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Should we change the way planets are colonized?
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Should the way planets are colonized/how they are colonized stay the same?
Yes, make it so other capital ships (that have production) can colonize.
11%
 11%  [ 8 ]
Yes, replace the mothership and orbital station with a dedicated "Colonizer" (new ship all together)
45%
 45%  [ 32 ]
Yes, replace the mothership and orbital station with a dedicated "Colonizer" (repurpose the Shuttle)
18%
 18%  [ 13 ]
Yes, replace the mothership and orbital station with a dedicated "Colonizer" (Shuttle or new ship) AND let other capital production ships also colonize.
16%
 16%  [ 12 ]
No, we should leave colonizing to the Mothership and Orbital Station.
8%
 8%  [ 6 ]
Total Votes : 71

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bimmerfreak0

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PostPosted: Thu Apr 28, 2011 2:35 am    Post subject:  Should we change the way planets are colonized?
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I feel like the way that planets are colonized/captured right now is pretty far from realistic.

Having only the mothership or orbital station as a "colonizer" is ludicrous.

I suggest we "convert" the Shuttle from being a "ship shuttle" to a "Colonist Shuttle".

Just knock off the beams that hold on the juggernaut and call it a day. Maybe add one more rapid sweeper.

Also, once a planet is colonized, you should be able to use an infiltrator frigate as the opponent and "capture" it. Obviously, if it has a high population and you are only using 1-2 infiltrators, it would take a long time and vice-versa.

I just can't help but getting very frustrated at having access to all of the awesome planets and resource producers only to be limited to using my mothership (realistically) as the only way to colonize the planets. This leaves me with either blowing a ton of money on hyperspacing or it taking forever and just letting it get to each planet at normal speeds of 30-45.
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PostPosted: Thu Apr 28, 2011 6:43 am    Post subject:  
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-voted-
Not much to say about this anyway Razz It should be changed ^_^

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ireland
PostPosted: Thu Apr 28, 2011 9:18 am    Post subject:  
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I'd go with allowing the MS and a specific colony ship (can be new (Juggernaut hull) or can be the shuttle) have planet capture ability. I wouldn't allow colonization for more ship classes than that.
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PostPosted: Thu Apr 28, 2011 7:00 pm    Post subject:  
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I down for adding carriers (not battle carriers) to colonize.

Shuttle is way to fast in my opinion.
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Walkop2011

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PostPosted: Thu Apr 28, 2011 7:06 pm    Post subject:  
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Shuttle is way to fast in my opinion.

Well, planets are on massive maps with huge distances in between them. The shuttle isn't too fast in that instance.

Actually, maybe the Recon Cruiser could be given this ability as well! That would make sense, considering its purpose. However, it might be a bit outside of its role scheme. It might be a problem, though, that it isn't even hardpointed let alone textured yet Wink

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ireland
PostPosted: Thu Apr 28, 2011 7:32 pm    Post subject:  
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Walkop2011 wrote:
it might be a bit outside of its role scheme
to say the least! Where would it find room for all the colonists! It's a dedicated warship.
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canada
PostPosted: Thu Apr 28, 2011 7:43 pm    Post subject:  
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To say the least! Where would it find room for all the colonists! It's a dedicated warship.

Okay, okay - I have to agree with you there. No Recon Cruiser colonization.

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PostPosted: Sun May 01, 2011 9:19 pm    Post subject:  
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so i have to use the mother ship in 8.7. that explains y i was unable to use the command fortress.Shocked

I fell that all productions ships need to have the capability to colonize planets, it just fits right with syfy space colonization in my opinion.
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PostPosted: Sun May 01, 2011 9:40 pm    Post subject:  
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Perhaps the notion of a "Production ship" needs to be redefined.

I'd still favour a dedicated Colony ship replacing the Juggernaut (And it's not just because I dislike the Juggy!) and using the Juggernaut hull.

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PostPosted: Mon May 02, 2011 9:40 pm    Post subject:  
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ALC wrote:
Perhaps the notion of a "Production ship" needs to be redefined.

I'd still favour a dedicated Colony ship replacing the Juggernaut (And it's not just because I dislike the Juggy!) and using the Juggernaut hull.


Idea "a ship that can make other ships" dus that work for every one.

If so that will include all forms of "carrier" command fortress, scavengers, ship yards, Muthership, and shuttle, ect. Wink

P.S. i like the juggy!

my juggy! get your own. Laughing
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ireland
PostPosted: Mon May 02, 2011 10:07 pm    Post subject:  
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Chsnake5050 wrote:
"a ship that can make other ships"
Actually HW 2 defines a 'Production ship' as a ship that can build anything, including subsystems and modules.

As to Juggies, I dislike suicide ships.
Also the AI doesn't seem to be able to use them very well.

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usa
PostPosted: Tue Jun 07, 2011 11:04 pm    Post subject:  
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The shuttle is a very important ship to the Hiigaran navy's balance. If there is to be a new way to colonize then an entirely new ship should be designed to do just that purpose. Re-priorizing the shuttle, a ship with many purposes already, would unbalance the game because it and Juggernauts already serve an important purpose. Leave these current ships as is, make a new one.
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PostPosted: Mon Aug 22, 2011 10:50 pm    Post subject:  
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What about taking the shuttle for the top view on the ship, and the bottom could look bulky like juggys one Very Happy
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usa
PostPosted: Mon Oct 24, 2011 6:02 pm    Post subject:  
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I agree that the Mothership and immobile Station are far too unwieldy to be used for planet colonization. Especially, the Station, I mean how are you to know how close to jump the thing?

I also agree that it should use a separate model. Personally, I think it should be fairly obvious if your opponent is attempting to colonize a planet. It could even use something like the Infiltrator pod animation if you'd like (because obviously a ship large enough transport an entire colonial population wouldn't be physically capable of safely landing on it). Wink

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