Homeworld 2 Complex

General - Concept Ships

Baroness - Mon Nov 17, 2008 1:53 pm
Post subject: Concept Ships
In this area, please only concept models show.

New interesting to find the ships were designed.

A small description of the model

Here, the model builders the mod work on inspiration, or even interesting models evolve with the Creator.

All ships I have in a database.

If what the textures who wants to have a PM to me and I send them.

some have already Goblins and are quite wide. it can be with my program does not show do not know how ^ ^

greet Anne
Baroness - Mon Nov 17, 2008 1:56 pm
Post subject:
Here is a design study by the research institution , so they could look after the textures

3 d model


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front

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Seite

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Rear

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Wink
Baroness - Mon Nov 17, 2008 1:59 pm
Post subject:
Higi large carrier with 4 collector ramps


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Baroness - Mon Nov 17, 2008 2:00 pm
Post subject:
concept

Heavy Vayger Destroyer


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Baroness - Mon Nov 17, 2008 2:01 pm
Post subject:
Concept Art


isabella harbor

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predator class

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Baroness - Mon Nov 17, 2008 2:02 pm
Post subject:
concept ship


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Baroness - Mon Nov 17, 2008 2:03 pm
Post subject:
This ship is completely finished! it needs only textures.

Can with my program only the nearly finished boat show. I do not know how the fine textures can view.


Vayger Battleship

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Baroness - Mon Nov 17, 2008 2:57 pm
Post subject:
Hiigaraner fortress


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Baroness - Mon Nov 17, 2008 3:03 pm
Post subject:
Support ship


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CloudAge - Mon Nov 17, 2008 3:05 pm
Post subject:
Very Nice Ships! so of them are rather unique! and any of these availiable for download via mod that is using them? and we ould use a modeler for the others! Razz
Baroness - Mon Nov 17, 2008 3:05 pm
Post subject:
prototype cruiser


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Baroness - Mon Nov 17, 2008 3:13 pm
Post subject:
Prototype Cruiser

[img]

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[/img]
Baroness - Mon Nov 17, 2008 3:20 pm
Post subject:
Hiigaraner battleship Enforcer class


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Baroness - Mon Nov 17, 2008 3:23 pm
Post subject:
Space Port


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wgd - Tue Nov 18, 2008 11:48 am
Post subject:
I think perhaps this model could replace the current Fortress Model for Hiigs, so that Vagyr and Hiig don't have the same models.
moleman2009 - Tue Nov 18, 2008 11:50 am
Post subject:
baroness where is that model from, it looks familiar, but i do agree it would make a nice fortress model
Baroness - Tue Nov 18, 2008 1:13 pm
Post subject:
halo concept art !!!!!

greet Anne
Viper54K - Tue Nov 25, 2008 12:34 am
Post subject:
is there anyone wiling to model and texture any of these ships some are quite nice!
minion - Fri Dec 12, 2008 3:47 am
Post subject:
Not been here for a while and in this thread I find this:

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Which looks very familiar to my Vaygr Heavy Missile Destroyer I modeled:

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minion - Sun Dec 14, 2008 1:51 am
Post subject:
Not saying that I don't like your model or mind the similarity. Did you see my model somewhere else online?
Baroness - Sun Dec 14, 2008 2:47 am
Post subject:
no
Baroness - Sat Dec 20, 2008 9:05 am
Post subject:
These ships have found, and because designers written. He still works on these ships. When he finished he would give us, there is interest in these vessels??

designers is -Uni-


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MaxTech - Sat Dec 20, 2008 11:52 am
Post subject:
Another impressive find Anne. That top most one looks like it would make an even better Dock kind of unit than the Battle Ark. The second from the top looks like a nice Cruiser kind of model, and the one below would give some greater variety for a battleship. The next looks a lot like the existing Battlecruiser, and the one below that like it would make a very nice light cruiser. Finally the last one looks like it could and even should be a support ship carrying a very large shield and be a fast mine layer. All very nice.
Baroness - Sat Dec 20, 2008 12:59 pm
Post subject:
Thank you Max

The ship with the number 1 Vayger support ship.

The ship with the number 2 Is a new battle ship for the Vayger.

The ship with the number 3 Is the new battle ship of the Hiigaraner.

The ship with the number 4 is the normal Hiigaraner battle cruiser.

The ship with the number 5 is a further development of Hiigaraner battle cruiser.

The ship with the number 6 is a new development of Hiigaraner carrier vessel.

of course, only suggestions! Wink
vila - Sat Dec 20, 2008 1:38 pm
Post subject:
I like No. 3 as new Hiigaran battleship.
Tiber Septim - Sat Dec 20, 2008 3:43 pm
Post subject:
Wow, very cool ships!
First thought i had was:
Very nice ships for Hiigaran Very Happy
But rethinking the first impression i had to say,
i don't like the first ship. Its too unstreamlined to me.
But 2-6 are still very nice.
No. 2 streamlined like a fish in the water,
predestinated for the vaygr, although i want see this unit as Hiigaran,
but its too big.
No. 3 also too big, i look to the normal Battlecruiser to compare it and had to shake my head.
Both ships will be not buildable in shipyard, because they're too big.
No. 5 same as Maxtech wrote, a nice light (Battle)Cruiser.
No. 6 we already have enough carrier vessels.
I like the design, but regardless there aleady enough -
maybe a possible candidate for an exchange for the battleark Very Happy

PS in german for Anne:
Ich hoffe du bist nicht beleidigt wenn ich Dich darauf hinweise,
dass Du die Rassennamen, besonders die "Hiigaraner",
immer auf deutsch schreibst und nicht auf englisch.
Falls doch, dann hab ich getrunken Very Happy
Baroness - Sat Dec 20, 2008 3:58 pm
Post subject:
hihi

@ Tiber Du bist niedlich Smile Wink
Tiber Septim - Sat Dec 20, 2008 4:39 pm
Post subject:
@Anne:
Herzlichen Dank Very Happy Embarassed
Pete J - Sat Dec 20, 2008 5:26 pm
Post subject:
Good find Baroness!
I think that (2) should be used as a supercapital ship, (3) should be used as a Hiigaran supercapital ship and (5) should be used as the Hiigaran model of the Cruiser.
Cypher - Sat Dec 20, 2008 5:32 pm
Post subject:
Baroness wrote:
Thank you Max

The ship with the number 1 Vayger support ship.

The ship with the number 2 Is a new battle ship for the Vayger.

The ship with the number 3 Is the new battle ship of the Hiigaraner.

The ship with the number 4 is the normal Hiigaraner battle cruiser.

The ship with the number 5 is a further development of Hiigaraner battle cruiser.

The ship with the number 6 is a new development of Hiigaraner carrier vessel.

of course, only suggestions! Wink


ok although its my 1st time posting here gonna say i agree with Baroness on his suggestion for the ship choices
also i will add another one

most of u know EVE online and theres a carrier in there that could be created/modeled to be a cross/mixed advanced capital vaygar support/carrier

heres the linked images for it

Hel Carrier
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Nidhoggur Class "mothership" (advanced carrier)
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only problem i may see in here is the copyrights and the hard work it will be to turn the ships into homeworld class ships xD
but maybe something can be done
like some ppl says "who knows" Cool
but this only a suggestion
so its open to critics and new suggestions

edit: imgs fixed, but warning their "quite" big even after resize xD Cool
Killtech - Sat Dec 20, 2008 7:09 pm
Post subject:
the ship looks awsome! And they fit perfectly into the design of the races. 3,4,5 and 6 are certainly hiigaran design. one of these could certainly be the BS.
I'd rather vote for 6 (after it's completed) for this role but 3 would be ok too.
5 could replace the current hiigaran cruiser that is just not hiigaran sylte.
2 is taiidan dessign and looks simular to current vagyr BS. Could become a supercapital comparable to the ark if strached properly.
1 is certainly not ready atm due to lack of structure. seems to be more progenitor for me and rather a station than a ship.
4 seems to be the original BC or is it modified?
about size i wouldn't care too much since it can be easily stretched.

Tell the designer he's made the best looking ships apart of the original ones I've seen so far. Und vielen Dank auch an dich Anne!

@Cypher:
is this a minmartar ship? didn't play eve for a long time. it looks very nice to me but is not really vagyr looking. perhaps caldari design would fit better in. And well, there is an eve mod for HW2 in work all i know. suppouse to see that giant there if it will ever be released.
-UNI- - Sat Dec 20, 2008 7:43 pm
Post subject: I am here :D
Thanks..

for critimish of those ships. Some of them are year old so.. they might not look so good and all of those are in progress still Razz

Ships number 2 and 3 has been done pretty fast but not ready yet.
I am working on ship number 2 atm..

I have tryed to make them look like vaygr/hiigaran but after all it is the texture which makes them look right maybe?

I have not tryed to make them for complex mod (even i am fan of complex mod. You guys rock!!!)

They are for my own mod, but if you see ship what may fit in complex just pm me and i may give the model with goblins etc..

my bad bad english lol

closer view of ship number 3
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And a ship what you have not saw yet(my version of hiigaren Dreadnaught)
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Cypher - Sat Dec 20, 2008 11:39 pm
Post subject:
@Killtech
yes mate it is a mimatar ship
in fact both of them are Wink
1st one is the 1st carrier, consider a light/medium carrier class
the 2nd one is the 2nd carrier class, more specific is a mothership class carrier

and i know theres a eve mod for homeworld 2 but far as i know i didnt heard any news from the mod for a long time
i think its suspended/dead

@ UNI
hmm the 2nd ship imgs fit more as vayger one but it would look cool on higgy too Wink

in all cases, shuld more ships be fitted to the complex mod, adding such ships as these would require lots of ingame balences

far from my skirmish tests, its alrdy hard to find a way to balance with all the ships the mod already have
(beating the Ark and the Stations is already hard enough Twisted Evil )
think what we need is a class of ship that can wipe out every single one but such ship appears i suggest a limit for it, like 1 only (more like a Titan class ship, more powerfull then Sajuk itself and much bigger, say.....Aggemon class super carrier)
callitri - Thu Dec 25, 2008 1:19 am
Post subject:
grate ships all of them both baroness and uni , realy like baronesses nr2
uni the dreadnaught i think i seen in original homeworld 2 concept art as a hiigaran vessle , finaly someone made it
well it has resemblence to the hiigaren destroyer wich i personaly like as a model i think its realy cool
hiig battlecruisers allways looked to thin to me even thow i know its a huge vesle and such but still it allways gave me that impression and about complex in general i am so used to the 2 huge missle bateries on its side now that when i recently replayed homeworld 2 single player i allways wanted to build them on the battleruisers:D
returning to these ships baronesses nr2 looks realy like and advanced badass taiidani ship so naturaly it goes to vaygr in my eyes and yes it should take the role of meanes ship in there fleet after all taiidani rulez:D
M123 - Thu Dec 25, 2008 4:54 am
Post subject:
I have a suggestion for ships 2 and 3.

[why doesn't phpBB support strikethrough tags]Perhaps they could be some kind of Super-Battleship, with extremely powerful anti-capital weaponry. The catch - they could have either minimal or no anti-fighter/corvette weaponry, have to be hyperspaced in (but still have to be built from the shipyard), and be extremely expensive (between 9000 and 14000 RUs?) with a long build time. #2 should definately be Vaygr, #3 should be Hiigaran.[/strikethrough]

EDIT: My opinion has changed. See my next post.
callitri - Thu Dec 25, 2008 12:26 pm
Post subject:
well i dont think we need another even heavier capital class , the game is shifting to biger and bigger ships and evrything else is getting more irelevant with evry passing minute , i would like to see an overall reduction in dmg
and if possible an option put in the eliminate wmd's alltogather
ofc the juggernaut can stay , its easy to defend against but the rest of the nukes are killing gameplay imo
ofc even i like to use em sometimes for fun but most of the times i stride not to
so i dont say take em out alltogather but put in an option to eliminate them
M123 - Thu Dec 25, 2008 3:05 pm
Post subject:
Good point. Perhaps #2 could become an alternative variant of the current Vaygr BS, and #3 can become the new primary Hiigaran BC. Both should be deadly against capitals but vulnerable to fighters, corvettes and possibly frigates.
azgs - Thu Dec 25, 2008 4:11 pm
Post subject:
Shapes do appeal but should not there be reason behind their designs and architectures!??!
One can produce an explanation behind why it is designed so and such and why not the other way! What lies behind the armour of the beautiful shapes, ideas as such!!

Smile
Lusian - Sat Jan 24, 2009 11:15 am
Post subject:
Baroness wrote:
These ships have found, and because designers written. He still works on these ships. When he finished he would give us, there is interest in these vessels??

designers is -Uni-


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I am likeing numbers 5 and 4. I always liked the back of the regular Hiigaran BC. But the top and front look like a much better design then number 4. I always liked the idea of a ship like that to have an awesome designe for its scale and size. It has a much more advanced profile to number 4.


Ohnestly I would go with number 6

Smile
Posolvski - Sat Jan 24, 2009 11:57 am
Post subject:
Baroness with which programs u work ?
Dark_Safi - Sat Jan 24, 2009 3:45 pm
Post subject:
i think 3 should be the new hiigaran battleship...
now that hte old mesh is the cruser etc.
the hiigarans do need a counter to the vaygr battleship
Blackmane - Sat Jan 24, 2009 4:09 pm
Post subject:
i vote 3 for new Hiig. Battleship...but...there is a problem...
This ship is veri big..it's much larger than the shipyard... Confused
-UNI- - Sat Jan 24, 2009 7:33 pm
Post subject: Hello again!
for those who dont know i have made new fighter model Smile

click this link-->
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Blackmane - Sat Jan 24, 2009 8:36 pm
Post subject:
nice model Very Happy
from behind, like the halo's pelican transporter
what program you used to make it?
-UNI- - Sat Jan 24, 2009 8:42 pm
Post subject: modelling program
I have done all my models with Wings 3d and for making uv maps i use Ultimate Unwrap3D Smile
Dark_Safi - Sat Jan 24, 2009 9:31 pm
Post subject:
so?
it hypers in
maybe it should be more like the naval "dreadnaught" class rather than a battleship, given it's size maybe you could need your ms (poss. crew and res station as well) docked
Sithicus - Sun Jan 25, 2009 12:19 am
Post subject:
The larger ships will hiperspace in just like the shipyard itself so there's no problem with size.
Blackmane - Sun Feb 08, 2009 12:56 pm
Post subject:
Here you are another my concept ships idea... Vaygr Valture
is the antagonist of Hig Shiny and has almost its own combat characteristics...
Pete J - Sun Feb 08, 2009 1:58 pm
Post subject:
Very nice! It reminds me of a Dralthi fighter but definitely cooler.
Blackmane - Sun Feb 08, 2009 3:30 pm
Post subject:
I'm really glad you like my project, I am now doing the texure Very Happy
Elred - Sun Feb 08, 2009 7:56 pm
Post subject:
I don't know why, I didn't really find it fits in the Vaygr Fleet. Their fighters are much like an I (I don't have a good english enough to express it correctly), and that is why I don't really like the Missile fighter by the way.

Also, this ship is perfectly symetric and I think the best Vaygr fighters models aren't symetric, in my opinion that's why I find them extremly cool.

Anyway, that model is nice, i'd like to see it textured to think about changing my opinion about its place in the Vaygr Fleet =)
vila - Mon Feb 09, 2009 8:39 am
Post subject:
Why does it have air vents?
Uriel24 - Mon Feb 09, 2009 10:32 am
Post subject:
vila wrote:
Why does it have air vents?

Same question here Twisted Evil
Blackmane - Mon Feb 09, 2009 7:05 pm
Post subject:
Uriel24 wrote:
vila wrote:
Why does it have air vents?

Same question here Twisted Evil


Err...the engines needs air vents for discharge...or not? Confused
otherwise where the engine toxic gases will download?
Pete J - Mon Feb 09, 2009 8:26 pm
Post subject:
vila wrote:
Why does it have air vents?


Err (tries to think of a reason to justify the cool looking vents), it's a fighter designed to enter the atmosphere of a planet (because all planets have oxygen in their atmosphere Wink ). Failing that, the exhaust gases thing (but that's the whole point of an engine in space). Dammit! Ahh, got it:

For the same reason X-Wings have engine intakes.

Aha! My work here is done!
Blackmane - Mon Feb 09, 2009 10:31 pm
Post subject:
all right...
damit guys i ha ve a big problem...wings 3d do not want texure my ship...
there is an arror...crap.. Crying or Very sad
someone wants to do for me?
I can pass through email the project
vila - Tue Feb 10, 2009 1:28 am
Post subject:
Blackmane wrote:
Uriel24 wrote:
vila wrote:
Why does it have air vents?

Same question here Twisted Evil


Err...the engines needs air vents for discharge...or not? Confused
otherwise where the engine toxic gases will download?

Depends on what sort of engine it is. Most spacecraft propulsion systems, both fact and fiction, use a stream of gas or particles exhausting from the rear of the engine, which in this case is on the centreline of the ship. Why vents in the wings?

Besides, the diagram says air vents. Why would anyone expel what is, in space, such a precious commodity?
Blackmane - Tue Feb 10, 2009 1:52 am
Post subject:
Quote:
Depends on what sort of engine it is. Most spacecraft propulsion systems, both fact and fiction, use a stream of gas or particles exhausting from the rear of the engine, which in this case is on the centreline of the ship. Why vents in the wings?

Besides, the diagram says air vents. Why would anyone expel what is, in space, such a precious commodity?


I don't know..but all engines are subject to overheating...the vagir use the combustion engine...some space ship use the pulse engine...other the fusion and nuclear rector engine...then at least one hole should have to exit out the exhaust...
if well-known in some texure of vagir .. behind the cockpit,a few triangles with three blacks dirty points...those are the exhaust gas...I thought to use my ship the outlet air as exhaust...
is an idea ... I can always delete it...
Uriel24 - Tue Feb 10, 2009 8:19 am
Post subject:
Quote:
I can always delete it...

As Pete J already said they look cool, so why remove them? Besides can we make em a part of engines? They are away from the center of mass of the entire ship, and this allows them to act as a manuever thrusters.

Oh, and i forgot to say that this ship is awesome!
Blackmane - Tue Feb 10, 2009 2:08 pm
Post subject:
Thx guys...but i have a problem for texuring it....
someone wants to do for me?
I can pass through email the project
Blackmane - Tue Feb 24, 2009 4:53 pm
Post subject:
Colonize a planet is easy and simple...but it is annoying to wait for the mother ship that comes near the planet to colonize...
but It is strange to see a mother ship near a planet and to conquer without having done anything...
Well I have an idea on how to make it realistic and move things...
The colony ship!
The colony ship is the elder brother of marine frigates being a capital ship,it is equipped with two gravitational doors as marine frigates to win quickly in other vessels and an hangar to launch landing ships to conquer planets...the LS enter in the planet atmosphere and after 5 or 8 leanding the planet is conlonized...
for now I have only created the Hiig. Landing ship...for colony ship coming soon...because I'm still thinking about how it should be the appearance...
now I show you to see if you like it...after i texuring it...
Blackmane - Wed Feb 25, 2009 11:00 pm
Post subject:
What do you tink?
Tingmore - Thu Feb 26, 2009 3:31 am
Post subject:
Blackmane wrote:
What do you tink?


Your little men (in sbarco4.jpg) could do with a bit more work, I think. Also, if you really were a Jessica's friend, you'd find a way to break it to her that she is not, in fact, a snowflake.

Regarding the ship design, I like it. Reminds me of the Dune transport ship that drops quads. Come to think of it, Dune's little soldier units could have done with a bit more work as well.
Blackmane - Thu Feb 26, 2009 1:37 pm
Post subject:
Quote:
Your little men (in sbarco4.jpg) could do with a bit more work, I think. Also, if you really were a Jessica's friend, you'd find a way to break it to her that she is not, in fact, a snowflake.


Lol...but between me and jessica are not facts about you... Very Happy

Quote:
Regarding the ship design, I like it. Reminds me of the Dune transport ship that drops quads. Come to think of it, Dune's little soldier units could have done with a bit more work as well.


i'm still working on texure,strange for me not so much resembles the transport of Dune,I have created from my imagination...but I'm glad the same as you like it... Very Happy
geofreitag - Thu Feb 26, 2009 8:24 pm
Post subject:
actually it kinda reminded me of the transports from Space Above and Beyond, or the combat dropships from Roughnecks Starship Trooper Chronicles.
maybe a more obvious cockpit area, though a good texture could probably fix that just as well.
moleman2009 - Fri Feb 27, 2009 10:15 am
Post subject:
hey guys ive been working on something that might be of interest to the complex mod, after seeing that the complex mod team isnt afraid of large oject such as planets and mininga bases i was woundering if there would be enough room for stations, like in the original HW2, i have devised a way to create working stations on large scales, wich would enable catpure the station matches, strategic outpost's and base defense games.
heres some renders and in game screen's

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the current model has 5 docking bays, some one large enough to produce a hiigaran shipyard Mr. Green

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this one is an older model however and the current version of my mini mod does not include the control spire in the center of the station, if anyone is interested send me a PM
Blackmane - Fri Feb 27, 2009 7:09 pm
Post subject:
wow...nice...we can use it for the old project:
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Cool
Shinigami666 - Fri Feb 27, 2009 8:30 pm
Post subject:
looks cool. Both that is (The colony ship and the station). Smile
bigd524 - Mon Mar 16, 2009 5:55 pm
Post subject:
Blackmane wrote:
Colonize a planet is easy and simple...but it is annoying to wait for the mother ship that comes near the planet to colonize...
but It is strange to see a mother ship near a planet and to conquer without having done anything...
Well I have an idea on how to make it realistic and move things...
The colony ship!
The colony ship is the elder brother of marine frigates being a capital ship,it is equipped with two gravitational doors as marine frigates to win quickly in other vessels and an hangar to launch landing ships to conquer planets...the LS enter in the planet atmosphere and after 5 or 8 leanding the planet is conlonized...
for now I have only created the Hiig. Landing ship...for colony ship coming soon...because I'm still thinking about how it should be the appearance...
now I show you to see if you like it...after i texuring it...


Dude this is totaly awsome they would be stupid not to add this
Great Work.
ALC - Sun Mar 22, 2009 10:55 pm
Post subject:
@Baroness
Your Hiigaraner fortress would fit nicely as a heavy carrier...
raptor - Mon Mar 23, 2009 12:13 am
Post subject:
i think that one should be used as a replacement for the fortress. it is just perfect to be big. and it would suck to make this a small carrier..... and if you leave it like this it would be too big to be a carrier...... no it really should replace the fortress
Baroness - Mon Mar 23, 2009 5:09 am
Post subject:
I agree Raptor

On Hiigaraner fortress is being worked on, it gets textures. !!!!!!!!!!!!!

Beghins I had written that a friend can make Agamennon ready!

At Agamennon the engines are missing the textures !!!!!

I'm waiting the Beghins send me the ship, then it could soon be ready .

greetings Anne
raptor - Mon Mar 23, 2009 3:21 pm
Post subject:
damn!!! i can't post my station design... it just doesn't show up.
can anybody help?
vila - Tue Mar 24, 2009 12:14 am
Post subject:
raptor wrote:
i think that one should be used as a replacement for the fortress. it is just perfect to be big. and it would suck to make this a small carrier..... and if you leave it like this it would be too big to be a carrier...... no it really should replace the fortress

I'm with ALC. It has engines - the Command Fortress is supposed to be stationary.

Having said that, I think the battle carrier that ALC and I would both like to see in Complex could ideally be provided by importing the Assault Carrier from TFS.

I think the Hiigaran styling of Baroness's model would make it a better Battle Ark than the one we have now.


Edit: grammar.
Sagyxil - Tue Mar 24, 2009 1:24 am
Post subject:
How about this battlecarrier?
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vila - Tue Mar 24, 2009 1:53 am
Post subject:
Hull looks OK. What about weapons?

One of the main points in favour of the TFS ship is that it's based on the existing carrier - no need for a new model.
Sagyxil - Tue Mar 24, 2009 3:02 am
Post subject:
Probably at least 3 6-barrel kinetic cannons, 2 dual ion cannons and a 3 rapid sweepers, possible a pair of missile turrets. It's going to be able to dock fighters, corvettes and possible frigates; so I'm not dead set on the sweeper turrets. I still need to finish the texturing.
vila - Tue Mar 24, 2009 3:12 am
Post subject:
With armament like that I'd have to ask for Lexington and Saratoga to be added to the list of ship names!
Sagyxil - Tue Mar 24, 2009 3:18 am
Post subject:
Wasn't the Saratoga scuttle during Operation Crossroads at Bikini Atoll?
vila - Tue Mar 24, 2009 3:38 am
Post subject:
I'm not sure that 'scuttle' is the right word - she was used as one of the test targets. The reason for my comment on armament can clearly be seen in the opening views in this video:
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Lexington could be said to have been scuttled. She was irreparably damaged at the Battle of the Coral Sea and was sunk by torpedoes from a US destroyer.
raptor - Wed Mar 25, 2009 4:24 pm
Post subject:
hey guys, i can't upload anything anymore.

the site says i have reached my limit of 1 mb
raptor - Wed Mar 25, 2009 4:46 pm
Post subject:
hey guys, what do you think of this ship? it could be a cruiser / battle carrier or even the new hig battle ship.

for a real idea of the size you can take a look at the hangar bay in the mid section of the ship.

i think it looks awesome.
Sagyxil - Wed Mar 25, 2009 5:42 pm
Post subject:
Interesting...looks like they combined aspects of the old HW1 destroyer (I think H:Cataclysm marked it as Skaal Tel) and the shuttle from HW2.
Blackmane - Wed Mar 25, 2009 6:21 pm
Post subject:
wow pure awesome Shocked ...it seems an idea for another race Wink
or look at the fighters...could be the new shiny deisgn...
I like very much these ships,now I put to work and see if I can reproduce
Baroness - Thu Mar 26, 2009 5:13 pm
Post subject:
battleship


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Sithicus - Thu Mar 26, 2009 5:57 pm
Post subject:
Well lets hope you'll be succesfull, Blackmane Wink
I like that picture very much. Maybe you could work on these as well Smile

Hig Dreadnaught


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Naabel class BattleCarrier


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Another idea for BattleCarrier - diffrent race?


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New Frig Pulsar/Ion


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Blackmane - Thu Mar 26, 2009 6:52 pm
Post subject:
are you proposing me a challange? well...i put on work! Cool
1)complex already has a hiig.dreadnaught...ut I also like to add this fabulous ship...It appears that armed with the heavy ion cannon on the hull,such the mothership heavy ion cannon on turret...cool

2)Naabel class battle carrier...mmm Question
good for Vaygr? they require a ship of its kind...we must think over Confused

3) LooL the battleship from Ogame!
I have to find all images of the Ogame vessels,they are cool like this!
well...I believe that this could be a new shipyard design for a new race or a battleark for Vaygr... Confused
Sithicus - Thu Mar 26, 2009 7:25 pm
Post subject:
And here's Vaygr Drednough by Moleman. I think it'd need a bit of repainting to fit beter among Vaygr fleet. This way both sides would have their own versions. The oryginal DN could still be used by Progenitors if they'll ever find their way into Complex.


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What about new frig? Pulse/Ion frig would be a nice combo - it would be able to hold its own against figters and maybe corvs - and in sufficient number would kill Destroyers and weaken Cruisers.

Now when you mentioned it how could I forget OGame and the countless hours I've spent playing it .... the ships would be great for new race, though Smile

More pics then:

Battleship


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Destroyer


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vila - Fri Mar 27, 2009 1:38 am
Post subject:
Baroness wrote:
battleship

I like, but I would prefer it to be wider not narrower towards the rear. As it stands the guys on the bridge would not be able to see past the weapon sponson.

Blackmane wrote:
1)complex already has a hiig.dreadnaught...

No it doesn’t.
Sithicus - Fri Mar 27, 2009 6:03 am
Post subject:
And while were still talking about OGame - they've got a Recycler - a ship that we need! I think that modified Scavenger would do the job.


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raptor - Fri Mar 27, 2009 9:32 am
Post subject:
i don't like thise ships... i only like the vagyr dreadnought and the nabel class carier for the vagyr.
the other ships just go too far away from the game, doesn't blend in.

for the new battleship there are great ideas in the hiigaran battleship topic.
ALC - Fri Mar 27, 2009 5:06 pm
Post subject:
@raptor @baroness - Both nice Hig Battleship designs.
vila - Fri Mar 27, 2009 5:39 pm
Post subject:
raptor wrote:
i don't like thise ships... i only like the vagyr dreadnought and the nabel class carier for the vagyr.
the other ships just go too far away from the game, doesn't blend in.

for the new battleship there are great ideas in the hiigaran battleship topic.

Naabal class carrier is for Hiigarans, not Vaygr.

The designs are derived from existing Hiigaran ships - how can they not blend in?
Blackmane - Fri Mar 27, 2009 7:47 pm
Post subject:
Vaygr need absolutely a scavenger! the old model from Ogame could go well almost...
The Moleman Drednough is very beautiful!
the second and third battleship from ogame seem good for a new race,we must give him some adjustments, especially to the last ship,we must remove the horrible circle on the stern of the ship...look the fighters,even those are cool and good for a new race..
ALC - Fri Mar 27, 2009 7:50 pm
Post subject:
Hm i like the scavanger, and the more bug like the better as it feeds on the bodies of dead ships Smile
Baroness - Sun Mar 29, 2009 10:52 am
Post subject:
heavy vayger cruiser


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Sithicus - Sun Mar 29, 2009 11:26 am
Post subject:
I like it very much. It'll be much fun to blow up some new ships Smile
Blackmane - Sun Mar 29, 2009 9:27 pm
Post subject:
Nice work Barones Very Happy
Vaygr Cruiser tipe B or heavy vayger cruiser
raptor - Mon Mar 30, 2009 8:26 am
Post subject:
Quote:

Naabal class carrier is for Hiigarans, not Vaygr.

ok, my mistake

Quote:

The designs are derived from existing Hiigaran ships - how can they not blend in?


i mean that the other ships don't blend in
vila - Mon Mar 30, 2009 4:46 pm
Post subject:
Sithicus wrote:
Another idea for BattleCarrier - diffrent race?


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This looks like it comes from the same stable as the Vaygr Striker corvette and the Hiigaran cruisers. All these rectangular-section ships ought to be put into their own separate race.
raptor - Tue Mar 31, 2009 8:17 am
Post subject:
i don't agree on the hiigaran part, but the vagyr... well.... maybe
vila - Tue Mar 31, 2009 8:52 am
Post subject:
Don't you think that rectangular-section hull on the Hgn cruisers is very much out of step with the rest of their ships?
raptor - Tue Mar 31, 2009 9:45 am
Post subject:
i do, but i think it is just something i have to get used to.
on the other end... it loks a bit too box-like (which could be a good thing as it has to be a totally new ship).
but alls vagyr ships are narrow at the top and the bottom... ok ok the mothership and shipyard aren't
but take a look at the new vaygyr version of the dreadnaught... it looks REALLY vagyr like.... thats what i mean.
Blackmane - Thu Apr 09, 2009 10:40 am
Post subject:
ok, long time ago Beghins, the Big Boss, had talked of adding to the mech game,we all complained, because this idea was too out of place for a game of naval battles...
Well not all but truly saw the same way...beh for the love of Beghins and the mech here is you Vaygr Repair Mech
Blackmane - Thu Apr 09, 2009 10:50 am
Post subject:
The mech is not a bot, is equipped with a pilot, a combat engineer, but as the pathcer immediately identify vessels in distress and immediately starts to repair.
beyond repair,he can collect space wreckage,and as you have noted has a circular saw...because I thought ... why only repair ships? why not send them to destroy the enemy ships? this would make things interesting and fun...well the repair mech sticks to the enemy ships and dismantles slowly while he can easily destroy the sub system...
what do you think is a complete idiot or madness?
I find it interesting, funny and awesome! Very Happy
Blackmane - Thu Apr 09, 2009 5:07 pm
Post subject:
strange no one had the courage to write me or are an idiot or that someone like my project
Dark_Safi - Thu Apr 09, 2009 9:26 pm
Post subject:
i still don't get why you'd need a repair mech... i mean in homeworld 1 you could repair things with a beam, and hw 2 is around a century later. why does the tech seem to have devolved? the same goes for resourcing
Blackmane - Thu Apr 09, 2009 9:35 pm
Post subject:
the repair beam from HW1 was really a stupid thing..as a radius to repair ships? could be otherwise, nanomachines, which reconstruct the hull...
raptor - Fri Apr 10, 2009 11:02 am
Post subject:
putting in a repair mech would SUCK big time. we already have patchers, collectors with repair upgrade and repair modules. that's enough. a mech just doesn't fit in.
raptor - Fri Apr 10, 2009 11:06 am
Post subject:
by the way... it looks hiddious... but that's just my opinion. maybe it would blend in fine in anothe game. but homeworld 2 jus isn't the game for a huan like mech.... (or even an in human li....... you know?,,,,just forget about the mech... it sucks.
Blackmane - Fri Apr 10, 2009 12:15 pm
Post subject:
ok...thanks for your sincerity Wink
we see others who say...especially Beghins
ALC - Fri Apr 10, 2009 2:05 pm
Post subject:
Whilst i like the Mech dsign and it's reasonable to consider that the tech of a mech would be developed in a spacetech future I think it doesn't fit in with the Homeworld 2 genre.
Sagyxil - Fri Apr 10, 2009 6:26 pm
Post subject:
I have seen this brought up multiple times on forums...so I think I shall think about this abit.

What are the benefits to a humanoid mech?
Well, according to the series which feature them...the major benefit is they can do what a human can do...pick up objects...fire rifle-like guns...etc... They've got hands! That being said...none of the ship's in the game feature weapons that could be wielded with hands...All are mounted in a ship, or on a turret.

The other benefit is with their bipedal (or more) design are all-terrain vehicles (walkers, if you will). This is of little use in space.

In addition they are typically presented as being highly maneuverable. If put to scale...I suspect most of them would actually be about the size of the attack drone from the Command Fortress. And the drone certainly seems maneuverable to perform such maneuvers.

What would be some of the places where having the dexterity of hands would be of benefit in space?
Well, repair work certainly...Exploration...painting the command fortress such a nice yellow. Repainting the Numbers on ships. So it isn't impossible for mechs to fit in.
Just not the hulking titans of death. The kind that can shot death beams from their eyes, ion beams from their butts and defecate nuclear perforation pods. It's not really practical. The human form is meant to be the scale you see everyday in mirror. Not 2000 meters tall. The thing would tear itself apart.
I might certainly accept possibly a small covert mech...designed to subtly disable or destroy subsystems; or maybe reprogram them to cause the opposite effect (like causing all allied ships to suffer -15% to damage and accuracy) for a length of time.
vila - Fri Apr 10, 2009 6:38 pm
Post subject:
Quote:

...painting the command fortress such a nice yellow.

I don't think ships are painted. I believe they're covered in a material somewhat like that which a flat screen monitor is made of, so the colours can be switched about.

Either that or capture frigates carry some fairly nifty teams of painters! Smile
Sagyxil - Fri Apr 10, 2009 6:42 pm
Post subject:
Or maybe those blasted workers everyone seems to shooting out of the mining base (from a cannon) took up Painting.

And are now respected and useful members of the fleet. Smile
Blackmane - Fri Apr 10, 2009 7:29 pm
Post subject:
Confused Confused Confused Confused Confused Confused Confused Confused Confused Confused
sometimes you lose only chatter and jokes.... Very Happy
ok... if the do a change and I hide the legs bet you have more to say,would then be a normal or ship repair bot...
however, my repair mech is big as a patcher, the legs are only there, as I said, to keep balance while working on ships, the hydraulic arm is used to collect the objects and keep balance on ships such as the legs and arm shall have the right gear...
then, my idea above, that of circular saws are for you okay? otherwise say me quickly:delete this project! ... ... I would like to hear what Beghins said ...
starfish101 - Sat Apr 11, 2009 3:00 pm
Post subject:
I don't log in to the forum often, but I have just seen you designs.. Well done! They look great! Hope to see them in future versions of Complex.

Starfish
reyfeo23.7 - Sat Apr 11, 2009 3:12 pm
Post subject:
Mr. Green me gusta esta nave como interceptor pesado Mr. Green
Cypher - Sun Apr 12, 2009 1:56 am
Post subject:
reyfeo23.7 wrote:
Mr. Green me gusta esta nave como interceptor pesado Mr. Green


translation: " i like this ship as a heavy interceptor" thats what he say

well i agree too

this model as a heavy interceptor is very cool

but i wonder....if we put it what race will it go......vayger or higgy? ;P

higs got alot of fighters tbh and that shinry is a good match for this one

so maybe vayger as a heavy interceptor to conter the shinry? (think its how u spell that ship name xD)
reyfeo23.7 - Sun Apr 12, 2009 4:40 am
Post subject:
Is hiigaran por su semenjansa al interceptor kushan de HW 1 Mr. Green
raptor - Sun Apr 12, 2009 12:26 pm
Post subject:
i like i like very much...
these concepts are great
Baroness - Sun Apr 12, 2009 4:26 pm
Post subject:
My first ship is ready Smile

geetings Anne


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Blackmane - Sun Apr 12, 2009 4:59 pm
Post subject:
nice 1 Barones,but what is that? a space station or a heavy carrier?
Baroness - Sun Apr 12, 2009 5:03 pm
Post subject:
Tobari assault shipyard
Dark_Safi - Sun Apr 12, 2009 5:23 pm
Post subject:
that is very impressive! what programme did you use to render it?
reyfeo23.7 - Sun Apr 12, 2009 6:03 pm
Post subject:
hi barones la nave esta preciosa pero el diseño se me hace conocido
Blackmane - Sun Apr 12, 2009 6:17 pm
Post subject:
beautiful Shocked
Prajiturel - Sun Apr 12, 2009 6:38 pm
Post subject:
Hot Very Happy nice job u ppl
Blackmane - Sun Apr 12, 2009 6:43 pm
Post subject:
not imagine how many guns I could mount them above,followed by a beautiful Balkan ion cannon Twisted Evil
vila - Sun Apr 12, 2009 7:21 pm
Post subject:
Excellent. With the right weapon fit I think ALC might have his battle carrier.
Baroness - Mon Apr 13, 2009 1:50 am
Post subject:
I'm finished with! a Tobari Corvette




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reyfeo23.7 - Mon Apr 13, 2009 4:10 am
Post subject:
Mr. Green yo me pregunto de donde saca las ideas esta niña
reyfeo23.7 - Mon Apr 13, 2009 4:16 am
Post subject:
Mr. Green yo me pregunto cuando nuestro bien amado Beghins modificara a los destructores vaygr que solo se hab modificado sus armas.
le envio esta fotografia aver si se inspira y nos da una sorpresa para el proximo Complex
reyfeo23.7 - Mon Apr 13, 2009 4:18 am
Post subject:
Yo profundamente les agradesco a todos aquellos que trabajan en este mod
que en mi opinio es el mejor de todos y ojala nunca se acabe

QUE VIVA HOMEWORLD Y QUE VIVA BEGHINS

GRACIAS Mr. Green
Prajiturel - Mon Apr 13, 2009 7:02 am
Post subject:
OMG Shocked the design of the vaygr destroyer with 2 engines (the one on the right) is amazing ! the rest are gorgeous too but i fell in love with that one Surprised
Blackmane - Mon Apr 13, 2009 10:16 am
Post subject:
nice job guys! call Beghins for see him these magnificent masterpieces!
now finaly,Vaygr have an advance destroyer too...
however now i changing the old Vaygr repair mech to make it compatible with the game
raptor - Mon Apr 13, 2009 10:51 am
Post subject:
sweet. these are all very nice models.... particulary the battleshipyard.
the vagyr destroyers could be normal, quick response (fast and light) and heavy destroyers
Baroness - Mon Apr 13, 2009 7:52 pm
Post subject:
Battle shipyard is ready !!!! beautiful textures are built, I hope you like it!

BSA Olympus Battle shipyard

greetings Anne



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Dark_Safi - Mon Apr 13, 2009 9:44 pm
Post subject:
it's very nice! i think the only thing that needs work is the docking bay
sajuuk21 - Tue Apr 14, 2009 12:43 am
Post subject:
Quote:
i think that lack of weapon for a ship for battle no ???

ALC - Tue Apr 14, 2009 8:45 pm
Post subject:
vila wrote:
Excellent. With the right weapon fit I think ALC might have his battle carrier.


Fleet Carrier.
You beat me to it Vila.
That ship should be able to carry at least 90 planes.

Prajiturel wrote:
OMG Shocked the design of the vaygr destroyer with 2 engines (the one on the right) is amazing ! the rest are gorgeous too but i fell in love with that one Surprised

Yes, it's really cool. Has that extra touch of extra menace. Should be called Extended Destroyer.

sajuuk21 wrote:
Quote:
i think that lack of weapon for a ship for battle no ???


It's still an Alpha prototype proof of concept ship.
Weapons fit will come a little later, once the platform is worked out.

Looking good.
Blackmane - Sat Apr 18, 2009 6:56 pm
Post subject:
my new spy fighter design:
Prajiturel - Sat Apr 18, 2009 7:47 pm
Post subject:
whoa Shocked nice Very Happy reminds me of cataclysm
Blackmane - Sat Apr 18, 2009 7:50 pm
Post subject:
i copy the design from HW1 cloac fighters,and I have modernized it,right to stay on the ships of the HW saga...
woilà! Wink
ALC - Sat Apr 18, 2009 7:52 pm
Post subject:
Nice.
Reminds me a little of the nouveau Cylon Raider.
Blackmane - Tue Apr 21, 2009 7:26 pm
Post subject:
yey i did it!!! Very Happy
Here you are the waiting colony ship! Ladies and Gentlemen the Hiigarian colony ship Manta
Baroness - Tue Apr 21, 2009 7:40 pm
Post subject:
fine worke !!!!
Prajiturel - Tue Apr 21, 2009 8:20 pm
Post subject:
that is GORGEOUS ! Fine work, Blackmane Very Happy Shocked Shocked
raptor - Wed Apr 22, 2009 9:40 am
Post subject:
lookin good
mitrilknight - Wed Apr 22, 2009 11:33 am
Post subject:
WOW,that is BIG,about the size of the mothership by the look of it.
sabreman - Wed Apr 22, 2009 8:12 pm
Post subject:
Keep up the good work!
Baroness - Wed Apr 22, 2009 11:11 pm
Post subject:

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Blackmane - Thu Apr 23, 2009 12:16 am
Post subject:
mmm...this is Vaygr style...but the weapons are from hiig.
if we replace the 2 ions cannons with 2 heavy laser cannons(like artillery frigate),and 6 medium pulse cannons with normal chinetic cannons,the Vaygr heavy destroyer is complete...
this model is realy cool...but the deisgh isn't in the hiig. style... should be much better for Vaygr, and need other types of destroyers
Baroness - Thu Apr 23, 2009 12:23 am
Post subject:
Blackmane do your best Smile build the ship if you want !!!!! it´s inspiration Smile
Blackmane - Thu Apr 23, 2009 12:35 am
Post subject:
only if you give me a little kiss Wink Very Happy
Baroness - Thu Apr 23, 2009 3:07 am
Post subject:
Wink Arrow Mr. Green kiss
vila - Thu Apr 23, 2009 3:10 am
Post subject:
Now I'm getting jealous.
Blackmane - Thu Apr 23, 2009 9:42 am
Post subject:
yey!!! Very Happy
now,first i put on study...and after i do my best for make you happy...
in the first screen, the model is really beautiful ... why do not we use that?
in the second...I thought for a cruiser tipe B...
Prajiturel - Thu Apr 23, 2009 11:57 am
Post subject:
get a room and get me the ship in-game Very Happy lol

real nice design for a vaygr destroyer ... although the ion cannon can be replaced with big kinetic guns (enlarged destroyer model ?) OR some sort of big lance turrets Very Happy would be real cool
ALC - Sun Apr 26, 2009 12:41 pm
Post subject:
This heavy destroyer could work as Higaran (their existing destroyer is stocky looking also).
Just flatten the overall shape of the model to make it sleeker.
Shade - Tue Apr 28, 2009 12:30 am
Post subject:
Seriously, if those 3 Vagyr destoyers are eing offered, take them. They are awesome.
homeworld2complex - Wed Apr 29, 2009 2:47 am
Post subject:
Mr. Green hola mis amigos, cuidence de la Twisted Evil gripe porcina un beso y un abraso chao
Cypher - Thu Apr 30, 2009 12:43 am
Post subject:
oh nice destroyer design for the vaygar

it looks rather more taidani look but fits well in the vayger also cause most of their ships came from their designs lol (far as the "story" tells the vayger are a variant of the taidani xD)
Shinigami666 - Sat May 02, 2009 7:34 am
Post subject:
I think it would fit the Taiidan race well. But thats just my thoughts. Smile
reyfeo23.7 - Wed May 06, 2009 4:50 am
Post subject:
Mr. Green hola muchacos aqui una espectacular nave La reina amazona
reyfeo23.7 - Wed May 06, 2009 5:29 am
Post subject:
Mr. Green hermosa no, igual que los destructores vaygrs tengo algunas preguntas como ¿porque la nave nodriza de los vaygrs tiene cañones de defenda y tambien tiene un ataque de misiles sus trasportadores no tiene? aqui les publicare unas ideas creo que mañana adios gracias. Laughing

cuidence y hasta luego
reyfeo23.7 - Thu May 07, 2009 12:12 pm
Post subject:
Mr. Green incorporar el FLAGSHIP IMP DEFENSE a los carrier vaygrs
entre otras cosas espero que esta idea sea bien recibida a y que alguien sea tan amable y la tradusca, gracias
hell diguner - Fri May 08, 2009 4:21 am
Post subject:
Actually, I would rather see those fixtures have manuvering jet effects (totally useless, just firing at random when the ship is rotating). Simular to the Dustwars mod's destroyers, only on all frigate sized ships and up. Okay, maybe not mothership or shipyard, just combat ships. Most vaygr ships have those little detail greeblies already on them, and maybe Beghins could talk to the dev's of the mod about the little engines's scripting.
reyfeo23.7 - Mon May 11, 2009 5:49 am
Post subject:
holas Mr. Green
-UNI- - Thu May 14, 2009 10:12 pm
Post subject: Model
Hello..

New Hiigaran ship


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I was laysy so i took shots from Wings 3d.. not so nice.. but good enough Smile
Dornhal - Fri May 15, 2009 1:25 am
Post subject:
I would love to see improved defenses for Vaygr carriers, right now they are useless
hell diguner - Fri May 15, 2009 3:25 am
Post subject:
I would like to see a "supercarrier" that can build all 4 production modules (though the capship facility can only build destroyers), and has real defenses for fighters to frigates, along with battlecruiser armor. For the Vaygr, it could be a manipulated Armageddon that is vertical and tweaked to make the vertical appearence work. For the Hiigarans, if could be the Amazon Queen.
Dornhal - Fri May 15, 2009 5:12 am
Post subject:
Sorry bnut Amazon queen hardly strikes fear in the hearts of your enemies....you would just expect it to pms and scuttle for no reason Neutral
Dornhal - Fri May 15, 2009 6:33 am
Post subject:
Sorry bnut Amazon queen hardly strikes fear in the hearts of your enemies....you would just expect it to pms and scuttle for no reason Neutral
Dark_Safi - Fri May 15, 2009 2:41 pm
Post subject:
that is a very nice ship uni!
and dornhal, you cant deny it's an amazing ship...
ALC - Sat May 16, 2009 11:59 am
Post subject:
reyfeo23.7 wrote:
Mr. Green hola muchacos aqui una espectacular nave La reina amazona


Now that has the look of a Fleet Carrier about it Smile



-UNI- wrote:
Hello..

New Hiigaran ship


A Higaran Superstardestroyer substitute perhaps.
hell diguner - Sun May 17, 2009 5:12 am
Post subject:
Dornhal wrote:
Sorry bnut Amazon queen hardly strikes fear in the hearts of your enemies.... Neutral


Honestly? I think if the Amazon Queen (or new name if decided) was fully decked out, and headed your way with escorts, I would probably feel some degree of fear. Especially if is has armormants, or is at the back end of your enemies main attack group, repairing and resupplying the ships that didn't quite take enough damage from your ships.

If anything, the same could be said for the Armagedon. If not for it's name, it would seem like a big panel with a target painted right in the center.
Dornhal - Sun May 17, 2009 6:47 am
Post subject:
It is a pretty bitching ship yes, I was only complaining about the name
Oni - Sun May 17, 2009 7:44 pm
Post subject:
In my free time i finish the vaygr Heavy mine, something like hiigaran torpedo,i have only Meshs and texturing for object, becaus its some dificult import something new to complex standard. So i post here the source files avaiable for use to complex, can be used as vaiger heavy Nuke or heavy emp, or something else. All source files can bee free modified as you can.
// edit: little upgrade

source test big file ( replacing hig_scout )
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hell diguner - Mon May 18, 2009 12:56 am
Post subject:
Reminds me of those mines in cata.
Beghins - Mon May 18, 2009 2:13 pm
Post subject:
Wow, these could be use like Vaygr Heavy Mines
Baroness - Mon May 18, 2009 2:36 pm
Post subject:
looks great Oni
tankerkid - Mon May 18, 2009 3:12 pm
Post subject:
nice work! prehaps this could be the casing that holds the Perforation Bomb pods just before it detonates. whats the polycount?
Oni - Mon May 18, 2009 4:12 pm
Post subject:
policount can be see on aditional picture, texture resolution on body is 1024x1024 DXT5 on engine cover is 256x256 DXT5 i don't have exp. with texture size because i don't have low end pc, so i have only good performance every time.
hell diguner - Tue May 19, 2009 4:59 am
Post subject:
Equivalent to nuclear missiles anyone?
Oni - Tue May 19, 2009 5:02 am
Post subject:
I inspired from the vgr_heavy_mine and a try to buil a vgr_artilery_platform somethnig like hgr_sentinel If you can its free usable for complex.
I have only mesh and textures nothing more.
texture size: body 1024x1024 DXT5 others 256x256 DXT5
for this time its final version.
Dornhal - Tue May 19, 2009 6:59 am
Post subject:
Intersting design, but it doesnt look very Vaygr...
hell diguner - Wed May 20, 2009 5:08 am
Post subject:
It doesn't look very much like any homeworld race. Not even Kadesh or Bentusi. It probably would make a good new race platform though. Anti-fighter/corvette platform that has a large area of view. A sort of probe-like ship with defenses meant to more clearly define area's of controll.
Baroness - Wed May 20, 2009 9:02 am
Post subject:
There are always new developments changing the design ever, but it would be a pity if we do not get ahead.
I find it very successfully, which has since Oni. The engines should be Vayger . the rest is great.
Oni - Wed May 20, 2009 1:16 pm
Post subject:
i put here another screen of the platform, i focused on some details of texture and more vaiger style, on this time a working on team color texture ( the pipes will be team colored ) and next time little focused on the turets, becaus if his fire on enemy, his gat a crazy look, for smal angle.
And his gad a 3 turets and one internal torpedou launcher, something like destroyer.
if you have tips what will be beter or niceli or what change, just put some idea here :)
jrgosnoff - Wed May 20, 2009 7:26 pm
Post subject:
[quote="hell diguner"]Equivalent to nuclear missiles anyone?[/quote]


NUUUKKKKEEEESSS!!!!!!!!!!!!!!!!!!!!!!!!!! Razz Mr. Green Mr. Green Mr. Green
ALC - Wed May 20, 2009 8:03 pm
Post subject:
Nice work Smile
I especially like the exclamation mark on the side; good attention to detail, authentic colours.
Beghins - Thu May 21, 2009 10:37 am
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OK, just inserted the previous mines as Vaygr Heavy Mine (called Roller), about these last ones they could be implemented but they should be fixed more in Vaygr style.
Oni - Thu May 21, 2009 11:53 am
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technical i am finished, what exactli will be more vaiger?
raptor - Thu May 21, 2009 2:09 pm
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hey guys... where can i download ComplexToolPack10?
ALC - Thu May 21, 2009 6:54 pm
Post subject:
Downloads section:
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ALC - Thu May 21, 2009 6:56 pm
Post subject:
Oni wrote:
technical i am finished, what exactli will be more vaiger?

They need to be red with yellow go faster stripes.
Baroness - Fri May 22, 2009 6:12 pm
Post subject:
Whisper developer

first try

vayger nuke cruiser



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jrgosnoff - Fri May 22, 2009 6:59 pm
Post subject:
YAY NUKES Mr. Green Mr. Green Razz
Sithicus - Fri May 22, 2009 11:05 pm
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Version 6 or 7?
Baroness - Sat May 23, 2009 12:39 am
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7 Smile
Oni - Sat May 23, 2009 2:33 am
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lalala. another art
Baroness - Sat May 23, 2009 4:01 am
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that is vayger style !!!!!! good worke Oni .
raptor - Sat May 23, 2009 9:27 am
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sweet work all
Blackmane - Sat May 23, 2009 9:37 am
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nice 1 all..amazing....really amazing... Smile
ALC - Sat May 23, 2009 7:28 pm
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They look the part.
Baroness - Sat May 23, 2009 9:09 pm
Post subject:
The warship is built, it needs textures!


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Dornhal - Sun May 24, 2009 12:39 am
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Baroness, you will never cease to amaze me, though the Vaygr dont need nukes (add something else, like heavy missiles or something) that ship already looks great
Stankevitch - Thu May 28, 2009 10:11 am
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Yea, awesome model, and instead of Nukes just use the Heavy Fusion missiles...
WV_Angron - Sat May 30, 2009 10:15 am
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Hey everyone,

Just reading through the thread when I stumbled across this;

Blackmane wrote:
yey i did it!!! Very Happy
Here you are the waiting colony ship! Ladies and Gentlemen the Hiigarian colony ship Manta


Inspired by Games Workshop?
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Probably best you don't use it (or the name). Games Workshop hates it's stuff being used in games. With them, it's total conversion or bust.

Honestly, don't underestimate how picky they can be about this. I've seen mods shut down for less.

~Ang
Dark_Safi - Sat May 30, 2009 7:31 pm
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it's a nice ship, but they can't stop people from calling something a manta.


they'd have to sue a lot of people to do that... not to mension aquariums etc
ALC - Sat May 30, 2009 8:58 pm
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Yes. A Manta is a fish, shark family if I am not mistaken. Also a name often used for vessels in games.....
Baroness - Tue Jun 02, 2009 9:48 pm
Post subject:
Demonslayer


Join Date: May 2007
Location: Philadelphia


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All my Wings3D HW2 files are in there. anyone may use them how they wish, just credit me for the untextured model if used. The Rhino IS in there.
Oni - Fri Jun 05, 2009 10:38 pm
Post subject:
Roller remake V2, i hope so this is last repainting of roller mine, because it is for me closed model and i don't have any more inspiration. If can anybody repaint texture send me message and i send you source files.
Including team color without badge, because i don't know how make badge (since :)).
Baroness - Fri Jun 05, 2009 10:45 pm
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nice worke !!!!!
maddeath - Sat Jun 06, 2009 1:34 am
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oh man the radioactivity symbol on the roller is absurd
i dont think some space civilisation should be using our symbols...
Baroness - Sat Jun 06, 2009 10:14 am
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was a long night but now all the missing textures where they should be!
Engines are now finished! And the rest of them I do not want to talk. Everything is ready
5 hours of work


The colors of the engines, I can still change if you wish!
before it is forgetting the ship is made by Whisper!

Beghins The model must back into a hod file converted!

Sagyxil i send you the data

But now I need some sleep first Smile

greetings Anne


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Sithicus - Sat Jun 06, 2009 1:40 pm
Post subject:
If you gonna put that ship in Complex - just remember - make it VERTICAL. And for Vaygr ship - should be darker, more menacing.
Sagyxil - Sat Jun 06, 2009 4:40 pm
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@Baroness; I await the ship data.
On a related note: I'm not sure how long it will take me to complete the power station; there is quite a bit to do.
Baroness - Sat Jun 06, 2009 5:41 pm
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Sorry Agamemnon which is flat and will remain so !!!!!
It was the first attempt, I think for the Vayger flagship.
It is a beautiful ship just as it is Smile Arrow Wink
ALC - Sat Jun 06, 2009 6:41 pm
Post subject:
maddeath wrote:
oh man the radioactivity symbol on the roller is absurd
i dont think some space civilisation should be using our symbols...

Hey, I like the Radiation symbol on it.
It gives the roller some personality and authenticity.

As to its use by an alien civilisation, it is a metaphor. They would be using their equivalent of it. Pointless to make up a symbol that we as players wouldn't understand. So we use our symbol as a stand in.

Baroness wrote:
Sorry Agammenonn which is flat and will remain so !!!!!
It was the first attempt, I think for the Vayger flagship.
It is a beautiful ship just as it is Smile Arrow Wink

The crew members could always lie on their side so they won't be discombobulated by being in a flat ship.
It is a beautiful ship. Well done. Smile
Dark_Safi - Sat Jun 06, 2009 8:26 pm
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YAY!! meg_bigred!!

i'm guessing that's where you got it...

very nice
hell diguner - Sun Jun 07, 2009 6:01 am
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Baroness, I congratulate you on your wonderful work here. Is it confirmed that the engines are indeed not red in the back and that you just were demostrating that the engine module worked? Also, the three bottom engine's bases should have the same color and texture as all the other engines bases. Finally, is there secondary team colors and a badge implemented?

It is still wonderful work, and indeed is one of the best looking ships that relic cut from dustwars. I have only two hopes: one, that it is made vertical in Complex (yeah, I know it isn't going to happen, but I still think I would be best that way), and two that it isn't made a s---y unit in the actual mod.

Baroness - Mon Jun 08, 2009 9:48 am
Post subject:
Several bodies have prepared for the Agamemnon

or which have already been made?

the ship is otherwise somewhat flat


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ALC - Tue Jun 09, 2009 11:13 pm
Post subject:
A flat ship is an innovative design for the Vaygr.
They have been getting ideas from those Higaran ships seen in the field.
Must give their designers a headache though...!

It's lookin good.
hell diguner - Thu Jun 11, 2009 5:00 am
Post subject:
So Baroness, I take it that the most recent picture here is subsystems that will be made and used for the Armageddon? Will you be designing these (er, have designed maybe?)?

Oh, and it isn't "AGAMEMNON" it's "ARMAGEDDON" (had to spell-check in Word for a second there Smile ). Unless the change of name is on purpose. I still want to see it vertical, but I might as well just be blowing air. I know it's going to stay horizontal.

Oh yeah, isn't this supposed to be a Concept Ships page, not currently work in progress ship thread? If there's a bunch more updates you are going to do on the Armageddon, maybe you should make a new topic for it?

Baroness - Thu Jun 11, 2009 5:42 am
Post subject:
I have made the subsystem, for the ship and also the textures of the subsystems.
I have been working on some designs, the small vessels could dock the Agamemnon, and then himself to be a subsystem.
Beghins had sent a proposal.
I can not tell you whether the subsystems are used. That will decide Beghins.


greetings Anne

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Dark_Safi - Thu Jun 11, 2009 10:05 am
Post subject:
it's agamemnon, named after the (mythological) greek king who lead the greek army at troy, not armaggedon, the end of the world!

EDIT: spelling
jrgosnoff - Thu Jun 11, 2009 3:19 pm
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wow i like it and it sorta looks like a pimped out shipyard i hope to see it in the future. Mr. Green
Whisper2Me - Thu Jun 11, 2009 10:11 pm
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nice to see another one of my models, and its supposed to be "Agamemnon"

I have the original subsystems, I can send it over to you, as well I have the correct engine textures already done, if beghins needs them he can ask for it.

I would have hoped that by now you would have learned, credit to author, you wouldn't appreciate me taking one of your models and posting it online without a source.... Rolling Eyes Rolling Eyes Rolling Eyes
Dark_Safi - Fri Jun 12, 2009 1:02 am
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@ whisper2me: i have to say i'm very impressed with your models, and i hope we'll get to see them in complex despite all this misunderstanding and arguements
Siber - Fri Jun 12, 2009 1:20 am
Post subject:
Baroness wrote:


was a long night but now all the missing textures where they should be!
Engines are now finished! And the rest of them I do not want to talk. Everything is ready
5 hours of work


The colors of the engines, I can still change if you wish!
before it is forgetting the ship is made by Whisper!

hell diguner - Fri Jun 12, 2009 4:11 am
Post subject:
Okay, so the spelling is correct as is then.

It would be nice to actualy have a purpose to those clamps on the starboard side of the Agamemnon, preferably for docking something. I'm not too sure about the "new" docking clamps (on the port side), but they could also be a weapon-ship. Build the ship, dock it, and it becomes a powerful weapon to use.

Another thing that it could be (on both sides) is a rapid repair docking slot. On the port side, you could dock frigated and destroyers, and on the starboard side you could dock cruisers, battlecruisers, battleships, and dreadnoughts to have them repair at an extremely fast rate.

Looking good Baroness, origional model very good Whisper2Me.

I will say this again: Baroness, if you are going to post any more updates on the Agamemnon, I suggest you make a new post, as this is supposed to be the concept ship thread, and not the ship in progress of being modeled thread.

Baroness - Fri Jun 12, 2009 5:27 am
Post subject:
Whisper I have been on the page 15 written the model is made by you !!!!!
I have not changed your model, but just set up my subsystems.
so the Com can see it better.
If I had questions whether I need it is allowed to do ?

I'd like you to provide advice or help is needed because I'm a bloody beginner. But after our last meeting in the forum, I assume you do not like me.
I can send you what I have done.
And then can you say what I did wrong or did right. I can do here and now publicly in the forum to ask!
can I may practice on your models?.
I think your models very inspiring.
I want no trouble with you.
Should I now ask every time when I have something to do or doing away.
I've always read what I have done. And with my poor english understands only one half I think.
If you want, I will make the photos away, because I have not asked you.
Whether I can show your model. With my sub
As always, I have had no bad thoughts. I just wanted to show the forum what I have done.

@ hell diguner i will make new thread!!!!

Anne greetings
Baroness - Sat Jun 20, 2009 5:04 pm
Post subject:
Concept Repair ship or drone

greetings Anne


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Cypher - Sun Jun 21, 2009 2:35 am
Post subject:
hmm for repair drone it sure has alot of fighter style xD

anyway nice model mate
impressive work

PS: if its not defined as repair drone it could be used as a new attack drone for the stations no? like a machine gun fighter instead of a plasma drone type

or could be added as a defensive drone for the battle cruisers as buildable ship of them
Oni - Mon Jun 22, 2009 12:22 am
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i found one funn art of hgn_battlecruiser
Baroness - Mon Jun 22, 2009 12:32 am
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WoooW
Sithicus - Mon Jun 22, 2009 1:50 am
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Very nice. The pic was edited in Photoshop?
Baroness - Wed Jun 24, 2009 4:03 pm
Post subject:
Today once again had a little time and a bit drawn.

Above you see the shipyard, so that the size of the ship looks better

Asteroid Factory

The asteroid factory coordinates the trading ships. And prepare for asteroid that before they have the raw materials can be obtained. The start of Ru container dock and asteroids to the asteroid factory. The trading ships to the Allies can now fly.
Ordinary asteroids are quickly reduced! And if the resources become scarce or are no longer there will be no more ships were built. the asteroid factory produces confirm ru's.

was only as an idea from me. Beghins naturally decide whether he can use the ship or not


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WV_Angron - Wed Jun 24, 2009 4:15 pm
Post subject:
What would that ship do, Baroness?

~Ang
Lord Overmind - Wed Jun 24, 2009 5:05 pm
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I hope it's alright if I post a model concept here. It looks pretty good.
ALC - Wed Jun 24, 2009 7:12 pm
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I like the factory, looks good.
Does it by any chance replace the mining containers...?
Baroness - Wed Jun 24, 2009 7:15 pm
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No the mining containers fly from the Asteroid to the factory !!!!!
ALC - Wed Jun 24, 2009 7:24 pm
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Just as useful.
I hope the factory is fully automated and doesn't need any crew Mr. Green
hell diguner - Wed Jun 24, 2009 9:16 pm
Post subject:
Interesting idea by the Slipstream: TPoF mod team.

Oh, and Baroness: Looks really good. Your concept for sure shows it docked to the asteroid base, but it looks like it can also replace the capship facility on the shipyard, and dock there. Is this correct, or is it just the image layout?


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Baroness - Wed Jun 24, 2009 9:38 pm
Post subject:
@ hell diguner
the ship is a little smaller than capship facility .

I have made it slightly smaller so that it is in the yard can be built.


it was a transport ship and a carrier on each set
Blackmane - Wed Jul 01, 2009 12:17 pm
Post subject:
nice work at all!
I see that deliberately that I losing many beautiful things in the forum at this month...
I also noticed that we are to become quite numerous...
keep up guys ... see you at 10 July
Flytrue - Wed Jul 01, 2009 4:20 pm
Post subject:
Ok my time to give an idea Smile

How about a larger type of mining base unique at a map or so, more like a tiny moon.

Capturing it would give you various construction options, where you could build defence, production and construction modules. like a permanent shield aura, a huge sanner array, Some defensive guns/missiles, a permanent RU income for the more Mining Modules/Resource collectors you have, tho it needs to serve as a base not a mining facility. For construction add some cool design module like a ring connected to the planet where various construction modules can be build and ships produced.

10 marine capture points.

Unmovable, Huge HP, Protective area shield and completly changable.
this would give a new perspective to the game, has a new landmark needed to be captured, asap.

Can some 1 make this model?

add some tiny tree life to the texture Very Happy
hell diguner - Thu Jul 02, 2009 2:22 am
Post subject:
This belongs in "The Consolodation Thread of Wants"
reyfeo23.7 - Thu Jul 09, 2009 7:51 am
Post subject:
Mr. Green hola chicos las naves son muy bonitas, pero la verdad es que mi pc tiene un problema y no puedo jugar a Homeworld 2 complex a si que me e visto en la nesecidad de jugar otro juego que me parece interesante el Dawn of war y sus expansiones Pero con Homeworld 2 en el corazon.

les dejo unas fofos para que las miren y me digan que opinan
reyfeo23.7 - Thu Jul 09, 2009 7:53 am
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numero one the Hiigaran Infantery
reyfeo23.7 - Thu Jul 09, 2009 7:57 am
Post subject:
Mr. Green Y numero two the Vaygrs Forces
Baroness - Sat Jul 11, 2009 1:50 am
Post subject:
Started on a cruiser to work! is not quite ready. but here even a picture
the days finally get a program to better textures on a model to bring.

greetings Anne


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Blackmane - Sat Jul 11, 2009 11:16 am
Post subject:
seems nice ... so hard that you can do better Barones
I try to refine the old projects of the turret and derelict citadel vaygr...but we don't need more warships...we need more service ships...for exemple...support fregates and vaygr scavengers...
please,can you lend me the model of a container? I have not found among the file.big
i need it for the finish the Mines Truk...thx
Baroness - Mon Jul 13, 2009 7:38 pm
Post subject:
make this model to end before I start a new project

have 2 weapons drawn.
will try textures the models .
but still no idea how it will look



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Baroness - Tue Jul 14, 2009 1:37 pm
Post subject:
have today the latest version get 3ds max. and even photoshop
Instructions I have received
and now once again learn learn learn.

Smile Shocked Shocked Rolling Eyes Wink Exclamation Idea
Lord Overmind - Wed Jul 15, 2009 4:21 am
Post subject:
Here is a Ship I made via Wings 3d. I didn't UV map it but you are free to try.
hell diguner - Wed Jul 15, 2009 4:50 am
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Taiidani/Vaygr redesigned Kadeshi Fuel Pod? Wow.
Lord Overmind - Wed Jul 15, 2009 5:13 pm
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I was thinking something like a mining ship or Freighter, but that's good too.
Blackmane - Wed Jul 15, 2009 5:37 pm
Post subject:
for me is a good design for the Vaygr scavenger...
Lord Overmind - Wed Jul 15, 2009 6:05 pm
Post subject:
That'll be it then. Can anyone UV map this ship?
Lord Overmind - Sat Jul 18, 2009 4:07 am
Post subject:
Behold: A Kuun-Lan Based vessel I slapped together with Wings 3d.
Blackmane - Sat Jul 18, 2009 10:57 am
Post subject:
nice work...the model seems too cubic... can you could make it more soft? (for HW2 graphics)
Lord Overmind - Sat Jul 18, 2009 4:40 pm
Post subject:
Should I bevel the edges?
Lord Overmind - Sat Jul 18, 2009 5:11 pm
Post subject:
Here is A Beveled model.
Baroness - Sat Jul 18, 2009 5:24 pm
Post subject:
ship is ready Smile

The night had something drawn on the Pc and then it happens ^ ^ can not say what happened do not know. But the Pc is broken.
Will I buy a new Monday and then see what times I can save from the hard drive. I have a laptop but he is very old and only to the internet to use.

greetings Anne


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ALC - Sat Jul 18, 2009 6:32 pm
Post subject:
Has a tough WW1 Battlewagon look to it.
Blackmane - Sat Jul 18, 2009 6:47 pm
Post subject:
here you are a new design of the Hiig.Mines Truk... texure coming soon...
Blackmane - Sat Jul 18, 2009 6:50 pm
Post subject:
nice work barones...a beautifull ship! Wink
Baroness - Sat Jul 18, 2009 7:12 pm
Post subject:
@ Blackmane nice worke Smile Exclamation
Blackmane - Sat Jul 18, 2009 7:15 pm
Post subject:
Thx Flower...now I have only done the Truk for Vaygr and texure ...
then i begin again to redesign the vaygr scavenger...
hell diguner - Wed Jul 22, 2009 10:25 pm
Post subject:
Oh, wow, very good looking mine truck Blackmane. It probably has too many details on it for a ship of it's size though - and definently too many polygons. Other than that, my only other quarrel with it is it's front. It looks too bulky, and the "visor" windowscreen is just comical on a HW2 ship. It would appear much better if it was more simular to the "bridge" sections of the research and crew stations, or even some degree of fusion between this and the resource collector.

Bah, I guess I'm not sure what would look best in the front there, but it definently doesn't look very Homeworld.

Blackmane - Thu Jul 23, 2009 1:06 pm
Post subject:
Perhaps you are right ...I had calculated the size of a corvette seen the bulk of the load..
Baroness - Thu Jul 23, 2009 5:52 pm
Post subject:
New PC is here! And now I can draw again


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Sithicus - Thu Jul 23, 2009 6:29 pm
Post subject:
Very nice, is it Hig or Vaygr?
Baroness - Thu Jul 23, 2009 7:05 pm
Post subject:
should be Vayger ship!
Sithicus - Thu Jul 23, 2009 7:57 pm
Post subject:
How about some textures? Wink
Baroness - Thu Jul 23, 2009 8:58 pm
Post subject:
I'm not good at textures! And the new program are not easy for me. must first understand and then I can try.
and if I do not get out then the ship will be painted with pink and flowers Mr. Green Razz Laughing
Baroness - Fri Jul 24, 2009 6:30 pm
Post subject:
ship is ready




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kodi - Fri Jul 24, 2009 9:25 pm
Post subject:
good work! I just imagined big whooosh! coming from the front of this ship Smile (and where are the flowers on pink? Wink )
WV_Angron - Fri Jul 24, 2009 9:44 pm
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What ship is that coming out of it? How big is that thing!?
Blackmane - Sat Jul 25, 2009 12:29 pm
Post subject:
good work! i like it...Yesterday, not having ideas, I did something out of the ordinary, chek this out...
Baroness - Sat Jul 25, 2009 8:04 pm
Post subject:
hehe Smile

I worked on the ship. Whisper has shown me what I'm doing wrong and what must be different. Today i try to implement his proposals.


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Blackmane - Sat Jul 25, 2009 8:22 pm
Post subject:
beautiful! how call it? moray? the part of forward seems to be the mouth of a moray...
Blackmane - Sun Jul 26, 2009 8:11 pm
Post subject:
ok guys...i finaly finish the Vaygr scavenger design...check this out....
Graymage - Sun Jul 26, 2009 8:44 pm
Post subject:
very nice
ALC - Sun Jul 26, 2009 10:22 pm
Post subject:
This is looking very good. You have worked out a lot of the details.
I think it should have a defensive missile battery with similar firepower to a Frigate and a defensive turret. One mounted where you have indicated and the other mounted on the lower hull under the position of the first one.
Baroness - Mon Jul 27, 2009 5:17 am
Post subject:
looks good !!!! great worke black.

if someone is good at textures, then he can get the model because I'm not good in the textures.

Helios class

Heavy Tactical Vayger Carrier


My first attempt at a little color to the model.

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underd0g - Mon Jul 27, 2009 1:30 pm
Post subject:
It looks menacing and perfectly Vaygr. My only suggestion is that it should be smaller - it is nice to keep resource collection ships on the smaller side so they can easily slip between asteroids for better positioning and thus speedier harvesting. Just my two cents. Looks great.
Blackmane - Mon Jul 27, 2009 3:57 pm
Post subject:
In fact I am now looking for reduce the size of the front ... I did the utility factory too big...
hell diguner - Tue Jul 28, 2009 11:07 pm
Post subject:
Baroness, that is one unique carrier! I like it. Gotta wonder though, is there a need for two frigate-sized docking/undocking places? You have a picture showing a frigate coming out of the top, and another from the front of the carrier. This doesn't seem too necesary to me. Did you intend to have the front bay dock/undock destroyers perhapse?

Blackmane, interesting scavenger there. I have to agree with underd0g though, it's a bit large, in all directions. I can see making it smaller in the front (as you said), as well at making the front smaller vertically. I could see making the engines smaller horizontally and vertically as well. Finally, I don't care too much for your RU containers. The grain silo look is fine, but they are too small and delicate. Still, its an interesting design, and I wait to see what you do with it.

Don't you all hate when theres a perfectly good model, and no textures to go with it?

Lord Overmind - Tue Jul 28, 2009 11:42 pm
Post subject:
Baroness, Not to sound like a Critic and all, but Try adding a slight merge between the Outer hull and the Inner lighting.
WV_Angron - Wed Jul 29, 2009 12:04 am
Post subject:
Not to rain on the parade, but I honestly thought that Agamemnon was going to be a Vaygr battle carrier. I mean, it's huge, even bigger than the Helios. And didn't we all say that there was no need for a battle carrier anyway?

Not to be hugely negative, it just seems fairly peculiar to me that the community discusses a topic like the carrier at length, and then we get given a big battle carrier anyway.

*shrug*

~Ang
Baroness - Wed Jul 29, 2009 3:32 am
Post subject:
I am a little changed ship, there are several Hangas but since only one for frigates. Agamemnnon The is a super carrier, the Helios is a further class of Vayger carrier!
more subsystems on board and space for the defense.
The Agamemnnon think I will not be able to build units. Just as the Ark. I can also be wrong. I think the Vayger need a 2 carrier.
Of course only a suggestion
If I find anyone of the textures on the model can determine the project is dead anyway.

The colors on the model, only to see it better to show those are no textures.

greetings Anne
JohnPK - Fri Jul 31, 2009 9:23 pm
Post subject:
the hiigaran marines look good Very Happy (grandisimo trabajo con los marines de hiigara)
ALC - Fri Jul 31, 2009 11:08 pm
Post subject:
Baroness wrote:
I think the Vayger need a 2 carrier.

Agreed - and this model is a good starting point, if not the carrier itself.
Blackmane - Sat Aug 01, 2009 11:18 am
Post subject:
The Agamemnnon is the Vaygr "battle ark"...
Quote:
I think the Vayger need a 2 carrier.

i agreed too
Blackmane - Sun Aug 02, 2009 6:33 pm
Post subject:
after the lateral torpedos system, pulse/plasma cannons and heavy ion cannons batteries...well I thought to add some personal defenses at list of sub weapons...well here we go...personal shield generator
Sithicus - Sun Aug 02, 2009 6:51 pm
Post subject:
I like it very much!!!! Lets just hope this will stop perforation bombs from coming through Wink
Blackmane - Wed Aug 05, 2009 10:54 am
Post subject:
guys I found some problems with the design of the Vaygr scavenger...
the hiig scavenger is big and can build by him self a lot of ship like risource collectors,riosurce controllers and difensive turrets...
this is possible because it have a big hangar...the hiig mothership have a big hangar too...for this reason the MS can build the scavenger...
instead, the Vaygr mothership have a small hangar then higg mothership...for this reason i have zoom out the Vaygr scavenger desigh, but if I do, after,his hangar will be too small and therefore, could not build ships...and it become only a big resource collector...the only solution would be to call it through Hyperspace like the shipyard...
Graymage - Wed Aug 05, 2009 10:28 pm
Post subject:
or, rather make the unit when it first comes out a smaller structure, then built on with modules and equipment. Think of the Kuun-lan from cataclysm but with nothing on it.
rubio - Mon Aug 10, 2009 5:12 pm
Post subject:
i'm also working on a higaraan vessel... it could be a battleship or something similar.
i also made a "heavier version" of this ship extruding some surfaces to crate a "turtle effect"


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Flitz - Wed Aug 12, 2009 6:14 pm
Post subject:
Do you happen to like Star Wars ? This looks like a strechted A-Wing Very Happy
Baroness - Wed Aug 12, 2009 10:18 pm
Post subject:
Cruiser concept ship and carrier

everybody is allowed to use the vessels. You can change it as you want.

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Sithicus - Wed Aug 12, 2009 10:23 pm
Post subject:
Nice work Smile
ALC - Thu Aug 13, 2009 6:43 pm
Post subject:
Nice and sleek.
Sithicus - Thu Aug 13, 2009 9:09 pm
Post subject:
How about some textures? Wink
Baroness - Thu Aug 13, 2009 11:46 pm
Post subject:
I have some programs for textures on a model to bring but they are too heavy for me.
Lord Overmind - Sat Aug 15, 2009 5:25 pm
Post subject:
Currently I am working on a series of Homeworld 1 and cataclysm ships. Can anyone UV map my Missile destroyer to give it a vaygr feel? Also feel free to edit the ship mesh. (Wings 3d required)
Baroness - Sun Aug 16, 2009 3:41 pm
Post subject:
her is my Warship

The ship has 2 guns on the front lines here, 2 energy balls fired.
On the sides are the rockets ramps 4 pieces on a target can be shot down.
Top is a big laser gun and the bottom is a small laser gun

everybody is allowed to use the vessels. You can change it as you want.

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greetings Anne


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ALC - Mon Aug 17, 2009 1:19 pm
Post subject:
Looks good. Nicely balanced weapons' fit.
Lord Overmind - Mon Aug 24, 2009 1:09 am
Post subject:
Here is a set of Taiidan ships I made from one scout I made via Wings 3d:
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If anyone is planning to UV map them, can you give them a vaygr feel?
Baroness - Sat Aug 29, 2009 2:14 am
Post subject:
I had a little time once again:) should do what one otherwise on holiday!!
nice greetings from Wellington New Zealand


Here's a picture as it currently looks like.

Anne greetings



super dreadnought


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Lord Overmind - Sat Aug 29, 2009 2:31 am
Post subject:
Lemme guess: A Vaygr Ion Cannon Frigate?
Baroness - Sat Aug 29, 2009 1:57 pm
Post subject:
The ship is a lot bigger than the super battleship.

About the people of the Frerren there are no records.
The Frerren avoiding contact with others. This ship was seen at borders because of their space. The exploration ship which was on the border and sent the pictures were never seen again. Transmittance end


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Blackmane - Sat Aug 29, 2009 3:47 pm
Post subject:
Nice...we need to kiedi Beghins if part of the game the combat dreadnought for Hiig. the old model of the first hiig. dreadnought project...
Lord Overmind - Sat Aug 29, 2009 4:00 pm
Post subject:
It would have to be Hyperspaced in like the Battle Ark though. Since it's larger than the Projenitor Dreadnought, it wouldn't fit in a shipyard of either race.
WV_Angron - Sat Aug 29, 2009 6:08 pm
Post subject:
ANOTHER big super-duper-capital ship?

~Ang
hell diguner - Sun Aug 30, 2009 2:03 am
Post subject:
Heh, I know Angron. I personally would like to see something that could replace the current Vaygr Dread, since that is the plan anyway. About the same size, but doesn't use the same "12 ion cannons of doom", and instead uses something that is Vaygr tech, like the trinity cannon on crack, or uber heavy missile frigate.
Baroness - Sun Aug 30, 2009 3:06 pm
Post subject:
Frerren mothership

No new Super Duper Ship

Just a start to a new race in the game to get HW2. Tobari being worked on. And I thought I'll start with an entirely new race.

greetings Anne


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Filippo.zp - Sun Aug 30, 2009 3:18 pm
Post subject:
beautiful <3
vila - Sun Aug 30, 2009 4:13 pm
Post subject:
Very nice.
ALC - Mon Aug 31, 2009 12:59 am
Post subject:
I like the smooth clean lines.
Baroness - Tue Sep 01, 2009 8:23 pm
Post subject:
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FRERREN Ship ready

everybody is allowed to use the vessels. You can change it as you want.


greetings Anne


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SpootKnight - Tue Sep 01, 2009 11:12 pm
Post subject:
Impressive, if anything that should replace the Vaygr "Dreadnaught."
vila - Wed Sep 02, 2009 1:38 am
Post subject:
SpootKnight wrote:
Impressive, if anything that should replace the Vaygr "Dreadnaught."

Scroll up the page. It's at least twice the size of the the Dreadnought!

Baroness wrote:

Frerren mothership

SpootKnight - Wed Sep 02, 2009 3:03 am
Post subject:
Shape-wise it would work is what I'm saying. Scaled down, Vaygr colors, a lot better than using a Progenitor design.

Ingame it's called Dreadnaught... Confused
Blackmane - Thu Sep 17, 2009 9:25 pm
Post subject:
ok...i have finish the Vaygr repair drone...
I followed an old artwork from Relic...but I went to my fantasy...evalutate...
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Baroness - Fri Sep 18, 2009 2:43 am
Post subject:
cool Smile good worke !!!!!
Blackmane - Sat Sep 19, 2009 1:09 pm
Post subject:
thx, only you have seen this... no anyone?...0 comments...what a joke...
Baroness - Sat Sep 19, 2009 1:57 pm
Post subject:
@ blackmane

head high:)

It is a beautiful model!!

Trying it with textures .


Frerren shipyard ready

everybody is allowed to use the vessels. You can change it as you want.

have increased the sketch up file!
if there are those who want to change something.


greetings Anne

DL.
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[/IMG]
vila - Sun Sep 20, 2009 5:21 am
Post subject:
Blackmane wrote:
ok...i have finish the Vaygr repair drone...
I followed an old artwork from Relic...but I went to my fantasy...evalutate...

Nice model, but I think it would work better as a salvage collector than as a repair drone.
LurkingDaemon - Tue Oct 06, 2009 10:17 pm
Post subject:
I would like to submit a possible idea for an advanced or upgraded interceptor model for the Hiigarans based off of recent artwork released by Relic as a ten year tribute to the homeworld community.

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Blackmane - Fri Oct 09, 2009 3:18 pm
Post subject:
I'm already working on Wink
Baroness - Fri Oct 09, 2009 9:31 pm
Post subject:
I got the days 3 ds max.
And then I made them read the instructions , instructions , and instructions ^^

And here is my first attempt, is also very difficult with instruction, but what it does not kill only makes one tougher

I've only made the textures, not the ship!

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greetings Anne
ALC - Sat Oct 10, 2009 4:49 pm
Post subject:
Textures look good. Very nicely done.
SpootKnight - Sun Oct 11, 2009 1:31 am
Post subject:
Blackmane wrote:
I'm already working on Wink

You're my hero. Very Happy
Bolidelish - Sun Oct 11, 2009 1:10 pm
Post subject:
Hey,

concept design I've been messing with in my spare time - my first project using sketchup and I think it's turning out alright (so far).

Basically it's a Vagyr design, a reverse-engineered Progenitor Dreadnought.

As I said, it's my first attempt at anything in sketchup, let alone anything Homeworld-realted, so constructive criticism is really appreciated.


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Commando351 - Sun Oct 11, 2009 7:57 pm
Post subject:
Shocked
Looks very good Baroness! Keep up the good work!
Cool ship Bolidelish! looks neet, but what will textures be like?
jasonman - Sun Dec 20, 2009 10:11 am
Post subject:
I like these new ideas , i feel that homeworld complex does need spacestations , docking bays as such.
Oni - Thu Dec 24, 2009 2:16 am
Post subject:
Little more goblins for hgn_resourcecollector :)
Baroness - Thu Dec 24, 2009 3:55 am
Post subject:
wooow good worke Smile
Oni - Sat Dec 26, 2009 6:53 am
Post subject:
hgn_ring defensive platform :)
but i dont know how to import guns as subsystem :/ i see many tutorials , but something is wrong.
model is relative complet, but missing guns, repair points, hard points, smoke points, engine glow and badge.
Baroness - Sat Dec 26, 2009 10:06 am
Post subject:
Oni great job wow .
Baroness - Sat Dec 26, 2009 12:59 pm
Post subject:
first ship made with 3 Ds Max

Ship is ready

how do I get the ship from 3ds max in a HW 2

Oni can you help me

greeting Anne


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Oni - Sat Dec 26, 2009 1:49 pm
Post subject:
from 3ds max i dont know i use maya, but i thing it is same, you must export object to *.obj if you dont have plugin for 3ds max the blender can be too use. Open blender import *.d3s max and export as *.obj save to file and in hod editor import *.obj file as mesh.

model looks good, because his missing lots of detail but this is OK because you must build basic hull, paint detail texture and after painting you build decoration on textured object. decorations copy UV map and texture setup from basic hull and is not neccesary to make UV map for goblins.
Baroness - Sat Dec 26, 2009 2:04 pm
Post subject:
ok thanks i try !!!!
Oni - Mon Dec 28, 2009 2:55 am
Post subject:
another concept, guns, engines, colision mesh, poligon bugs, navigation lights is done, Smoke points and repair points ( markes ) done.
Poligons 2400 without goblins 1800.
model is ready.
Baroness - Mon Dec 28, 2009 4:08 pm
Post subject:
looks better and better !!!
Baroness - Mon Dec 28, 2009 4:51 pm
Post subject:
Oni, a proposal, the ring is quite large, But is there enough space for 1 or 2nd subsystem ? . A Schidlgenerator or a fire control tower.
Of course only a suggestion.

greeting Anne
Oni - Mon Dec 28, 2009 5:16 pm
Post subject:
in my concept it is multy role platform and in future will be mount some special subsystem special for platform, this is not immortal capital ship who kill everithing his have 1/2 hp of destroyer, speed 75, cannot hyperspace jump, but in my plan will be posible mount a special transporting asset, and armor asset, but let me surprise you Smile
maddeath - Mon Dec 28, 2009 9:21 pm
Post subject:
meh, looks like a discount vortex
but certainly not bad
in fact, since there already is a circular hiig ship, it would be a nice idea to strenghten the trend
i suggest giving this ship no guns and loads of slots
slots where basically anything could go - from harvest support to artillery cannon
would place it in tech tier 2 or 3
Baroness - Tue Dec 29, 2009 12:17 am
Post subject:
in these 4, I would ask a little work!! it looks like there is only color on it otherwise it's super model

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the model is perfect!!
good work
I read surprised me something you want to do so yet

Fx had new for as hyper-space jump
Here be a picture of them in the game

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support ship with bridge

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Oni - Tue Jan 05, 2010 12:36 am
Post subject:
it looks like a sajuuk ? :)
i don't remember the links
Hawawaa - Tue Jan 05, 2010 12:46 am
Post subject:
Wow Nice artwork! Very Happy
Oni - Sat Jan 09, 2010 3:29 am
Post subject:
power ship or power station
ALC - Sat Jan 09, 2010 3:41 am
Post subject:
Generator ship of some kind. Looks good.
Perhaps it could be used as a Jump-gate Frigate, to enable small ships in its vicinity to make Hyper jumps.
maddeath - Sat Jan 09, 2010 4:46 pm
Post subject:
i find the latter version very appealing
textures arent as good as the ones on the circular ship in the previous post though
Hawawaa - Sat Jan 09, 2010 11:13 pm
Post subject:
That looks great Oni, keep it up!
Oni - Mon Jan 11, 2010 4:47 am
Post subject:
i replace some texture on asteriods with 9 avaiable type
original texture is from Tarr chronicle
if can someone use it in complex it is free
Baroness - Mon Jan 11, 2010 3:39 pm
Post subject:
looks good !!!!
Dark - Mon Jan 11, 2010 10:13 pm
Post subject:
I think the first one looks quite vaygr
nice ships
Blackmane - Thu Jan 14, 2010 5:17 pm
Post subject:
Nice work Oni
jrgosnoff - Thu Jan 14, 2010 5:36 pm
Post subject:
with those new textures you could make different types of asteroids with different types of resources for example you could have one asteroid have more pure resources than another one and each load would amount to a different ru worth.
Baroness - Thu Jan 14, 2010 7:06 pm
Post subject:
@jrgosnoff


WIP Very Happy
Oni - Tue Jan 19, 2010 10:07 am
Post subject:
last one texture concept for power ship.
i hope xD
GokuSSj5KD - Tue Jan 19, 2010 2:44 pm
Post subject:
I wonder... any 1 can make up something for VAYGR?
jrgosnoff - Tue Jan 19, 2010 4:40 pm
Post subject:
yea but the vaygr are just around until the hiigs wipe them out hiigs are forever Very Happy
Oni - Tue Jan 19, 2010 10:46 pm
Post subject:
vaygr have more complicate concept beyond hiigaran
GokuSSj5KD - Wed Jan 20, 2010 3:49 am
Post subject:
actually if I recall well vaygr are made out of many different nation (OG taiidan + pirates raiders for sure) so theoricly, vaygr shoudl have mroe ship then higg even if higg is made out of like 6-7 kiith? mb more I forgot. Anyway each kiith used the same technology over evry kiith (outside somthaw? (cataclysm)).

Just an idea, probly not at the good place but anyway... since vaygr is actually an agregation of pirates and taiidan forces, maybe the vaygr forteress could have a nice add on beside firepower... like building other race's flagship? like a pirate flagship that would have bigger fire power for its own but could only build old ships (ion array frigate or wtvr the name of that old ion frigate, that could only do like half damage...) or behing able to build an other flagship literally (would compensate for higg core). I still remember the pirate base from Cataclysm... at that size it would be possible to make many subsystem around it...

but yea I understand its harder to make vaygr ships, simply I think having higg with 112313123 ships doesnt fit the story...
Oni - Fri Jan 22, 2010 4:33 am
Post subject:
vgr_mothership armor asset
GokuSSj5KD - Fri Jan 22, 2010 5:03 am
Post subject:
that looks gangsta! I really like it Razz
Baroness - Fri Jan 22, 2010 6:31 am
Post subject:
Body armor looks good !!!!!
jrgosnoff - Fri Jan 22, 2010 4:24 pm
Post subject:
more armor is always good sure you can have tons of big guns but they're worthless if you cant survive long enough to fire them. Very Happy
Baroness - Sat Jan 23, 2010 8:12 am
Post subject:
I think in the next mod should change the ship when grown subsystem.

I started to draw and here is my first subsystem for the Upper defense of the mother ship

Front room for 1 gun , and behind room for 2 guns to protect the collector

Of course this is only my opinion

greeting Anne

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rorik - Sat Jan 23, 2010 5:34 pm
Post subject:
Baroness, i think it's wonderful idea and good objectification!
Say, your works, which you allowed to use - i can to dl it from somewhwere?
Vincenzo2241 - Sat Jan 23, 2010 9:15 pm
Post subject: Awesome concepts
Wow these are all awesome possibilities and have a lot of potential! Especially the stations and the battleship. A way to further develop them and add skins and capabilities to them would be great. I wish I understood how the make these things as I have some ideas too in this regard just no platform that I understand how to use to implement them.
Baroness - Sun Jan 24, 2010 10:17 am
Post subject:
Oni and I are working together on the mother ship
to make it appear in a new gloss

here 2 pictures of the new armor and new engines.

Oni makes the textures faster than I can draw:)

and is a part already taken to the game

It is not quite finished yet but here sometimes a first impression


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Blackmane - Sun Jan 24, 2010 10:07 pm
Post subject:
cool... but someone is still thinking of changing mother ship design?
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HomSpace - Tue Jan 26, 2010 5:13 pm
Post subject:
Hello,

Hmm so interesting that new design for the Hiigaran Mothership, yes. Really i see also, so much interesting things here, for the new concept ships. Well done guys, what the next step, for Comlex mod new ships? Wink
Baroness - Tue Jan 26, 2010 6:31 pm
Post subject:
Here are some pictures once very close!

idea of Oni, Oni textures, armor of Oni, Engines made by Oni and a little of me.

Oni have the ship brought into play

So a real allround talent

Anne greet


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HomSpace - Tue Jan 26, 2010 8:08 pm
Post subject:
Yes i see that, nice the higher part, and nice also the lower part, but for the central part, where ther'is the movable panel, of the Mothership hangar, maybe it's there, too full of add??

Sincerely i don't like much that central part^^ but the "rest" ( i can not see, in that picture, full side model) of this new design, of the Hiigaran Mothership, it's nice good idea Wink
Oni - Thu Jan 28, 2010 8:07 pm
Post subject:
hgn_battleship i lost my source texture file so model is not fully finished especiali on back side.
Root model is not mine.
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Baroness - Thu Jan 28, 2010 8:30 pm
Post subject:
Oni looks good

Head
high !!!!!
Blackmane - Thu Jan 28, 2010 8:49 pm
Post subject:
beautifull, but to may cannons maybe...take a look at my old project
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Baroness - Thu Jan 28, 2010 9:11 pm
Post subject:
The Onikaranne class, is a battleship, because of the old days.
Before the nation was banned from Hiigara. The construction plans are in an old ruin
Hiigara were found.
This ship is not modern but it can take on any opponent because of its enormous firepower. This boat is not built for law and order
but to enforce the right of the stronger.

short story Wink
rorik - Thu Jan 28, 2010 9:55 pm
Post subject:
its great!
GokuSSj5KD - Sun Jan 31, 2010 12:16 am
Post subject:
Oni wrote:
vgr_mothership armor asset


if I remember well... there is a free spot under vaygr flagship about the size of 2-3 subsystem. maybe we could put there something to give vaygr some MORE firepower... because I sincerly fear that either will the armor bonus sux or that it will be too hard to kill with the upgrades made ( cap repair/defense research, add a repair subsystem and a defense subsystem and well it migth be op ). Imo, a moderate defense and some more firepower would defenetly make the flagship closer to a mothership. Reason why I post this here is that I think I have an idea about what type of wepon it could have.

A rail gun ( mainly a big kynetic wepon only good at moderate/close range ). Something with about the range of a hvy ion beam, that would simply pack a ship load of punch, like half the total damage of the hig mothership hvy ion beam, with just a little bit more rate of fire.

EDIT : to make it clear, we would need something nicer then a "big kinetic" design for the rail gun subsystem ....
Hawawaa - Sun Jan 31, 2010 1:56 am
Post subject:
Dude the additions to the MS and that BS Looks amazing! Shocked
Baroness - Sat Mar 27, 2010 3:12 am
Post subject:
Hull is finished! Now a lot of goblins come to the ship

Antennas are also in the works, here are some first images.

greeting Anne

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Oni - Sat Mar 27, 2010 3:38 am
Post subject:
make a backup without goblins Smile its so easy for texture Smile
my interface Smile


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Baroness - Sat Mar 27, 2010 9:17 am
Post subject:
wooow looks good Smile
bimmerfreak0 - Sat Mar 27, 2010 5:21 pm
Post subject:
Baroness wrote:
Hull is finished! Now a lot of goblins come to the ship

Antennas are also in the works, here are some first images.

greeting Anne

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Now that looks like a vagyr carrier...looks great!
Alewx - Sat Mar 27, 2010 5:25 pm
Post subject:
It looks heavy armord.
At the bottom is the slot for build ships and on top is the docking bay?
Baroness - Sat Mar 27, 2010 10:48 pm
Post subject:
@Alewx

The top landing of small units

Below the frigates come out
Front start Fighter, Corvette, and the ship is as big as a BC and has a massive armor and weapons subsystem which you can see the boat in the middle.




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Alewx - Sun Mar 28, 2010 12:17 am
Post subject:
Nice, that is really evil fo a carrier. Twisted Evil
rorik - Sun Mar 28, 2010 5:11 am
Post subject:
Cool, vaygr players will be delighted)
ALC - Sun Mar 28, 2010 1:08 pm
Post subject:
Yes. Vaygr need a powerful carrier.
It'll give me something formidable to attack Twisted Evil
Baroness - Mon Mar 29, 2010 6:03 pm
Post subject:
Vayger Concept shuttle

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bimmerfreak0 - Tue Mar 30, 2010 1:21 am
Post subject:
Baroness wrote:
Vayger Concept shuttle

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Looks sweet!...

Slick, fast and "Vagyrish"
ALC - Tue Mar 30, 2010 1:43 am
Post subject:
Do the Vaygr need a shuttle I wonder?
Niarro - Tue Mar 30, 2010 4:01 am
Post subject:
personally I don't think they do, but... o.o;
JohnPK - Tue Mar 30, 2010 8:55 pm
Post subject:
i loved the sajuuk and karan draws from the page 24 of this post
Baroness - Thu Apr 01, 2010 2:50 pm
Post subject:
battleship concept

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Alewx - Thu Apr 01, 2010 11:42 pm
Post subject:
Baroness wrote:
battleship concept

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I suggest some Wings for turret weapons, and the nose maybe not that slim so that up and down there are some heavy laser guns, and between that could be a really evil iongun.
And the typical rocketlaunchers but that is most texture.

And last it is nice, looks lika a mix from sajuuk and vgr bc. Very Happy
bimmerfreak0 - Fri Apr 02, 2010 12:01 am
Post subject:
Baroness wrote:
battleship concept

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Looks kinda like Sajuuk...I like it.
ALC - Fri Apr 02, 2010 12:16 am
Post subject:
Nicer looking than the current Vaygr BB, though not as menacing perhaps.
Baroness - Fri Apr 02, 2010 12:52 am
Post subject:
I had made a second version but when I wanted to post the picture was the HP way. Here are the other version!
find them quite well they would continue to develop

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Hawawaa - Fri Apr 02, 2010 2:01 am
Post subject:
So... wait this is possibly going to replace the Vaygr BS? (How about the Vaygr Dread cause it can't hit S***! and isnt as nice as its HIG counterpart.) Whats wrong with the current BS? Just wondering. Question
Niarro - Fri Apr 02, 2010 2:54 am
Post subject:
Nice to see new vaygr ships that LOOK like vaygr ships XD
vila - Fri Apr 02, 2010 3:07 am
Post subject:
Hawawaa wrote:
(How about the Vaygr Dread cause it can't hit S***! and isnt as nice as its HIG counterpart.)

Confused My captured Dreads are lethal.
Alewx - Fri Apr 02, 2010 10:45 am
Post subject:
I like a mix from both versions, the nose from the first to make it vgr looking like and the sides from the second version so that is not looks totaly like saajuk.
ALC - Sat Apr 03, 2010 12:53 am
Post subject:
Dreads are very effective if used properly.
No reason why the Vaygr can't have two Battleship classes.
sajuuk-makaan - Sat Apr 03, 2010 8:19 pm
Post subject:
i think, the dreadnuaght shuold stay at the progenitors (mybe as a new race) and should not be mixed with other technologies. but what about not only use the progenitor's design, but also the Bentusi. i've seen a video, showing the great harbor ship of bentus firing with a phased cannon like sajuuk. or the planet killer. that would be a real vaygr weapon.
rubio - Sat Apr 03, 2010 9:52 pm
Post subject:
i like the actual vaygr battleship :/ this one is nice, it can be an addition
rorik - Sun Apr 04, 2010 7:19 am
Post subject:
D'oh, can't choose! I like this two models both, and a actual vaygr BS too.
Oni - Sun Apr 04, 2010 8:13 pm
Post subject:
concept of vgr_battle carrier, model by baronnes.
If someone want to make a laser turrets for this ship, you can post your models here, i make a texture, maximum polycount 200.
rubio - Sun Apr 04, 2010 8:24 pm
Post subject:
...... Shocked Shocked Shocked Shocked it's... it's... it's AWESOME
maddeath - Sun Apr 04, 2010 9:52 pm
Post subject:
that thing sure looks hot
cant wait to blow it up
somebody wake Beghins up and tell him this is what we need instad of the ever growing lines of purposeless ships we have on both sides now
Baroness - Sun Apr 04, 2010 11:42 pm
Post subject:
Wooow my old Ship and my first Ship Smile In a new gloss

looks Wooow Oni Smile


The ship looks great:) with textures!

New Concept

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withe goblins

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Hawawaa - Mon Apr 05, 2010 12:24 am
Post subject:
Holy shit! I love that Battle Carrier! Shocked (I can't wait until I can model too... but its gonna be a year give or take a few months.)

More Destroyers for the Vaygr Cool!
kungfumasta2000 - Tue Apr 06, 2010 10:36 pm
Post subject:
Hey baroness that enforcer ship is the same design as the deliverance concept from pds.
rorik - Wed Apr 07, 2010 12:29 am
Post subject:
Oni, the battlecarrier is very impressive and definetly vaigr! Very good!
Baroness - Wed Apr 07, 2010 3:20 am
Post subject:
@ kungfumasta2000 yep a concept !!!
Baroness - Wed Apr 07, 2010 6:33 am
Post subject:
New Concept

Gun is from Uni developed for Complex Team
credits to UNI for a very nice job !!!!!


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Alewx - Wed Apr 07, 2010 10:58 am
Post subject:
nice nice, but i think has not enough space for additional buildable weapons. when you compare it to the new hgn battleship from oni this here has far too less weapons.
Baroness - Wed Apr 07, 2010 11:21 am
Post subject:
This ship is not the counterpart to the new Higi, Battleship

It is just a new BS for the Vayger fleet Very Happy
ALC - Wed Apr 07, 2010 12:29 pm
Post subject:
Ah, yes. I like this one. Very intimidating.
A row of heavy missile launchers in the nose and shark fin extension would add nicely.
Alewx - Wed Apr 07, 2010 3:12 pm
Post subject:
Baroness wrote:
This ship is not the counterpart to the new Higi, Battleship

It is just a new BS for the Vayger fleet Very Happy


ok then it just needs many rocketlaunchers Twisted Evil
Baroness - Wed Apr 07, 2010 3:57 pm
Post subject:
I leave that Oni's creativity
I think I've miscounted it 17 rocket launcher
and space is also for 2 nukes


Oni makes the textures, and he done very well.
Of course I can not say when the ship is ready Oni must also have time to make the ship ready
And it is to make fun and not to work:)
Texture is hard work, you know it!

It's just a concept, he does not like it because it's in garbage:)
But I think he likes it; D
Hawawaa - Wed Apr 07, 2010 10:23 pm
Post subject:
That new BS looks SICK! Lots of new toys!

Ya Im sure now Im going to play way more time with the Vaygr now! Very Happy
Oni - Wed Apr 07, 2010 10:43 pm
Post subject:
yep, i like it but some models must be finish befor
Baroness - Wed Apr 07, 2010 11:31 pm
Post subject:
The counterpart to the Battle Ark

The Lazarus a super carrier in the Vayger Fleet

Oni, I hope all the stuff arrived I sent


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rorik - Thu Apr 08, 2010 4:50 am
Post subject:
wow great! It will be in 8.0?
Oni - Thu Apr 08, 2010 10:19 am
Post subject:
i think not, only what is in development center, will be include in complex.
Hawawaa - Fri Apr 09, 2010 12:30 am
Post subject:
Well Id say that 8.0 is going to kick so much ass... Very Happy

Lazarus Super Carrier... GOOD! Shocked

Now will any of the normal carriers in the current mod get any love too?
ALC - Sat Apr 10, 2010 5:54 pm
Post subject:
The Lazarus concept looks cool. But it also looks very much like a Higaran design, with a little influence from the US navy perhaps. Have the Vaygr been copying Hig designs?
Niarro - Sat Apr 10, 2010 6:40 pm
Post subject:
The Lazarus concept does look pretty cool, but that's like... 100% Hiig design right there o.o;
Baroness - Sat Apr 10, 2010 7:34 pm
Post subject:
No No No 100 % Vayger ^^
Oni - Tue Apr 13, 2010 12:01 am
Post subject:
concept of vayger capital gate
bimmerfreak0 - Tue Apr 13, 2010 2:32 am
Post subject:
Loving it, I've always wanted a hyperspace gate for the capitals on the really large maps...

Seriously.
Baroness - Tue Apr 13, 2010 4:44 pm
Post subject:
nice Smile
rubio - Tue Apr 13, 2010 5:55 pm
Post subject:
hmm the concept is nice but i think it needs more... goblins?
bimmerfreak0 - Tue Apr 13, 2010 6:17 pm
Post subject:
what the heck is a "goblin" (not referring to Shrek or Golem)...
algorr - Tue Apr 13, 2010 8:11 pm
Post subject:
bimmerfreak0 wrote:
what the heck is a "goblin" (not referring to Shrek or Golem)...


Eye candy?
Oni - Tue Apr 13, 2010 9:32 pm
Post subject:
finali i teach how make new background in mission and i try make test concept, Some parts are downloaded from internet i am not space artist.

rubio wrote:
hmm the concept is nice but i think it needs more... goblins?

yes i think too.

bimmerfreak0 wrote:
what the heck is a "goblin" (not referring to Shrek or Golem)...

somethink like details on model
Alewx - Tue Apr 13, 2010 10:26 pm
Post subject:
the first background seams to have not enough pixel and sharpness but the second is great. Smile
Baroness - Wed Apr 14, 2010 2:00 am
Post subject:
yep second is good

i have backgrounds

i load it up for you
rorik - Wed Apr 14, 2010 2:20 pm
Post subject:
i like ## 2 and 3 backgrounds. How many new maps will be in 8.0? (and, may be it is not the place fot this question, but - when can we wait it? Or primarily there will be 7.5?)
rubio - Wed Apr 14, 2010 2:40 pm
Post subject:
i may be wrong, but i heard Complex 8.0 will be released tomorrow
Oni - Wed Apr 14, 2010 3:19 pm
Post subject:
rorik wrote:
i like ## 2 and 3 backgrounds. How many new maps will be in 8.0? (and, may be it is not the place fot this question, but - when can we wait it? Or primarily there will be 7.5?)

well only thinks in development center will be in complex 8 if ther task is on 100% ready, so everithink in concept ship is only sugestion.
WV_Angron - Wed Apr 14, 2010 3:32 pm
Post subject:
I love all of those backgrounds, look forward to their inclusion.

What's the ship in the third picture? It's a mashup of a Destroyer and the tail-end of the Flagship, right?

-~Ang
vila - Thu Apr 15, 2010 3:40 am
Post subject:
I love those blue backgrounds. 500% better than those horrible orange efforts.
maddeath - Thu Apr 15, 2010 3:14 pm
Post subject:
i second that
but id like them even darker

btw, anyone had success turning backgrounds off?
Baroness - Sat Apr 17, 2010 6:27 pm
Post subject:

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Baroness - Sun Apr 18, 2010 8:35 pm
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ALC - Sun Apr 18, 2010 10:58 pm
Post subject:
Looks like a Hyper Capable medium cruiser (with Hyper Module I hope) which carries, 20 drones...

rubio wrote:
i may be wrong, but i heard Complex 8.0 will be released tomorrow

Must have heard wrong!
vila - Tue Apr 20, 2010 6:00 am
Post subject:
ALC wrote:
Looks like a Hyper Capable medium cruiser (with Hyper Module I hope) which carries, 20 drones...

Looks about the size of a battle cruiser. Might make a good fleet carrier.
Baroness - Wed Apr 21, 2010 6:20 pm
Post subject:

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@ vila her the fleet carrier Very Happy
Alewx - Wed Apr 21, 2010 7:05 pm
Post subject:
Now it looks better with the engines, and much more like a carrier Wink
Hawawaa - Wed Apr 21, 2010 7:50 pm
Post subject:
Nice! Very Happy
Baroness - Fri Apr 23, 2010 8:02 am
Post subject:
Secret project.

carrier

Hand of Sjet

the first three subsystem are on the ship
Fighters, corvettes and drones
The frigates subsystem I take from the original carrier
is not yet on the ship
task at 80%


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rorik - Fri Apr 23, 2010 8:43 am
Post subject:
And will there be BIG subsystem(s), like those that we can see in dev. thread for supercarrier?
Baroness - Fri Apr 23, 2010 3:21 pm
Post subject:
@ roroik

no sorry , this big subsystem we had be made for pouk ship

it was the weapon subsystem for pouks carrier

the hand of Sjet not need such a large subsystem
The vessel is larger and has more space.
and can be fitted directly with guns
Baroness - Fri Apr 23, 2010 5:33 pm
Post subject:
All four subsystems in place

Ship is ready

And there is still enough space for four modules


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Alewx - Fri Apr 23, 2010 9:13 pm
Post subject:
wow that looks epic.

what kind of modules are they? construction modules, command modules?
can't wait for a textured view.
Baroness - Sat Apr 24, 2010 4:40 am
Post subject:
The module you can choose Smile

Hyper,
defense tower or platform module
just as what it is in the Mod!

Building the carrier can
, Fighter, corvettes , platform and frigates and to build drones for defense and repair.
Oni makes a holiday, and when he is back and he tried it with the ship. I hope
Texture is not easy and the boat is large
Beghins I have enough things sent for the new mod.
and I think he needs time to add everything.
scripting is indeed difficult.
Oni and I make a break, recharge the battery.

We've done a lot in a short time and my battery is empty
Stay tuned for new mod from the team
I think Beghins until July, has done almost everything. I hope
So I'm looking forward to the new Complex Mod

greeting
Anne
Alewx - Sat Apr 24, 2010 10:10 pm
Post subject:
nice nice, did you start to script the subystems and weapons and the little things?
and do you know when Oni is back from holidays?

greetings Alex
ALC - Sun Apr 25, 2010 8:01 pm
Post subject:
This is looking really good for a probable Fleet Carrier.

Four Modules hopefully, from the full list of choices.
Enough firepower to fight off an enemy destroyer?
I also hope it will be able to carry lots of planes, probes etc. 90 slots would be nice.
(If it can't I will simply adjust it so that it can!)
Baroness - Mon Apr 26, 2010 7:14 am
Post subject:
@ALC

The ship has ion towers above and below, a space for a Kintetic gun
in front of the ship
And there is enough space for at least six or eight anti-aircraft guns.
A single destroyer is no match for this ship
the ship alone the firepower of a cruiser.
It has drones that can repair it and may even build drones for defense.
This increased the fighting strength again.
And so the ship can also fight against multiple opponents.
Basic weight 650 000 with researched armor, 970000
It is a Super Carrier

@ Alex
oni makes a holiday

as long as I do not know exactly
the ship is a concept at the moment, if Oni is back then he will decide. he makes the textures and has hardest job!!
I sent him the ship, and for rest we will see

all I can say
vila - Tue Apr 27, 2010 1:26 am
Post subject:
Baroness wrote:
a space for a Kintetic gun in front of the ship

Or a missile launcher?
Hawawaa - Tue Apr 27, 2010 1:30 am
Post subject:
Um my opinion please no more than 4 sweepers... Cause thats way overkill!
Baroness - Tue Apr 27, 2010 2:47 pm
Post subject:
Plasma cruiser for the Hiigaraner Fleet



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maddeath - Tue Apr 27, 2010 4:08 pm
Post subject:
sweet christmas, this is one fresh model
hope to see it come to life in a good role

Baroness, you sure built up some modelling momentum
maybe you and Oni should start putting a 3rd race together with all that creative energy
it should be much easier to convince Beghins to grant us a 3rd race with enough domestic ships he will not have to fight over with outsiders present
that means coming up with a new style, but you mates seem more than capable
Baroness - Tue Apr 27, 2010 5:31 pm
Post subject:
To make a 3 race is unfortunately not so simple
Many have tried, and failed.
There is much work needed to be a 3 race
ships must be made, new textures have to be made.
new scripts must be written and and and I could write a page full.

But what Oni asked me was.
whether we have thought of a singel player
I wanted to use my break to work on it. Write a story and then build a story.
We have enough things to make something like that

greeting Anne
bimmerfreak0 - Wed Apr 28, 2010 2:49 am
Post subject:
A real single player (that has degree's of difficulty....please) would be awesome...one that incorporates and/or requires certain ships for certain missions would be awesome.
denis_k1986 - Sat May 01, 2010 11:01 am
Post subject:
it is my Vaygr rocket Destroyer (no gob) he have very long range attack and may attack from fog of war.
rorik - Sat May 01, 2010 11:03 am
Post subject:
Really good! It's like hiigaran artillery destroyer?
Baroness - Sat May 01, 2010 11:24 am
Post subject:
@denis_k1986


good ship !!!!

can you send it to me once when it is finished as a obj file.
Does it have to watch me more closely

greeting Anne
Oni - Sat May 01, 2010 6:06 pm
Post subject:
hgn_interceptor
rorik - Sat May 01, 2010 6:08 pm
Post subject:
new fighter?
Oni - Sat May 01, 2010 6:12 pm
Post subject:
well i dont know maibe we make competition for complex wallpaper and first price will be this addon for hgn_intercepter, because on this time is not free role for this modification..
Alewx - Sat May 01, 2010 6:28 pm
Post subject:
Oni wrote:
because on this time is not free role for this modification..


what do you mean with that oni Question Question Question
Oni - Sat May 01, 2010 6:37 pm
Post subject:
well
interceptor have role antifigter and cover other ship from fighter attack
bomer is anticapital fighter need be covered with some interceptors
xbomber is antisubsystem fighter,, need be covered with interceptors
intruder is anti corvete, frigate fighter, need cover form interceptors
heavy bomber and shiry is advanced version of interceptors and bombers.
there is no idea for new fighters, but maibe can replace existing interceptors
Baroness - Sat May 01, 2010 6:57 pm
Post subject:
a nice idea

sweet heart a beautiful fighter

greetign Anne


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rorik - Sat May 01, 2010 7:33 pm
Post subject:
@Baroness: what function of it?

@Oni: i have an idea! Nuclear bomber. It has small attack range and looong reloading but when it attacks - it launches nuclear bomb like vortex'es nuclear bomb or weaker. max 3 bombers in squadron. Good idea from lvl 3 (engeneering division) bomber.
Baroness - Sat May 01, 2010 9:19 pm
Post subject:
@rorik

As I said supported the fire from BC
the ship has only light weapons
It has no specific task
Blackmane - Mon May 03, 2010 1:45 pm
Post subject:
beautiful models ... I know I'm a ghost in the forum, but I have so much work to do, sometimes I still dedicate my duty ...
This fighter is still a work in progress...give me time, if you still need me you can always contact me, maybe I'll free this summer...
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ALC - Mon May 03, 2010 6:01 pm
Post subject:
Oni wrote:
well
there is no idea for new fighters, but maibe can replace existing interceptors

Long range fast recon ship.
Unarmed, equipped with a cloak, as fast as a Probe, has similar sensors to a Scout.
Gets sensor upgrades, +50% for each upgrade level.
Gets standard levels of sped upgrades.
Oni - Mon May 03, 2010 6:30 pm
Post subject:
ALC wrote:
Oni wrote:
well
there is no idea for new fighters, but maibe can replace existing interceptors

Long range fast recon ship.
Unarmed, equipped with a cloak, as fast as a Probe, has similar sensors to a Scout.
Gets sensor upgrades, +50% for each upgrade level.
Gets standard levels of sped upgrades.

chimera station have cloacked recon fighters
Sohra - Wed May 05, 2010 5:36 pm
Post subject:
Hey guys. Sorry to hijack the "works in progress thread"! I've actually been following this mod on and off for a few years (I think the earliest version I have is 2.1) and continue to be impressed by the quality of the mod. The models Baroness, Oni and others churn out in this thread are fantastic! While it's pointless to speculate when it'll be released (based on how things normally go with Complex!), I'm looking forward to the 8x versions. Keep up the good work guys!
Warhammer117 - Thu May 06, 2010 2:21 pm
Post subject:
Blackmane wrote:
beautiful models ... I know I'm a ghost in the forum, but I have so much work to do, sometimes I still dedicate my duty ...
This fighter is still a work in progress...give me time, if you still need me you can always contact me, maybe I'll free this summer...
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that fighter looks very similer to the Hiigaran Intercepters from the first homeworld game.
sajuuk-makaan - Sat May 08, 2010 12:11 pm
Post subject:
what about a "Missile Hunter" ofr the Vaygr instead of this "Guardian", which doesn' look like vaygr ship.
The Missile hunter shuold be small fast fighter with a very high firing rate
sajuuk-makaan - Sat May 08, 2010 12:23 pm
Post subject:
Baroness wrote:

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@ vila her the fleet carrier Very Happy


and where are you building it???
sajuuk-makaan - Sat May 08, 2010 12:25 pm
Post subject:
Oni wrote:
concept of vayger capital gate

It looks like a tyres
sajuuk-makaan - Sat May 08, 2010 12:31 pm
Post subject:
Baroness wrote:
New Concept

Gun is from Uni developed for Complex Team
credits to UNI for a very nice job !!!!!


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it neither has space in a shipyard nor it fits to the vaygr
sajuuk-makaan - Sat May 08, 2010 12:37 pm
Post subject:
Baroness wrote:
Vayger Concept shuttle

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warum sind bei dienen Vagr schiffen immer so seltsame Löcher Vorne drin, was ist das??
Baroness - Sat May 08, 2010 2:17 pm
Post subject:
@sajuuk-makaan

ist eine Lande Bucht für Patcher und schiffe die repariert werden müssen .
Und alle Schiffe die zu groß sind für eine Raumwerft , kommen per Hypersprung wie immer ^^

und nun wieder fein englisch hier Very Happy !!!!!

lg

Anne
Baroness - Sun May 09, 2010 7:08 pm
Post subject:
Both new cruiser ready, with the super carrier



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ALC - Sun May 09, 2010 10:27 pm
Post subject:
Sorry, Baroness, but isn't English the language of this forum...?
What is the third ship in this picture, bottom? Looks like a gunship with extra armour added.
maddeath - Sun May 09, 2010 10:46 pm
Post subject:
@ALC: you didnt really miss out on anything there

the upper ship looks like it could use a few more polygons, but i like it
the middle one is quite rich on shapes, but kinda strange
the lower one is very interesting, introducing a whole new shape and could serve well as a destroyer-sized ion cannon or after a few modifications as the new dreadnought model
ALC - Sun May 09, 2010 10:54 pm
Post subject:
Lower ship should have a very large armour value I think, considering its apperance.
-Vaygr- - Sun May 09, 2010 11:05 pm
Post subject:
You know I did want to give you some of my models eventually, Supercarrier included. Well, before you've took it yourself and changed it to this, Baroness.
Pouk
Baroness - Sun May 09, 2010 11:28 pm
Post subject:
Pouk nice you her !!!

Hope I've understood you correctly
If you think that the Olympus was once your ship then you deceive yourself.
The medium is part of a BC and changed the front is changed from a normal HGN carrier and myself
and the end of the vessel is from me
I used two of you subsyseme
they have changed,
order for it to fit my ship !!!!!!!!!!!
Nice that you're here.

or what is it about?

greeting Anne
ALC - Sun May 09, 2010 11:38 pm
Post subject:
@Vaygr & Baroness
Lock and load.....
We should all communicate a bit better.
@Baroness
What is the situation regarding the new Vaygr Battleship (above on this page)? I would very much like to see this ship in the game.
Oni - Sun May 09, 2010 11:43 pm
Post subject:
...
Baroness - Sun May 09, 2010 11:55 pm
Post subject:
@ Pouk

It is true I have taken two subsystem of your vehicle and changed.

But my carrier is one of BC and here you see the development.

This ship has nothing to do with your boat. I can send you can convince yourself.
I hope the explanation is sufficient

oh forget if you do not want that I use your modified subsystem then I'll do it away.
But sorry for subsystem sorry because I do not ask.
It can also exaggerate

greeting

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Baroness - Mon May 10, 2010 12:24 am
Post subject:
@ ALC

I need to find the maker of the ship is not mine!!
But I still had no luck
I have this concept from a friend.
but do not know who made the ship

greeting
ALC - Mon May 10, 2010 12:30 am
Post subject:
Er, which of my questions are you answering? Confused
Baroness - Mon May 10, 2010 12:34 am
Post subject:
@Baroness
What is the situation regarding the new Vaygr Battleship (above on this page)? I would very much like to see this ship in the game.
ALC - Mon May 10, 2010 12:48 am
Post subject:
I do hope that you can locate the creator and get permissions.
It is a very tasty ship model. Worthy of the Vaygr fleet.
Baroness - Mon May 10, 2010 1:01 am
Post subject:
@ALC

What is the third ship in this picture, bottom? Looks like a gunship with extra armour added.
There once was a destroyer after changes because it is a cruiser

It is a model of Axel !!!!! and a little of me.
Axel and I know us well, and I've been practicing on his model.
and that has come out in the end.
Of course, credits go to Axel
Practice for me

I'm a beginner, make it all just made fun Wink
ALC - Mon May 10, 2010 1:22 am
Post subject:
Destroyer with doubled armour then.
Slower than a normal DD, same armament as DD, much heavier armour.
sajuuk-makaan - Thu May 13, 2010 6:07 pm
Post subject:
I've found an old concept of the Vaygr Battlecruiser. Maybe we could use it as a Counterpart for the Vortex
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sajuuk-makaan - Thu May 13, 2010 6:09 pm
Post subject:
We could use this as a new Warfare Frigatte:
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yokozuna - Thu May 13, 2010 7:05 pm
Post subject:
^^^ Very interesting concepts!
Oni - Thu May 13, 2010 10:43 pm
Post subject:
one wallpaper for your desktop :) Space art on background was downloaded from internet, unknown artist.
ship on screen is a hiigaran Battlestation it is one of secret models, maibe in future i post more info about this.
Hawawaa - Fri May 14, 2010 12:33 am
Post subject:
Sajuuk and Oni very nice!
Ferrum - Fri May 14, 2010 12:42 pm
Post subject:
Looks cool!

it will be in complex 8 or later ?
sajuuk-makaan - Fri May 14, 2010 1:28 pm
Post subject:
COOL which space station is that??? Which Race is it????
and is that the hig interceptor in the forground?
sajuuk-makaan - Fri May 14, 2010 4:41 pm
Post subject:
what about these ships???
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maybe we could take some details for the new Vgr Battleship
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a kind of shuttle in frigate size
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the same for hig
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a Hiigarian dreadnaught ???
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and a Vaygr dreadnaught
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maybe a new sniper frigate
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a "heavy" flak frigate
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with some guns it could be used as a striker corvete
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it could be a new Multi Lance Corvete
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I'm not sure if we could use this as a hig DD
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this looks much more like a hig Fighter than the shiry
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could be used as a vgr scavenger
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a progenitor mothership
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old version of missile frigate
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another heavy Destroyer
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and the magastation
Maybe we could use them for ships, which don't look like original Homeworld ships
sajuuk-makaan - Fri May 14, 2010 4:43 pm
Post subject:
I think the vaygr must hve a massive destruction weapon too, like the nuclear bomb.
A EMP bomb would be fantastic: It could look like this
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(4:55) or this
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(3:12)
Baroness - Fri May 14, 2010 10:13 pm
Post subject:
Oni the things look beautiful
good work

Keep up the nice things
rorik - Fri May 14, 2010 10:57 pm
Post subject:
Baroness, do you seen that? There is almost panic)

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please, answer to us, whats going on? Why do you leave?
yokozuna - Sat May 15, 2010 12:45 am
Post subject:
Oh god someone should put the ships sajuuk-makaan posted and oni`s Battlestation in Complex. Just amazing! Shocked Maaan, the size of the projenitor mothership Twisted Evil
sajuuk-makaan - Sat May 15, 2010 10:16 am
Post subject:
could anyone please send me all the Weapon turrets as .wing files. I want to generate some new turrets for the vaygr
sajuuk-makaan - Sat May 15, 2010 10:18 am
Post subject:
@ jokozuna
you already know the Progenitor Mothership, but only destroyed. Look at Mission 6-8 of the campaign
yokozuna - Sat May 15, 2010 12:21 pm
Post subject:
sajuuk-makaan wrote:
@ jokozuna
you already know the Progenitor Mothership, but only destroyed. Look at Mission 6-8 of the campaign


You`re right! Smile I`ve forgotten the debris... I know nothing about the capabilities of the game engine but could such a massive ship be modeled and used in the game. Will the AI be able to navigate other ships around this huge object. Sad
sajuuk-makaan - Sat May 15, 2010 3:54 pm
Post subject:
Maybe we shouldn't use it as a buildable ship but like ALC had said: "Hmm, it could be placed in the map as a capturable object. The player who captures it first would have a nice advantage"
yokozuna - Sat May 15, 2010 5:33 pm
Post subject:
sajuuk-makaan wrote:
Maybe we shouldn't use it as a buildable ship but like ALC had said: "Hmm, it could be placed in the map as a capturable object. The player who captures it first would have a nice advantage"


Yeah that`s a great idea. It would be great if it can build some ships though not just giving bonuses.
sajuuk-makaan - Sat May 15, 2010 5:39 pm
Post subject:
It could build all the Progenitor ships (not sajuuk).
But a Balcora Gate in the Map could be opened with the Dreadnaught, and THEN you get Sajuuk
sajuuk-makaan - Sat May 15, 2010 6:33 pm
Post subject:
I've found the Progenitor Mothership complet:
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sajuuk-makaan - Sat May 15, 2010 6:36 pm
Post subject:
And a unknown concept of ... Baroness
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Why that isn't in complex but in "A Homeworld Universe Mod"
yokozuna - Sat May 15, 2010 6:42 pm
Post subject:
sajuuk-makaan wrote:
It could build all the Progenitor ships (not sajuuk).
But a Balcora Gate in the Map could be opened with the Dreadnaught, and THEN you get Sajuuk


Totally agree. Now for the difficult part - someone should put it in game Smile
Oni - Sat May 15, 2010 9:37 pm
Post subject:
well ok, one more ingame picture..
sajuuk-makaan - Sun May 16, 2010 9:42 am
Post subject:
If it would be Bigger it could be used as a new hig Comand Station
sajuuk-makaan - Sun May 16, 2010 12:40 pm
Post subject:
i have an idea for a design upgrade of the tulware frigate:
what about, to take the Marine frigatte and replace the two "Bubbles" at the sides against 2 plasma bomb launcher from the havy bomber. Ok it doesn't have as much space for turrets as the original tulwar frigate, but it looks hiigarian
ALC - Mon May 17, 2010 12:06 am
Post subject:
@Oni
That would make a good mining station, or outpost.
Nice model.
Baroness - Mon May 17, 2010 2:12 am
Post subject:
it will be the basis for the Hiigaraner, but it will still take some time until it is ready.

greeting

You wanted to know what we need!! We need a new,
Trade boat.
A signed model, so people try it:)
rorik - Mon May 17, 2010 12:15 pm
Post subject:
I created there new topic, where the Team can give tasks to community there is many people who want a big progress and long live to the mod, and we can do (or we can find people who can do)) all, we just need the tasks!)

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sajuuk-makaan - Thu May 20, 2010 7:30 pm
Post subject:
sajuuk-makaan wrote:
I think the vaygr must hve a massive destruction weapon too, like the nuclear bomb.
A EMP bomb would be fantastic: It could look like this
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(4:55) or this
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(3:12)


Unfortunately the second link has been removed. But you can look here
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You see it the first part
bimmerfreak0 - Sat May 22, 2010 3:18 am
Post subject:
EMP Bomb blast should replace the EMP cannons on all guns, just in different scales.

Maybe the vagyr could have a juggernaut that blows itself up (not a big explosion) and has a large EMP burst (disables anything though) for like 30s or 1min...only on vagyr side...

Would be an effective counterpart I think.
yokozuna - Sun May 30, 2010 2:09 am
Post subject:
It probably has been discussed already but has anyone noticed the ship debris in HW2 mission 8? There is a progenitor ship that`s not broken apart and with some work on the model and the textures it will become perfect. It`s a pretty big one with nice slim shape, there`s got to be a way to use that ship.

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sajuuk-makaan - Fri Jun 04, 2010 8:39 am
Post subject:
bimmerfreak0 wrote:
EMP Bomb blast should replace the EMP cannons on all guns, just in different scales.

Maybe the vagyr could have a juggernaut that blows itself up (not a big explosion) and has a large EMP burst (disables anything though) for like 30s or 1min...only on vagyr side...

Would be an effective counterpart I think.


it shouldn't be the dreadnaught be replaced (only redesigned) but they could get a new ship like the hig juggernaut
sajuuk-makaan - Fri Jun 04, 2010 8:40 am
Post subject:
yokozuna wrote:
It probably has been discussed already but has anyone noticed the ship debris in HW2 mission 8? There is a progenitor ship that`s not broken apart and with some work on the model and the textures it will become perfect. It`s a pretty big one with nice slim shape, there`s got to be a way to use that ship.

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ever heard about the Agamemnon project???
sajuuk-makaan - Fri Jun 04, 2010 9:13 pm
Post subject:
@yokozuna the other wreck next to the agamemnon was a concept for a vaygr missile frigatte. agamemnon should be something like a mothership



What about a researchable update for the vgr missile platform, so it can fire all the 10 missiles in one salvo???
the hig heavy nuclear bomb could bequeath a little nebula, which is shrinking with the time
yokozuna - Sun Jun 06, 2010 2:20 am
Post subject:
sajuuk-makaan wrote:



ever heard about the Agamemnon project???


I don`t think so Sad I`ve heard about Lazarus, but don`t know what kind of ship that is either. Are these ships going to be in Complex 8 or they are from some other mods?
sajuuk-makaan - Sun Jun 06, 2010 11:10 am
Post subject:
Beghins wrote:
This is a dev. thread, only team members and moderators can post here.
This dev. thread is assigned to Whisper2Me
Task is at 80%.

Vaygr Agamennon
This ship seems complete and very well done.
The ship is well displayed in the first half of this video:
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It will be the Heavy Battle Carrier for Vaygr.
It needs the badge, for the rest it seems just ready for the game.


lazarus and agamemnon are already used in Homeworld 3 Sands of Time
Oni - Sun Jun 06, 2010 12:06 pm
Post subject:
sajuuk-makaan wrote:


lazarus and agamemnon are already used in Homeworld 3 Sands of Time


Sands of Time is not Homeworld3 omg xD
sajuuk-makaan - Sun Jun 06, 2010 12:48 pm
Post subject:
ok tipping mistake
sajuuk-makaan - Mon Jun 07, 2010 2:04 pm
Post subject:
Can somebody make some little changes in the textures of the ships, which got new additional turrets, so that the turrets look better integrated
These ships are affected:
Hig Mothership, hig Carrier, hig shipyard, hig light carrier(?), hig scavenger(?), hig battlecruiser
for these ships I also suggest new weapon systems: vgr Flagship, vgr Battlecruiser, vgr Carrier
(compare
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and
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)

and could someond overwork the bridges of the scavenger and the vortex???
Baroness - Thu Jun 10, 2010 8:39 pm
Post subject:
a new trade ship for the hiigaraner , is a first attempt

just a suggestion

greeting Anne

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sajuuk-makaan - Thu Jun 10, 2010 8:51 pm
Post subject:
what is it doing???
Baroness - Thu Jun 10, 2010 8:57 pm
Post subject:
@ sajuuk-makaan


trade ship ^^
sajuuk-makaan - Thu Jun 10, 2010 9:03 pm
Post subject:
but where does it trade the rus too allies or what???
Baroness - Thu Jun 10, 2010 9:26 pm
Post subject:
yep the rus Smile
Oni - Thu Jun 10, 2010 9:46 pm
Post subject:
Baroness wrote:
a new trade ship for the hiigaraner , is a first attempt

just a suggestion

greeting Anne

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really nice i like it
Baroness - Fri Jun 11, 2010 12:47 am
Post subject:
Thank you sweet heart

I'll send it to you Oni

you can then look at it closely

We can no longer use Whisper ships.
We need new trade ships.
And that should be the first
Oni you can help me, with textures if you have time.

greeting Anne
sajuuk-makaan - Fri Jun 11, 2010 1:13 pm
Post subject:
Baroness wrote:


We can no longer use Whisper ships.


Correct!!!

to the ship:
I would make the front part a bit shorter and more in the style of the shipyard bridge
Baroness - Fri Jun 11, 2010 3:51 pm
Post subject:
I have Ice said they should change it, but she says the ship would look too massive.
sajuuk-makaan - Fri Jun 11, 2010 4:46 pm
Post subject:
if you look at it from the front ti looks a bit like a snake, and i think if you make it right it won't look "massive"
the container in the mid of the ship looks a bit like it would be removable???
Baroness - Sat Jun 12, 2010 5:19 am
Post subject:
thx Ice, for the ship

Class Unknown

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yokozuna - Sat Jun 12, 2010 7:02 am
Post subject:
^^^ That looks like a frigate.
BTW which of the ships in 7.4.4 are based on whisper`s models? I hope Complex 8 doesn`t end up with less ships than 7.4.4 Sad
sajuuk-makaan - Sat Jun 12, 2010 8:17 am
Post subject:
Baroness wrote:
http://www.pictureupload.de/originals/56601/120610060603_sonstige_dfsf.png

A new Tulwar Frigatte??? or is it too big???
Baroness - Sat Jun 12, 2010 1:31 pm
Post subject:
@ yokozuna

Ark and Ru trade ship !!!!

@ sajuuk-makaan

no is not to big

There is a new anti-aircraft frigate!

3 small guns against fighters and bombers, and two rocket launchers against Corvettes
sajuuk-makaan - Sat Jun 12, 2010 2:44 pm
Post subject:
but it needs a bridge and could you please put 1 pulsar turret onto it, too???

that would make it to a good succesor for the sniper Frigatte. but that would mean the vaygr need a better warfare frigatte
sajuuk-makaan - Wed Jun 23, 2010 9:22 pm
Post subject:
I think the Hig shipyard is too heavy armored. Especially because it's weapons are only working in Guyking formation so the heavy armored mothership is already docked, so it doesn't need so much heavy weapons. I suggest to diminish its weapons on 4 fast plasma turrets (blue) and the mass shield (green).
The docking clamps are very chunky, but there are two objects at the shipyard (light green) which have the potential for becoming docking clamps. for the mothership docking clamp a special idea is needed
sajuuk-makaan - Mon Jun 28, 2010 9:26 pm
Post subject:
Oni wrote:
hgn_interceptor

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The hig could get a counterpart to the defender (which needs a flechet gun and two light kinetic instead of 3), if it gets 2 additional light kinetic guns and the main gun changed into a flak gun.
sajuuk-makaan - Tue Jul 06, 2010 9:31 pm
Post subject:
...
Baroness - Tue Jul 06, 2010 10:19 pm
Post subject:
anyone can use the ships and the music if he wants!!

greeting Anne

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sajuuk-makaan - Sat Jul 10, 2010 7:47 am
Post subject:
in the white squares should be docking clamps, so there can dock 2 juggernauts (tell me one moment when you need 4 juggernauts all at once)
in the blue ones should be docking clamps for a sentinel
and in the red ones a going to be special formed nuclear bomb launcher

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DreXav - Sat Jul 10, 2010 10:44 am
Post subject:
sajuuk-makaan wrote:
in the white squares should be docking clamps, so there can dock 2 juggernauts (tell me one moment when you need 4 juggernauts all at once)
in the blue ones should be docking clamps for a sentinel
and in the red ones a going to be special formed nuclear bomb launcher

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So, uhh, is this a nerf of Shuttle or what? I use 3 Juggs most of the time, since the 4th won't dock up - but 2 Juggs alone won't take out MS+SY that they are usally sent after.
Why change the good design of Shuttle? Just fix the docking mechanics that break the 4th Jugg.

~D~
sajuuk-makaan - Sat Jul 10, 2010 12:25 pm
Post subject:
good design???
the docking clamps are awefull!!!
and if the juggs are more powerfull they can take out a MS/SY
DreXav - Sat Jul 10, 2010 5:05 pm
Post subject:
In my opinion the Juggs are fine as they are now - no need to power them up.

I got no problem with Shuttle docking clamps except the fourth one Razz

~D~
sajuuk-makaan - Sat Jul 10, 2010 5:33 pm
Post subject:
tip:
when all 3 are docked but the fourth one not undock the three and let them all dock again
for undocking the same
DreXav - Sat Jul 10, 2010 6:48 pm
Post subject:
sajuuk-makaan wrote:
tip:
when all 3 are docked but the fourth one not undock the three and let them all dock again
for undocking the same

Wouldn't flying to the enemy, dropping the juggs and coming back, be about the same length? ;D

~D~
sajuuk-makaan - Sat Jul 10, 2010 7:57 pm
Post subject:
i think your problem is to dock the juggs???
DreXav - Sat Jul 10, 2010 8:06 pm
Post subject:
sajuuk-makaan wrote:
i think your problem is to dock the juggs???

I actually have no problem at all - the fourth jugg just doesn't dock up but I'm fine with carrying the three. If someone can fix that, cool. If not, no biggie.

I find the docking clamps placement on shuttle pretty cool - with two juggs, it looks as if it had Challenger boosters, ha ha.

~D~
sajuuk-makaan - Sun Jul 11, 2010 7:17 am
Post subject:
I've already caried 4 juggs
Kenquinn - Wed Jul 21, 2010 8:36 pm
Post subject:
The 4th clamp works however quite often when you try and dock four Jugs or Sentinels one of them wont dock depending on which side they come in from.


You have to manually move the Jug/Sentinel to the same side as the clamp, then issue the dock order to get it working.
cold cory - Tue Aug 31, 2010 9:37 pm
Post subject:
all these ships are cool and all but theres so many BIG ships now and the game is becoming all about big ships. why not design some unique cool small fighters or fighter class corvetts Question it would be cool to see some more new squads of small fighters for once. Smile
ALC - Wed Sep 01, 2010 7:51 pm
Post subject:
Any new small craft classes would be rather useless mid to late game unless they were armed with baby nukes - a concept which I would certainly advocate.
I use an add-on which places a EA Starfury in place of the Hig fighter - much cooler Very Happy
Baroness - Mon Sep 06, 2010 12:04 pm
Post subject:
new explosion when a kinetic projectile hits a ship and New color for ion gun

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new explosion when a torpedo hits a ship (destroyer in the picture )

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new background

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maddeath - Mon Sep 06, 2010 3:01 pm
Post subject:
the explosions look very interesting, wonder what they look like when animated...
the first background is somewhat bland but not bad
the second background really needs more work
cold cory - Tue Sep 07, 2010 3:38 am
Post subject:
ALC wrote:
Any new small craft classes would be rather useless mid to late game unless they were armed with baby nukes - a concept which I would certainly advocate.
I use an add-on which places a EA Starfury in place of the Hig fighter - much cooler Very Happy


true in a way, but i still think there could be a couple of special small units made, like small corvetts that could cloak and fire for a short time, or have an extra power shield or small fighters that could collide with larger ships and do some slightly anoying damage (besides that huge epic iron hull thing) Smile
rorik - Wed Sep 08, 2010 8:14 am
Post subject:
Good changes!
Baroness - Tue Sep 14, 2010 9:35 pm
Post subject:
So here once more a suggestion!!

Oni have you time?? if you could do the textures

Send you tomorrow the things, and then I am away 3 weeks

oh looks sometimes in your Spam folder!!Very Happy

cu all



greeting Anne


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cold cory - Wed Sep 15, 2010 3:48 am
Post subject:
very nice looking models. i like number three the best but they all look cool.
rorik - Wed Sep 15, 2010 7:28 am
Post subject:
I like the first one.
cold cory - Thu Sep 16, 2010 3:45 am
Post subject:
i like the first one best as a ship, but i just think the third one fits the "cargo load" kind of look.
maddeath - Thu Sep 16, 2010 4:02 am
Post subject:
i like the first two
third one is garbage
well, maybe not entirely, but it looks totally unlike any other complex ship
Oni - Thu Sep 16, 2010 3:41 pm
Post subject:
Baroness wrote:
So here once more a suggestion!!

Oni have you time?? if you could do the textures

Send you tomorrow the things, and then I am away 3 weeks

oh looks sometimes in your Spam folder!!:D

cu all



greeting Anne


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i like first :) it look great, but you send me only third model :)
cold cory - Thu Sep 16, 2010 5:10 pm
Post subject:
maddeath wrote:

third one is garbage


the ship is supposed to be a trade ship, not a frigate. Rolling Eyes i thought just as you thought at first but then i tried to think cargo and the second and third seem too fit that description. maybe first or second one is best then. ?
Baroness - Thu Sep 16, 2010 6:11 pm
Post subject:
@ Oni

had sent yesterday nummer 1 hmmm

in spam folder ??

I send it once more!!!

have mine laptop, besides

you can change of course again everything if you want

has sent you nummer 1.
Oni - Thu Sep 16, 2010 6:37 pm
Post subject:
well i dont know, because i dont have spam folder
Baroness - Wed Sep 22, 2010 6:17 am
Post subject:
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Magnum_Rus - Wed Sep 22, 2010 7:14 pm
Post subject:
WOW! New vaygr prototipe is awesome!!!!!
rorik - Wed Sep 22, 2010 7:16 pm
Post subject:
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- new hiigaran platform/
Baroness - Wed Sep 22, 2010 7:20 pm
Post subject:
awesome
maddeath - Wed Sep 22, 2010 8:44 pm
Post subject:
those battlecruiser prototypes sure look tasty, but new heavies are not what complex is currently lacking most

that new platform shot from that perspective has a very dramatic look to it, but what is it good for?
i believe hiigs have a very wide array of platforms for every purpose already
vila - Thu Sep 23, 2010 6:26 am
Post subject:
Baroness wrote:
http://img836.imageshack.us/f/sdsdn.png/

'Ivan' should be the new Hiig battleship!
Baroness - Thu Sep 23, 2010 5:42 pm
Post subject:
Everybody can use the ship

thanks Ice

greeting Anne

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BC.rar
razorblade - Sat Sep 25, 2010 2:08 pm
Post subject:
how i can obtain an hod file from this 3ds?
Baroness - Thu Sep 30, 2010 12:34 pm
Post subject:
Hello Ice here

Anne had asked me can i do a big base.

I have seen some Pictures and Oni works on a base

help with pleasure if Anne asks

the first attempt for the base

oh before I forget I have used some parts from relic!!!
Base is ready to 75%

Ice

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rorik - Thu Sep 30, 2010 1:31 pm
Post subject:
nice!
Baroness - Fri Oct 01, 2010 5:17 pm
Post subject:
base 2

credits go to everything which have given things!!!

nice evening Ice

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rorik - Fri Oct 01, 2010 8:31 pm
Post subject:
Cool. It's for progenitors?
Baroness - Fri Oct 01, 2010 11:37 pm
Post subject:
not really

To which race the base goes, the textures decide.
Warhammer117 - Sat Oct 02, 2010 3:19 am
Post subject:
Baroness wrote:
base 2

credits go to everything which have given things!!!

nice evening Ice

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thats awesome!!!

is this something we may eventually see in complex? that would be really cool.
sajuuk-makaan - Sat Oct 02, 2010 3:28 pm
Post subject:
i think it should become part of a campaign
but what are these columns???
ALC - Mon Oct 04, 2010 11:39 pm
Post subject:
With the ring it looks a bit like a Stargate.
A useful way for big ships to enter the game in large quantities!
bareleg - Fri Oct 08, 2010 4:25 am
Post subject:
I recently modelled an idea i had for a ship in Complex .No idea where it will fit still but thinking of a hig BS. What do you guys think? The main guns could be a rail gun or some sort of heavy ion cannon. Havent put in the turrets yet tho still working on that.

Btw if it looks familiar its cos i got very heavy inspiration from the Halo universe so kudos to the developers for coming up with such an awesome looking ship.
foxunit - Fri Oct 08, 2010 9:58 am
Post subject:
I would say it looks more Vyger like, since they use mainly vertical designs and Hiigs usually use more horizontal ones. I can see the inspiration Wink looks good btw.
Warhammer117 - Sat Oct 09, 2010 10:58 pm
Post subject:
bareleg wrote:
I recently modelled an idea i had for a ship in Complex .No idea where it will fit still but thinking of a hig BS. What do you guys think? The main guns could be a rail gun or some sort of heavy ion cannon. Havent put in the turrets yet tho still working on that.

Btw if it looks familiar its cos i got very heavy inspiration from the Halo universe so kudos to the developers for coming up with such an awesome looking ship.


ya i was gonna say it looked familiar.

looks very mush like the UNSC frigate from halo

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bareleg - Sun Oct 10, 2010 3:40 pm
Post subject:
Quote:
I would say it looks more Vyger like, since they use mainly vertical designs and Hiigs usually use more horizontal ones.


Hmmm now that you mention it, i cant imagine it'd fit into the tiny slot of the shipyard.
foxunit - Sun Oct 10, 2010 4:20 pm
Post subject:
Oh yeah that is true too Razz
bareleg - Tue Oct 12, 2010 2:40 pm
Post subject:
But i guess it could be hyper-spaced in the way the shipyard does. Hmmm..back to the drawing board then.
Murey2 - Wed Oct 13, 2010 2:02 pm
Post subject:
I like them too much especially isabella harbor, I like to start the game with a harbor, city or a planet more then mothership Smile
because mothership is to exploring the space is good idea not for fight.
sajuuk-makaan - Fri Oct 15, 2010 5:28 pm
Post subject:
look at these light effects
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would be nice seeing in complex
foxunit - Sat Oct 16, 2010 9:20 am
Post subject:
That isnt rendered in the Homeworld 2 Engine. Its done in Lightwave 3D.
sajuuk-makaan - Sat Oct 16, 2010 10:15 am
Post subject:
i know, but it looks extremly fantastic
Shocked Shocked Shocked
Dark - Sat Oct 16, 2010 10:51 am
Post subject:
There are new shaders for homeworld 2 that allow you to use normal maps and define how matte the textures are, but creating the new textures for them is a lot of work.
Murey2 - Sat Oct 16, 2010 7:07 pm
Post subject: Really nice job
I saw your designs and i like them too much especially the port, I really want it to be added to complex to play it.
Surprised

foxunit - Sun Oct 17, 2010 12:08 am
Post subject:
Dark wrote:
There are new shaders for homeworld 2 that allow you to use normal maps and define how matte the textures are, but creating the new textures for them is a lot of work.


Hmm mind providing a link to that information?
Dark - Sun Oct 17, 2010 12:44 am
Post subject:
Look for the B5 mod or look on
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foxunit - Sun Oct 17, 2010 10:58 am
Post subject:
Interesting, will look into this.

**EDIT**

No shaders


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New shaders


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It isnt done yet at least I think, but if there would be a public release Complex might use this. Thanks Dark for the info.
bareleg - Sun Oct 17, 2010 5:57 pm
Post subject:
Whoa thats a really awesome upgrade to graphics. Looks like a newly released game graphics-wise. But gameplay wise HW2 puts most new games to shame.
Warhammer117 - Sun Oct 17, 2010 6:23 pm
Post subject:
foxunit wrote:
Interesting, will look into this.

**EDIT**

No shaders


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New shaders


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It isnt done yet at least I think, but if there would be a public release Complex might use this. Thanks Dark for the info.


what exactly is a shader?
Dark - Sun Oct 17, 2010 8:00 pm
Post subject:
It essentially tells the game how to display the ship (or anything really-asteroid, missile, background)
Baroness - Mon Oct 18, 2010 7:02 pm
Post subject:
I find it very nicely what you say

Ivan is ready!!!!

everybody can use the ship credits to fluffypuppy and Ice

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greeting Anne


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Murey2 - Mon Oct 18, 2010 8:04 pm
Post subject:
Wow that's really beautiful nice jop Razz
Alewx - Mon Oct 18, 2010 8:42 pm
Post subject:
A Shader is a function for the GPU that tells it how an object is shown and how the light interacts with its surface. Means how to read the texturemaps and what they result in.

BTW Anne the idea of additional Armorpaltes is great but i think as a BS it would need more then just some plates on the front part.
But cool thing.
foxunit - Mon Oct 18, 2010 8:46 pm
Post subject:
Really nice model Baroness, Kudos to you! However I want to add some constructive feedback. I like the additional armor plates, though I think there should be more, at least for the vital parts of the ship, protecting subsystems something along that line.
rorik - Tue Oct 19, 2010 3:20 am
Post subject:
the model is good, but armor parts seems too small.
sajuuk-makaan - Thu Oct 21, 2010 5:57 pm
Post subject:
i really like the ship, looks great
there's only one issue:
it's one more cap ship for the all ready overpowered hiigraran defense Fleet.
the vaygr needs ships, TOO.
Dark - Thu Oct 21, 2010 6:02 pm
Post subject:
*Ahem! I point you towards perforation pods taking 50% of a fully upgraded battlecruiser's health
sajuuk-makaan - Thu Oct 21, 2010 6:34 pm
Post subject:
where can i get that from???
foxunit wrote:

No shaders


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New shaders


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It isnt done yet at least I think, but if there would be a public release Complex might use this. Thanks Dark for the info.

ALC - Thu Oct 21, 2010 6:44 pm
Post subject:
Nice battleship model, but I would like to see more than 2 subsystems.
foxunit - Thu Oct 21, 2010 8:54 pm
Post subject:
@Sajuuk-Makaan:

Its been posted somewhat before this page.
vila - Mon Oct 25, 2010 6:53 am
Post subject:
Look around guys - this has already been discussed on the forum.

Oh, and for the record, I like the graphics just as they are. I hate shiny ships! Twisted Evil


And I can't get this other demo to run beyond the first 25 secs Sad :

sajuuk-makaan wrote:
look at these light effects
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would be nice seeing in complex

Baroness - Tue Nov 30, 2010 2:47 am
Post subject:
hello people, my PC was broken, and the model of Ivan has gone

who has downloaded it Picture above ? and still on the PC and can send it to me! or upload

would be happy

greeting Anne
rorik - Tue Nov 30, 2010 10:25 am
Post subject:
I've sent to you an archive with all your models i have, week or two ago, there was Ivan.
Baroness - Tue Nov 30, 2010 12:40 pm
Post subject:
right you have the first model of Ivan that was above the 2 model !
rorik - Tue Nov 30, 2010 5:35 pm
Post subject:
What second model? I dont understand(
Baroness - Tue Nov 30, 2010 6:46 pm
Post subject:
ice had 2 versions made you have version 1 and the ship above is the 2 version
Oni - Sat Dec 04, 2010 5:02 pm
Post subject:
concept of Bananacruiser lol
Baroness - Mon Dec 06, 2010 10:34 am
Post subject:
woow looks uhhhhh Smile
Uriel24 - Mon Dec 06, 2010 4:10 pm
Post subject:
Now we need a cell shading implemented, so it will look same way in game.
PS: I like bananas and cruisers. So...
Calyster - Thu Dec 09, 2010 3:22 am
Post subject:
Cypher wrote:
Baroness wrote:
Thank you Max

The ship with the number 1 Vayger support ship.

The ship with the number 2 Is a new battle ship for the Vayger.

The ship with the number 3 Is the new battle ship of the Hiigaraner.

The ship with the number 4 is the normal Hiigaraner battle cruiser.

The ship with the number 5 is a further development of Hiigaraner battle cruiser.

The ship with the number 6 is a new development of Hiigaraner carrier vessel.

of course, only suggestions! Wink


ok although its my 1st time posting here gonna say i agree with Baroness on his suggestion for the ship choices
also i will add another one

most of u know EVE online and theres a carrier in there that could be created/modeled to be a cross/mixed advanced capital vaygar support/carrier

heres the linked images for it

Hel Carrier
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Nidhoggur Class "mothership" (advanced carrier)
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only problem i may see in here is the copyrights and the hard work it will be to turn the ships into homeworld class ships xD
but maybe something can be done
like some ppl says "who knows" Cool
but this only a suggestion
so its open to critics and new suggestions

edit: imgs fixed, but warning their "quite" big even after resize xD Cool


ok this is 2 years latter but as a EVE fan i have to retake you there the Hel is the Super carrier and the Nidhoggur is the small carrier you misscounfounded them the Hel is 4km long and Nidhoggur i camnt rember but its around 2km
Baroness - Fri Dec 10, 2010 3:32 pm
Post subject:
concept wings

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Calyster - Fri Dec 10, 2010 11:21 pm
Post subject:
i love it baroness Very Happy
Baroness - Tue Dec 14, 2010 4:07 am
Post subject:
Secret research facility Vayger. With
Hyper Gate found by hiigaraner Expedition

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rorik - Tue Dec 14, 2010 7:17 pm
Post subject:
Wow it's HUGE
Oni - Tue Dec 14, 2010 7:25 pm
Post subject:
i wonna see a crazy man who make a texture Very Happy however that ring can be used like Capital gate.
Baroness - Tue Dec 14, 2010 7:38 pm
Post subject:
Have some ideas for textures!

a pic

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Oni, I send you some stuff when my hard drive again broken you will have a few things:)


crazy man:) ONiiiiii, joke Wink
Calyster - Tue Dec 14, 2010 11:45 pm
Post subject:
wow i really want to see this in game O_O
rorik - Wed Dec 15, 2010 1:33 am
Post subject:
Nice textures!
rorik - Wed Dec 15, 2010 10:30 am
Post subject:
Baroness, Dropbox, about which i wrote you, reliably keep you from a loss of files)
bimmerfreak0 - Wed Dec 15, 2010 7:34 pm
Post subject:
Baroness wrote:
Have some ideas for textures!

a pic

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Oni, I send you some stuff when my hard drive again broken you will have a few things:)


crazy man:) ONiiiiii, joke Wink


That looks extremely good. Like a relic from the Bentusi that the Hiigaran's found.

I would NOT change the textures....lets keep this as a captured relic idea.
Baroness - Wed Dec 15, 2010 8:32 pm
Post subject:
These are not good textures on the model

I have just painted only, that is possible with sketchup

The textures are from Tanis model

I wish I could bring texture to a model and a good UV map to make
But I can not do, which can only be a few people.

Oni, Ikberna, and Axel can.
The model has four Hangas I can not show you:)
I have a lot of interest Onis banana concept!
ALC - Wed Dec 15, 2010 10:48 pm
Post subject:
This is a seriously nice model Baroness.
The look has a feel of something ancient about it, as though it was floating about for a loooong time.
Cool Smile
Baroness - Mon Dec 20, 2010 5:19 am
Post subject:
have long been working on the res station, and I hope it looks like from vayger.
Four docking stations for the collector!
In front a hanga and a platform above for a gun !

make things for vayger is very heavy and I'm not a good artist

I think Oni textures can make a little bit to make it look better i hope

greeting Anne

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Calyster - Mon Dec 20, 2010 11:59 pm
Post subject:
Mmmm could you give us another perspetcive baroness cause atm i find it werid the way i see it mybe a bit longer cause atm its make me think of a blobber fish XD
Alewx - Wed Dec 22, 2010 12:48 am
Post subject:
I heard some PPl cring for more firepower to the Vgr.
So i made a frist Concept of a Vgr Ship in relation to the hig heavy Battlecruiser.
Spoiler:



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Calyster - Wed Dec 22, 2010 12:59 am
Post subject:
Alewx wrote:
I heard some PPl cring for more firepower to the Vgr.
So i made a frist Concept of a Vgr Ship in relation to the hig heavy Battlecruiser.
Spoiler:



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I F****NG LOVE YOU !!!!!
- Edited for profanity. Please don't use such vulgar language. Asterisk it, others will get the point. -ALC
rorik - Wed Dec 22, 2010 1:43 pm
Post subject:
I think its good but too flatty
Alewx - Wed Dec 22, 2010 1:49 pm
Post subject:
rorik wrote:
I think its good but too flatty


But that is how Vgr ships are? just like some fishes. but it is the first concept i made yesterday, it needs really some changes before it is ready to get textures.
Alewx - Wed Dec 22, 2010 4:13 pm
Post subject:
Little Update Exclamation
Spoiler:


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ALC - Wed Dec 22, 2010 5:53 pm
Post subject:
@Alewx
Yeah, that's a cool sleek model. Nicely done Smile
Baroness - Wed Dec 22, 2010 6:40 pm
Post subject:
Alewx wow nice !!!!
Oni - Sun Dec 26, 2010 11:08 pm
Post subject:
concept of shipyard

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Alewx - Sun Dec 26, 2010 11:11 pm
Post subject:
new shipyard for hgn? replacing the old one or adding to the list?
makes a good basic.

we need more vgr to stay balanced.
Oni - Sun Dec 26, 2010 11:14 pm
Post subject:
it is only picture Smile what we need is fix bug in C8, not new models Smile
Alewx - Sun Dec 26, 2010 11:34 pm
Post subject:
Argh i model you the basics in a short time Smile but bug fixing not so easy Sad didn't see so evil bugs, but i have to configure my gpu a bit more for complex the engine has a real problem with modern machines Sad
Baroness - Mon Dec 27, 2010 1:13 am
Post subject:
@ oni
The round part for energy?
Oni - Mon Dec 27, 2010 10:47 am
Post subject:
propabli yes
md1053 - Mon Dec 27, 2010 3:11 pm
Post subject:
Alewx wrote:
Little Update Exclamation
Spoiler:


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What kind of armament has it and where are the gunpoints?
Alewx - Mon Dec 27, 2010 4:09 pm
Post subject:
Spoiler:


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The tripletgun from the vgr BC for the two front gunpoints the other gunpoints could get some of the heavier vgr guns. we will see when it becomes a .hod.
Baroness - Wed Dec 29, 2010 6:39 pm
Post subject:
I find it difficult to draw Vayger but I think it looks like Vayger

The counterpart to Higi Scavenger

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Alewx - Wed Dec 29, 2010 8:41 pm
Post subject:
do you have any ingame ship for the size compare?
The main ship body could be more thin i think.
Oni - Wed Dec 29, 2010 8:45 pm
Post subject:
its like vacuum cleaner : D
ALC - Wed Dec 29, 2010 11:11 pm
Post subject:
Oni wrote:
its like vacuum cleaner : D

Somehow appropriate for an RU ship though.
Też, lots of SciFi space ships either look like vacuum cleaners or contain parts of vacuum cleaners, it's an essential part of the genre Smile
Baroness - Thu Dec 30, 2010 12:46 am
Post subject:
It is not just a simple vacuum cleaners, he is the king of the vacuum cleaner!
haha Smile

and is available without a bag Exclamation
ALC - Thu Dec 30, 2010 12:53 am
Post subject:
Baroness wrote:
he is the king of the vacuum cleaner!
haha Smile

and is available without a bag Exclamation


Must be a Dyson then, top of the tech tree Smile
Baroness - Thu Dec 30, 2010 1:09 am
Post subject:
@Alewx

so in etwa sollte die größe sein

hier das Schiff zum angucken , kannst es auch gerne verändern wenn du eine gute Idee hast .

lg Anne

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vayger.rar

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Alewx - Thu Dec 30, 2010 1:36 am
Post subject:
@Baroness
Danke ich guck es mir morgen mal an wenn ich dann aus dem Bett falle.
auch als .3ds file zurück oder geht eine .obj?

NO Jokes about Dyson the coolest vacuum cleaner ever Exclamation Laughing
Baroness - Thu Dec 30, 2010 2:11 am
Post subject:
geht beides hinten am Schiff ist ein kleiner Fehler siehst aber bestimmt .

fehler ist erledigt gucke in deine pm !!!!

lg
ALC - Thu Dec 30, 2010 1:21 pm
Post subject:
Alewx wrote:
NO Jokes about Dyson the coolest vacuum cleaner ever Exclamation Laughing

It's not a joke, it's a compliment Exclamation To be compared with the best of the best Idea in vacuum cleaner tech Smile

@Baroness.
Sehr schöne Bilder - It looks a little like the V. flagship is having a baby Razz
Oni - Fri Dec 31, 2010 4:40 pm
Post subject:
Concept of vaygr naval base, we reali want something big, like that? :D
Alewx - Fri Dec 31, 2010 4:56 pm
Post subject:
Wow Oni you are the Master of Textures Exclamation

looks amazing but for bigger Caps is the DockingBay to small?
Baroness - Fri Dec 31, 2010 5:05 pm
Post subject:
@ Alewx

Oni ist ein richtig guter !!!

ohne ihn würden wir nicht da sein wo wir sind .

wünsche einen guten Rutsch !!!!

biba
Alewx - Fri Dec 31, 2010 5:45 pm
Post subject:
@Baroness
Ja Oni macht schon umwerfende sachen.

Dir auch einen guten ruscht ins neue Jahr.

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die etwas umgebaute Version des vgr_Scavangers, es fehlen auch noch die Goblins.
fluffypuppy - Sun Jan 02, 2011 6:48 pm
Post subject:
Greetings!

I haven't been involved with HW2 modding for a long time. I started looking around and found this site. Very interesting. Smile I noticed that some of the first few models listed in this thread are models I produced, which is flattering. Thanks!

I just wanted to say hi and encourage you to make use of ships I made. Feel free to have fun with them. I hope they help. You can find them hosted here by Evillejedi:
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see: "fluffyships1.rar"
Baroness - Sun Jan 02, 2011 7:11 pm
Post subject:
hey fluffy good to cu her !!!!
rorik - Mon Jan 03, 2011 7:23 am
Post subject:
Really BIG!!!
Warhammer117 - Wed Jan 05, 2011 4:57 pm
Post subject:
I would love to see some massive stations like that in-game
bimmerfreak0 - Thu Jan 06, 2011 3:46 am
Post subject:
These stations would suck on the regular maps but would fit great in Evolution (since that map is massive).
ALC - Thu Jan 06, 2011 11:41 am
Post subject:
Yes. You need bigger maps for stations to fit in well. On smaller maps they can be overpowering.
md1053 - Fri Jan 07, 2011 10:04 pm
Post subject:
bimmerfreak0 wrote:
These stations would suck on the regular maps but would fit great in Evolution (since that map is massive).


Code:
setWorldBoundsInner(<tPosition>, <tDimensions>)

Description
Sets the size of the playing field centered around <tPosition> to the size specified using <tDimensions>.

hell diguner - Sat Jan 08, 2011 7:07 am
Post subject:
That.... could turn out really cool as a finished model

If Beghins manages to do an entire solar system with 3D planets in one map, then a map with this thing in it is 100% possible.

Baroness - Sat Jan 08, 2011 6:54 pm
Post subject:
Oni had the idea of a banana cruiser and made a drawing.
was yesterday and today on the drawing board

Left the 3 images are a new ... Smile the 2 images right is the Bananne cruiser !

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Alewx - Sun Jan 09, 2011 1:40 am
Post subject:
The turned cap production is cool but the rest is WTF looks like banana Smile
ALC - Sun Jan 09, 2011 1:41 am
Post subject:
Baroness, Oni. That is one Cool Cool Cool Cool and Elegant Ship design Very Happy
Looks like the new Mk 2 Mothership (and as yet top secret, known only to Hiig Fleet Command as the "Banana Project"), I'd say Wink
Nicely done.
Baroness - Sun Jan 09, 2011 1:16 pm
Post subject:
Alc 100 points:)

Mk 3 Higi Ms, here's a picture so that the size can be seen

Of course a lot of work, the ship textures, I have tried to take many things from the original MS . a little of Onis concept , me and relic

hope you enjoy it all.
Of course, Oni, as the last word.
He understands more about drawing, as I do.

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ALC - Sun Jan 09, 2011 3:43 pm
Post subject:
Nice!
It is like the BS Pegasus over Galactica, everything a bit bigger, better, newer Smile
I hope to see it in a future version of Complex (c9 perhaps...).
Calyster - Mon Jan 10, 2011 3:22 am
Post subject:
wow impressive work and it it loook creepy XD
ALC - Mon Jan 10, 2011 12:08 pm
Post subject:
@Baroness, Oni.
Any plans for a Banana Carrier...?
Oni - Mon Jan 10, 2011 2:44 pm
Post subject:
hope not Very Happy
problem no 1. is driving that ship beacuse MS have very bad driving. that type ship is in combat inefective and problematic, but "banana Pulsar cruiser can be work well.
Basic idea is maibe 8 pulsar turret on sides, no any subsyystem but ship have special driving like Warp engines, using warp engines comsume energy ofcourse, so that ship can "jump" into hyperspace inhibited area with this feature.
but this is only concept.
basic princip of warp engines you can see on shipyard "engine boost"
ALC - Mon Jan 10, 2011 5:00 pm
Post subject:
Yes, manouvering the MS is tricky at the best of times.
Such a carrier could be flat though... Wink No! No worries.

I would greatly welcome the addition of a cruiser with a jump drive to the game, especially one with such a striking design. It almost reminds me of a Minbari Cruiser.
Cpt.Falcon - Thu Jan 13, 2011 9:00 pm
Post subject:
Hello

I dont know where post Models wich are In early Design so if i can i will do it there

Im just making an "Skeleton" for my New Model wich i named Him Sparrow_Fighter
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For now he might look bit crappy but when i will finish him i hope it will look well

Best Regards
shlax - Thu Apr 14, 2011 11:45 am
Post subject:
hello

I tried to make Fighter.
it is without uv and texture.

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ALC - Thu Apr 14, 2011 7:19 pm
Post subject:
Looks good. Vaygr perhaps?

Welcome to the Forum Smile
Baroness - Thu Apr 14, 2011 7:41 pm
Post subject:
looking very good
shlax - Sat Apr 16, 2011 7:17 pm
Post subject:
geometry is finished
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Oni - Sat Apr 16, 2011 7:42 pm
Post subject:
shlax wrote:
geometry is finished
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it looks good but i have one think, maibe i wrong but the model have 1800 polygon this is 9k polygon per squad, one group with 10 squads = 90k polygon (10 squad of interceptors have 15k polygon)

optimal polygon count for fighters is max 500 (hgn_interceptor have 304pc, hgn_mothership have 2500 ?? )

i mean it is too much smoth, it is not necesary. Also i think in space is not reason to be smooth, sharpen model looks much atractive.
shlax - Sat Apr 16, 2011 8:32 pm
Post subject:
ty.
I never try something for homeworld, but i think 10k per squad is ok.

because:
Lost planet, X360/PC, 2007 Peak number of polygons per frame - ~ 3 million
Dead Rising, X360, 2006 Peak number of polygons per frame - ~ 4 million
ut3 ~4 million

background ~1 million
so u can have 200x squad on screen

and if it is too much i can use it to create texture Wink
see:
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Sorry for my english

update : + UV & AMBIENT OCCLUSION
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hammer326 - Wed Apr 20, 2011 7:40 pm
Post subject:
This is outstanding work. I love the fortresses and Isabella Harbor, The ships in this game are eternally beautiful but the structures just ice the cake.
Baroness - Sun Apr 24, 2011 10:44 am
Post subject:
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ALC - Sun Apr 24, 2011 11:03 am
Post subject:
Nice Carrier you have there Baroness Smile
Baggers - Sun Apr 24, 2011 7:54 pm
Post subject:
I have no models but I have a concept that I believe is worth consideration. Different types of mining vessels? Perhaps have two alternative vessels, one that mines slowly but has a large hold and an opposite that mines quickly but has to make many trips to return RUs (possibly make it slower for balancing...).
Having played EVE online, I also thought about 'ranged mining' as in a ship that mines through lasers. Not the best idea so instead how about a salvage ship that has a tractor beam and weaponry for busting open wreckage (like the scavenger's missiles)? It also then opens up possiblities for tractor beam use in combat.
I hope these concepts give valuable inspiration to the team, feel free to discuss =)
Soban23 - Mon Apr 25, 2011 7:33 pm
Post subject:
First of let me say that "Commodore" your Battle ship, cruiser or what ever it is, is freaking awesome dude are you guys gana put that in the new complex game, i thank yall should , it looks F***ing amazing!!!
Soban23 - Mon Apr 25, 2011 7:39 pm
Post subject:
just out of curiosity how long did it take every body to get so good at this? Question
ALC - Mon Apr 25, 2011 11:46 pm
Post subject:
@Baggers
Interesting ideas for new civilian ships there.
The big mining ship would need to be reasonably well armoured as it would become a prime target for enemy activity. Indeed, it could be boarded and its cargo of RUs stolen.
Hawawaa - Mon May 02, 2011 7:44 pm
Post subject:
Baroness- Awesome carrier you got there!
tarek - Thu Jun 16, 2011 4:45 pm
Post subject:
Shocked

so

beautiful.....
shlax - Fri Jun 17, 2011 12:58 pm
Post subject:
i reduce polycount to < 600
+ texture
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+.hod
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Oni - Tue Jun 21, 2011 10:28 pm
Post subject:
i found something interes.

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astradeus - Tue Jun 21, 2011 11:23 pm
Post subject:
i found something interes.

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a mod for Shattered Horizon? or models of Shattered Horizon for homeworld 2? to the eye, the association is rather convincing.
astradeus - Tue Jun 21, 2011 11:57 pm
Post subject:
me what are the environments and models bases x3 terran conflict
I'd like to see Homeworld 2.

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Walkop2011 - Wed Jun 22, 2011 12:20 am
Post subject:
I've always liked X3. Absolutely incredible modeling imo; and its graphics engine hlpes too.
ALC - Wed Jun 22, 2011 1:19 am
Post subject:
It does look very Homeworldy too.
bills6693 - Wed Jun 22, 2011 9:34 am
Post subject:
OK... X3 was on my to buy list, now that is 100% the first thing I'm buying!!!!!

Also

The Shattered Horizen thing looks homeworld, very much so... awesome!
astradeus - Thu Jun 23, 2011 1:32 am
Post subject:
I found two topics that deal with the issue

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johnsonfreeful - Fri Jun 24, 2011 9:09 am
Post subject:
Shocked

@Baroness

-Whats the size of that beast? Will it be as big as a BC?
-Did you made this concept?

If so:
-Good work!!!!!
-Could you please make a rendered version of this ship with the weapon systems colored red, so i can see them?
-For my part I'm missing a Vaygr-Carrier-like bridge, that would be neat

If not:
-Credits to the guy who made this
-Could you find out who did this and ask him to give the model to complex?


btw. you are right: this is a bad looking ship, but in a good way Twisted Evil


EDIT: Hey, I just finished writing, posted this message, and baroness' post was gone... where is it?
Baroness - Fri Jun 24, 2011 10:33 am
Post subject:
posted it wrong her is for team Smile in the moment !!!

PGC and team made the ship...... and i have modefied it !!!

i have made the post away !!!

when this beast is done than it comes !!

greeting Anne
Oni - Sat Jun 25, 2011 10:42 pm
Post subject:
i found in mine archive one old cut scene from neverreleased animation, it is from jul 2009, and it have 22 sec Very Happy , but every fun art is welcome Smile
it is realy short movie ofcourse Very Happy

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link is activ 30 days
Niker117 - Tue Jul 05, 2011 7:13 pm
Post subject:
I've been doing some thinking on the Hiigaran fleet.

How about we REMOVE the flak frigate? Flak frigate really sounds un-spacey.

Its replacement would be something I have in mind.

a PULSAR frigate. Basically a frigate with four or five pulsar guns. it would solve the OMG FLAK FRIGATES OWN debate, give fighters more of a chance at surviving, and it would look damn cool to see pulsar lasers all over the place.

I'm working on a 3d model, but its basically a multi beam frigate from Cataclysm.

Ideas?
ALC - Tue Jul 05, 2011 11:39 pm
Post subject:
I think that Flak Frigates aren't overpowered.
A Pulsar Frigate would be an interesting ship though.
Niker117 - Tue Jul 05, 2011 11:43 pm
Post subject:
but you can't deny the fact that fighters are not the most useful ships around. Get a sweeper destroyer and no fighters worry you anymore... Imagine the sweeper destroyer having 8 or so pulsar guns.

It would make for a great scene
ALC - Wed Jul 06, 2011 9:44 pm
Post subject:
Niker117 wrote:
but you can't deny the fact that fighters are not the most useful ships around. Get a sweeper destroyer and no fighters worry you anymore...
That's more of an issue for the fighters. They need to evolve to combat the threat posed by Sweeper DDs and Flak FFs.
bills6693 - Thu Jul 07, 2011 12:38 am
Post subject:
Fighters are good, but become a bit obsolete. Its like saying 'why can't we just send a 'regiment of foot' into war, several hundred men in a big block with muskets marching in line and firing by rank three men deep? They are cool, but obsolete. So skirmisher infantry became more useful and popular. Then that evolved through WW1 and 2, and now we have our modern infatnry forces... still infantry, but evolved into a modern combat role. Fighters in HW2C need to evolve into a role useful even though anti-fighter weapons are deployed... how, now that is the question...
ALC - Thu Jul 07, 2011 12:50 am
Post subject:
bills6693 wrote:
how, now that is the question...
Level 3 research stand-off weapons' upgrades.
bills6693 - Thu Jul 07, 2011 12:56 am
Post subject:
This is certainly my preference. Tech-2 could also see some more significant aromur upgrades too... but I feel stand-off fighter weapons is the way forwards. Its the logical evolution... and COOL!
ALC - Thu Jul 07, 2011 1:00 am
Post subject:
bills6693 wrote:
stand-off fighter weapons is the way forwards. Its the logical evolution... and COOL!
Nothing too OP, just enough to give them an edge.
Niker117 - Thu Jul 07, 2011 1:04 am
Post subject:
I'm all for adding a missile/torpedo to fighters. And IMPROVE THEIR ACCURACY. I was seeing how some intruders kept assault ships at bay but missed 90% of their shots.
ALC - Thu Jul 07, 2011 1:08 am
Post subject:
A 90% miss rate is a bit too high.
Research Level 2 upgrades could upgrade the accuracy of fighters better than it is at present perhaps.
ikkioho - Mon Jul 25, 2011 5:25 am
Post subject:
Sorry, this post is spam. Please stay on topic. —ALC

And welcome to the Forum

Baroness - Mon Sep 12, 2011 6:25 am
Post subject:
The eye of Belshir the lost gate !

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Sagyxil - Tue Sep 13, 2011 4:23 am
Post subject:
Concept Art:
Advanced Ion Cannon Frigate - Research Tier III -
Utilizes a more powerful Ion beam developed after studying and revese-engineering some of Sajuuk's beam weapon system.
Spoiler:


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Baroness - Tue Sep 13, 2011 5:49 am
Post subject:
nice
ALC - Tue Sep 13, 2011 4:14 pm
Post subject:
Indeed, a nice concept.
And rather a nasty weapon to mount on a frigate Wink
What would its firepower be relative to the existing Ion Frigate?

(Btw, won't you get in trouble reverse engineering Sajuuk's technology…)
Sagyxil - Tue Sep 13, 2011 4:35 pm
Post subject:
Quote:
What would its firepower be relative to the existing Ion Frigate?
Presently, ICFs deals a maximum total of 2,300 pts of damage; but only 75% (1725) damage to MediumArmour; 30% (690) to SubSystemsArmour, and 20% (460) to ResourceArmour. While this makes little sense to me (Medium Armor is better protection than Heavy?)

Sajuuk did 75,000 damage to everything. So I'd say it should deal 12,375 - 24,750 (about 16.5 - 33.0% the power of Sajuuk or about 5 - 10x the power of the ICF.)

Quote:
(Btw, won't you get in trouble reverse engineering Sajuuk's technology…)
Which would Hiigaran Navy rather have; a single irreplaceable ship that can cut through an enemy in 2 seconds; or 10 that can do the same, but are replaceable and more maneuverable (at least on paper)?
crusnik - Thu Oct 06, 2011 10:42 am
Post subject:
will we ever see that in game or is it just 'concept' arousal? Neutral
Sagyxil - Thu Oct 06, 2011 2:16 pm
Post subject:
Quote:
will we ever see that in game or is it just 'concept' arousal?
I've started on the mesh; but I'm still refining the overall design.
lmsmi1 - Sat Oct 08, 2011 3:45 pm
Post subject:
Hey, how do I post an image?
Sagyxil - Sat Oct 08, 2011 7:53 pm
Post subject:
Either use the upload it to a photo/image site (like photobucket); then copy the link the site will create for you and place it in your post. Or upload the image as an attachment to your post.
lmsmi1 - Sat Oct 08, 2011 9:11 pm
Post subject:
Ah! Thank you Sagyxil. I was wondering how to do that, now I know. Yay!
Oni - Fri Oct 28, 2011 4:13 pm
Post subject:
new concept of space, stars and Spining planets with atmosphere
it is ingame screenshot, not photoshop :D
Baroness - Fri Oct 28, 2011 4:38 pm
Post subject:
great job !!
ALC - Fri Oct 28, 2011 6:58 pm
Post subject:
Looks very good.
I like the atmosphere, it gives it a good 3d effect. Very realistic.
lmsmi1 - Fri Oct 28, 2011 10:06 pm
Post subject:
Awesome job Oni!
Oni - Sun Oct 30, 2011 6:46 pm
Post subject:
i cant upload level, because i have too slow internet conection, so i post only images :)
Sagyxil - Sun Oct 30, 2011 9:00 pm
Post subject:
Is that a background texture, or actual geometry? Impressive either way.
Oni - Sun Oct 30, 2011 10:07 pm
Post subject:
it is actual geometry, background is only basic nebula and strafield, sun planets and stars is placed in map out of playable area, it increase 3d efect if you fly you can see little movable stars based on your speed and distance. but this can't be see from picture.
ALC - Tue Nov 01, 2011 11:12 pm
Post subject:
Does it significantly affect game lag?
Nakamura - Wed Nov 02, 2011 12:06 am
Post subject:
Is this stuff official? It's too awesome to ignore imo.
Baroness - Fri Nov 11, 2011 5:28 pm
Post subject:
concept keeper warships ,and fighters !

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ALC - Fri Nov 11, 2011 7:31 pm
Post subject:
Big and impressive. Looks good.
Nakamura - Fri Nov 11, 2011 8:41 pm
Post subject:
Hey Baroness...

Oni - Sat Nov 12, 2011 3:19 am
Post subject:
ALC wrote:
Does it significantly affect game lag?

in mine experinece the files is much bigger ther original backgroung 20MB average, but it fix UI and backgroungs lags, if you know what i mean, i mean lags when you can't play without Build menu, or when you look at somewhere on background.
for me it is more lagless in every stage of game. Late game looks also smoothness.
Baroness - Sun Nov 13, 2011 5:18 am
Post subject:
Ship ready , with goblins wings and guns .

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Oni - Sun Nov 13, 2011 9:29 am
Post subject:
hgn_destroyer with experimental glow effect
this pictures are ingame screenshots.
Sagyxil - Sun Nov 13, 2011 2:14 pm
Post subject:
Interesting; but the destroyer's windows don't really look any better. However, the lights on the turret mountings look better (although the muzzle illumination from the guns firing diminishes the effect of the halos.)
ALC - Sun Nov 13, 2011 8:16 pm
Post subject:
Could the gun muzzle flashes be made blue shifted to reduce their diminution of the halos?
Oni - Thu Nov 17, 2011 11:00 am
Post subject:
concept of mega asteroids field
Dondelium - Thu Nov 17, 2011 8:41 pm
Post subject:
Ive meshed together some turret concepts. Most of these I am going to use in Advanced Mod, but I'de like to offer them up here to you guys.
ALC - Thu Nov 17, 2011 10:32 pm
Post subject:
@Oni
I like the mega asteroid field. I've often thought that HW2 could do with larger asteroids for added gameplay.

@Dondelium
Nice gun turrets —good detail.
Dondelium - Fri Nov 18, 2011 4:19 am
Post subject:
Thank you ALC, I've included a zip file containing all the hods for these turrets, just in-case anyone would like to use them.
Dondelium - Sat Nov 19, 2011 7:04 am
Post subject:
So ive recently been in negotiations with Yadou mod, and FX mod devs, and they have requested I remove some of their custom content, so ive been hard at hoding again. Here are the spoils:
Baroness - Sat Nov 19, 2011 8:39 am
Post subject:
nice nice
Oni - Sat Nov 19, 2011 8:57 pm
Post subject:
some intense pictures
astradeus - Sat Nov 19, 2011 9:13 pm
Post subject:
I love these backgrounds, oni. I think they bring much immersed in the complex mod. thank you for us to share in the future.
Baroness - Sat Nov 19, 2011 10:58 pm
Post subject:
looking great Oni !!!!
Oni - Sun Nov 20, 2011 3:48 pm
Post subject:
there is third type of background with "mega moon :D"
ALC - Sun Nov 20, 2011 7:30 pm
Post subject:
Cool, especially the greyscale moon background. They give a nice deadly hint of vacuum.
Dondelium - Mon Nov 21, 2011 2:47 am
Post subject:
One last turret without specific requests from others.

It has an ackward angel because I wanted to show all the slaves, and the bottom part of the turret clearly.

BTW, I think that map, and those pictures are gorgeous.
Nakamura - Mon Nov 21, 2011 10:59 am
Post subject:
Those asteroids look impressive Shocked
Dondelium - Wed Dec 14, 2011 12:51 am
Post subject:
Ive been making a few new hods here recently. I have been working a lot around the campaign missions. Mainly making the campaign include all the new ships and added a few little zingers to catch players off guard and maybe piss them off a little. Wink

A couple of these creations are literally based around the idea of use exclusively in the campaign.

With no more ado, here they are.
ALC - Thu Dec 15, 2011 1:32 am
Post subject:
How about "Storm fighter" as a name for the Murder fighter?
With all those guns it would send out a storm of fire against an enemy....
Dondelium - Thu Dec 15, 2011 4:42 am
Post subject:
ALC, that would definitely fit it better, and you know what, I don't think I'm going to use it for Advanced Mod because I made makaan hard enough as is (he now counters your counter attack). So, if you guys are interested, just hit me up, I will provide.
Baroness - Tue Dec 27, 2011 7:04 am
Post subject:
have the days Mr.Thi tried to write, but unfortunately I get no response, he has two asteroid bases, which I find very beautiful.

Unfortunately he has not written back, so I myself have two bases drawn to the images he has placed online.

her the 2 pic´s from Mr.Thi

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and here is my drawing


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Anne greeting
CHIMAS - Tue Dec 27, 2011 3:47 pm
Post subject:
Hi Baroness,

I'm writing a story for homeworld (so far, for fun and being discussed in the brainstorm thread).

The HQ for the fleet inteligence and the Hiigara's Dep of Defense is being called HEDRON. It is describe as a metal structure fixed and surrounding a trojan asteroid (/edit: shares an orbit with the hiigaran moon).

HEDRON comes from "Dodecahedro" or "icosahedro". Your material and Mr Thi's material resembles what I had imagined. Anyway, Hedron is just a descriptive text element, not being planned to be used. But I couldn't let the synchronicity pass by eheheh
astradeus - Sat Dec 31, 2011 5:32 am
Post subject:
Baroness wrote:
have the days Mr.Thi tried to write, but unfortunately I get no response, he has two asteroid bases, which I find very beautiful.

Unfortunately he has not written back, so I myself have two bases drawn to the images he has placed online.

her the 2 pic´s from Mr.Thi

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and here is my drawing


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Anne greeting


I think it's a good idea. The model fits well with the spirit homeworld 2 and it opens the door to an evolution of the system resources.
ALC - Sun Jan 01, 2012 12:21 pm
Post subject:
This would be an excellent idea. It would add a lot to the whole asteroid base theme. Nice drawing Baroness.
Nakamura - Mon Jan 02, 2012 2:15 pm
Post subject:
Baroness' asteroids are what I could see as the future mining base. I hope Oni's asteroids, backgrounds and UI are going to be implemented into the full release of C8
Baroness - Wed Jan 11, 2012 1:11 am
Post subject:
mining base ready !!!! Thx to Mr Thi and Eve Team

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ALC - Wed Jan 11, 2012 2:39 pm
Post subject:
Cool.
We'll have lots of new asteroid imagery available now.
Xrom - Sun Feb 12, 2012 4:31 am
Post subject:
My first ships=))
Baroness - Sun Feb 12, 2012 5:30 am
Post subject:
looking good !!
astradeus - Sun Feb 12, 2012 10:59 am
Post subject:
good job . nice design
-UNI- - Sun Feb 12, 2012 4:25 pm
Post subject:
Texture update Smile
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astradeus - Sun Feb 12, 2012 5:02 pm
Post subject:
-UNI- wrote:
Texture update Smile
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the model is interesting. textures are clearer and promising. the diffculty is to stay true to the style Vaygrs, and to be original at the same time. good job
-UNI- - Sun Feb 12, 2012 5:12 pm
Post subject:
astradeus wrote:
-UNI- wrote:
Texture update Smile
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the model is interesting. textures are clearer and promising. the diffculty is to stay true to the style Vaygrs, and to be original at the same time. good job


well.. i am not trying to make 100% vaygr textures, but i try to make something which looks bit of vaygr Smile
Baroness - Sun Feb 12, 2012 7:14 pm
Post subject:
it look very good so far UNI keep up the good worke , i think we can help when you have problems!! we have giftet textures her .

greeting Anne
ALC - Mon Feb 13, 2012 2:21 pm
Post subject:
I agree. This is a very nicely done model. Do keep developing it.
Atya - Sat Feb 18, 2012 2:49 am
Post subject:
Good morning to all community!!!!! I would like to present you the ^Third race Command Fortress^, as i think!!!! Watch it and make a decision about it!!! All interest you can send on PM!!! Baroness, if you would like it, i can send it in any format (i made it in Sketch UP)!!!!
Atya - Sat Feb 18, 2012 2:51 am
Post subject:
and one more foto
Baroness - Sat Feb 18, 2012 4:34 am
Post subject:
Wow very nice !!!

send it to me in 3 ds or OBj as you like

hope the polycount is not to high , but is a very nice modell !!!

greeting Anne
Lee Kostenuk - Sat Feb 18, 2012 9:05 am
Post subject:
Wow those are very good complex looking models.

Amazing work .
How long, How much time does it take to complete 1 model.

I would like to be able to creat like that.

Keepup the good work nice to see complex has a future.
Atya - Sat Feb 18, 2012 10:14 am
Post subject:
It takes only a week of work, but i tried to do model as light as possible in polygon and texture render counts (many parts of Fort are improved for only single texture) (now it costs 24500 polygons, but some parts can be lighter)!!! Dear Baroness catch it!!!!
Atya - Sat Feb 18, 2012 10:41 am
Post subject:
I can show you my concept work, not for ^banana mafia^(Homeworld), there are a lot of polygons!!!! Its name Vermin, and its corvette!!!!!!!
Banelord - Wed Feb 22, 2012 7:05 pm
Post subject:
What exactly is the third race and will their ever be a bigger Vaygr battleship(lots of guns). Very Happy
Oni - Thu Mar 01, 2012 9:11 pm
Post subject:
i found very iterest homeworld animation

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ALC - Thu Mar 01, 2012 9:39 pm
Post subject:
Banelord wrote:
What exactly is the third race and will their ever be a bigger Vaygr battleship(lots of guns). Very Happy
Progenitors/Keepers.

@Oni
He calls it remembrance, but Homeworld, as we know it, still lives...,
Here.
Atya - Sat Mar 03, 2012 12:05 pm
Post subject:
I would like to present you the next one, one of my older works- keeper carrier!!!! please vote and note of it!!!!
Oni - Sat Mar 03, 2012 12:12 pm
Post subject:
i think it is too much high tech look for keepers, i don't see any similars with this race,
However it looks reali nice, but non homeworld.
astradeus - Sat Mar 03, 2012 12:20 pm
Post subject:
no real keeper.It looks more like the style "transformer" Cool
Oni - Sat Mar 03, 2012 9:58 pm
Post subject:
one day will be complex looked like that :D


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Dornhal - Sat Mar 03, 2012 10:36 pm
Post subject:
Holy **IT
ALC - Mon Mar 05, 2012 7:22 pm
Post subject:
Nice...
Hmm, I see Earth on one of the monitors...
Atya - Fri Mar 09, 2012 2:40 pm
Post subject:
Hi to all!!!! Yesterday i found some preety works, that i^ve done year or two ago!!!! It based on concept of Polarlex!!!! I think someone knows him!!!!
Atya - Fri Mar 09, 2012 2:42 pm
Post subject:
It engines was taken from Dreadnaught with the same dimensions!!!!! Here is concept art!!!
Baroness - Fri Mar 09, 2012 7:28 pm
Post subject:
i know this conept !!, but when you look close to the rear part top and downe you see the banana !!!!

this is a first concept of 2 saajuk class from higis wher the Ms can dock from behind . like the Ark

very nice modell !!!!

greeting Anne
Oni - Sat Mar 10, 2012 1:41 am
Post subject:
i think this model has good potential, but some parts must be improved.
exmaple:
side something will be removed or replaced with dreadnouth side cores.
Engine reduce little bit
remove something on top of engine
made top side more in dreadnought style not too fat.
ALC - Sat Mar 10, 2012 4:07 pm
Post subject:
I agree with Oni —has lots of potential, with a bit of a workover.
Atya - Tue Mar 13, 2012 5:39 pm
Post subject:
i have found some works in my old HDD. so... here one of them.... i think it is answer for Hiigaran modular turret sentinel!!! it has 6 joint points for weapons (also modular), 1 subsystem joint and unique option of repairing and carrying interceptors and corvette classes (its mass must be more (90-120 tons) than sentinel because of this ability)!!!! Vaygr it or not.... i don*t know, but i tried to do so!!!!
ALC - Tue Mar 13, 2012 6:54 pm
Post subject:
It would be more like a small space station!
Oni - Tue Mar 13, 2012 8:10 pm
Post subject:
i don't know maibe i am too much critical, but i dont see any similarity with hiigaran.
rorik - Tue Mar 13, 2012 8:49 pm
Post subject:
Cool.
Dornhal - Tue Mar 13, 2012 9:23 pm
Post subject:
It doesnt match either race...
ALC - Tue Mar 13, 2012 11:02 pm
Post subject:
It could be used as a capturable third party derelict mining base.
Sagyxil - Wed Mar 14, 2012 12:21 am
Post subject:
Looks like a synthesis of a pair of Hiigaran Sentinels and a Research/Crew Station.
Nakamura - Wed Mar 14, 2012 12:53 am
Post subject:
There could be docking platform for both races, and this one would suffice i guess.
Farcrada - Wed Mar 14, 2012 8:10 pm
Post subject:
Quote:
There could be docking platform for both races, and this one would suffice i guess.


Yes that's what it can be the side with the circles are the engines and that makes the back of it. The front (with that THING sticking out...) could be the corvette fighter docking station. (wide side (top) corvette and fighter (bottom) small side!)

This sounds great!
Atya - Thu Mar 15, 2012 3:34 pm
Post subject:
Oni, it is the Answer for Hiigaran, not exactly Hiigaran!!!! Which race, i dont know but not banana mafia!!!!! Here are the 2nd revision of Baby Dreadnaudght!!!!! Please vote!!!! It is not too Fat, as 1st rev. with small improvements and removed family (race) holes!!!!
Sagyxil - Thu Mar 15, 2012 3:51 pm
Post subject:
I like it. It looks like a Hiigaran/Progenitor hybrid of the Dreadnought.

Preferably, use a thumbnail linked full size image at a image collection site (like Photobucket.)
Presently it is greatly distorting the thread.

Atya - Thu Mar 15, 2012 4:11 pm
Post subject:
So it is not a final revision, it can be tuned and adjusted as community think!!! maybe some places and objects must be fixed????
Sagyxil - Thu Mar 15, 2012 4:36 pm
Post subject:
Quote:
So it is not a final revision, it can be tuned and adjusted as community think!!! maybe some places and objects must be fixed????
If it is intended for use by the Hiigarans; then you'll likely want to alter the engine section to more closely follow the Hiigaran engine design (look at the Carrier, Shipyard or Battlecruiser for an idea on what that is)
If you intend for it to be used by the Progenitors; then you'll likely want to make it a bit simpler overall. The main hull is probably okay as it is; but those outrigger-type on the port and starboard sides (near the engine section) would probably need to be removed. Though if you removed just one of them, then that would significantly increase the ship's distinctiveness.)
Oni - Thu Mar 15, 2012 8:32 pm
Post subject:
where are the guns ?
ALC - Mon Mar 19, 2012 12:34 pm
Post subject:
Oni wrote:
where are the guns ?
One large weapon on the nose perhaps.
Xrom - Wed Mar 21, 2012 11:15 am
Post subject:
Industrial complex

I wanted that it there was a ship of service for Progenitors, but as a result I has left in other direction =)
rorik - Wed Mar 21, 2012 12:13 pm
Post subject:
Thats COOL!!!
ALC - Thu Mar 22, 2012 12:35 am
Post subject:
A Progenitor Shipyard by the looks of it.
Xrom - Thu Mar 22, 2012 10:26 am
Post subject:
joke=))
CHIMAS - Thu Apr 05, 2012 4:41 am
Post subject:
Hi,

I don't know if this worths a thread, but certainly should be mentioned.

In 2 days, Space BattleShip YAMATO will be re-released, the remake of the 70s original story. You can see some of the redesigned ships
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==============

The most notable is that they kept the 70s style almost intact, which I find quite surprising, but since I enjoy that style so I'm really OK about it. In that portal has a lot of stuff regarding ship design, although focused only on Yamato Universe. Also, as an Yamato fan, I'm really glad they will remake the original series, and luckily later, the sequels that make sense.

Moderators: If you feel like moving this to an appropriate place, go ahead.
Baroness - Sun May 06, 2012 2:00 pm
Post subject:
cheers folkes


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CHIMAS - Tue May 22, 2012 1:28 pm
Post subject: Burning Bridges
Hi,

obs.: no drafts in the spoiler, sorry ...

Idea1
Spoiler:


I was thinking what could be new in ship design and remembering the side-mounted bridges of HW2 in general, I was wondering if it would be cool to have a bridge top with a turret behaviour and a slow spin like it would be "watching" the battle. It would "aim" only the nearby large vessels. It would look an awesome effect.

To implement that I imagine that this type of bridge would have to be a fake unfiring weapon or a module somehow.



Idea2
Spoiler:


Other thing related to bridges, but this time not original at all is if you have tried (or another mod) to make destroyable bridges so the ship would drift a while and have to be towed back to base. If viable, that would be a real cool inbattle effect. Not to mention the crash effect on nearby vessels, but I don't know if it's viable either.

Also, after destroying a bridge the vessel could stop being attacked by the enemy in a mission acompplished behaviour and as they would aim the next target.



Just suggestions, don't know how possible it is ...
ALC - Tue May 22, 2012 6:10 pm
Post subject:
Idea 2 is interesting, though I think that if I knocked out the bridge on a ship and set it adrift I would finishe it off, or try to capture it rather than ceasing fire on it!

The bridge would be re-buildable much like any other subsystem, I expect.
CHIMAS - Tue May 22, 2012 11:23 pm
Post subject:
I was thinking about the AI, but it could capture the ship too.

One doubt I have is:
* how would it be towed to the shipyard or MS and it would get in for repairs once the ship is off line?
ALC - Wed May 23, 2012 3:59 pm
Post subject:
solo wrote:
how would it be towed to the shipyard or MS and it would get in for repairs once the ship is off line?
That could probably be scripted. Perhaps as the ship could die, to be replaced with a special model of a disabled ship which would attract the tow vessel. Just a speculation.
Oni - Tue Jul 31, 2012 9:55 pm
Post subject:
some concepts
ALC - Fri Aug 03, 2012 10:57 pm
Post subject:
Nice. The ship on the top right is best imo.
S.Cohen - Sat Aug 04, 2012 3:40 pm
Post subject:
Looks like an Imperial shuttle from Star Wars, but I like it though.
Oni - Tue Aug 28, 2012 3:31 pm
Post subject:
complex is really everywhere :D, watch this.
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CHIMAS - Tue Aug 28, 2012 5:36 pm
Post subject:
"... note that this is a hobby for me and that I am not making a business from this ..."

Yeah, right. Hired a sculptor and even got a product segmentation.
It's to help haitians, so they can play homeworld in french.

Why not contacting all people that developed the ships and ask for permission, like any modder has to do. Then will be able to say it's not a business.

When small, refined reputation comes from gesture.
ALC - Wed Aug 29, 2012 4:12 pm
Post subject:
Oni wrote:
complex is really everywhere Very Happy, watch this.
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Now we can play in 3D with real ships!
DrysonB - Mon Sep 03, 2012 3:48 am
Post subject:
One thing that the single player and multi-player lack are stations.

Stations would add an element to the game where they would need to be defended or destroyed in order to complete the mission level or win part of the multi-player campaign.

Stations when added should add a unique feature where even though they are not controlled by the player they can still repair and function as a RU processing center as well as research facilities that the player can pay RU to in order to purchase new tech or ships (in the form of .shp files that they have to place into the main folder, yes I know I am sooooo HomeWorld One. But hey gotta start somewhere.)

Employing the station in such a manner would create a market system sorta where the player could trade resources or ships for the desired station tech, ship or even possibly renting out station pilots to mine for them or even fight along side of the player for a certain amount of time.
Anbar - Sat Sep 15, 2012 7:09 pm
Post subject:
CHIMAS wrote:

Why not contacting all people that developed the ships and ask for permission, like any modder has to do.


half the homeworld forums are arguments between modders nicking stuff from one another and most of it is untraceable. just look at all the arguments on moddb and how well complex and rearm got along. good luck finding out who made each ship then whose ideas they copied anyway.
Anbar - Sat Sep 15, 2012 7:15 pm
Post subject:
Oni wrote:
one day will be complex looked like that Very Happy


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fantastic renders/art? who did those? Link?
LeviathanChiken - Fri Sep 21, 2012 3:16 am
Post subject:
Atya wrote:
and one more foto


That is station Omega and moleman created that hell i still have the hods for that thing backed up.
Yaroslav - Tue Oct 09, 2012 12:32 am
Post subject:
some of my concepts, still no texture, while i decide which is better(than i will detail/optimize, repair topology and texture it)
ALC - Tue Oct 09, 2012 1:01 am
Post subject:
@Yaroslav
Are you skilled in texturing models?
jimmymac - Tue Oct 09, 2012 9:02 am
Post subject:
Some great looking models there Yaroslav, particularly like the Mk2 BC
Yaroslav - Tue Oct 09, 2012 7:27 pm
Post subject:
to ALC, texturing is more painting than programming. If i'm having a clear vision of what i have to to i can do it.
Thnx Jimmy.
I had another vessel... but gone to far off poly budget and halt further progress. Here it goes.
My idea is to fit into 1K poly (all details included)... Bit strange... but perfection has to be simple, yes? Smile
ALC - Wed Oct 10, 2012 4:50 pm
Post subject:
Another very nice model.
jimmymac - Thu Oct 11, 2012 8:53 am
Post subject:
I'd love to see some examples of work you've textured Smile
ALC - Thu Oct 11, 2012 6:00 pm
Post subject:
I'd also like to see some of your textured models...
Yaroslav - Thu Oct 11, 2012 7:36 pm
Post subject:
Yes yes, i will. Very soon. I will post on album coresponding section, and update it as progress goes on.
DrysonB - Wed Nov 07, 2012 7:26 am
Post subject:
I like Baronesses first concept ship. It would make a great Trader Convoy Escort Ship.

Here are some images from the Bentusi Carrier that I am modelling.

The idea behind the Bentusi having combat ships is that after Makaan had been defeated and the Gate of Aaran opened they would need more specialized ships to explore the Great Unknown with.

Hence the Bentusi Carry is born.

The Bentusi Carry was designed based on blueprints traded between the Hiigaran and Kushan during the Bentusi's encounters with both races.

The Bentusi Carry will have eight nuclear pellet defense guns which function the same way as the defense guns on a Hiigaran Refinery function.

The carrier will also have a single location on the upper hull for a nuclear pellet sweeper cannon turret.

Moderately armoured with 50,000 health and a top speed of 100 m/s the Carrier's main duty will be too support resource collection efforts with two resource collection points and the ability to launch upto six corvettes.

Upgrades will be for a Harvest Module that will increase harvesting within 5km by 10%, a sensor increase range of 15km and a sensor disruption module that will have a 20% chance of blocking a sensor ping. The first two modules will take up one slot each with the sensor disruption module taking up two slots.

Here are the images.


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Images added 11.9.012

The first image has the edge lines still present. The rest of the images have had the edge lines removed.


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ALC - Wed Nov 07, 2012 6:01 pm
Post subject:
Looks promising.
What is the scale, compared for example to the Hiigaran standard carrier?
DrysonB - Fri Nov 09, 2012 5:37 pm
Post subject:
The scale would be slightly larger than a light carrier and just under a Hiigaran Carrier.

I have added some more images of the engine section which took me nearly three days to texture.

I was extremely tedious with the lighting as you can tell.
ALC - Fri Nov 09, 2012 6:57 pm
Post subject:
Texturing is something that I never had the time or patience to get the hang of!
-UNI- - Sat Nov 10, 2012 1:46 am
Post subject: Wip
Hiigaran Railgun Frigate WIP
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Vaygr Heavy Interceptor and Higaran Advanced Bomber
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Also some concepts(NOT MADE BY ME)
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ALC - Sat Nov 10, 2012 1:56 am
Post subject:
Railgun frigate looks very sleek.
CHIMAS - Sat Nov 10, 2012 2:33 am
Post subject: Re: Wip
Uni,
I'd like to know if you're modding ships in an isolated way (for pleasure) or if you're concepting a more comprehensive mod with race/subfaction backstory, mods in both HGN and VGR side, gamemode, etc ...

Later evaluate if your ship gets better or not without the red area (aproximation, I'm not a designer). Probably you have tried that.

Anyway, Your HGN vessels are becoming real cool even if you don't change anything.
CHIMAS - Sat Nov 10, 2012 2:37 am
Post subject: Re: Wip
IN case of the Vgr bomber, would good to see an assymetrical version. Try this:

red: the down part is shorter than the upper part.
green: vertical sectioning, from front to rear. Not squared cut (90º) but in angle.
LeviathanChiken - Sat Nov 10, 2012 4:40 am
Post subject:
Whoever the hell is deleting my comments STOP IT, i was trying to make the point that the Progenitor Relic aka Station Omega was created by moleman and credit needs to go to him.

Whatever the deleted comment was (I didn't see the offending comment myself), I imagine it violated the rules for posting and was deleted for that reason. -ALC
CHIMAS - Sat Nov 10, 2012 2:35 pm
Post subject:
Confess, Moderator!!

You were hipnotized by the girl in black's elusive bikini and deleted his post by mistake!
Alewx - Sat Nov 10, 2012 2:43 pm
Post subject:
I like the Railgun frigate
-UNI- - Sat Nov 10, 2012 8:36 pm
Post subject: Re: Wip
CHIMAS wrote:
Uni,
I'd like to know if you're modding ships in an isolated way (for pleasure) or if you're concepting a more comprehensive mod with race/subfaction backstory, mods in both HGN and VGR side, gamemode, etc ...

Later evaluate if your ship gets better or not without the red area (aproximation, I'm not a designer). Probably you have tried that.

Anyway, Your HGN vessels are becoming real cool even if you don't change anything.


I am doing those for my own mod(for pleasure? yes)
DrysonB - Mon Nov 12, 2012 7:00 pm
Post subject:
Texturing is the hardest part of the whole process. For me since I do not have Maya and use Sketch Up I first have model the ship in Sketch up with all of the textures saved in a seperate folder associated with the model. I then have to blank all of the textures out to create a clean model so that I can then export the model in wavefront.obj from Sketch-up so that it can be then imported back into Blender where it can enjoy the full texturing specials similar to Maya.

The really cool thing about using both systems is that once imported to Blender I can edit the model in object mode adding and deleting vertices and points without effecting the overall model unlike in Sketch up if you delete a line of face it pretty much deletes half the model.

Once I get the Bentusi Carrier finished I will be able to fly through the importing and exporting process rather quickly.

I am also working on a Bentusi Resource Collector that I drew up this morning while pummeling my way through a Complex Tactical match.
-UNI- - Wed Nov 14, 2012 4:42 pm
Post subject:
experimenting new ways of texturing..
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does it look fine? it's wip.

my problem with textures are when i really would like to do smaller textures for homeworld 2 with complex uvmaps.. my uv lines are too blocky like this frigate.. i tryed to do 512x512 texture to it but it's nearly impossible with my uvmap. well.. 1024x1024 texture is good but sometimes i feel like doing battleship size texture.
Alewx - Wed Nov 14, 2012 5:27 pm
Post subject:
Looks really good, did you create the texture from scratch?
astradeus - Wed Nov 14, 2012 5:37 pm
Post subject:
-UNI- wrote:
experimenting new ways of texturing..
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does it look fine? it's wip.

my problem with textures are when i really would like to do smaller textures for homeworld 2 with complex uvmaps.. my uv lines are too blocky like this frigate.. i tryed to do 512x512 texture to it but it's nearly impossible with my uvmap. well.. 1024x1024 texture is good but sometimes i feel like doing battleship size texture.



beautiful model, the composing texture is good.
indeed, the format 1024x1024 is preferred. the result will be clearer. After the Difficulty is to succeed to fill this large texture with a multitude of details.
-UNI- - Wed Nov 14, 2012 5:43 pm
Post subject:
well.. of course i did copy some detail parts from vanilla ships, hull plating is from vanilla ships also but i mixed them with my homeworld brush set. which looks better than rest of my creations. but that's only what i think.
DrysonB - Wed Nov 14, 2012 8:40 pm
Post subject:
I would change the orange middle section to a dirty yellow color. Other than that it looks really good.
-UNI- - Sat Nov 17, 2012 5:11 am
Post subject: I think it looks pretty :)
Railgun Frigate update with teamcolors!

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I think i may add some more stripes to it but not sure(bottom)
Baroness - Sat Nov 17, 2012 5:29 am
Post subject:
very nice worke !!
Beghins - Sat Nov 17, 2012 4:39 pm
Post subject:
Yes very good, a new addition for Complex 8.4? Can we use it?
Alewx - Sat Nov 17, 2012 6:12 pm
Post subject:
UNI what kind of weapon did you attach to it?, would be intressting to see what it fires.
Oni - Sat Nov 17, 2012 8:50 pm
Post subject:
model of vgr_subsystem defensive base, it can build 8 subsystems and mount some defensive turrets like heavy platform.
Baroness - Sun Nov 18, 2012 12:13 am
Post subject:
looking great so far !!
-UNI- - Mon Nov 19, 2012 1:38 pm
Post subject:
i have been thinking about making weapon which shoot straight and does not lead to target so fast moving targets would be very hard to hit. and it could have better range than ion frigate but less armor/speed not sure though. so it would be only good vs slow capital ships stations structures. Rolling Eyes

i am bit busy because of hardwork in school and so.. i will be not doing anything much in coming days.
DrysonB - Sat Nov 24, 2012 9:55 pm
Post subject:
Here are a few ships that I have been working on as part of my Bentusi Project.

These models were created in Sketch Up but can be made into a .3ds format or any other format for insertion into the game.

They have yet to be textured or scripts added to them.

Their design is based upon Bentusi design philosophy of incorporting different designs into the making of the ship.

The fighter craft and corvette models have almost been modeled with a few remaining to complete each class.

What do you guys think?

Actually the models were converted in wavefront.obj in 3D Exploration then imported into Blender and then exported out of Blender in Collada (.dae) format and then imported into Sketch Up for editing. I then exported them out of Sketch Up in .obj format back into Blender and then opened them up in 3D Exploration and converted a model into .peo format.
Alewx - Sat Nov 24, 2012 9:57 pm
Post subject:
I like the bombers, and all Fighters look like made of one evolution line.
DrysonB - Sat Nov 24, 2012 10:12 pm
Post subject:
The fighters are not quite yet complete. I have to add some more wingy bits to them so that each type will have a type difference associated with them.

I know that Bentusi are symmetrically just from their Bentus design so I thought I would remain consistent with their base design.
CHIMAS - Sat Nov 24, 2012 11:56 pm
Post subject:
All ships came from the same ship stretched?

And Heavy Interceptor, Strike Fighter and Fast Strike Corvette resembles too much the corvettes of HW1.
DrysonB - Sun Nov 25, 2012 12:07 am
Post subject:
By the time that I am done with them you wont be able to notice that they are carry overs.

The Bentusi do not have any type of combat ships of their own and have combined the modules from various Kushan and Hiigaran ship blueprints that they aquired during trades with the Kushan and Hiigaran.

Something Old, Something New and Something Borrowed.

Just because the ship looks like something else doesn't mean that the ship is in fact that something else.

For all intents and purposes the designs are Bentusi based.
Alewx - Sun Nov 25, 2012 12:26 am
Post subject:
The Bentusi hat one single ship in HW1 and HW2 so there is not that much to build on and the Shape of the Bentus was a U so this is not really Bentusi design
ALC - Wed Nov 28, 2012 12:45 am
Post subject:
@-UNI-
Very nice work. It would be nice to have it in Complex Smile
DrysonB - Fri Jan 04, 2013 10:19 pm
Post subject:
Would Uni's RailFrigate actually use large projectiles or would it merely be similar to the Ion Cannon Frigate?
Atya - Fri Feb 15, 2013 7:46 pm
Post subject: New HGN Comm Fortress
I just finished my model of a brand new Comm fortress and presenting some screens of it to forum! it was fully reconstructed to improve game performance, it has better texture resolution and model beauty. some weeks of work and i will bring .hod model to all forum members for a judgement. i need some help to finish high res textures, if someone interested, please write in PM. Thanks
Nakamura - Fri Feb 15, 2013 8:46 pm
Post subject:
Are you saying we could actually use that in complex when it's finished?
It looks wonderful!
Atya - Fri Feb 15, 2013 9:18 pm
Post subject:
yep!!! it was my vision of unique Comm fort for HGN fleet with the same functionality? but with brand new tactics a visualization!!!! when it will be finished everyone could use it!!!!
CHIMAS - Fri Feb 15, 2013 11:59 pm
Post subject:
Atya,

Some suggestions came to mind, maybe you can draft it and see how it looks.
I'll copy this image, put some notes in it and I'll edit this post to add a link to the image.
Atya - Sat Feb 16, 2013 1:50 pm
Post subject: New model
Here is one new screen of my new model, enjoy, reply, comment and suggest please!!!!
Oni - Sat Feb 16, 2013 2:51 pm
Post subject:
big things are difficult for texturing.
Atya - Sat Feb 16, 2013 3:06 pm
Post subject:
i like hard challenges like this, i think i will bring full model in .hod in a week, maybe in 10 days with high res textures (7 of 12 textures hase res 1024x1024 or more). As i told before it will have 56 weapon joints (like HGN old mushroom Fortress), 4 subsystems, 2 or 4 res opps(????). It will also have 3 independent docks for interceptors and corvette classes in and out at the same time and center big dock for frigates and others- maybe it will be able to produce destroyers(?????)
lazer72 - Sun Feb 17, 2013 4:52 am
Post subject:
Now that's cool!!!! Shocked
Atya - Thu Feb 28, 2013 5:08 pm
Post subject:
Now i would like to present You in game render of my new Command Fortress model. Work is still in progress. It is very hard to create some specific texture layers, thats why on some screens model looks too dark (wrong post processing). If someone is interested to help me please post here or in PM.
ALC - Thu Feb 28, 2013 6:01 pm
Post subject:
It looks good in situ.
Does the fortress model add appreciably to lag?
Atya - Thu Feb 28, 2013 6:40 pm
Post subject:
No!!!! .HOD weighting 20MB but no lags were found!!! Model was tested in complex 744 and 823!!!
Nakamura - Thu Feb 28, 2013 6:49 pm
Post subject:
With team colors I'd completely approve! Looking great. Beghins needs to see this.
DrysonB - Thu Feb 28, 2013 9:25 pm
Post subject:
If you guys are looking for a really top notch modeler who builds models for free in 3DS format check out
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His models are awesome.

It also sounds like he makes custom models for free as well and only asks for donations.

Sol Command would be a tremedous asset to add to the Homeworld Complex Team.
Nakamura - Thu Feb 28, 2013 10:02 pm
Post subject:
DrysonB wrote:
If you guys are looking for a really top notch modeler who builds models for free in 3DS format check out
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His models are awesome.

It also sounds like he makes custom models for free as well and only asks for donations.

Sol Command would be a tremedous asset to add to the Homeworld Complex Team.

Looking good. I guess we should talk to him?
@ team : opinions?
ALC - Fri Mar 01, 2013 12:50 am
Post subject:
Atya wrote:
...no lags were found!
That's good to hear. No lag is good lag.

Nakamura wrote:
Looking good. I guess we should talk to him?
@ team : opinions?
Yes. Certainly worth consideration.
DrysonB - Sun Apr 07, 2013 2:19 am
Post subject:
I recently spoke with Sol Command and his quite busy with his projects. But keep him in mind.
hel0760 - Sat May 18, 2013 2:01 pm
Post subject: best ship i have seen so far
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This is the best looking ship i have seen,!!!!! please put it in complex 9!!!

lets vote for it , who likes this ship!!!
ALC - Sat May 18, 2013 7:58 pm
Post subject:
Yes, it's a nice one alright.
Nakamura - Sat May 18, 2013 8:11 pm
Post subject:
Looks taiidan. I really like it!
Baroness - Sun May 19, 2013 12:19 am
Post subject:
it is only a concept !!!!! from a friend . no 3 d model is maded .
ALC - Sun May 19, 2013 12:17 pm
Post subject:
Ah, in the very early stages of development then!
CHIMAS - Sun May 19, 2013 8:40 pm
Post subject:
It is being designed:
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for a Tobari project.
ALC - Sun May 19, 2013 10:13 pm
Post subject:
I'd think of it more as a cruiser...
Baroness - Mon May 20, 2013 12:25 am
Post subject:
i know the ship was made by Whisper . so the ship not exist for me !!
Atya - Thu May 23, 2013 9:04 pm
Post subject:
nice art, it can be simply reproduced, if the mod will take it. Here is my finished model which has the name Sinner- it is fully operational and tested, it is for Vaygr fleet. If someone from Complex produce team want it, i can give it!!
Beghins - Fri May 24, 2013 1:24 pm
Post subject:
For sure! Fantastic, it will be implemented in Complex 9, send it to me to
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May be it needs few modifies but it seams just ok, thank you, send me your idea about the ship role too
ALC - Fri May 24, 2013 5:39 pm
Post subject:
Nice vessel.
Its role describes itself as an anti frigate and capital ship turret. It also seems to have a docking bay - perhaps it could dock some strike craft and be able to repair them, two squadrons would be about right for its size.
jnaymie - Tue Jun 04, 2013 5:45 pm
Post subject:
Heres a model I've been working on for the last while. It's the Hiigaran Dreadnaught from this Concept Art
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but it doesn't have to be Hiigaran. I see it's role as a super-heavy support capital ship. Almost the size of the Mothership but replacing the capital production
facility with a huge ion cannon with extremely high damage but a long reload time. It would be used more as a tactical, long-range anti-capital and support ship.
It would have a very long attack range so it wouldn't be directly in the battle. I see it doing about +85% damage to a BC with a 1-2 min recharge time effectively
making it almost useless in a direct firefight with more than 1 ship. The idea would be to take out specific ships to reduce the effectiveness of the enemy fleet. There would probably be a pretty small cap on these (1-3 per team) as they are mostly backup for your actual fleet

The model still needs a lot of work and I have more specific details about the ship but if you guys are interested in this for Complex Mod, let me know so I can add stuff like Power Generators and Complex specific models to the ship. Also, none of the ships details I talked about are set in stone, just possibilities.

Here's the model if you guys want to look at it, but it isn't scaled correctly right now.
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ALC - Tue Jun 04, 2013 8:00 pm
Post subject:
This is very impressive. Nice work.
Imo it ought to be about half the length that it is.
Nakamura - Tue Jun 04, 2013 8:02 pm
Post subject:
Yep, should be similar to the Vaygr variant's size.
eXcalibur1234 - Wed Jun 05, 2013 12:16 am
Post subject:
wow. this looks great. just one concern: the hiigaran models already have problems with LOD. how will this work out with your models?
jnaymie - Fri Jun 07, 2013 6:27 am
Post subject:
Just changing the length would probably look pretty funny but it can easily be scaled to be similar size to the Vaygr Dreadnaught. Frigates will not be able to fit in the docking bays at this size but probably not an issue. I will finish the ship at the original size first but it should be easy just to scale it down if Complex is still interested

Yes, my model is fairly high poly so I will need to have 3-5 LoDs. I am going to finish it in full detail first then make reduced poly versions after.

Glad you guys are interested, it's the first model I've ever made but I've spent a lot of time to get it where it is today.
ALC - Sat Jun 08, 2013 2:15 am
Post subject:
jnaymie wrote:
it can easily be scaled to be similar size to the Vaygr Dreadnaught.
That's what I had in mind, though maybe make it a bit bigger than the Vaygr DN, for variety.
DrysonB - Sat Jul 13, 2013 9:44 pm
Post subject:
The Vagyr Anti Cap Ship Turret is awesome. I can see it being used as an advanced recon / harassment station where it could be deployed around resource collection sites to drive off the opponent until the user can arrive with their own collection ships.

I also like Jamyie's ship as well.

It should be alittle smaller than the Mothership but still larger than the Ark.
Baroness - Sun Jul 14, 2013 6:11 pm
Post subject:
cheers

she will arrive , thx to HW-Lover and team for basis modell !!!!

texture fixes 6 hours Smile final ship

lg

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DrysonB - Mon Jul 15, 2013 10:26 pm
Post subject:
Something bigger and Vagyr to shoot at.

She will be fine target practice.

EDIT:
Are we going to see a new Hiigaran Command Base so that the two models are not Vagyr in design?

Something that is a combo of the 24k colony and a Combat Command Base.

Please refrain from double posts. Use EDIT — ALC
Baroness - Tue Oct 08, 2013 4:47 pm
Post subject:
have a little time to draw , some good concepts are out from conner diver .

so i maded some paintings .

her the 3 ds file

cheers Anne

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ALC - Wed Oct 09, 2013 1:15 am
Post subject:
An asteroid mining base there, I think. Can build bombers and fighters for defence.
Baroness - Wed Oct 09, 2013 1:08 pm
Post subject:
painting concept conner diver

reworked some parts so looked better !!!

DL

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3 d made by Anne

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-UNI- - Tue Jan 14, 2014 11:16 pm
Post subject: Vaygr Titan
Something big.
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CHIMAS - Thu Jan 16, 2014 12:08 am
Post subject: Unit Viewer for HW2 on the web
Hi everybody!
It's been a while I don't post anything here at Complex.

I have good news, I've posted this issue in FB, GBX, RelicNews and now here:

An online UNIT VIEWER -
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- also being called "The Youtube for 3D models".

Check out in the link how my models look like and I can imagine what you can do with your models:
GAUDR Scout (
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Here a sample of HW Remastered mod:
HWR Taiidan Scout (
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Greetings!
astradeus - Thu Jan 16, 2014 1:27 am
Post subject: Re: Vaygr Titan
-UNI- wrote:
Something big.
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beautiful model. good job UNI .
astradeus - Thu Jan 16, 2014 1:33 am
Post subject: Re: Unit Viewer for HW2 on the web
CHIMAS wrote:
Hi everybody!
It's been a while I don't post anything here at Complex.

I have good news, I've posted this issue in FB, GBX, RelicNews and now here:

An online UNIT VIEWER -
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Get registred or enter the forums!
- also being called "The Youtube for 3D models".



indeed, it is a very interesting hoster . this is a next "you tube" of the 3d
ALC - Thu Jan 16, 2014 2:39 am
Post subject: Re: Unit Viewer for HW2 on the web
CHIMAS wrote:
[b]HWR Taiidan Scout[
Love this ship! Very nice.
tadikas - Thu Apr 24, 2014 6:41 pm
Post subject:
Is it possible to change the battle arc in AISN "Re" class superdreadnought from Angels Fall First: Naval Combat Operations
-UNI- - Sun Mar 01, 2015 9:42 pm
Post subject:
this thread need some refreshing so.

vaygr mothership/titan

not final got some cleaning to do(reducing polygons) and i am not sure what i am going to do with aftsection yet ,but it needs someting different yet still cool.
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---

hiigaran heavy/advanced - bomber/interceptor

gotta make larger texture. 1024x1024 is just not enough when comparing to hwr textures which are even for fighters 2048x2048 i think.
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nm. i just found that new remastered fighter textures are 1024x1024.
Baroness - Mon Mar 02, 2015 7:27 pm
Post subject:
nice worke Vayger 2.0 mothership Very Happy
ALC - Mon Mar 02, 2015 10:04 pm
Post subject:
Yes, i like it also. It looks more modern, faster, sleeker etc
Nice work.
lazer72 - Thu Mar 12, 2015 2:58 am
Post subject:
I have no idea how you guys are gonna be able to redo and improve the Complex textures up to HWR quality.....Definitely go your work cut out for you. I'm rooting for you guys (and Girls)!

Love it!
Alewx - Thu Mar 12, 2015 5:49 pm
Post subject:
Well the HW2R textures are upscaled and sharpend and sometimes a bit more defined but by far not as much effort as the HW1R stuff.

But a really cool Mesh UNI.
Oni - Mon Aug 31, 2015 4:49 pm
Post subject:
Since this topic is little bit death, i will be posting from time to time, some prehistoric pictures of homeworld what you propabli never seen befor, because these pictures has never been published. I think that noone will kill me if i post some pictures from relic/GBX archive.
ALC - Mon Aug 31, 2015 5:29 pm
Post subject:
Very nice ships Oni. Thanks for sharing them.
Were they ever made into models, I wonder.
Oni - Mon Aug 31, 2015 6:48 pm
Post subject:
This frigate was actuali been modeled, you may see it in promo trailer from 2001 year.
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Now is stored in graveyard, the model is pretty complete, except texture, so far i know there is no evidence about texture for this ship. Remastering texture from scratch will not be easy task.
ALC - Tue Sep 01, 2015 2:12 am
Post subject:
I guess it is unlikely that anyone would get round to texturing it now, with all attention on the new remastered versions of the game.
Oni - Tue Sep 01, 2015 1:35 pm
Post subject:
One picture from concept arts.
Oni - Wed Sep 02, 2015 3:36 pm
Post subject:
another concept
lazer72 - Wed Sep 02, 2015 4:56 pm
Post subject:
Loving the pics
Oni - Thu Sep 03, 2015 11:07 pm
Post subject:
another concept art, now from vgr_mothership. On the bottom side is hanga bay for some ships, propabli capital. Dofficult to say. I can image to have this as modular subsystem for extra production slot.
ALC - Fri Sep 04, 2015 12:48 am
Post subject:
Very nice drawings.
Do you have one of the Hiigaran carrier by any chance?
lazer72 - Fri Sep 04, 2015 3:50 am
Post subject:
Nice! How about some screens of complex 10?
Hehe......
Oni - Fri Sep 04, 2015 10:35 am
Post subject:
I have similar picture for hiigaran mothership, where is also hiigaran carrier.
Oni - Fri Sep 04, 2015 11:37 am
Post subject:
Doing this style of concpet art is pretty fun. I created photoshop template with pallete and example ho to do it. If you want to try, you may download it at
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ALC - Fri Sep 04, 2015 12:00 pm
Post subject:
They hadn't quite worked out the final carrier design at that stage—I wonder if there any model was done for the larger carrier on the right.
Oni - Fri Sep 04, 2015 12:11 pm
Post subject:
ALC wrote:
They hadn't quite worked out the final carrier design at that stage—I wonder if there any model was done for the larger carrier on the right.

Nope there is no model for that big carrier, i draw this concept 30 minutes ago :D
Oni - Mon Sep 07, 2015 11:32 am
Post subject:
vayger probe concept
lazer72 - Mon Sep 07, 2015 11:36 am
Post subject:
You are one hell of an artist.
Very Happy
ALC - Mon Sep 07, 2015 8:45 pm
Post subject:
Oni wrote:
Nope there is no model for that big carrier, i draw this concept 30 minutes ago Very Happy
lol You have to be fast around here—it's a nice carrier concept, you should do a model of it and release it to the community Very Happy
Oni - Wed Sep 09, 2015 10:42 pm
Post subject:
another vayger concept
Baroness - Sat Sep 12, 2015 10:09 pm
Post subject:
hmmmm old concepts nothing more ^^ no news !! or some new stuff her .
Oni - Sun Sep 13, 2015 11:37 am
Post subject:
some concepts of mega station.
lazer72 - Mon Sep 14, 2015 7:26 am
Post subject:
That looks awesome. Mega station? What is that?
Wintermist - Tue Sep 15, 2015 2:56 pm
Post subject:
WOW Oni, I wish I could paint/draw like that! I'd do nothing but create awesome ships Very Happy
Oni - Tue Sep 15, 2015 10:10 pm
Post subject:
You should know these concept arts are not mine, these are original from relic.
I only wanted to share them with other peoples, my work have signatures.
lazer72 - Wed Sep 16, 2015 11:25 am
Post subject:
How do you have them?
Shrugging Khan - Wed Sep 16, 2015 1:30 pm
Post subject:
They can be found on the web.
At least I found them on the web some months ago, just by googling.
Wintermist - Wed Sep 16, 2015 6:49 pm
Post subject:
Oni wrote:
You should know these concept arts are not mine, these are original from relic.
I only wanted to share them with other peoples, my work have signatures.


Oh right! Still damn nice ones though, even if you didn't make em Very Happy
Oni - Wed Sep 16, 2015 10:35 pm
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more concepts of vgr turrets and kpr_dreadnought.
lazer72 - Thu Sep 17, 2015 2:05 am
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Gotta love Sajuuk, it's just one huge gun!
Oni - Tue Sep 22, 2015 12:37 am
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another old concepts.
ALC - Tue Sep 22, 2015 6:12 pm
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Battlecruiser looks neat—you can see elements of the Destroyer design features in it.
Sithicus - Wed Sep 23, 2015 9:47 pm
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For your viewing pleasure


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Shrugging Khan - Wed Sep 23, 2015 10:02 pm
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Neato! Haven't seen that one before. What is it?
ALC - Wed Sep 23, 2015 11:30 pm
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Hmm.
Looks like a Base Ship of some kind.....
...I'm sure it will respond well to our nukes...
Oni - Tue Oct 06, 2015 7:54 am
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gehena asteroids by relic.
ALC - Tue Oct 13, 2015 10:56 pm
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I always liked the asteroid models.
Baroness - Sun Oct 02, 2016 7:32 am
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a little CV concept i am working on

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CHIMAS - Sun Oct 02, 2016 9:57 pm
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Looking good!
Why not uploading it to
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, in the state it is?
Baroness - Mon Oct 03, 2016 12:22 am
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did´nt no the side !! i will make it later !! ty
Jelrak - Mon Oct 03, 2016 3:18 am
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It looks very good!
Baroness - Sat Oct 15, 2016 1:26 pm
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had time to draw , so her a new class of concept cruiser , BC and carrier

lg Anne

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ALC - Sat Oct 15, 2016 2:18 pm
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Nice work Baroness.
I'll have one of those carriers please for my fleet Smile
rorik - Sat Oct 15, 2016 3:43 pm
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Cool ships. Glad to see your works again!)
Baroness - Sat Oct 15, 2016 4:02 pm
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@ ALC
That can only be decided by the team. I just do it for fun, I'm not in the project. Can only offer the things, the rest stands in stars.

@Rorik Ty
Baroness - Fri Oct 28, 2016 3:40 pm
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6 years ago Kc sended me a concept draw of a commandship not done but a start !! last time Oni told me he wanted a carrier ( look like a carrier ) . so i searched 3 old PC´s and founde the concept !!. 10 days worke and know the ship is done . i hope it look like higi style .

lg Anne

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Jelrak - Sat Oct 29, 2016 6:05 am
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Fantastic work!
DrysonB - Sun Jan 22, 2017 6:18 pm
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There are too many weapon turrets for it to be a cruiser class combat ship. The cruiser looks more like a mobile battle turret than a cruiser in my opinion.

Excellent model though.
Baroness - Sun Apr 23, 2017 12:30 am
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had time to end the concept carrier , her the final ship . looks alot more like carrier in space , but this is only my opinion .

lg Anne

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ALC - Tue Apr 25, 2017 12:28 am
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Nice work.
It would be nce to see it with textures and subsystems built.
Baroness - Tue Apr 25, 2017 11:40 am
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i hope Oni finde time to make it ready . .

it is much worke , and the hardest part ( textures ) .
ALC - Sat May 06, 2017 6:56 pm
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I never had the patience to do texturing!
Drybreeze - Sat May 20, 2017 4:43 am
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All those images are broken links Sad
Jelrak - Sat May 20, 2017 4:55 am
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Do you not see the images right in the post, or are you referring to something else?
ALC - Sat May 20, 2017 4:53 pm
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Drybreeze wrote:
All those images are broken links Sad
The links are good—i see the pictures. You may have some filtering software running on your OS or your browser which is blocking them. The images are hosted on
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