Beghins Lead Designer
Complex Team
Gender: Age: 49 Joined: 27 Mar 2008 Posts: 1934
Location: Italy, Milan
Website: http://www.homeworld2c...
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Posted: Sat May 04, 2024 4:12 pm |
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Hello everyone,
we recently released the latest build of Era One, version 4.
Currently, it's available for the backers of the Kickstarter campaign.
I confirm the game's release date for September, in early access on Steam.
Below is a list of everything that has been added in build 4.
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# Dev Build 0.4.8 Release Notes
## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system
## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects
## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations
## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted
## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules
## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice
## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities
## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign
## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)
## Gameplay
- General game balancing for modules and weapons
## Coming in Dev.Build 5
- Enemy Player AI (Player vs CPU)
- Save system
- Procedural map generation
- Building system expansion (Building on asteroids)
- Hyperspace system
- Dust clouds and radioactive clouds (Volumetrics)
- Cloaking system
- Ion weapons
- Remote weapons facility
- Biominers
- Fusion modules (Resource generators) |
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