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Smoothing gameplay for Homeworld 2 classic Complex
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Trios

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PostPosted: Fri May 01, 2020 10:18 pm    Post subject:  Smoothing gameplay for Homeworld 2 classic Complex
Description: File size reductions
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I have gained some success with smoother gameplay by Unbigging the Homeworld2.big, replacing the larger debris and asteroid HOD files with existing smaller ones located in the resource and ship folders. Complex7.4.4 runs liquid laugh smooth, release 8.4.3 and 9.1 are showing improvements.
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PostPosted: Sat May 02, 2020 12:53 am    Post subject:  
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Nicely done. As i recall, reducing the total number of objects also made for smoother gameplay. Lots of debris in late game could slow things down a bit.
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PostPosted: Sat May 02, 2020 2:46 am    Post subject:  
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Thank you. Complex seems to be excepting a diet of 42k asteroids and 7k pebble replacements. I'm attempting to reduce some Planet texture map sizes, but my output Mips are 11 and the originals are shown as 9.
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PostPosted: Sat May 02, 2020 7:39 pm    Post subject:  
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Changed the venus HOD markers and replaced the star_sol HODs. A bit smoother on the planet maps. Also removed the feeling I should be vaporized in less than a nanosecond being that close to the sun. The radiation plume animation now cycles in the distance.
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PostPosted: Sat May 02, 2020 11:44 pm    Post subject:  
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Also, the poly count on objects can make a big difference to the smoothness of gameplay—even a relatively small reduction could yield a significant result, as can having effects like shadows switched on or off.
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PostPosted: Sun May 03, 2020 3:47 am    Post subject:  
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I do have a copy of okino polytrans on my old Xp system, i'll give poly reduction a try. Thanks for the advice.
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PostPosted: Sun May 03, 2020 8:51 pm    Post subject:  
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Popped in the CD Version of Homeworld2 on my XP, I never realized the changes made by the RM team. It seems a spline control was removed from camera movements. The Ease in/out zoom realy enhanced DOF game play. It also looks like they used multiple background HODs with kinematics, further enhancing the depth perception of stars.
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PostPosted: Fri May 08, 2020 11:54 am    Post subject:  
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The RM team did lots of enhancements on the original. I guess they had to produce something 'new' prior to re-releasing HW.
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PostPosted: Sat May 09, 2020 10:37 pm    Post subject:  
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Compairing the original Homeworld 2 with the RM is like compairing Rachael's from
the Blade Runner movies. The original HomeWorld 2 eyes were green.
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PostPosted: Sat May 09, 2020 10:43 pm    Post subject:  
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Having the modified Homeworld2.big run Complex through its paces.
Even unearthed version 8.2.3 from my xp system, Runs well.
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PostPosted: Wed May 13, 2020 5:09 am    Post subject:  
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Reluctantly replaced some larger background HODs with smaller sized original Homeworld backgrounds, increasing smoothness.
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PostPosted: Wed May 13, 2020 11:51 pm    Post subject:  
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Thank you Team Beghins for the iconic joy of docking with Tanis in the Complex 9 series.
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PostPosted: Fri May 22, 2020 12:33 am    Post subject:  
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Trios wrote:
Reluctantly replaced some larger background HODs with smaller sized original Homeworld backgrounds, increasing smoothness.
Heh, this is something I used to do on occasion, when working on very large maps!
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