Homeworld 2 Complex Forum Index
 Portal •  Blog •  Album •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Calendar   •  Register  •  User Panel  •  Log in to check your private messages  •  Log in
  FlashChat  •  Statistics  •  Links  •   Downloads  •   Comments to your karma  •  Toplist  •  Guestbook  •  Recent topics  •  Voting forum
Command Line switches used by HW2
Users browsing this topic:0 Registered, 0 Hidden and 0 Guests
Registered Users: None

Goto page 1, 2  Next
 
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General
View previous topicEmail to a Friend.Users who have viewed this topicSave this topic as a txt filePrintable versionLog in to check your private messagesView next topic
Author Message
Sagyxil

Content Admin
Content Admin




Gender: Gender:Male
Age: 39
Joined: 27 Jan 2009
Posts: 2443
Sagyxil is offline 
Post Vote: User is appraised 2.75 out of 5
Location: Western US
Interests: Programming, 3d modeling, gaming
Occupation: Student



usa
PostPosted: Wed Apr 15, 2009 1:42 am    Post subject: Note Command Line switches used by HW2
Description:
Reply with quote

Here is a fairly comprehensive list of Command Line switches for Homeworld 2, source:
Only registered users can see links on this board!
Get registred or enter the forums!

Wiki wrote:

Go to the directory where you installed Homeworld 2 and go to the "\bin\release\" folder and find the file called "homeworld2.exe"
Example:
"c:\program files\sierra\homeworld2\bin\release\homeworld2.exe"
Right-click on this file and select Create Shortcut from the drop-down menu.
After you do this there should be a new icon at the end of the list called "homeworld2.exe". Right-click on that icon and select Cut from the menu.
Now, close all the windows you opened and right-click on any open space on your desktop. Select Paste from the drop-down menu. Now, you should have an icon on your desktop that says "Homeworld2.exe".
Right-click on this icon again and click on Properties from the drop down menu. Find the target line, which should look something like this (with quotes):
"c:\program files\sierra\homeworld2\bin\release\homeworld2.exe"
At the end of this line add a space and then "-overrideBigFile" (without quotes). So, in the end your target line will look like this:
"c:\program files\sierra\homeworld2\bin\release\homeworld2.exe" -overrideBigFile
Finally, click on the Ok button.

--------------------------------------------------------------------------------

Verified
-overrideBigFile Enables the data folder on the disk to be loaded over any data in the .big files.
-locale <language> Loads the specified <language>.big instead of English.big (or whatever language version you have.)
-mod <modification.big> Loads <modification.big> after the other .big files are loaded, this implies -overrideBigFile.
-mod <mod1.big>; <mod2.big> Loads two *.big files; mod1.big and mod2.big
-luatrace Lua debugging will be outputted to hw2.log. Outputs aitrace() messages to Hw2.log (aitrace() is disabled by default; must edit some data\ai\default.lua to reenable.)
-w <width> Screen resolution width, has to be used in conjunction with correct height. Possible values seem to be 640, 800, 1024, 1280, 1600.
-h <height> Screen resolution height, has to be used in conjunction with correct width. Possible values seem to be 480, 600, 768, 1024, 1200.
-d <int> Unknown, likely BPP.-depth?
-refresh <refresh rate> Changes the refresh rate. Set it to your desktop resolution and refresh rate for quick alt-tabbing.
-fullscreen Enables fullscreen view.
-windowed Enables windowed view. (-- seems to also display debug errors as popups - Tamerlane)
-debug Unknown. but confirmed disabled by relic
-useRandomSeed Used to eliminate MP sync errors. probably deprecated with 1.1 patch
-dumpPlayBalanceStats Unknown, something to do with multiplayer. Outputs a CSV file containing additional end-of-game stats to the "\Bin\LOGFILES\" directory.
Causes the game to lock up when entering GameSpy.
-quickLoad Appears to load HW2 without alot of graphical 'perks', textures being one of them -Tamerlane
-port <port number> Force Homeworld 2 to use the given port.
-freeMouse In windowed mode free the mouse from being constrained by the window boundaries.
-noInt3 turns off debug code which exits the game with an error. -What? Use proper grammar please.
-lowTex Unknown.
-datapath <path> Sets the data path, where data will be loaded from. (Internally, by default, it is ..\..\Data\)
-filelog Unknown.
-logfiles <path?> Unknown.
-produceHODMemoryInfo Unknown.
-startFleet <int> The files in the scripts\startingfleets directory are Hiigaran00.lua and Vaygr00.lua. Create new ones with different contents called Hiigaran01.lua and Vaygr01.lua. Now you can use the -startFleet 0 or -startFleet 1 to switch between the starting lineups.
-superTurbo Makes the in-game timer go very fast. (Eg, the Hiigaran Mothership moves about the same speed as a Hiigaran Fighter in normal speed.)
-bgSim Unknown. Possibly means "Simulate Background"...maybe BG image is suppressed but not the starfield?.
-noS3TC Disables S3 Texture Compression.
-noDisplayLists Disables display lists.
-nopbuffer Disables pixel buffer. effectivly disables shadows
-noRenderToTexture Unknown.
-noRenderToDepthTexture Unknown. Crashes during load?
-noSoundData Unknown.
-nosound Runs the game without sound. Useful if trying to rule out sound problems.
-noRender Disables display rendering.
-texLoadNoROT Sets preference of 2D DDS and TGA resources over ROTs
-texLoadPreferROT Sets preference of 2D ROT resources over DDS and TGA resources
-texLoadMostRecent Sets preference of 2D resources via file date?
-texLoadAlwaysROT Forces loading of ROT files
-noMipMap Disables mip-mapping. does not seem to work -EJ
-hardwareCursor Enable hardware cursor.
-fragment_program <int> Seems to disable scar and utility scripts in some cases
-nv_reg_combiners2 <int> Unknown. Nvidea shader spec for old cards -SC
-nv_reg_combiners_up <int> Unknown. Nvidea Shader spec only -SC
-nv_reg_combiners <int> Unknown. Nvidea shader all of above Nvidea cards
-env_combine_up <int> Unknown. ATI range cards -SC
-ATI_combine3 <int> Unknown. ATI range cards -SC
-env_combine4 <int> Unknown. ATI range cards -SC
-env_combine3 <int> Unknown. ATI Range Cards -SC
-env_crossbar2 <int> Unknown.
-env_combine2 <int> Unknown. ATI range cards -SC
-GameRules <str> Brings the requested gamerule to the top of the list, in skirmishes and MP (handy if you're doing alot of editing). Requires the gamerule filename, without the extension.
-gameendexec <str> Unknown.
-scriptFile <file?> Unknown.
-syncCheckingLevel <int> Unknown.
-unitCapsMode <str> Unknown. Probably the name of a DATA:scripts/unitcaps .lua to load?
-noVideoErrors Disables error messages caused by incompatible graphics cards, video settings, etc.
-noMovies (or --noMovies?) Skips ALL movies, including story-related ones.
-NoATITOSetting Turn off all ATI and TO (the graphics that appear over units in game). does not seem to work -EJ
-noVBO Disables support for Vertex Buffer Objects. crashes during load ? - EJ
-noHSClip Unknown.
-noHSRender Unknown. May turn off Hyperspace effect rendering?
-noBattleScar Unknown. May disable battle scar effects (scorch marks etc.)?
-battleScar_noHealthCap Unknown. Ship's keep battle scars even when repaired?
-battleScar_noTriCap Unknown. No maximum number of battle scar's? Probably kills frame rate
-syncCheckingLevel <int> Unknown.
-noWinLose <bool> Unknown. Prevent player's from winning or losing...game essentially goes on forever?
-outOfSync <int> Unknown. Causes an Out of Sync error? Maybe just for the heck of it?
-exec <str> Unknown. May force the execution of a particular script
Probably executes commands through the command shell (e.g. MS-DOS), like the "execute" function.
-notForPublic Displays the not for public display ui in game, from mission 3 onwards in the campain.
There's a disabled UI screen called NotForPublicDisplay. Maybe they're related?
Possibly, perhaps something related to Beta versions of Homeworld2? - Thought

-silentErrors Disables popup debug windows.
-campaign <campaign name> Select a 'custom' campaign to be used (best used in combination with -startinglevel)
-startinglevel <level name> Select a 'custom' level to load at start up (best used in combination with -campaign)

Screenshots
-ssBW Take black & white screenshots.
-ssBoth Take black & white, and colour screenshots.
-ssTGA Take screenshots in TGA format.
-ssJPG Take screenshots in JPG format.
-ssNoLogo Take screenshots without logo. Nice...if functional

Graphics
-w <int> -h <int> Force game to run with specified resolution
-800 800x600 Resolution
-640 640x480 Resolution
-1024 1024x768 Resolution
-1280 1280x1024 Resolution It is really 1280 x 980, if you want 1280x1024 (LCD) go to -w 1280 -h 1024
-1600 1600x1200 Resolution
-d8 8-bit Colours
-d16 16-bit Colours
-d24 24-bit Colours
-d36 36-bit Colours
-fullscreen Starts the game in a full screen - is on by default
-window -w #1 -h #2 Starts the game in a window, resolution #1x#2
-truecolour Uses 24-bit colour with sharper rendering
-d3d Uses direct 3D
-gl Forces OpenGL
-device <sw|fx|d3d> Uses RGL device
-boxes All ships become boxier
-noBG No backgrounds are shown vila...here is the command for you!
-sw Resets renderers to default settings
-noFilter Disables bi-linear Filters
-noSmooth Disables polygon smoothing - may improve game performace
-disablePacking Disables the packed textures
-niltextures Disables wallpapers
-noborder Disables window borders
-NoFETextures Disables front-end textures
-noshowdamage Ships will not show damage effects
-stipple Stipples renderer alpha
-docklines Shows docking lines - is on by default
-gunlines Shows the target line - is on by default

Sound
-closeCaptioned Subtitled Cutscenes
-dsound Uses direct sound driver
-noSpeech Disables all voices
-reversestereo Reverses stereo - Left becomes Right and vice versa
-waveout Output converted to WAV

Debug
-debug Debug mode - useful after a crash
-nodebugInt Disables 3rd Mode Error
-intonsync Makes an integer 3 when a sync. error occurs
-gatherstats Gathers statistics
-heap (x) Global memory size heap setter - set (x) to a number - in MB
-lightlines Light lines are shown in debug mode
-textfeedback All feedback you recieve is stored in a text file in the main HW2 directory
-luatrace Logs scripting errors to ..\Homeworld 2\Bin\Release\Hw2.log

Multiplayer & Logging
-forceLAN Allows you to play a LAN game with other versions
-logOn Enables the text files after a multiplayer match
-logOff Disables Multiplayer Logs
-logonverbose Enables verbose logging files
-logfileloads Logs data files loaded
-aiplayerlog Logs AI player data in text files
-captaincyLogOff Disables end-of-match text reports
-captaincyLogOn Enables the text files after a battle
-statlogon Enables the Stats text files - use in conjunction with the above cheat. I think "above cheat" means -debug

Demos
-demorecord Records a demo - used in conjunction with the above cheat I think "above cheat" means -debug
-demoplay Plays a demo
-packetrecord Records packets during multiplayes skirmishes - used in conjunction with the above cheat I think "above cheat" means -debug
-packetplay Plays packet recordings
-debugsync Records packets and auto-saves frequently Might be useful to track down the "Out of Sync" error.

AI
-determcompplayer Computer players are more determined - makes for harder matches
-noretreat Disables AI retreat tactics
-noCompPlayers Eliminates all CPU players

Miscellany
-locale <language> Loads <language>.big instead of the default language (e.g. English.big)
-mod <modfile.big> Loads <modfile.big> as an additional *.big file. For those of us who have always wanted to combine the powers of 5 different mods to create VOL-MOD-TRON!
-disableAVI Auto-skips all cutscenes
-disableKatmai Disables KNI
-forcekatmai Use KNI
-nohint Disables the hints from the SM Might refer to the sensor "pings" that show up in the sensor manager
-slowblits Enables slow screen blips
-smCentreCamera Focuses the camera at the center of the map when Home is pressed
-testNIS NIS testing
-testnisscript NIS testing using the SCRIPT files
-noMinimise Overrides Alt+Tab command when process is running Might help if you accidentally press these keys alot.
-noPause The game will not be auto-paused when Alt+Tab or the WinKey is pressed.
-freemouse Use F11 to toggle edge-of-screen pan (overrides all Function commands) If you find the mouseOnEdge panning annoying
-overridebigfile Overrides BIG files - for mods
-ignorebigfiles Same as above
-cdpath x: path Sets path to CD - x is name of CD drive
-prepath x:path Sets path to open files - x is name of drive

Unverified
-r2DDebug
-ssSetSuperSample
-ssSetCompression
-skeletonShip
-dp8sim
-dpsim
-conin
-maxplayers < >
-saveOutputFile
-bgSim
-todo (load defaults from teamcolours.lua)
-starfield
-luaplayer_console


EDIT: Spelling, added color and own comments


Last edited by Sagyxil on Fri Oct 28, 2011 2:35 pm; edited 3 times in total
Back to top
View user's profile Send private message Send e-mail
Oni

Lead Artist
Lead Artist


Complex Team

Gender: Gender:Male

Joined: 26 Jan 2009
Posts: 1416
Oni is offline 

Location: Czech





czechrepublic
PostPosted: Tue Apr 27, 2010 10:25 pm    Post subject:  
Description:
Reply with quote

some parameters don't work, like -noPause or -noSpeech maibe it is from HW1?
Back to top
View user's profile Send private message
maddeath

Admiral
Admiral




Gender: Gender:Male
Age: 35
Joined: 05 Apr 2008
Posts: 386
maddeath is offline 







slovakia
PostPosted: Wed Apr 28, 2010 2:31 am    Post subject:  
Description:
Reply with quote

seems to me like -nobg doesnt work either, which is a shame really...
_________________
When dealing with citizens, if it felt good saying it, it was wrong.
Back to top
View user's profile Send private message
Mosch0r

Ensign
Ensign






Joined: 01 Feb 2011
Posts: 3
Mosch0r is offline 







NULL
PostPosted: Fri Feb 18, 2011 3:32 am    Post subject:  
Description:
Reply with quote

-syncCheckingLevel

if set to 0 it turns off sync check completely. had a game with a buddy today with -syncCheckingLevel 0, and we got totaly desynced.
So i assume it sets the check interval or something like that.
Back to top
View user's profile Send private message
SY0H

Ensign
Ensign




Gender: Gender:Male

Joined: 29 Nov 2009
Posts: 3
SY0H is offline 







malaysia
PostPosted: Thu Jul 28, 2011 9:56 am    Post subject:  Homeworld 2 - Resolution Limit to 4:3 ratio
Description: Anybody knows how to maximize resolution for a non 4:3 ratio monitor (wide screen)?
Reply with quote

Homeworld 2 uses screen aspect ratio of 4:3

I think majority hard core gamers in here knows that we can forced the game to start at pre-defined resolution for as long it maintains the 4:3 ratio. Just type say; “-h 1024 –w 768…” at the game’s exe. shortcut, it will start in 1024 x 768 resolutions.

Unfortunately this is only true for those who have Computer Monitors which is using 4:3 ratio all the way. Most new LCD Monitors or HD Monitors especially with the Wide Screen ability do not necessarily comply with the 4:3 ratio.

But what happens if some users are using Wide Screen Monitors (which is very common nowadays)? Say your best resolution is 1366 x 768 pixels, but because of the 4:3 ruling, you can only go highest 1024 x 768. The game is still playable, but most Wide Screen owners will notice a black strip located at both side of the screen non-utilized. This is wastage. Especially when your computer can handle bigger resolution but not in the 4:3 format. Unless, someone in here already found a fix for this problem, please share your thoughts! Thanks!

PS: I hope future developer will make Homeworld 3 could handle bigger resolution and do not limit it to the aspect ratio 4:3. for maximum pleasure Razz~
Back to top
View user's profile Send private message
Sagyxil

Content Admin
Content Admin




Gender: Gender:Male
Age: 39
Joined: 27 Jan 2009
Posts: 2443
Sagyxil is offline 
Post Vote: User is appraised 2.75 out of 5
Location: Western US
Interests: Programming, 3d modeling, gaming
Occupation: Student



usa
PostPosted: Thu Jul 28, 2011 3:40 pm    Post subject:  
Description:
Reply with quote

I run tests using 1024 x 720 (4:3); and play the game at 1280x800 (16:10).
Some people here play the game at 1600x1000.
I have run some tests about this in the past, and found that I can get some rather oddball resolutions to work. like 1024x600 and 800x720; granted they were rather stretched out, but they still worked.
Back to top
View user's profile Send private message Send e-mail
lmsmi1

Fleet Admiral
Fleet Admiral




Gender: Gender:Male
Age: 35
Joined: 07 Jun 2011
Posts: 746
lmsmi1 is offline 

Location: Karos Graveyard
Interests: Programming | Coding | Scripting
Occupation: Hw2 Modder
Website: http://www.youtube.com...


usa
PostPosted: Thu Jul 28, 2011 6:40 pm    Post subject:  
Description:
Reply with quote

With -mod, how do I load multiple mods? Do I like create a command named -mod2 or something?
Back to top
View user's profile Send private message Visit poster's website
Sagyxil

Content Admin
Content Admin




Gender: Gender:Male
Age: 39
Joined: 27 Jan 2009
Posts: 2443
Sagyxil is offline 
Post Vote: User is appraised 2.75 out of 5
Location: Western US
Interests: Programming, 3d modeling, gaming
Occupation: Student



usa
PostPosted: Thu Jul 28, 2011 8:10 pm    Post subject:  
Description:
Reply with quote

No; separate the mod names with a semicolon.

-mod Mod1.big; Mod2.big;...; ModN.big
Back to top
View user's profile Send private message Send e-mail
lmsmi1

Fleet Admiral
Fleet Admiral




Gender: Gender:Male
Age: 35
Joined: 07 Jun 2011
Posts: 746
lmsmi1 is offline 

Location: Karos Graveyard
Interests: Programming | Coding | Scripting
Occupation: Hw2 Modder
Website: http://www.youtube.com...


usa
PostPosted: Thu Jul 28, 2011 11:01 pm    Post subject:  
Description:
Reply with quote

OK. I just wanted to combine all the BIG File mods I downloaded.
Back to top
View user's profile Send private message Visit poster's website
Sagyxil

Content Admin
Content Admin




Gender: Gender:Male
Age: 39
Joined: 27 Jan 2009
Posts: 2443
Sagyxil is offline 
Post Vote: User is appraised 2.75 out of 5
Location: Western US
Interests: Programming, 3d modeling, gaming
Occupation: Student



usa
PostPosted: Thu Jul 28, 2011 11:49 pm    Post subject:  
Description:
Reply with quote

I believe the multi-mod loading system is really intended for applying "hotfixes"; that is, patches that don't require one to completely re-download all the files, and simply override the first big file.
Back to top
View user's profile Send private message Send e-mail
lmsmi1

Fleet Admiral
Fleet Admiral




Gender: Gender:Male
Age: 35
Joined: 07 Jun 2011
Posts: 746
lmsmi1 is offline 

Location: Karos Graveyard
Interests: Programming | Coding | Scripting
Occupation: Hw2 Modder
Website: http://www.youtube.com...


usa
PostPosted: Fri Jul 29, 2011 12:00 am    Post subject:  
Description:
Reply with quote

Oh.
Back to top
View user's profile Send private message Visit poster's website
Sagyxil

Content Admin
Content Admin




Gender: Gender:Male
Age: 39
Joined: 27 Jan 2009
Posts: 2443
Sagyxil is offline 
Post Vote: User is appraised 2.75 out of 5
Location: Western US
Interests: Programming, 3d modeling, gaming
Occupation: Student



usa
PostPosted: Fri Jul 29, 2011 1:27 am    Post subject:  
Description:
Reply with quote

You can certainly try it with multiple mods; but you should expect the game to either:
- Not work/start.
- Work, but function rather strangely at times.
- Work, but crash a lot.
Back to top
View user's profile Send private message Send e-mail
lmsmi1

Fleet Admiral
Fleet Admiral




Gender: Gender:Male
Age: 35
Joined: 07 Jun 2011
Posts: 746
lmsmi1 is offline 

Location: Karos Graveyard
Interests: Programming | Coding | Scripting
Occupation: Hw2 Modder
Website: http://www.youtube.com...


usa
PostPosted: Sat Jul 30, 2011 2:33 pm    Post subject:  
Description:
Reply with quote

Well I certainly will try it.
Back to top
View user's profile Send private message Visit poster's website
the last kushan

Ensign
Ensign




Gender: Gender:Male
Age: 25
Joined: 16 Mar 2012
Posts: 19
the last kushan is offline 







dominicanrep
PostPosted: Thu Apr 05, 2012 7:19 pm    Post subject: Oooh ! 
Description:
Reply with quote

OMG darks higarans!

command line use:-quickLoad
Shocked
Back to top
View user's profile Send private message
Sagyxil

Content Admin
Content Admin




Gender: Gender:Male
Age: 39
Joined: 27 Jan 2009
Posts: 2443
Sagyxil is offline 
Post Vote: User is appraised 2.75 out of 5
Location: Western US
Interests: Programming, 3d modeling, gaming
Occupation: Student



usa
PostPosted: Fri Apr 06, 2012 12:59 am    Post subject:  
Description:
Reply with quote

It looks like the game simply used the navlight "texture" for everything.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General All times are GMT + 1 Hour
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum





Homeworld 2 Complex topic RSS feed 
Powered by MasterTopForum Premium with phpBB © 2003 - 2009