Got it, thank you, its more or less just for me to see technical side how its implemented so no worries
May use it as a reference point (size/quality) if I ever decide to try out creating/recreating spaceship stuff.
Few questions:
Model looks good.. Whats the time you sank into it?
Did you make high poly and than bake or did you draw normals? Curious
Never worked in HW2 engine so.. Does it support putting spec map into alpha channel of diffuse?