Map Help Complex EVO
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apofisz22 Ensign

Joined: 10 Nov 2011 Posts: 5
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Hello
Complex EVO - dev. build 40
what I made map see
but in turn I start to load it and who freezes the game is what is it for?
on other levels it does not freeze
HomeworldRM\Data\LevelData\Multiplayer\deathmatch
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HomeworldRM\Data\LevelData\Multiplayer
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Oni Lead Artist

Complex Team
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Joined: 26 Jan 2009 Posts: 1412
Location: Czech
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maps generated by "mission boy" usuali did not work in complex. because complex levels requires some specific configurations. |
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Oni Lead Artist

Complex Team
 Gender: 
Joined: 26 Jan 2009 Posts: 1412
Location: Czech
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Here is the example what i mean.
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-- Generated by 3ds max Complex level Editor by Oni
------------------
levelDesc="Asteroids Breakthrough"
maxPlayers=2
player = {}
player[0]={id=0,name="Hiigaran",resources=5000,raceID=2,startPos=0,}
player[1]={id=1,name="Hiigaran",resources=5000,raceID=2,startPos=1,}
------------------
function DetermChunk()
addNebula("mp_bentusi_radiation", "mp_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m11_bentusi_radiation", "m11_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m07_foundry_radiation", "m07_foundry_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addPoint("StartPos0",{-2291,0,-18022},{0,0,0})
addPoint("StartPos1",{7404,0,14244},{0,-148,0})
setWorldBoundsInner({0, 0, 0}, {30000,30000/1.75,30000})
setWorldBoundsOuter({0, 0, 0}, {32000,32000/1.75,32000})
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addSquadron("meg_asteroid1212","meg_asteroid12",{-20950,8513,-6503},-1,{168,228,-170},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{-15343,5193,-2666},-1,{-308,407,355},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{17576,-4602,-1012},-1,{43,700,-255},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{-10889,4319,-2888},-1,{-154,355,136},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{1616,-1463,-2572},-1,{-20,271,276},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{-3551,368,-6312},-1,{23,246,234},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{8102,-3090,-1055},-1,{-6,-20,287},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{-8901,4178,2031},-1,{44,-46,112},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{478,2313,76},-1,{89,414,94},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{13118,-3503,1660},-1,{129,378,158},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{22181,-3685,7348},-1,{38,522,-369},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{1079,2258,7053},-1,{329,331,309},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{-3216,1539,6935},-1,{131,490,-365},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{-11926,6295,-8843},-1,{-177,414,-234},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{13954,-3605,-4722},-1,{-17,342,52},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{-4652,3264,3887},-1,{-128,-64,221},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{3499,1148,2235},-1,{45,-42,171},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{9458,-3716,2753},-1,{185,582,50},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{11957,-2167,-2606},-1,{-287,563,-192},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{4136,-594,-3420},-1,{-243,55,259},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-1640,2243,-4785},-1,{85,55,136},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-4509,586,678},-1,{-39,46,-186},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-18755,4774,2147},-1,{-244,544,-286},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-28057,7693,1104},-1,{98,-29,12},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-13259,4028,805},-1,{-121,87,349},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-4429,4129,737},-1,{126,253,-317},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{9593,1164,2756},-1,{-331,26,142},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{13844,-1,799},-1,{-190,7,-292},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{20836,-1467,-3373},-1,{-232,-38,163},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{22280,-7484,598},-1,{102,22,-73},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-18438,4189,-712},-1,{88,410,-15},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-24335,9297,3542},-1,{402,157,-283},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-17319,6604,1792},-1,{-22,278,107},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-4419,253,3128},-1,{-175,-126,-292},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{16302,-2142,2052},-1,{-70,387,-257},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{11351,264,-992},-1,{348,5,127},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-3507,-3062,-2754},-1,{105,43,-118},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{4556,-4199,-7186},-1,{-43,25,-249},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{16094,13,-94},-1,{127,208,204},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{15135,-5454,8705},-1,{-154,548,-49},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{4541,405,6067},-1,{-375,214,-309},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-3317,1975,-746},-1,{110,366,-287},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-10490,1676,-2277},-1,{308,-64,5},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-10212,6571,-278},-1,{124,400,-159},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{2762,-3014,-296},-1,{363,7,-256},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{6118,-2608,-3279},-1,{-213,411,-266},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{5190,675,-3707},-1,{198,235,-363},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{5164,-1725,1930},-1,{-149,552,14},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-14258,2058,-5260},-1,{-40,496,-139},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-27845,11143,-633},-1,{88,594,15},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-9287,1134,2603},-1,{-184,244,-191},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-6709,1447,6423},-1,{-110,80,-252},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{212,3424,3474},-1,{-51,98,157},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-1479,2734,1581},-1,{-310,62,-332},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{6637,1417,-749},-1,{-262,451,13},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{5459,-3531,-686},-1,{316,110,-123},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{8154,-161,4593},-1,{49,284,-119},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{13267,-1547,3392},-1,{5,452,247},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{15721,-2104,-641},-1,{-240,476,-166},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{14689,-2677,-2326},-1,{18,-86,-26},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{26667,-6096,769},-1,{199,10,362},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{8893,-5286,1632},-1,{-168,603,-237},0,0)
addSquadron("meg_asteroid1515","meg_asteroid15",{-7339,-2211,-257},-1,{75,253,-4},0,0)
addSquadron("meg_asteroid1313","meg_asteroid13",{19278,2767,2493},-1,{319,212,324},0,0)
addSquadron("meg_miningbase31","meg_miningbase3",{17546,-1364,-4492},-1,{133,417,195},0,0)
addAsteroid("Asteroid_4",{-789,563,-22506},100,5,46,-201,100)
addAsteroid("Asteroid_4",{769,-92,-21354},100,287,-74,271,100)
addAsteroid("Asteroid_5",{-2013,92,-22597},100,281,-61,286,100)
addAsteroid("Asteroid_4",{-2793,563,-22988},100,5,46,-201,100)
addAsteroid("Asteroid_4",{-1234,-92,-21836},100,287,-74,271,100)
addAsteroid("Asteroid_4",{-2041,165,-23519},100,-109,-215,-133,100)
addAsteroid("Asteroid_3",{-1414,-152,-23161},100,-12,316,63,100)
addAsteroid("Asteroid_3_extraru",{-2041,-350,-21918},100,-20,-194,-56,100)
addAsteroid("Asteroid_3",{-2890,-149,-23017},100,222,-170,77,100)
addAsteroid("Asteroid_3",{-2253,-781,-23496},100,192,330,136,100)
addAsteroid("Asteroid_5",{10551,139,18223},100,-142,114,22,100)
addAsteroid("Asteroid_4",{9997,-88,17485},100,329,-13,102,100)
addAsteroid("Asteroid_3_extraru",{9643,177,18161},100,-120,140,228,100)
addAsteroid("Asteroid_3",{10889,735,18690},100,213,318,1,100)
addAsteroid("Asteroid_3",{10897,426,17364},100,399,80,63,100)
addAsteroid("Asteroid_3",{9963,861,17301},100,319,-107,-128,100)
addAsteroid("Asteroid_5",{10808,932,968},100,281,21,286,100)
addAsteroid("Asteroid_4",{9890,1005,884},100,-109,-131,-133,100)
addAsteroid("Asteroid_3",{10321,687,305},100,-12,399,63,100)
addAsteroid("Asteroid_3",{11480,489,1078},100,-20,-110,-56,100)
addAsteroid("Asteroid_3_extraru",{10285,690,1787},100,222,-86,77,100)
addAsteroid("Asteroid_3",{9887,58,1097},100,192,413,136,100)
addAsteroid("Asteroid_5",{12464,10690,-2356},100,8,-215,202,100)
addAsteroid("Asteroid_4",{12588,11589,-2735},100,555,178,-161,100)
addAsteroid("Asteroid_3",{12895,11334,-2064},100,-104,-29,-18,100)
addAsteroid("Asteroid_3",{12706,9963,-2079},100,443,36,-20,100)
addAsteroid("Asteroid_3",{12710,10668,-3297},100,11,-183,-12,100)
addAsteroid("Asteroid_3_extraru",{13501,11140,-2962},100,-1,-372,-205,100)
addAsteroid("Asteroid_5",{-10675,-227,-9521},100,343,-182,320,100)
addAsteroid("Asteroid_4",{-10620,642,-9149},100,-58,283,291,100)
addAsteroid("Asteroid_3",{-10232,482,-9815},100,301,32,212,100)
addAsteroid("Asteroid_3",{-10941,-786,-10047},100,-164,-256,-70,100)
addAsteroid("Asteroid_3_extraru",{-11520,89,-9244},100,-138,112,39,100)
addAsteroid("Asteroid_3",{-11273,901,-9859},100,311,-297,174,100)
addAsteroid("Asteroid_5",{-7933,-4801,5738},100,-61,-249,48,100)
addAsteroid("Asteroid_4",{-7390,-4818,4921},100,334,259,-218,100)
addAsteroid("Asteroid_3",{-7065,-5035,5651},100,180,-155,242,100)
addAsteroid("Asteroid_3_extraru",{-8361,-5171,6296},100,241,342,-54,100)
addAsteroid("Asteroid_3",{-8407,-5104,4895},100,150,-103,-128,100)
addAsteroid("Asteroid_3",{-7570,-5789,4934},100,-107,-276,-119,100)
end
------------------
function NonDetermChunk()
fogSetActive(0)
setGlareIntensity(0)
setLevelShadowColour(0, 0, 0, 1)
setSensorsManagerCameraDistances(31000, 50000*1.2)
loadBackground("moni01")
end
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apofisz22 Ensign

Joined: 10 Nov 2011 Posts: 5
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which map editor does it work with?
I use these
Skunks HW2 Map Editor
MissionBoySE
Thanks Help |
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ALC Content Admin

Complex Team

Joined: 10 Sep 2008 Posts: 6965
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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I have used Skunks HW2 Map Editor in the past to create maps which worked in Complex. this was quite a while ago.
There are threads on map making in the forum. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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ALC Content Admin

Complex Team

Joined: 10 Sep 2008 Posts: 6965
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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There are two other map making programs you could try:
Only registered users can see links on this board! Get registred or enter the forums! | , created by Oni; and MissionDude v1.6.3 by Only registered users can see links on this board! Get registred or enter the forums! | .
There is a thread on map editors here:
Only registered users can see links on this board! Get registred or enter the forums! |
EDIT
A couple of large Only registered users can see links on this board! Get registred or enter the forums! | I made using Skunk's Editor and MissionDude.
They have not been tested with the current version of Complex. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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ALC Content Admin

Complex Team

Joined: 10 Sep 2008 Posts: 6965
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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Here is a link to an old Only registered users can see links on this board! Get registred or enter the forums! | with links to other resources in it.
Let us know the result if you try Skunk's map editor, Oni's map builder, or MissionDude to make a map for Complex EVO. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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Oni Lead Artist

Complex Team
 Gender: 
Joined: 26 Jan 2009 Posts: 1412
Location: Czech
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You should use notepad, there is no working map editor for complex evo or remastered.
You have to always put this code into new level.
addNebula("mp_bentusi_radiation", "mp_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m11_bentusi_radiation", "m11_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m07_foundry_radiation", "m07_foundry_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
Complex scripts requires these objects in all maps. |
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ALC Content Admin

Complex Team

Joined: 10 Sep 2008 Posts: 6965
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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@Oni
Would it be feasible for you to update your excellent Map Maker program to work for complex evo or remastered, I wonder.
The ability for users to create their own maps with a gui application (thus not requiring scripting skills) has always been a great enhancement to the game. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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apofisz22 Ensign

Joined: 10 Nov 2011 Posts: 5
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which program is worth doing which works well?
I don't see why they don't do a
mod to map editor
Can't recommend a good map editor?
MissionDude -
Can't download anywhere
where up there is no web page coming in |
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ALC Content Admin

Complex Team

Joined: 10 Sep 2008 Posts: 6965
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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You can download MissionDude** from the Only registered users can see links on this board! Get registred or enter the forums! | page.
Mikali, author of Mission Dude remains active in the modding community, and has kept MissionDude as liveware.
He also has created a conversion program which converts old HW maps to make them usable on HW Remastered, details and download link on his Only registered users can see links on this board! Get registred or enter the forums! | page.
I just tested these download links a few minutes ago and they work, as do the downloads.
Skunk's Map Editor works, though I have only ever used it on Windows XP, and its maps would need to be edited to work with HW Remastered.
Oni's map maker also works.
(**Note MissionDude is not the same program as Mission Boy SE, which has been deadware for a long time) _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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ALC Content Admin

Complex Team

Joined: 10 Sep 2008 Posts: 6965
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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apofisz22 wrote: | I don't see why they don't do a mod to map editor  | Lots of work for someone! _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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