Homeworld 2 Complex

General - Complex Remastered

Beghins - Tue Jan 27, 2015 3:53 pm
Post subject: Complex Remastered
Ciao,

Watch "Homeworld Remastered: 37 Minutes of Gorgeous HD Gameplay - PAX South 2015" on YouTube - Homeworld Remastered: 37 Minutes of Gorgeous HD Gameplay - PAX South 2015:
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I've been away for a while (1 year?), but now it's no longer a confidential information, I'm collaborating with Gearbox (oni is with me), HWR is what we always wanted from HW and it's really in good hands, the guys at GBX are really big fans of the series and GBX is putting a lot of efforts on this project, we're nearly at the end and we'll have an incredible engine for mods, believe in me.

Complex 10 is already in development and you will see a trailer really soon, just wait for the release of HWR.

Be free to ask what you need here, maybe I'll take some time for answering, because I'm very busy, oni can answer and help too.

Also everyone who worked for Complex in the past (team and externals) will be involved in the Complex development, if agree, we've a lot of work to do, we're going to develop Complex 10, Complex is alive.

Anyone here, stay alert! We're starting again...
ALC - Tue Jan 27, 2015 6:05 pm
Post subject:
Our secret is finally out then.
Go Complex 10.

People, watch the video in full!
It contains a good discussion by the Gearbox Team, talking about their vision for HW.
Lots of yummy new enhancements.
Alexisy - Tue Jan 27, 2015 7:33 pm
Post subject:
Pretty good news, i'll stay updated to what will happens next, and good luck at all the team for the future ! Smile
MrBg - Tue Jan 27, 2015 7:54 pm
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Great news! Will eagerly wait for the release!
Ronchon le Nain - Tue Jan 27, 2015 9:51 pm
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This is AWESOME!
I was searching into the forum to know if Complex would be updated to work on the new remastered version, worried that the mod seemed a bit inactive for a year.

Mr. Green
Sithicus - Tue Jan 27, 2015 10:32 pm
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Excellent. It's good to be back Smile
Vladapo63 - Tue Jan 27, 2015 11:56 pm
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really think new ui is wrong but think ive heard there will be option to change it?
so is there smt like this where we can see full list (with health bar) of ships as in vanilla hw2?

great news to hear of so fast arrival of hwr!!!
and that you guys are still alive and complex too!

to be honest i im big fan of series but waiting more for complex ^^
eXcalibur1234 - Wed Jan 28, 2015 8:37 am
Post subject:
thanks a lot for this great piece of information and your commitment to homeworld and the complex mod.

this is a great time for homeworld and i hope complex 10 will be released soon after february 25th (at least a preview version and a to-do list).
if you guys like the new mod engine, i am sure you will make full use of it in the future.

thanks a lot, again.
zmaverick81 - Wed Jan 28, 2015 4:53 pm
Post subject:
Hi sorry, I'm a bit in the slow side, will Complex 10 will be based on homeworld 2 engine or Homeworld remastered engine? Don't get me wrong, regardless of the better graphic at HMR clip ""Homeworld Remastered: 37 Minutes ...".

I think complex mod is still the best up to now IMO. I love the latest complex 9.1 so if there's complex 10....well *drool* Very Happy
Baroness - Wed Jan 28, 2015 6:04 pm
Post subject:
good to hear !!!

if we go, let me know !! maybe I can help a bit

chears

Anne
Oni - Wed Jan 28, 2015 6:05 pm
Post subject:
I think complex 10 will be on Remastered version only, and complex 9.1 will be latest version for original hw2. There is no future plans for developing complex mod on old original game.
Beghins - Wed Jan 28, 2015 6:59 pm
Post subject:
Absolutely Complex 10 is for the new HWR engine, no more updates for the old engine.
About the release date, Complex 10 is in development, we just have models in HD, the Vortex and the Juggernaut are done, the Scavenger is in progress, also oni is working hard in several parts of the game and weapon subsystems.
Images and videos will be available very soon through the web site and here.
The whole Complex community will be involved, but before starting publicly we have to wait for the release of HWR.
Perkel - Wed Jan 28, 2015 7:41 pm
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amazing news.

Does HWR engine fixes unit limit problem ? (to many units completely tanks framerate)
Beghins - Wed Jan 28, 2015 9:19 pm
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Unit limit? Yesterday I was playng a battle with over 200 destroyers on screen, no lag, at all!
ALC - Wed Jan 28, 2015 11:08 pm
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Unit limits not really an issue then...,
...we'll all need new hardware though Very Happy
Oni - Thu Jan 29, 2015 7:53 am
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From mine experience you don't need new hardware. The engine is faster than original homeworld 2. You need only turn off features for DX11 in game option, like sun god rays and deep of field.
N3ST - Thu Jan 29, 2015 12:35 pm
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Finally,

The game is preordered on Steam can't wait to get my hands on complex 10, I will try to help you as much I can to make Complex 10 complete Wink

We might need some tutorial regarding the new scripting methods and the model building.

Can't wait.

N3ST
Vladapo63 - Thu Jan 29, 2015 12:48 pm
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So guys will there be some UI options or option to use old one in new hw regarding its new look?
Beghins - Thu Jan 29, 2015 2:32 pm
Post subject:
No, we don't have an option to switch back to the old UI, the old UI is nuked.
Anyway, the actual UI is not definitive and it's still in progress so it will be improved until the official release.
About the Complex UI, sure, we will improve it, icons in HD and other stuff.
Vladapo63 - Thu Jan 29, 2015 4:43 pm
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All i need to know Very Happy
Tnx for reply!!! Very Happy
Can't wait
i'm overhyped!!!
ExecutorElassus - Thu Jan 29, 2015 5:47 pm
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omg, I've been away from Complex for over a year (curse you, Mass Effect!), and this is great news. My first reaction seeing the HWR announcement was "oh lordy, I hope this doesn't kill Complex." Now that I know you're even involved, I'm super-excited about this.

Looking forward to killing my graphics card \o/
zmaverick81 - Fri Jan 30, 2015 6:12 am
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Well..... AWESOME. (thanks for the confirmation)

Complex 10 WITH HWR engine.....what's to complain Very Happy

Can't wait 'til February 25 and afterward.
rorik - Fri Jan 30, 2015 12:50 pm
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Oh God! Amazing news!!
huami - Fri Jan 30, 2015 11:46 pm
Post subject: take my $$$$$$
that's so awesome man, HWR + HW Complex 10???

I'm buying the collector's edition, and with Complex 10, I will open up my wallet donate fat loads of $$$$$ to you guys! ^_^ I'm so stoked, support anything HW all the way!
Nakamura - Sat Jan 31, 2015 5:58 pm
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Nice! Could you guys comment on how much modding has changed? How high res are textures? Have HW2 models been altered at all?
ALC - Sun Feb 01, 2015 3:38 pm
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Will current mod element like HW2 maps work as they are, or will they need to be
(a) redone from scratch,
(b) modified
in order to work?

Also, will current ship models work?
Oni - Sun Feb 01, 2015 4:28 pm
Post subject:
Making level is relative same, however complex levels use some custom scripts for generating RU fileds and they are not compatible with new engine. So most of complex levels will be incompatible, however complex 10 should have whole new levels i think. Also gearbox is still working on level designs and tools. Its hard to say what will come out.
Current models will not work, they need to be recreated. There is tool from gearbox alow you to convert ship into remastered version. However this feature is still in development and is not wery clear if it will be working as expected.
Anyway using Hod editors is no longer posible for remastered version. GBX have his own hod compiler, i think it will be released on GBX community site when RM version is released.
ManiaCCC - Sun Feb 01, 2015 5:34 pm
Post subject:
Will complex use all 4 races with a bit different mechanics?
xxxxxx - Mon Feb 02, 2015 1:30 am
Post subject:
Biggest Question:

Is the Homeworld:Remastered Compiler build with AVX(2.0)?
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So we have the chance of no (CPU)performance problems! I consider this extension it is unbelivable necessary! Cool
ALC - Mon Feb 02, 2015 1:12 pm
Post subject:
@Oni
Good that Gearbox are considering releasing Dev and conversion tools.
Will there be a level creation tool also in the release?
Beghins - Mon Feb 02, 2015 2:36 pm
Post subject:
Level editor, I think yes.
And yes Complex 10 is going to cover all 4 races.
Now we're giving particular weight to the modularity of ships, I want all customizable where possible, so the major part of our efforts will be for Kushan and Taidan, but I'll be more precise on this aspect, I think when the first images or videos of Complex will be on the web.
zvr - Mon Feb 02, 2015 3:59 pm
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What about enemy AI?
Was it changed somehow? It's better? Worse?
Or it's still 'clever' and vicious like it was in original HW and Complex? Smile
N3ST - Mon Feb 02, 2015 4:45 pm
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Hello Beghins,

when you talk about ship customization, you mean being able to customize ships equipement and being able to create ships template with certains equipement?
That would be very nice to create specif ships for specific task.
Oni - Mon Feb 02, 2015 7:36 pm
Post subject:
N3ST wrote:
Hello Beghins,

when you talk about ship customization, you mean being able to customize ships equipement and being able to create ships template with certains equipement?
That would be very nice to create specif ships for specific task.

Yes that is the idea.
N3ST - Mon Feb 02, 2015 7:50 pm
Post subject:
Thank Oni,

I don't know why but I have a very good feeling abount complex 10 (this is going to be a pure madness). Twisted Evil
wint - Mon Feb 02, 2015 8:17 pm
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YES !!!!
ManiaCCC - Mon Feb 02, 2015 8:19 pm
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For ship customization.. I would really suggest to keep at least some races with old fashion building style.. without some major customization options. While I agree customization is really fun for many, many players prefer just research frigate type 1 and build it.. not frigate chassis with tons of different options.And It could help with race differentiation.
GSamu - Tue Feb 03, 2015 2:24 pm
Post subject:
Beghins wrote:
Unit limit? Yesterday I was playng a battle with over 200 destroyers on screen, no lag, at all!


Awesome!!!

Thanks for the work.


Regards.
postman - Tue Feb 03, 2015 8:55 pm
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can't wait...really...
quiksilver - Tue Feb 03, 2015 9:39 pm
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This is amazing news! Both, HWR as well as Compex 10.
Haven't been playing HW / Complex for quite a while now (3+ years) but it still is the most intense and fun real time strategy game I've ever played.

And complex for sure is the best mod I've ever experienced.

I'm so glad you keep up the work with HWR and the new engine!
I made a little donation for the effort.

Thx a lot.
I'm really looking forward to next years of HWR / Complex. Wink
Yaroslav - Tue Feb 03, 2015 10:25 pm
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i gues my laptop will retire after 200 desroyers on screen ))
i guess im going to preorder this crap ))) my wife gonna kill me )
quiksilver - Tue Feb 03, 2015 10:29 pm
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Yaroslav wrote:
i gues my laptop will retire after 200 desroyers on screen ))
i guess im going to preorder this crap ))) my wife gonna kill me )


A man's gotta do what a man's gotta do! Cool
lazer72 - Wed Feb 04, 2015 5:15 am
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This is absolutely amazing news!!!!! COMPLEX .....IN HD!!!!!
So who exactly has been doing the developing so far? You and Oni? GBX?
KatekovAnton - Wed Feb 04, 2015 7:27 pm
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Such a great news!

What about out of sync error? Is it fixed?
Oni - Wed Feb 04, 2015 7:47 pm
Post subject:
xxxxxx wrote:
xxxxxx wrote:
Biggest Question:

Is the Homeworld:Remastered Compiler build with AVX(2.0)?
Only registered users can see links on this board!
Get registred or enter the forums!


So we have the chance of no (CPU)performance problems! I consider this extension it is unbelivable necessary! 8)


Is here anyone with computer experience enouth for ansering my questions? :roll:

Only noob talk here.


Dave Eaton says:

No, I don't think so - though we haven't really locked-down our final Release build setup...
xxxxxx - Wed Feb 04, 2015 9:45 pm
Post subject:
Oni wrote:
xxxxxx wrote:
xxxxxx wrote:
Biggest Question:

Is the Homeworld:Remastered Compiler build with AVX(2.0)?
Only registered users can see links on this board!
Get registred or enter the forums!


So we have the chance of no (CPU)performance problems! I consider this extension it is unbelivable necessary! Cool


Is here anyone with computer experience enouth for ansering my questions? Rolling Eyes

Only noob talk here.


Dave Eaton says:

No, I don't think so - though we haven't really locked-down our final Release build setup...


AVX is a compiler thing. Any next patch can get it if the devs want.

The benefit is hilarous!
DarkDemonXR69 - Thu Feb 05, 2015 9:28 am
Post subject:
Wow, I was hoping this. Some questions and sorry for my bad english.

Is there any plan to add HW1 Kushan and Taiidan race and units to complex¿? I Dont know if this was asked before or in this post I think.

If Kushan and Taiidan be added. Will they have the same treatment as vygr and hiigaran¿? with more new units, diferent styles of playing etc etc. I supose that will be more hard to balance

And last one. Any posibility to fit well (aesthetically) this thing (image below) well with the battlecruiser¿? I love all units on the mod but really hate how looks that side missile panels on the battlecruiser XD

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Maybe they were too personal questions.
Drizzt321 - Thu Feb 05, 2015 8:43 pm
Post subject:
xxxxxx wrote:
Oni wrote:
xxxxxx wrote:
xxxxxx wrote:
Biggest Question:

Is the Homeworld:Remastered Compiler build with AVX(2.0)?
Only registered users can see links on this board!
Get registred or enter the forums!


So we have the chance of no (CPU)performance problems! I consider this extension it is unbelivable necessary! Cool


Is here anyone with computer experience enouth for ansering my questions? Rolling Eyes

Only noob talk here.


Dave Eaton says:

No, I don't think so - though we haven't really locked-down our final Release build setup...


AVX is a compiler thing. Any next patch can get it if the devs want.

The benefit is hilarous!


It all depends on if AVX is even applicable to the specific problem space (e.g. Homeworld 2 calculations, ship movement, etc). If it isn't, or imperfectly, it doesn't make any difference (in fact, could be detrimental), but if it fits reasonably well, then it could certainly help, yes. However, IMHO it'd be better to concentrate on a more multi-threaded approach over AVX/SIMD optimization. We have more than 1 core these days, while the original HW2 was built expecting only a single one, and with multiple cores running you can get a lot more work done. If it's possible to split the work up, that is. Also, the GPU can be used to handle a lot of compute offload, even with it still being used for the graphics, for some of the niche calculations. It'd be complicated to balance things, especially with the improved and updated graphics, but the original was designed for significantly fewer system resources.
Drizzt321 - Thu Feb 05, 2015 8:45 pm
Post subject:
Oh, and question, is there any work being done on documentation/manual alongside the v10 development? I've literally just started playing Complex for the first time, and there doesn't seem to be any documentation for v9.x anywhere that I can find. Please, PLEASE have at least a comprehensive ship docs, as well as description of all the parts of the economy, and general behavior that is possible.
ALC - Fri Feb 06, 2015 12:23 am
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@Drizzt321
Documentation! But what about the fun of learning by combat? It's a tough universe out there.
Drizzt321 - Fri Feb 06, 2015 12:32 am
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Ha! Yea, but even ensigns straight out of the Naval Academy know what ships they might be assigned to, and basic stats on them Razz And general training on how to utilize those ships.
-UNI- - Fri Feb 06, 2015 3:26 pm
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Ohhh.. If there is something where i can help. i sure lend my hand if needed.

Been waiting for homeworld remastered/homeworld 3 to get mah hands dirty again Cool
ALC - Fri Feb 06, 2015 4:49 pm
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Drizzt321 wrote:
And general training on how to utilize those ships.
On the job training—welcome to the Hiigaran fleet. It is a good idea to have documentation though, I agree. As the community comes out of hibernation with the new releases, we might get tutorial and training threads going.
ruptawsky - Sat Feb 07, 2015 4:27 am
Post subject:
Dear ALC, do you remember this?

ruptawsky wrote:
I think that Complex Mod Team should officially write to Gearbox and ask about Homeworld 2 Dual Core Performance improvement.


ALC wrote:
Nie, I think that they would be unlikely to address such a specific enquiry.


I always knew that Homeworld with Complex Mod is the best RTS ever made, and it deserved to be improved.
Now my dreams come true. No more 15 FPS with i7 4,3 GHz (OC)

P.S. Will there be save multiplayer game option? Very Happy
kodi - Sat Feb 07, 2015 7:19 pm
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My jaw literally dropped. I went from "will HMR be even moddable" to "Complex guys are working wit Gearbox!". Good luck guys!
ALC - Sun Feb 08, 2015 2:46 am
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@ruptawsky
Can't be right all the time!

Things are working out well, I think Smile
Rohann - Mon Feb 09, 2015 3:59 pm
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GJ bros I cannot wait to see it!!!! 16 more days til release wo0!!!!
Scoob - Tue Feb 10, 2015 6:04 pm
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You know, I watched that Homeworld Remastered video a while ago and wondered if any of the Complex team might be involved - glad to have my suspicions confirmed!

Looking forward to playing Homeworld again, then adding to the fun when Complex 10 arrives Smile

Scoob.
WarStalkeR - Wed Feb 11, 2015 9:17 am
Post subject:
ALC wrote:
Unit limits not really an issue then...,
...we'll all need new hardware though Very Happy

I'm locked and loaded for that case: G1.Assassin 2 + Core i7 3930K + 32GB DDR3 RAM + GTX 780 2-Way SLI are ready for action!

I already dream that I see 1000's dreadnoughts from each side mercilessly exterminating one another and lighting up deep and dark space with intensive nuclear and fusion flares... These textures... These shadows... These shaders... *drools*

P.S. People, it's great that our dream came true. Also Beghins & Complex Team - I'm sure that Gearbox made HW:R/HW2:R because HW2 had great modding community and they also wanted to play Complex Mod without lags Wink
weaponsfree - Thu Feb 12, 2015 12:15 am
Post subject:
Excellent news!

Chance at having truly huge maps? Were the largest complex maps that size through design decisions, or some engine limitation?

I wouldn't mind seeing a 200k map. I always found that even on the biggest complex maps, if you had 3 or more factions at end-game levels, it got crowded quick.
Alewx - Thu Feb 12, 2015 9:56 am
Post subject:
Hey, feels like have been away for ever.

A Question as I viewed all the PAX and trailers and everything possible about HWR. they talked about mod support, but will there be official modding tools from Gearbox?
Oh and do you know something about the polycount of the new models?
snickers - Thu Feb 12, 2015 10:50 pm
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Best news ever, my life will be complete with complex 10!
ALC - Fri Feb 13, 2015 12:02 am
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Alewx wrote:
will there be official modding tools from Gearbox?
I think there will be.
DEM0N_TIH - Fri Feb 13, 2015 10:03 am
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Wow guyz... these news gonna make me cry... Homeworld remastered was a great new... but to know that you was up to that for so long... I'll still be your top Quebec fan here !!! I just remember you writing 2 years ago about only bringing complex to the new platform of homeworld... now it just seem like a spoiler...

Continue the great work... this mod will again get mod of the year awards a couple more time I think... And with steam workshop... it can be one of the greatest mod ever released... I'd would have like to be able to help you with more than words in this commitment to us all... Still... We all deeply love complex and give you all our cheer-up to continue where no one have ever went before...
ALC - Sat Feb 14, 2015 6:11 pm
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@Oni
What are the system requirements of HWR going to be?
Will it run on XP?
Oni - Sat Feb 14, 2015 6:52 pm
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I am not sure about win XP, propabli yes don't see the reason why not. About global requirement, from mine experience you don't need upgrade PC. It run faster than original hw.
Nakamura - Sun Feb 15, 2015 12:05 am
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I somehow doubt XP compatibility due it being an outdated OS. Also, it doesn't have the latest directX.
DEM0N_TIH - Mon Feb 16, 2015 4:30 am
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Will there be a complete overhaul of complex 9.1 to complex 10 or will we see completely new units... Because I like so must my vaygr arsenal !!!!
Alewx - Mon Feb 16, 2015 9:53 am
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I doubt there was the time for new ships on the vgr side.
spin86 - Tue Feb 17, 2015 11:16 am
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I'm very excited for the release of HWR and the information about Complex 10. I actually read about your involvement in some statement from Gearbox and was nicely surprised.

I played a few games against Expert AI on un-modded Homeworld 2 yesterday. As it turns out, it's been several years since I last played vanilla Homeworld 2 and I could not remember what was part of the original game and what was due to complex. It's completely ridiculous how tiny and simple the normal Homeworld 2 appears when you get used to the greatness that is complex.

Thanks again for the great mod and your continuing the development with HWR.

As a side note:
I have intermediate to good skills in programming (Mostly c#), 3d modeling (only Blender so far) as well Photoshop and digital painting (but no experience in homeworld modding).
I could probably spare some time to help on future iterations if additional help is required. PM me.
DEM0N_TIH - Tue Feb 17, 2015 4:57 pm
Post subject:
I hope they had the time to convert to HWR complex 10 all or at least a good part of the hole mod so we can have the same great experience and an even better one playing complex 10 !!!

Any plan on making your design for the progenitor race a reality in complex 10 Oni ???
Beghins - Tue Feb 17, 2015 6:15 pm
Post subject:
Ptogenitors? Yes they're in the plan, but not in the first release or in 2015, I think we'll go on them after a first release with the new engine, it depends on how it will be acclaimed. Anyway it's an objective.
Sithicus - Tue Feb 17, 2015 8:15 pm
Post subject:
What sort of features will be carried over from previous version of Complex?
Research and Crew stations? Will it still have Power and Power Station?

How will the Kushans and Taidans fit into the gameplay?
Will the fighters have fuel?

Will it be possible to play HW 1 and HW 2 SP campaigns with added C10 units?

And finally - when can we expect first version of C10 to be released?

I wish that HWRE would be as easy to mod as Skyrim.... Wink
Alewx - Wed Feb 18, 2015 10:38 am
Post subject:
Hmm due to their involvement into HWR, my first guess would be End of 2015 for a C10 release, because there will be a lot of art stuff that will need a makeover to fit into the new graphics, and also the modtools shall get released some time after the game.
Sithicus - Wed Feb 18, 2015 11:46 pm
Post subject:
My computer is long due for an update - on Friday I'm ordering a new machine which will be able to deal everything that will get thrown against it - should be ready in 1-2 weeks Smile

And the countdown is 6 days and 20 hours... Smile
Beghins - Thu Feb 19, 2015 10:01 am
Post subject:
What sort of features will be carried over from previous version of Complex?
Research and Crew stations? Will it still have Power and Power Station?
Research station seems confirmed, and you'll have a semplified version of recruitement and power systems.

How will the Kushans and Taidans fit into the gameplay?
Will the fighters have fuel?
Yes the fighter will have full, also the hw2 fighters will have fuel.
Kushan and Taiidan will fit into the game like the hw2 races, so they will use module subsystems, weapon subsystems and research upgrades, in Complex style.

Will it be possible to play HW 1 and HW 2 SP campaigns with added C10 units?
No, absolutely, campaign will be removed, if there'll be a campaign it will be by episode and cooperative and it will start after the first release, before this step I want to define the basic concept of the new Complex, so I need your massive feedback on the first release.

And finally - when can we expect first version of C10 to be released?
September 2015

I wish that HWRE would be as easy to mod as Skyrim.... Wink
Alewx - Thu Feb 19, 2015 10:49 am
Post subject:
Beghins wrote:
What sort of features will be carried over from previous version of Complex?
Research and Crew stations? Will it still have Power and Power Station?
Research station seems confirmed, and you'll have a semplified version of recruitement and power systems.

How will the Kushans and Taidans fit into the gameplay?
Will the fighters have fuel?
Yes the fighter will have full, also the hw2 fighters will have fuel.
Kushan and Taiidan will fit into the game like the hw2 races, so they will use module subsystems, weapon subsystems and research upgrades, in Complex style.

Will it be possible to play HW 1 and HW 2 SP campaigns with added C10 units?
No, absolutely, campaign will be removed, if there'll be a campaign it will be by episode and cooperative and it will start after the first release, before this step I want to define the basic concept of the new Complex, so I need your massive feedback on the first release.

And finally - when can we expect first version of C10 to be released?
September 2015

I wish that HWRE would be as easy to mod as Skyrim.... Wink


Sounds really cool.
But a simplified Crewsystem? the old Crewsystem was already quite simple, how you gonna change that?
WarStalkeR - Thu Feb 19, 2015 12:00 pm
Post subject:
Will it be possible to do some makeshift repairs/changes to make Complex 9 compatible with HWR?
Sithicus - Thu Feb 19, 2015 12:22 pm
Post subject:
Hm... getting rid of crew cells, just keep the ranks, station & crew modules...
Alewx - Thu Feb 19, 2015 12:34 pm
Post subject:
Sithicus wrote:
Hm... getting rid of crew cells, just keep the ranks, station & crew modules...


Hmm well yeah, that could it be, but I liked the capsules Sad
supamat - Thu Feb 19, 2015 3:22 pm
Post subject:
So I guess this means that with the smoother engine you can increase the unit limit even higher so we can have our 200+ destroyer battles
Sithicus - Thu Feb 19, 2015 3:57 pm
Post subject:
It might even go further and get rid of the station as well - and have the same thing as Vaygr.
It will be interesting balancing the whole thing with 2 new races thrown into the mix.
Possibly the whole crew system will need replacing.

There is so much things I would like to see in C10... After I'll play SP and MP in both HW 1 and HW 2
I'll be puting the list together and posting the ideas/propositions on forum here.

But damn I miss Cataclysm and the Siege Canon....
Alewx - Thu Feb 19, 2015 5:30 pm
Post subject:
I only played Cataclysm once, and somehow it did no appeal to me as the two main games.

Removal of the station would be a back step in my personal opinion. my wish would be that the stations are more like stations, the command fortress only moveable with hyperjump, that would make it heavy tactical.
Vaygr are a nomad race as far as the campaign told, so they having no real stations does not bother me.

seeing the Kushan and Taiidan adapted to complex is something I'm really excited about too.
Sithicus - Thu Feb 19, 2015 6:07 pm
Post subject:
I've played Cataclysm 4-5 times. I known it is not conisdered canon as far as HW universe goes but for me the story was much better then the one in HW2.

A small and poor clan of miners, Kiith Somtaaw accidently unleashed an intelligent and self aware techno-plague upon the universe, then did everything to rectify their mistake.

To make things worse the remnants of Taiidan Empire tried to turn the Beast into bio-weapon. I still remember screams of helpless crew consumed alive and turned into bio-circuitry.

Damn. I think I need to install Cataclysm again and find some mods to enchance another playthrough while I'm waiting for release of HWRE.
Alewx - Thu Feb 19, 2015 7:50 pm
Post subject:
Sithicus wrote:
I've played Cataclysm 4-5 times. I known it is not conisdered canon as far as HW universe goes but for me the story was much better then the one in HW2.

A small and poor clan of miners, Kiith Somtaaw accidently unleashed an intelligent and self aware techno-plague upon the universe, then did everything to rectify their mistake.

To make things worse the remnants of Taiidan Empire tried to turn the Beast into bio-weapon. I still remember screams of helpless crew consumed alive and turned into bio-circuitry.

Damn. I think I need to install Cataclysm again and find some mods to enchance another playthrough while I'm waiting for release of HWRE.


I agree that the Story of HW2 is not the best, and that HW1 did catch me more, but in case of Gameplay HW2 is the better one.
The Story sounds intresting.

Only 6 days, 6 days Very Happy arghhhh, can't wait
Sithicus - Thu Feb 19, 2015 9:28 pm
Post subject:
I hope that HWRE sells well enough and Gearbox will try to make more money out of the franchise. This could mean release of Cataclysm.

Even without the source code, Martel indicated that "there are some clever things [Gearbox] might be able to do if there was enough interest."

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An in the future... who know.... Homeworld 3?
Oni - Thu Feb 19, 2015 9:49 pm
Post subject:
There is a video from cataclysm devs. speks about homeworld RM
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Get registred or enter the forums!

ALC - Thu Feb 19, 2015 11:53 pm
Post subject:
Sithicus wrote:
Hm... getting rid of crew cells
Yes, agree here.

I'd also like to see Cataclysm get some attention in this new HW era.
Sithicus - Mon Feb 23, 2015 1:56 am
Post subject:
Just finished playing Cataclysm. I was playing on Very Hard and seems there were more enemy ships that I recalled from previous playthroughs.
Either my memory is getting worse or maybe the fact that I've given myself extra few hundred Support Units for a larger fleet has something to do with it Wink
Pete J - Mon Feb 23, 2015 5:58 am
Post subject:
Just thought I'd pop in to say that I'm very excited that the Complex team have been involved with the Remastered edition.

I am also unbelievably happy that Complex will continue into the Remastered versions. Even 12 years on, Homeworld 2 is the finest space RTS ever made and the Complex mod takes it even further.

Now, if you integrated it into the single player campaign, I would probably explode from excitement!
ALC - Mon Feb 23, 2015 10:24 pm
Post subject:
We aim to please!
We try to keep keeping things cutting edge around here.
794613 - Tue Feb 24, 2015 12:14 am
Post subject:
YYEESSSS
Mr. Green
WarStalkeR - Tue Feb 24, 2015 3:59 am
Post subject:
Beghins, do you/your team have/use GitHub? If not I'd suggest to start using. If you don't mind, I have no problem funding an GitHub Organization Account for Complex Team.
Beghins - Tue Feb 24, 2015 5:43 pm
Post subject:
Thanks WarStalkeR, we already have our platform for the development, this time Complex is something of more organized, anyway Thanks again.

Pete J maybe you'll explode because the cooperative campaign is our objective, but as said, by episodes, and only after the first release because first I have to create the base of the new Complex, so the campaign will came in 2016 and will last, for much time.
Alewx - Tue Feb 24, 2015 7:56 pm
Post subject:
Beghins wrote:
Thanks WarStalkeR, we already have our platform for the development, this time Complex is something of more organized, anyway Thanks again.

Pete J maybe you'll explode because the cooperative campaign is our objective, but as said, by episodes, and only after the first release because first I have to create the base of the new Complex, so the campaign will came in 2016 and will last, for much time.


Wow what, everything from scrath?
A bit like before, developed in a blackbox Very Happy
Alexisy - Tue Feb 24, 2015 8:00 pm
Post subject:
Beghins wrote:
Unit limit? Yesterday I was playng a battle with over 200 destroyers on screen, no lag, at all!


Now that's awesome, it was my main reason i stopped H2C Smile
Shrugging Khan - Tue Feb 24, 2015 11:32 pm
Post subject:
I may have overlooked the relevant line in this thread - when is the ETA for Complex 10, beta or otherwise?
Theeskri - Wed Feb 25, 2015 1:07 am
Post subject:
Shrugging Khan wrote:
I may have overlooked the relevant line in this thread - when is the ETA for Complex 10, beta or otherwise?


'And finally - when can we expect first version of C10 to be released?
September 2015'
underd0g - Wed Feb 25, 2015 5:29 am
Post subject:
I know you've heard this several times, but thanks Beghins and Oni (and others I likely missed) for your contributions to the development of HWRE. I'm so excited about the remaster, and especially about your contributions to the development alongside the creators of HW. I look forward to sharing feedback as Multiplayer Beta gets going and Complex 10 is released in September.

Amidst all the complexity, don't forget the simple things that Complex helped to do, like gather resources more efficiently with Mobile Refineries and then keep them safe with one of my personal favorites, the humble Point Defense Turret. Those were always such delighters for me in how they enhanced gameplay.

All the best to you as you help shape the HW universe. I look forward to sharing feedback. Let me know what else I can do! (Testing and documentation for starters)

Scott / underd0g
Chsnake5050 - Wed Feb 25, 2015 2:59 pm
Post subject:
thanks Beghins, and the rest of the team for all you hard work on this game we all so love Very Happy
Numrollen - Wed Feb 25, 2015 3:24 pm
Post subject:
Complex 10, ok, then i will buy the Remastered version! Wink ThX i love Complex, hope the ai will do better in skimish "coop" settings Laughing
Pete J - Wed Feb 25, 2015 9:28 pm
Post subject:
Beghins wrote:
Pete J maybe you'll explode because the cooperative campaign is our objective, but as said, by episodes, and only after the first release because first I have to create the base of the new Complex, so the campaign will came in 2016 and will last, for much time.


Beghins, good to see you again! A cooperative campaign?! I think I will explode!

I've installed the Remastered edition and it is mindblowingly beautiful. I cannot wait to see the Complex mod in this!
Thrandisher - Thu Feb 26, 2015 8:30 am
Post subject:
I came late into HW2 myself. But ive dreamed these past years that it would come alive again and it did. Even more happy that complex will be alive for it. A few months ago i lost everything i had, house and all. Atleast now i dont have to scramble for my old cd's with the release on steam, lol.

EDIT: Ack. 1 post in my 6 years registered here? Hmm, damn this old age!
rorik - Thu Feb 26, 2015 9:03 am
Post subject:
Is somebody knows when the mod tools for remastered will be released? Cant wait to put my hands into the code ^_^
noxqs - Thu Feb 26, 2015 3:18 pm
Post subject:
Really awesome to hear Complex is being developed for HW remastered.
To tell the truth, that's why I bought HW remastered (collectors edition),
but I could only hope Complex 10 would happen as there was not much proof you
were going to work on it.

I played HW-R just now, but it looks so naked if you're used to Complex.
And I agree about the UI leaving room for improvement.
How are you going to select and remove subsystems in this UI ?

Trust you all will do a great job, we can wait. Find a way to earn money doing it.
Crowd funding or one-time payment, but please no 'pay to win' or micro transactions.
Birdofprey - Thu Feb 26, 2015 3:52 pm
Post subject:
Sithicus wrote:
Hm... getting rid of crew cells, just keep the ranks, station & crew modules...
See, I'd actually go the opposite way.

Keep the crew cells, but have SOME of the crew modules on the capital ships (Even if it isn't the arkship the original banana was, the Pride of Higara is supposed to have crewsickles onboard to staff new ships)

I also miss having the research modules on the capital ships instead of a dedicated research vessel, but, whatever.
lazer72 - Fri Feb 27, 2015 7:55 am
Post subject:
Will the textures and effects be upped for C10?
Oni - Fri Feb 27, 2015 10:04 am
Post subject:
Complex 9.1 turned little bit into extreme way. We did not talk much about this, but i think in c10 will be some concept rollbacks and some thinks will be removed.
Beghins - Fri Feb 27, 2015 1:32 pm
Post subject:
In few days everyone here will be informed on how the project will be.
Yes some things will be removed, Complex ten will be based on weapon management, and battles above all, but it will mantain the classic depth.
WarStalkeR - Fri Feb 27, 2015 2:48 pm
Post subject:
Any plans to make Complex 9 compatible with HWR, before Complex 10?
Oni - Fri Feb 27, 2015 2:53 pm
Post subject:
WarStalkeR wrote:
Any plans to make Complex 9 compatible with HWR, before Complex 10?

Nope.
Shrugging Khan - Fri Feb 27, 2015 8:54 pm
Post subject:
Sooo...as an ardent Taiidan fanboy - will the Taiidan and Kushan fleets be in Complex 10.0 in any way?
xxxxxx - Sat Feb 28, 2015 10:45 am
Post subject:
Oni wrote:
Complex 9.1 turned little bit into extreme way. We did not talk much about this, but i think in c10 will be some concept rollbacks and some thinks will be removed.


OMG?! NO!!!!! Crying or Very sad Sad Rolling Eyes

Why do you want "complex" into "simplify"??? Homeworld 2 Remastered is today toally simplified crap! (Example: The GUI is for blind retards?!)

PLEASE NOT MORE MAKE IT SIMPLE!!!

This game and this mod is not for X-Box /PS4 or?

I absolutly disagree with this step into the casual gaming hell!

Do it not! Please. This is everytime the death of a series. For example: Mechwarrior... Age Of Empire... Battlefield... Red Faction.... Death Space ....Far Cry... Crysis...

The causual think way is also the way of death of great series.... always! Crying or Very sad
RaptoR-X - Sat Feb 28, 2015 12:35 pm
Post subject:
xxxxxx wrote:
Oni wrote:
Complex 9.1 turned little bit into extreme way. We did not talk much about this, but i think in c10 will be some concept rollbacks and some thinks will be removed.


OMG?! NO!!!!! Crying or Very sad Sad Rolling Eyes

Why do you want "complex" into "simplify"??? Homeworld 2 Remastered is today toally simplified crap! (Example: The GUI is for blind retards?!)

PLEASE NOT MORE MAKE IT SIMPLE!!!

This game and this mod is not for X-Box /PS4 or?

I absolutly disagree with this step into the casual gaming hell!

Do it not! Please. This is everytime the death of a series. For example: Mechwarrior... Age Of Empire... Battlefield... Red Faction.... Death Space ....Far Cry... Crysis...

The causual think way is also the way of death of great series.... always! Crying or Very sad


What the hell are you talking about? Age of empires II is still being played a lot. and the same thing goes for Battlefield. Now the rest (dead space/farcry/crisis) are first person shooters with not a pretty good multiplayer, at least not a multiplayer that would keep the game selling(or playable) once the single player was finished. THAT was their downfall (also modding support had something to do with it i think but thats besides the point)

Now ive been playing the Complex mods a lot and i absolutely love them so whatever you doing with Complex 10, you got my vote Smile

And the UI wich came with remastered is not crap. It's sleek i think. I think that was done with a minimalistic point of view. Get as much done with as little as possible. or are you really in favor of having 100 screens in your face wich results in not seeing the batlle in front of you...because if thats the case you should try Eve online.
xxxxxx - Sun Mar 01, 2015 1:12 am
Post subject:
[quote="RaptoR-X"]
xxxxxx wrote:
Oni wrote:
Complex 9.1 turned little bit into extreme way. We did not talk much about this, but i think in c10 will be some concept rollbacks and some thinks will be removed.


OMG?! NO!!!!! Crying or Very sad Sad Rolling Eyes

Why do you want "complex" into "simplify"??? Homeworld 2 Remastered is today toally simplified crap! (Example: The GUI is for blind retards?!)

PLEASE NOT MORE MAKE IT SIMPLE!!!

This game and this mod is not for X-Box /PS4 or?

I absolutly disagree with this step into the casual gaming hell!

Do it not! Please. This is everytime the death of a series. For example: Mechwarrior... Age Of Empire... Battlefield... Red Faction.... Death Space ....Far Cry... Crysis...

The causual think way is also the way of death of great series.... always! Crying or Very sad


RaptoR-X wrote:

Now ive been playing the Complex mods a lot and i absolutely love them so whatever you doing with Complex 10, you got my vote Smile


Yes....omg...."whatever they doing" ....hopefully they will delete the mod for you! Because you find it all totally fine! omg

Or print sevasikas on all ships... all have your vote! Rolling Eyes

RaptoR-X wrote:

And the UI wich came with remastered is not crap. It's sleek i think. I think that was done with a minimalistic point of view. Get as much done with as little as possible. or are you really in favor of having 100 screens in your face wich results in not seeing the batlle in front of you...


In other words: CASUAL GAME! ....yes Mr. Eletronic Arts CEO... all have to be more easier to get any browser game user too! Yes we know! Your vote is even voted. Rolling Eyes

RaptoR-X wrote:

because if thats the case you should try Eve online


....just be on homeworld and not whereever! Rolling Eyes
RaptoR-X - Sun Mar 01, 2015 9:13 pm
Post subject:
You are not really getting the point of this entire remake do you. The remake was made for the fans, not for the money, it shows that by not selling the game for 60 or 70 bucks (like EA would) and it gives the game immediate mod support wich these days doesnt happen that very often (if it even happens at all)

So your afraid that this game will be "to casual" have you even played the game? the game on itself is not casual, it is a RTS with a pretty high learning curve that will scare a lot of "casual gamers" away.
And you dont want the "browser gamers" into this game? because of what? They dont belong here? they are not "real" gamers like you? I think you have forgotten about Quake III Arena...Professional gamers, massive userbase, and guess what.....they do it all in a browser these days Wink

Now the UI is a matter of taste, I like it...you dont. But that doesnt mean that the UI, as it is now, is leaning towards casual gaming. In fact every option that we had before is still in the UI, just in a different place.

So what are you afraid of? Change? Because if that's the case then i suggest you get used to that quickly...because it is going to happen a lot in your life. And if you dont like the idea behind Complex 10....then dont play it!

Nobody is keeping a gun against your head and forces you to play.



Peace Exclamation


Edit: grammar
LightMonk - Sun Mar 01, 2015 9:57 pm
Post subject:
Heyho, glad you already are hard at work making a Complex Mod for HWR.
The MP Beta is quite inbalanced, specially between the HW 1 & 2 races.
Sithicus - Mon Mar 02, 2015 12:07 am
Post subject:
I've played through HW 1 RE, now going through HW 2 RE.
My opinion - this thing need an equivalent of Unofficial Skyrim Patch.
And don't even get me started on MP Beta.
Besides ... playing vanilla after all this years of playing Complex feels so.... plain Wink
ALC - Mon Mar 02, 2015 12:19 am
Post subject:
Sithicus wrote:
Besides ... playing vanilla after all this years of playing Complex feels so.... plain Wink
Lol! That's the trouble with having played the richness of mods like Complex.
Antharis - Mon Mar 02, 2015 7:20 pm
Post subject:
Hello. Considering you guys have mentioned some stuff will be removed from Complex 10... i wanted to ask... Will the new kick-ass custom ships, like the hiigaran missile battlecruiser or the vaygr "taiidan looking" heavy cruiser, or stations (like Chimera and vaygr station from campaign) ... basically custom content that was present in the mod up to Complex 7.44 also be removed?
ManiaCCC - Mon Mar 02, 2015 7:24 pm
Post subject:
complex had some things which added complexity but not actual depth.. I really hope ship customization wont be just another layer of complexity without real choices..
ALC - Mon Mar 02, 2015 10:03 pm
Post subject:
@ManiaCCC
I do think that some of the new maps added a bit of depth to the game.
Still, there is room for improvement.
Birdofprey - Tue Mar 03, 2015 12:50 am
Post subject:
Well here's the thing for me. Stuff like mining bases and colonization did certainly add depth, as did the additional module types (though with so many modules, it sucks still having only 2 slots on capital ships), and the addition of weapons as subsystems was also great (though I'd have liked to see it on more than just the biggest Higaran ships, I would have liked to also see destroyers go modular is possible, and let the weapons systems of ships like carriers be upgraded. Of course, I always thought that, while the skill upgrades can stay, weapon upgrades should be a research item available to all ships after being unlocked).

Tiering research where you have to research stuff to unlock tiers also may add some depth, though I don't know if it's the BEST (would have liked each module just to be a research option, so you can fast tech if you want, but requiring Higaran research to take place on a separate vessel is a wash (doesn't add anything, but the only thing it takes away is redundancy since the ship is a single point of failure. I think the research ship should still exist, but other capital ships still have the option to build research modules). The crew, rank and especially power systems, on the other hand, I think only lead to needless complexity without actually adding much in the way of additional depth. They only serve to present constant barriers to expanding your fleet, greatly limiting options early game, and are extremely fiddly. I do understand the desire for a support/pop-cap mechanic, but there are easier ways to do it (my thought was construction vessels build support modules that increase pop cap, and periodically send out ship tenders like how crew cells are sent out now. If a ship doesn't receive new supplies regularly, it's performance will suffer.)

I should note Higaran got this added complexity with no added depth much worse than the Vagyr, though at the same time, Vagyr ships seem to be less customizable, so they also miss out on the depth, and the fact they don't have as many places to build crew and power modules making them a slave to research for that, also hampers them.

Another thing I think I am missing is actual customizations for weapons. Vortex and Vagyr missile destroyer can choose a specific loadout for a specific job, but for every other ship, it's basically just build out all the weapons and upgrade as the ship levels up since there's enough weapons slots for everything. I can't, say, give a battlecruiser extra guns to deal with small ships losing the ability to make the bigger ones (since I've used all the slots), or vice versa, and for carriers, you build the guns, and that's it, no ability to upgrade them, and no alternate choices that work better vs different classes of ships.
ManiaCCC - Tue Mar 03, 2015 9:31 pm
Post subject:
ALC wrote:
@ManiaCCC
I do think that some of the new maps added a bit of depth to the game.
Still, there is room for improvement.


well, maps are one thing.. Smile but gamemplay wise.. i am a bit afraid what complex could become..but let's wait what is the plan..hopefully some annoyances wont be removed just new annoyances could be added Smile (fuel for example)
lazer72 - Wed Mar 04, 2015 4:11 am
Post subject:
Fuel should be alright, though i think it should only be for strikecraft and/or corvettes. not caps.
It would force them to dock periodically and at the same time repair. though is there an equivalent of the support Frig in HW2?....
ManiaCCC - Wed Mar 04, 2015 6:04 am
Post subject:
lazer72 wrote:
Fuel should be alright, though i think it should only be for strikecraft and/or corvettes. not caps.
It would force them to dock periodically and at the same time repair. though is there an equivalent of the support Frig in HW2?....


I really have hard time to see how fuel could improve gameplay... It will either just plain nerf strikecrafts without any compensation or be just another bar you will refill everytime, you will dock them for repairs and in this case it is just irrelevant .. I am afraid with HW1 approach there is not golden point of balance to make fuel interesting, balanced and fun..it needs something...more..different..
KopiG - Wed Mar 04, 2015 11:22 pm
Post subject:
Please NO energy in Complex 10. I HATED it. I absolutely loved the mod tho!
EDIT:Started playing with Remastered and tbh it felt kinda hollow without Complex Smile
ALC - Thu Mar 05, 2015 12:38 am
Post subject:
KopiG wrote:
it felt kinda hollow without Complex Smile
That's the vanilla effect there.
lazer72 - Thu Mar 05, 2015 3:07 am
Post subject:
Do you think it would be possible to have an option to enable/disable energy at the start of a match?
Complex is life. Very Happy
Agent X - Thu Mar 05, 2015 4:33 pm
Post subject:
The hardware side isn't too demanding, a single GTX 470 can run it maxed out at 1920x1080@~78fps during heavy combat. I didn't bother tweaking the settings in the nvidia control panel to force sli.

HWR is really rather worthless without mods though. I borrowed a friend's account to play it and the skirmish maps are hilariously small. Frankly I'd rather give you guys (the complex team) the 35$ than buy such an empty game.

The stock UI is very bad too, Even on the smallest scale the right side production and research windows are far too large. Plus there's no buffer better the buttons and the edge of the screen on the bottom left so I often scrolled when attempting to toggle formations.

I'm going to hold off on buying it until you guys release the complex mod for it. Hopefully Sens will redo the BSG mod and it would be nice for a star wars mod too (though I don't think Warlords is getting updated Sad )

Anyway, I'll be looking forward to the next release. Hopefully it's really really really soon Wink
rorik - Fri Mar 06, 2015 12:02 am
Post subject:
Will be there a section for Complex 10 development?
ALC - Fri Mar 06, 2015 12:21 am
Post subject:
rorik wrote:
Will be there a section for Complex 10 development?
Yes. When things get started it will get its own section.
Shrugging Khan - Fri Mar 06, 2015 9:57 am
Post subject:
ALC wrote:
Yes. When things get started it will get its own section.

Whaddaya mean, things haven't started yet? O.O
Beghins - Fri Mar 06, 2015 12:12 pm
Post subject:
Yes things are on the way, we need the time to manage things but we're really close.
About energy and other parameters they will be kept but they will be semplified, Complex 10 will be based on weapons customization for the most.
On next releases those parameters will be added and balanced but we can't exactly reproduce Complex 9 on the new engine.
So Compkex 10 will improve at any release, anyway, it will be great since the beginning.
Alewx - Fri Mar 06, 2015 1:09 pm
Post subject:
Beghins wrote:
Yes things are on the way, we need the time to manage things but we're really close.
About energy and other parameters they will be kept but they will be semplified, Complex 10 will be based on weapons customization for the most.
On next releases those parameters will be added and balanced but we can't exactly reproduce Complex 9 on the new engine.
So Compkex 10 will improve at any release, anyway, it will be great since the beginning.


What is so different with the new engine? It plays like the old engine, and what should have changed other than some optimizations and a few refactors?
Oni - Fri Mar 06, 2015 3:31 pm
Post subject:
Quote:
What is so different with the new engine? It plays like the old engine, and what should have changed other than some optimizations and a few refactors?

Almost everything.
Example UI is gone, there is total incompatibility with complex UI.
Complex maps are total incompatible due script/code changes in RM version.
Some people will die if we release complex in RM version with models from other mods.
etc.
Alewx - Fri Mar 06, 2015 3:48 pm
Post subject:
Oni wrote:
Quote:
What is so different with the new engine? It plays like the old engine, and what should have changed other than some optimizations and a few refactors?

Almost everything.
Example UI is gone, there is total incompatibility with complex UI.
Complex maps are total incompatible due script/code changes in RM version.
Some people will die if we release complex in RM version with models from other mods.
etc.


OK but UI gone does not mean that the system behind it is gone? it is still lua right?

oh and your last point is something especial for me Smile
Will you create the teamcolor remapping for the hgn_bc it was aweseome.
lazer72 - Wed Mar 18, 2015 5:05 am
Post subject:
Question: Will you up the the poly count for the Complex ships?

Also, any way to nerf the HW1 salvage corvettes when playing multiplayer Vs. HW2 factions?
There's nothing you can do once they've gotten hold of a Battlecruiser....
Agent X - Fri Mar 20, 2015 6:50 pm
Post subject:
It sounded like increasing the model detail was part of their planned update to bring complex to HW2RM.
Shrugging Khan - Fri Mar 20, 2015 8:31 pm
Post subject:
I hope they'll consider the hi-fi models a separate development branch, though. I'd hate if development were delayed because the models take too long.
Elred - Wed Mar 25, 2015 3:07 pm
Post subject:
What would be really great for Complex is to provide parameters modularity.

For instance let's say you have crew, research and energy parameters implemented and available, when starting a game it would be awesome if the player had the possibility to disable a given game parameter or another.

I get that for asymetrical parameter it'd probably not be very good (research score was only a bother with Hiigaran for instance), but for things like power that only added a firepower/buildtime modifier if managed properly I'd like the option to turn them off.

I'm really glad to read that Complex 10 will be focusing on weapon customization as making weapons modules was a very good idea.
Agent X - Wed Mar 25, 2015 10:28 pm
Post subject:
I don't think power is the problem it was back in the early stages of 8(?) and I've never had an issue wih it since they retooled it.
lazer72 - Mon Mar 30, 2015 8:33 am
Post subject:
For the revamped textures in Complex 10 will they include the normal and specular maps?

Also, when will development start?
Daniels San - Thu Apr 16, 2015 10:20 am
Post subject:
Hi @Beghins , Oni , other admins, leaders and fans of HW.
I have done some translation mods for asian forums/communities on homeworld, hw 2, hw2 complex mod and some other mods, over the years. It's in Japanese and chinese language mainly. I also been translating HW Remastered versions for asian language recently. (since this game and the mods don't have asian languages version. many asians also love this kind of space RTS game but can't understand how to play this one. i started to learn to mod and help them by using my knowledge in linguistics few years ago.)
I haven't got much help all these years. I usually do it alone. so I had to learn modding from scratch in order to make the translation mod to be compatible without bugs.
Also, i bought and played a lot Homeworld Remastered version last month. (well I feel a bit plain though after playing Complex for years. but it's so pretty) the vanilla version runs quite smooth , and more beautiful than before. I am sooo impressed and so happy for your achievements, Beghins & Complex team. I honestly don't think there would be a Homeworld Remastered if there's no Complex.
hmm then i tried to play the Complex9 on Homeworld Remastered version. It's not compatible as expected. so i asked a few friends to give me some guides on how to trans the models, ui etc to fit the Homeworld Remastered vanilla using the new and different tools.
Wow, then i personally experienced how much work you must have to do on your way to Complex 10...
all the old ui must be remade..all the models has to be trans to fit the new engine..different textures and layers don't work..old maps and rules don't work... need to learn all kinds of new codes in the new tools.. etc..(or just maybe i'm too newbie to modding.. lol)
i spent 3 weeks every day after my daytime work. and i only got Complex9 to work for one faction on HW Remastered vanilla.. & it still crashes sometime.. especially if it appears too much dustclouds(from the Complex ships destruction) there is a bug making the game crash sometime. i never figure out how to fix it in order to make it "playable".
...well Never mind.

Honestly, I respect you guys so much more after experiencing the difficulties in modding myself. man, and you never give up, after all these years. I love you guys so much. I guess, there will be quite a lot of obstacles on the way to Complex 10... I will do whatever i can to support you guys like always. Not sure if you need asian language translation here(chinese/japanese/korean). but if you need, i can provide help for free. I will keep doing some advertisements and presentations articles in different asian forums let more people from other countries know about this amazing game, the fun Complex mod & the news of the Complex 10!
I really want to provide help in the modding part soo much but ..hmm i'm not professionals like you do, in modding. I am still new to modding ..i guess i would only slow you down or make it worse.. lol

[By the way, I have got some genuine suggestions about/on the future/possible game mechanics from many of my asian friends. e.g. Shield module that grants some shield on the ship & passively generates shield continuously. (shield which absorb maybe 70%-90% of hull damage until shield becomes 0; may give it some unique feature to distinguish from hull hp, e.g. it decreases incoming non-missile/non-projectile damage by 10% as long as shield amount is above around 10% or 20% of max.) Able to expend different amount of energy to increase the shield regen rate; tech to deplete all owned ships shield globally to gain some/small amount of energy ; tech to reduce shield regen rate globally to increase small amount of energy production. Comes with different adv setups/ideas like , some modules to reduce hull hp by some % to increase max shield on the ship by some % ; penetration module that allow the ship to deal extra damage to shield but less damage to hull when it's toggled off, deal some extra damage to hull hp directly but less damage to shield when it's toggled on ; some factions a bit stronger in hull hp/ defense, some factions stronger in shield / regen.]
I still have many ideas to enhance the depth in weapon customization/module ideas/minor game mechanics etc in my mind. I have made some minor mods on shield/fields ideas myself(compatible with complex9 or galaxy) and it's quite fun to play with. I can't wait for the new Complex 10 Section and post all my suggestions there Smile

Best wishes to everyone & to Complex 10!
njel - Thu Apr 30, 2015 7:10 am
Post subject:
from this point of view hardware is limit Sad
lazer72 - Wed May 06, 2015 7:03 am
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What do you mean?
lazer72 - Wed May 13, 2015 2:26 pm
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Guys,.... What's going on? Are we waiting on something?
Oni - Wed May 13, 2015 3:28 pm
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Nope, complex is still developed behind closed doors. By me, beghins and paolo mazzorato ( author of hgn_vortex and scavenger ) I think public revelation will be maibe in august or september.
weaponsfree - Wed May 13, 2015 4:31 pm
Post subject:
Oni wrote:
Nope, complex is still developed behind closed doors. By me, beghins and paolo mazzorato ( author of hgn_vortex and scavenger ) I think public revelation will be maibe in august or september.


Good to hear it's actively being worked on. I think I already know the answer to this, but upon hearing that the Vortex designer (Paolo Mazzorato) is on the project, I want to ask if we can get a screenshot of the remastered Vortex. It is quite honestly my favorite spaceship, across all media. I figure you're saving juicy screenshots for a full public revelation. But a teaser beforehand perhaps? Smile

Cheers to the team
Oni - Wed May 13, 2015 4:41 pm
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The hgn_Vortex is finished. But no screenshot this time Smile You have to wait august/september.
weaponsfree - Wed May 13, 2015 5:40 pm
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Oni wrote:
The hgn_Vortex is finished. But no screenshot this time Smile You have to wait august/september.


I knew it! FINE Wink
lazer72 - Fri May 15, 2015 3:15 pm
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Awesome! I was getting worried. Good luck! We're all rooting for you!
Can't wait until September!
794613 - Tue Jun 09, 2015 6:41 am
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september?!... god dame i need a cryo sleep chamber Razz
lazer72 - Fri Jun 12, 2015 12:03 pm
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Well, porting and remaking Complex will be no small undertaking.
I'm sure the team will do a great job as always. Very Happy
Numrollen - Sat Jul 25, 2015 9:13 am
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Cant wait for it. I now bought HW2RM in a sale only cause your mod will be ported over Wink
Wintermist - Thu Jul 30, 2015 5:21 pm
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*sigh* The wait... it's killing me lol.
CHIMAS - Tue Aug 18, 2015 1:49 am
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Any ETA for August?
alpha_omega69 - Tue Aug 18, 2015 1:07 pm
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Come on guys not even a little taste? Really excited about bringing this mod to HW2 RM, honestly its the main reason I bought it, you guys kept homeworld 2 alive for me and many others, hope the project isn't abandoned because there isn't much life on the forum! Sad
LeviathanChiken - Wed Aug 19, 2015 10:06 pm
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They are gonna have to wait until GBX stops messing around with the format cause they just changed formats on us and are gonna do it again.
Oni - Thu Aug 20, 2015 1:55 pm
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yes some of these updates are annoying.
Oni - Thu Aug 20, 2015 1:58 pm
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I thing there will be one more GBX update befor Complex is released. Because lot of fixes and changes are based on work on complex mod, we have tons of issues and GBX are improving changing stufs,codes,shaders etc. based on our requests.
alpha_omega69 - Thu Aug 20, 2015 9:08 pm
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Thanks for the update Oni glad to see its still ongoing, hopefully they stop with those updates so you guys can continue progress!
weaponsfree - Mon Aug 24, 2015 3:03 pm
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Thanks for the update guys, much appreciated. I figure you have your release strategy in mind, but a few screenshots would certainly keep us fanb... interested people satiated. Not to mention it would certainly garner a PC Gamer post. Might boost the visibility / anticipation for the mod. Then again maybe you guys don't give a $%^&, and prefer to keep the attention low until you get closer to release.

In any case, thanks again for the info. Cheers
lazer72 - Wed Sep 02, 2015 5:05 pm
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I wish you had a Complex mod thread on the GBX forum. But you guys HAVE to be so secretive don't ya?
Well it's September now.
Very Happy
Sithicus - Mon Sep 07, 2015 11:43 pm
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Any updates?
Beghins - Tue Sep 08, 2015 9:18 am
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you'll have more then an update, just wait 3-4 days at max...
lazer72 - Tue Sep 08, 2015 9:39 am
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Aaaaaah!!
Beghins is here!
3-4 days??? I can do that!!
This is gonna be awesome..... Very Happy

Mr. Green
Shrugging Khan - Tue Sep 08, 2015 11:07 am
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Whoa, whoa, whoa, in only 3 to 4 days? My body is not ready.
rorik - Tue Sep 08, 2015 6:00 pm
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Cant wait to see!)
ruptawsky - Tue Sep 08, 2015 6:19 pm
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Yupiiii!!! Get to the Chopper, Ek hmm.... Carrier!!!
Sithicus - Tue Sep 08, 2015 6:56 pm
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Beghins wrote:
you'll have more then an update, just wait 3-4 days at max...


Should I reserve my weekend for extensive testing then?
ALC - Tue Sep 08, 2015 9:37 pm
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Sithicus wrote:
Should I reserve my weekend for extensive testing then?
Probably.
noblackthunder - Tue Sep 08, 2015 11:27 pm
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just register to the forum to say obe thing .. WHHOH !! cant wait =D
Sithicus - Tue Sep 08, 2015 11:49 pm
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ALC wrote:
Probably.


Excellent.
lazer72 - Wed Sep 09, 2015 4:11 am
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I hope you guys are gonna put it up at Moddb as well as Steam workshop........
Wintermist - Wed Sep 09, 2015 4:41 am
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Whooooaaaaaaaaaaa!! Very Happy It's happening! It's happening!
gabeo - Wed Sep 09, 2015 5:43 am
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Beghins wrote:
you'll have more then an update, just wait 3-4 days at max...



we waited long enuf for this .
paulobj - Thu Sep 10, 2015 3:01 am
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"The mothership is standby"....
lazer72 - Thu Sep 10, 2015 3:05 am
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^^^^^^^*standing by
Wintermist - Thu Sep 10, 2015 3:12 pm
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Checking once an hour xD
mackaparen - Thu Sep 10, 2015 7:08 pm
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okey for real is this happening? i thought for a while that it was canceled?????
Wintermist - Thu Sep 10, 2015 7:16 pm
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Do not speak such heresy!
Wintermist - Fri Sep 11, 2015 11:39 am
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Still drooling. *drool* Soon...
mackaparen - Fri Sep 11, 2015 1:31 pm
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where is it?:O
lazer72 - Fri Sep 11, 2015 1:57 pm
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Nor released yet. But within the next few days.
Wintermist - Fri Sep 11, 2015 2:33 pm
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Might be out in time for the Weekend, was written some page ago. So that's what we're hoping for Smile
mackaparen - Fri Sep 11, 2015 2:47 pm
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yeah hoping today or tomorrow :O
Beghins - Fri Sep 11, 2015 5:36 pm
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Sorry, I don't want disappoint you, but to release a project like this is something more complicated, I said "you'll have more then an update", so not the release yet, but you will be informed on what will happen and also a gameplay video will be released I thing, things are pretty advanced now, and I'm only waiting the right time to show everything.
Then everything will start.
lazer72 - Fri Sep 11, 2015 5:51 pm
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Oh.....
Well I guess it's something to look forward to.
Sithicus - Fri Sep 11, 2015 6:15 pm
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Damn. How about rough estimate for release date then?
mackaparen - Fri Sep 11, 2015 6:31 pm
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just make the trailer and show it to us!:;D
mackaparen - Fri Sep 11, 2015 6:33 pm
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cause we havent seen anything since like forever :O
noblackthunder - Fri Sep 11, 2015 7:45 pm
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would love to see a trailer and get an estimated date =P or a date when you hope you have it out .. so i dont need to check every 20 minutes here for an update XD

but yea i REALLY LOOK FORWARD to the new complex mod .. i am sure its gonna be awesome ! =)
Wintermist - Fri Sep 11, 2015 8:15 pm
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:'( Damn, was all ready for it this weekend lol
CHIMAS - Fri Sep 11, 2015 11:29 pm
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Gameplay video? So the release will be in a month or more?
ALC - Sat Sep 12, 2015 2:14 am
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Guys, we all know that Complex exists in a variable temporal zone: time is..., loooonger around here. Estimates can be approximate. Patience is the imperative (and all that).
Anyway, shouldn't be too much longer—but no one should be holding their breath either.
moyo - Sat Sep 12, 2015 2:20 am
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To be honest, the only reason I bought Homeworld Remastered is because I support and want to play Complex 10. I have been waiting and drooling since February, where is it? I am still playing 9.1 in the mean time.
CHIMAS - Sat Sep 12, 2015 4:58 am
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Just to clear things out: I'm not complaining, just realizing it will take longer.
Also, I'm not in a hurry, release a good build, so you don't have to make a hotfix a day later. Take your time.
Wintermist - Sat Sep 12, 2015 11:53 am
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I'm extremely excited it's so close now though. I remember many months ago I felt like "time is slow... slow" Razz
Conor17777 - Sat Sep 12, 2015 6:59 pm
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So Excited Very Happy
Any idea when it is so I can stop maniacally refreshing everything Complex? XD
christoffel - Sat Sep 12, 2015 10:02 pm
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I can't wait. I'm checking everyday for this mod.
moyo - Sat Sep 12, 2015 10:49 pm
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I hear it will be out in September, may sooner if there's more support.
Wintermist - Sun Sep 13, 2015 9:53 pm
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Like an idiot, I still keep on checking the forums like a few times a day Rolling Eyes
Beghins - Mon Sep 14, 2015 1:08 pm
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Sorry, and thanks for your interest, but I've to take few days more, we're doing the gameplay video (not the trailer) that will show anything, so you'll know what to espect.
We're doing things perfect and your patience will worth.
Also we're planning the release 1, I've not a date but it depends on how much stuff we'll put in it, what we've now works great, so wait the gameplay video, based on your feedback, I'll estimate how much work we'll put on it, and sure a data release.
Anyway, things are really advanced now, Complex goes ahead.
Wintermist - Mon Sep 14, 2015 2:32 pm
Post subject:
Beghins wrote:
Sorry, and thanks for your interest, but I've to take few days more, we're doing the gameplay video (not the trailer) that will show anything, so you'll know what to espect.
We're doing things perfect and your patience will worth.
Also we're planning the release 1, I've not a date but it depends on how much stuff we'll put in it, what we've now works great, so wait the gameplay video, based on your feedback, I'll estimate how much work we'll put on it, and sure a data release.
Anyway, things are really advanced now, Complex goes ahead.


Sounds great! Can't wait to get to play it Very Happy
gabeo - Tue Sep 15, 2015 1:16 am
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^
^


record in-game with cinematic mode then we got best trailer ever Wink) why bother do trailer game xD
moyo - Tue Sep 15, 2015 1:24 am
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Very cool! Thanks for the update. Donation on its way as soon as I can download and play. Thanks for your efforts.
Garlic - Tue Sep 15, 2015 9:51 pm
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Beghins wrote:
Sorry, and thanks for your interest, but I've to take few days more, we're doing the gameplay video (not the trailer) that will show anything, so you'll know what to espect.
We're doing things perfect and your patience will worth.
Also we're planning the release 1, I've not a date but it depends on how much stuff we'll put in it, what we've now works great, so wait the gameplay video, based on your feedback, I'll estimate how much work we'll put on it, and sure a data release.
Anyway, things are really advanced now, Complex goes ahead.


You made my day !
Wintermist - Wed Sep 16, 2015 6:47 pm
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Every time I check back in here, I know I'm one step closer to playing it Very Happy
Spaceman Sublime - Thu Sep 17, 2015 5:02 pm
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Cant wait to see all the new stuff! Thanks for all the hard work everyone. Very Happy
Wintermist - Fri Sep 18, 2015 2:04 am
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How many days more do you think it will be? Weeks perhaps?
olavinto - Sat Sep 19, 2015 4:20 pm
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Wintermist wrote:
How many days more do you think it will be? Weeks perhaps?

...or perhaps even months? YEARS?!!

Blizzard always releases their games "when they are ready" and just look at the quality they finally release. Good things come to those who wait. Cool
ALC - Sat Sep 19, 2015 8:21 pm
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It won't be years Wink Month(s) maybe.
Patience Grashopper(s)—it will happen, in the fullness of time.
Wintermist - Sat Sep 19, 2015 8:46 pm
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ALC wrote:
It won't be years Wink Month(s) maybe.
Patience Grashopper(s)—it will happen, in the fullness of time.


Thanks, was basically just wondering Smile Now I can relax again, and stop refreshing this forum hehehe.
Sithicus - Sat Sep 19, 2015 11:31 pm
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I hope we don't have to wait that long. To keep myself entertained I've played through HWR 1 campaign with units from HW 2 and then through HWR 2 campaign with units from HW 1.
It was fun.
I hope to see one day Complex ships and tech in HW 1 and HW 2 campaigns with Remastered HW: Cataclysm.
Imagine taking fully upgraded Battleship into battle against Taiidan Empire to reclaim Higaara then hunt The Beast with Kiith Somtaaw and finally break the Vaygr and lift the siege of Higaara.
Wintermist - Sat Sep 19, 2015 11:37 pm
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Sithicus wrote:
I hope we don't have to wait that long. To keep myself entertained I've played through HWR 1 campaign with units from HW 2 and then through HWR 2 campaign with units from HW 1.
It was fun.
I hope to see one day Complex ships and tech in HW 1 and HW 2 campaigns with Remastered HW: Cataclysm.
Imagine taking fully upgraded Battleship into battle against Taiidan Empire to reclaim Higaara then hunt The Beast with Kiith Somtaaw and finally break the Vaygr and lift the siege of Higaara.


Playing Vanilla after having played Complex for years I was like... I GOT NO SHIPS!!!
Shrugging Khan - Sun Sep 20, 2015 9:29 pm
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I GOT NO ARTILLERY is the problem for me.
And no multirole fighters. Screw that!
Wintermist - Sun Sep 20, 2015 11:09 pm
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Yeah playing Vanilla is like if someone just cut away 80% of the game hahaha.
ALC - Tue Sep 22, 2015 12:18 am
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Can't do that Vanilla, once you've done Complex. It's like ...where are all the controls and extras gone...!
Wintermist - Wed Sep 23, 2015 3:52 am
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I can't wait... I am slowly bleeding to death... ;D
weaponsfree - Wed Sep 23, 2015 3:45 pm
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While we wait, I have a quick question for the devs, is this Vortex screenshot from the complex homepage the new model for Complex Remastered?

Only registered users can see links on this board!
Get registred or enter the forums!


Thanks!
Oni - Wed Sep 23, 2015 10:35 pm
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They are from March 2015. It is WIP screenshots, they looks wery different now.
reaperazrailgaming - Fri Sep 25, 2015 3:34 pm
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Is there anything you can share? Like what things are done so far? And a side question, are the maps going to be larger than in 9.1 or about the same or even completely the same maps? I can't wait for this mod to come out, without Complex my HWRM install ins't complete Sad
Shrugging Khan - Fri Sep 25, 2015 5:33 pm
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Bigger maps will be useless if the AI doesn't learn how to hyperspace Confused
weaponsfree - Fri Sep 25, 2015 8:23 pm
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I remember asking about this earlier in the thread. Would be great to spread out the combat over larger areas. I always find end game combat ends pretty quickly (at least against AI). But it seems the AI can't handle very long ranges when it comes to hyperspace and finding the player. I think the largest functional map I've tried is in the 90,000 km. Pretty fun
Oni - Fri Sep 25, 2015 9:56 pm
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Yes think i can share more screenshots, but i must wait for beghins annoucements.
Wintermist - Sat Sep 26, 2015 12:19 am
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Larger maps would be great, and who knows, the AI might be much improved in the Remastered edition
ALC - Sat Sep 26, 2015 12:26 am
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Yes, a brainier AI would be more of a challenge. Perhaps it will benefit from advancement in game tech in the time since old Homeworld.
Wintermist - Sat Sep 26, 2015 2:24 am
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Indeed, fingers crossed Smile
Shrugging Khan - Sat Sep 26, 2015 10:33 am
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I only played the remastered version very briefly, because I was so sad about the appearance of the Taiidan Assault Frigate and Destroyer. They used to look so much better in HW1 Crying or Very sad
That, and all the content from Hw1 and Cataclysm they didn't include. Still no pilot camera? WTF?

Point being: I played, and the AI used hyperspace offensively. So maybe there really will be some improvements.
moyo - Sat Sep 26, 2015 7:34 pm
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What are you guys talking about? AI always use hyperspace to attack you, always been there. However, I do notice they don't hyperspace to your base until they sense your hyperspace first, usually.
Shrugging Khan - Sun Sep 27, 2015 8:33 am
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What?
In Complex 9.1, the AI always takes the conventional route to get to me. They only ever hyperspace very short distances to get production capitals out of trouble, and never for any other purpose.

Are you talking about Remastered AI?
ALC - Sun Sep 27, 2015 3:14 pm
Post subject:
The behaviour of the AI is determined by many variables, including the type of game settings that the human player chooses at the beginning.

The map size and configuration is also a factor—if playing on badly scripted maps, the AI may sit still and do nothing at all, I've seen it with my own eyes!

Best to play around with the settings if the AI is not behaving as you want it to.
Shrugging Khan - Sun Sep 27, 2015 6:29 pm
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Alright, so I've played on almost all maps, using almost any type of setting, in Complex 9.1.
And I have NEVER seen the AI do anything other than the following:

1. Always move production ships to resource pockets
2. Build attack fleet
3. Send attack fleet straight towards closest enemy, never using hyperspace
4. If production capitals are heavily damaged, cloak them or warp them one or two kilometers to the side

Seriously, that's all I've ever seen. If there's more they can do, then how do I make that happen? Deathmatch settings can't be it, because I've played with them to exhaustion.
Wintermist - Sun Sep 27, 2015 6:43 pm
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Yeah I've not seen the AI Hyperspace close to me to attack either. As said, they only ever move production ships a few meters when under attack, which is too short to actually change the situation they're fleeing from.
Sithicus - Sun Sep 27, 2015 11:16 pm
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I've seen many times AI capital fleet jumping to attack my positions. Few times they jumped in - had a look at a superior fleet I've had ready and jumped away.
ALC - Mon Sep 28, 2015 12:37 am
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I have often noted the AI 'production ship short jump to get away' issue.

However, I have been often attacked by a fleet of AI ships that jump in at point blank range. They usually die horribly, sometimes they manage to jump away again, or bits of them do.

AI fleets which are largely based on Destroyer class vessels will tend to not hyper jump—perhaps they are trying to save fuel.
Shrugging Khan - Mon Sep 28, 2015 12:42 am
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Are you positively certain that the AI uses offensive hyperspacing in unmodified Complex 9.1 running on non-remastered HW2? Because that's what I use (plus 20 hours in 9.1 on Hw2 Classic from the remastered version), and I've never seen that in several hundred hours of play.
weaponsfree - Mon Sep 28, 2015 3:01 pm
Post subject:
I am not 100% sure for non-remastered 9.1 specifically, but in earlier Complex versions, I confirm that AI did offensively jump. I remember because my strategy was to build a space station above my resource operations, and it would destroy incoming hyperspace enemy caps.

But I don't recall that specifically in 9.1, maybe something changed?

I've seen offensive AI jumping in vanilla HW2R, it frankly surprised me. AI did it when I left some resource operations undefended.

I *think* the concern with massive maps is that the AI can't properly chain jump to your location. i.e. they don't jump to a staging area to then do a final jump. They can only directly jump to your location. So if you are super far away, they either just try and slowly move to your location, or as ALC pointed out, they simply don't move at all. But I am no expert, the dev team can better detail it.
Sithicus - Mon Sep 28, 2015 8:58 pm
Post subject:
Shrugging Khan wrote:
Are you positively certain that the AI uses offensive hyperspacing in unmodified Complex 9.1 running on non-remastered HW2? .


Yep. Happened when I was playing Complex 9.1 using my original CD and still happens when I'm using HW2 Classic from HWR from Steam.

On the side note - I usually build a Hyperspace Sensors on my SH so I get to see AI jumping around during the later stage of the game.
Few days ago Hig BC + 2 Cruisers + Destroyer jumped to attack - I've had a few ships + defensive screen set up so I managed to kill them pretty quickly.
The worse case I remember was a 7 Vagr supper caps - mixture of BS and BC.
I've never seen Vagr DN or Hig Jugg hyperspace.
ALC - Mon Sep 28, 2015 9:40 pm
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I've been bounced by Vaygr DNs—they piggyback with a BC, jumping as a pair. If I had a carrier out on its own, when this pair jumped in and attacked it. This was on a very large test map, with a suped up (experimental) fleet carrier.

I've seen this attack configuration used several times.

@Shrugging Khan
An old issue occurs to me, do you have any other mods installed when playing Complex?
Also, have you tried a range of maps (I presume you have)? A map where the AI often hyperspaces in my matches is Bharat Nebula.
Shrugging Khan - Mon Sep 28, 2015 11:07 pm
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No other mods, no. I used to have some, but I'm pretty sure I've tossed them all out - reinstalled Complex a number of times, along with HW2.

I'll try Bharat Nebula tomorrow, and on the Remastered version if it helps.
Shrugging Khan - Tue Sep 29, 2015 8:39 am
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...the Map Bharat Nebula does not exist in my game. Are we playing the same thing?
weaponsfree - Tue Sep 29, 2015 4:43 pm
Post subject:
ALC wrote:
I've been bounced by Vaygr DNs—they piggyback with a BC, jumping as a pair. If I had a carrier out on its own, when this pair jumped in and attacked it. This was on a very large test map, with a suped up (experimental) fleet carrier.

I've seen this attack configuration used several times.


So in theory no reason we can't have a 200k map? Max in Complex is 90k I beleive.
Shrugging Khan - Tue Sep 29, 2015 6:18 pm
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There are significantly larger maps in complex; just look at the ones with planets.
ALC - Tue Sep 29, 2015 10:40 pm
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Largest map is around 1600k. The AI can't 'see' farther than that. There is no physical limit to map size that I know of.
There is a thread on map sizes, and tests in the mapping section, abolished in the recent forum lobotomy. It's buried in General now.
Wintermist - Wed Sep 30, 2015 4:10 am
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Wish I knew how far off the Complex 10 mod is lol
794613 - Wed Sep 30, 2015 12:43 pm
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yeah any news for Complex 10 ? ... they said release in September 2015 some months ago Rolling Eyes
moyo - Thu Oct 01, 2015 3:10 am
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794613 wrote:
yeah any news for Complex 10 ? ... they said release in September 2015 some months ago Rolling Eyes


I think they are about to miss the deadline though, lol.
Shrugging Khan - Thu Oct 01, 2015 8:03 am
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Aaand it's missed. For most of the world, anyways. Wink

Btw: I played the Remastered-based version on the Hyperspace map, and so far there is no hyperspacing to be seen (sensors are up, too).
ALC - Thu Oct 01, 2015 2:30 pm
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Anyone who hangs around here for long enough should know that deadlines are there to be missed Mr. Green
The are more of a suggestion of intent rather than a statement of fact.
weaponsfree - Thu Oct 01, 2015 2:52 pm
Post subject:
No worries on the deadline, a preview however... Smile

Shrugging Khan wrote:
Btw: I played the Remastered-based version on the Hyperspace map, and so far there is no hyperspacing to be seen (sensors are up, too).


Is that map downloaded from somewhere? And how big is it?
Shrugging Khan - Thu Oct 01, 2015 5:30 pm
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Nope, it's included in Complex 9.1. It's 150km, according to the map preview.
christ110 - Fri Oct 02, 2015 12:46 am
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ALC wrote:
Anyone who hangs around here for long enough should know that deadlines are there to be missed Mr. Green
The are more of a suggestion of intent rather than a statement of fact.

I understand that, but i just hope they don't pull a "gearbox" on us.
Beghins - Fri Oct 02, 2015 4:54 pm
Post subject:
Thank you for your interest, after 3 years of pure silence, I'm really honored to have so many visits and expectations, so an update is due.
Everyone here knows that we collaborated with Gearbox for the development of Homeworld Remastered, also anyone knows that Complex is in development for many months.
It's understandable that I can't constantly release news and/or media.
Anyway the project is in advanced phase, the gameplay video is ready, and you will be really enthusiast.
I'm also discussing about how Complex will be distributed, I will release the gameplay video and the data release only when all this will be defined, this time is really really close.
If GBX will support us (as it does) probably you'll have a great space RTS for many years.
In any case I will maintain the "Complex" philosophy, so quality is my first line.
We're really close to the new starting point, so thanks for your interest!
Still few days left.
Sithicus - Fri Oct 02, 2015 5:32 pm
Post subject:
Yay!
Wintermist - Fri Oct 02, 2015 6:53 pm
Post subject:
Beghins wrote:
Thank you for your interest, after 3 years of pure silence, I'm really honored to have so many visits and expectations, so an update is due.
Everyone here knows that we collaborated with Gearbox for the development of Homeworld Remastered, also anyone knows that Complex is in development for many months.
It's understandable that I can't constantly release news and/or media.
Anyway the project is in advanced phase, the gameplay video is ready, and you will be really enthusiast.
I'm also discussing about how Complex will be distributed, I will release the gameplay video and the data release only when all this will be defined, this time is really really close.
If GBX will support us (as it does) probably you'll have a great space RTS for many years.
In any case I will maintain the "Complex" philosophy, so quality is my first line.
We're really close to the new starting point, so thanks for your interest!
Still few days left.



Woooohoooo. Thanks for that update, so close now I can smell it Very Happy
weaponsfree - Fri Oct 02, 2015 7:34 pm
Post subject:
Thanks for the info Beghins! Great to hear!

Beghins wrote:
I'm also discussing about how Complex will be distributed, I will release the gameplay video and the data release only when all this will be defined, this time is really really close.
If GBX will support us (as it does) probably you'll have a great space RTS for many years.


Is there a possible distribution method outside of the workshop?

Or is there a discussion about making complex a more official part of Homeworld and seen as a kind of official DLC for Homeworld?
Wintermist - Sat Oct 03, 2015 12:12 am
Post subject:
weaponsfree wrote:
Thanks for the info Beghins! Great to hear!

Beghins wrote:
I'm also discussing about how Complex will be distributed, I will release the gameplay video and the data release only when all this will be defined, this time is really really close.
If GBX will support us (as it does) probably you'll have a great space RTS for many years.


Is there a possible distribution method outside of the workshop?

Or is there a discussion about making complex a more official part of Homeworld and seen as a kind of official DLC for Homeworld?


As far as I know the Workshop only allows for file sup to 1GB, not sure how well the Homeworld 2 launcher will handle having to subscribe to two files and then make both active in the launcher.

They'll figure it out Smile
wint - Sat Oct 03, 2015 9:13 am
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Great news Very Happy
Psycho_Ad - Sat Oct 03, 2015 10:15 am
Post subject:
Can't wait !
playa174 - Sat Oct 03, 2015 1:10 pm
Post subject:
Great news! I've been watching this since Remastered came out – can't wait!

I think Complex deserves to be an official part of the game because of how many things and work is put into it. It completely refines the game into something very advanced. I would totally pay money for it if that was the case! Perhaps Gearbox will take an interest in this when the release comes out? I guess we will see.

*EDIT*
Wintermist wrote:
As far as I know the Workshop only allows for file sup to 1GB...

HW Universe mod is 1,855 MB, so I don't think there is a limit on the size of workshop files. Smile
maximus - Mon Oct 05, 2015 3:48 am
Post subject:
Thank you. you sir are our hero...
I have played this amazing game when it came out in the late 90's, although a bit briefly... (I was in college then) then often on over the years. Now with Gearbox acquiring the IP and you guys getting involved, things couldn't be better. Looking forward to some interesting times... cheers.
Wintermist - Mon Oct 05, 2015 10:49 am
Post subject:
I never realised I could, but as soon as my next pay comes in, I'm going to donate as much as a normal game costs because that's how much this mod does to the game.

All I am wondering, is that donate button still accurate and the money will come to the right place?
wint - Mon Oct 05, 2015 8:20 pm
Post subject:
Wintermist wrote:
I never realised I could, but as soon as my next pay comes in, I'm going to donate as much as a normal game costs because that's how much this mod does to the game.

All I am wondering, is that donate button still accurate and the money will come to the right place?


Seems so :
Quote:
Thank you very much for your support!


If you want to download again here's the
link:http://www.homeworld2complex.com/lastversion221213.html

Here the Complex Fan
Pack:http://www.homeworld2complex.com/download/ComplexFanPack.zip


If you need assistance reply to this mail.

Thanks again, Beghins, I hope you enjoy the new Complex!


Donate few bucks today Wink

wint
Wintermist - Mon Oct 05, 2015 8:33 pm
Post subject:
Thanks, good to know Very Happy
Wintermist - Fri Oct 09, 2015 4:05 pm
Post subject:
Any news, any news?
playa174 - Fri Oct 09, 2015 4:18 pm
Post subject:
All this waiting sure is killing me. Hard to be patient when you know it's somewhere behind a corner right now. Smile
Shrugging Khan - Fri Oct 09, 2015 9:44 pm
Post subject:
It's been around the corner for a while now. I wouldn't hold my breath Razz
Imglidinhere - Sat Oct 10, 2015 9:23 am
Post subject:
I will be patient as long as I have to be. Very Happy Good things come to those who wait. ^.^
Wintermist - Sat Oct 10, 2015 9:34 am
Post subject:
Certainly does, it's like being a kid again waiting for Christmas, it's a long wait but when it happens.... LEGO!!!! Woohooooo!
Odec3D - Sun Oct 11, 2015 7:00 pm
Post subject:
Just registred to say thanks to the Complex mod team to have been working on such great mod for 10 years.

This is what I call passion.

Grazie! and looking forward for the 10.0 Version
moyo - Mon Oct 12, 2015 11:50 pm
Post subject:
Maybe it will come out before The Force Awakens?
CHIMAS - Thu Oct 15, 2015 1:05 am
Post subject:
Ahahahah, the most funny thing is that most of ppl in the last 2 pages are above 40 ahahahah all behaving like kids. Don't let your wives know about that, you'll get grounded!

I hope Complex comes this weekend! But, it will be a sick traffic ...
Wintermist - Thu Oct 15, 2015 1:48 am
Post subject:
CHIMAS wrote:
Ahahahah, the most funny thing is that most of ppl in the last 2 pages are above 40 ahahahah all behaving like kids. Don't let your wives know about that, you'll get grounded!

I hope Complex comes this weekend! But, it will be a sick traffic ...


I was observing that too and talking to a friend about it. Seems people our age prefer these more advanced games, like what we grew up with. Perhaps it's even because we're so used to dealing with DOS and so on, upwards from there.
Gerronimo4520 - Thu Oct 15, 2015 5:50 pm
Post subject: Just
CHIMAS wrote:
Ahahahah, the most funny thing is that most of ppl in the last 2 pages are above 40 ahahahah all behaving like kids. Don't let your wives know about that, you'll get grounded!

I hope Complex comes this weekend! But, it will be a sick traffic ...


I just recently turned 20 and i too grew up with this game
Razz
Its my absolute favourite it even beats the Fallout series im waiting so Hard Confused
Oni - Thu Oct 15, 2015 6:29 pm
Post subject:
Nothing can beat fallout seriers Smile
Shrugging Khan - Thu Oct 15, 2015 9:18 pm
Post subject:
Nonsense! Homeworld beats Fallout handily! Smile
moyo - Thu Oct 15, 2015 11:14 pm
Post subject:
What's Fallout? No really.
kgino1045 - Fri Oct 16, 2015 3:56 am
Post subject:
it's been 2 weeks past, any new video or screen shot will be very appreciated Very Happy
reaperazrailgaming - Fri Oct 16, 2015 2:38 pm
Post subject:
The wait is killing me, i don't think i will last another week. There are no good games to play anymore and i NEED this mod in my life :S

Isn't there ANY info you can share? Just the smallest of things. Like Dev stage? Is it going good or bad? Just anything? Pls.
Gerronimo4520 - Fri Oct 16, 2015 4:46 pm
Post subject:
Oni wrote:
Nothing can beat fallout seriers Smile


Fallout is place two because i like RTS more than RPG ^^
after Fallout comes Supreme Commander FA <3
Wintermist - Sat Oct 17, 2015 4:20 am
Post subject:
Gerronimo4520 wrote:
Oni wrote:
Nothing can beat fallout seriers Smile


Fallout is place two because i like RTS more than RPG ^^
after Fallout comes Supreme Commander FA <3


SupCom FA \o/ That's for land battles.
Homeworld Complex \o/ That's for space battles.
The Witcher 3 \o/ That's for RPG's.
Shrugging Khan - Sat Oct 17, 2015 7:44 pm
Post subject:
I'll take Kerbal Space Program and Mount & Blade, please.

So much time of my life... Embarassed
Wintermist - Sat Oct 17, 2015 9:05 pm
Post subject:
I have Kerbal but never really got into it since back then, well, the UI didn't really tell me much. I might give it a try again.

But for now, where is Homeworld Complex? Around the corner? Next month? Month after that? Any indication at all? Surprised Surprised
moyo - Sun Oct 18, 2015 3:58 pm
Post subject:
Wintermist wrote:
...where is Homeworld Complex? Around the corner? Next month? Month after that? Any indication at all? Surprised Surprised


Are we there yet? Are we there yet? Are we there yet!

*smack!* No! Sit down and shut up.
Wintermist - Sun Oct 18, 2015 6:27 pm
Post subject:
moyo wrote:
Wintermist wrote:
...where is Homeworld Complex? Around the corner? Next month? Month after that? Any indication at all? Surprised Surprised


Are we there yet? Are we there yet? Are we there yet!

*smack!* No! Sit down and shut up.


roflmao
Psycho_Ad - Wed Oct 21, 2015 5:31 pm
Post subject:
Bump.
facc00 - Thu Oct 22, 2015 8:04 pm
Post subject:
Mad
playa174 - Fri Oct 23, 2015 9:24 am
Post subject:
Would be very nice if the devs posted some weekly updates or anything at all because it has been a few weeks since we were put in in the dark again and all we got were promises of a video to come out some time. If Complex is in such an advanced stage right now then at least a picture or something minimal would really satisfy most of us for the time being. Rolling Eyes

Sorry if I sound impatient, but being put in the dark is kind of disappointing to me while waiting for the release.
794613 - Fri Oct 23, 2015 6:41 pm
Post subject:
[quote="Beghins"]Thank you for your interest, after 3 years of pure silence, I'm really honored to have so many visits and expectations, so an update is due.
Everyone here knows that we collaborated with Gearbox for the development of Homeworld Remastered, also anyone knows that Complex is in development for many months.
It's understandable that I can't constantly release news and/or media.
Anyway the project is in advanced phase, the gameplay video is ready, and you will be really enthusiast.
I'm also discussing about how Complex will be distributed, I will release the gameplay video and the data release only when all this will be defined, this time is really really close.
If GBX will support us (as it does) probably you'll have a great space RTS for many years.
In any case I will maintain the "Complex" philosophy, so quality is my first line.
We're really close to the new starting point, so thanks for your interest!
Still few days left.[/quote]


... few days days are over since 2nd October now Rolling Eyes
Wintermist - Fri Oct 23, 2015 7:06 pm
Post subject:
It'll be ready when it is though, and better later and working than sooner and buggy Very Happy But some information about the progress is always appreciated.
Sheirmerale - Sat Oct 24, 2015 8:41 am
Post subject:
Most expected thing in 2015! Hail for the release soon baby! Very Happy
Shrugging Khan - Sat Oct 24, 2015 9:49 am
Post subject:
Release? 2015?
I've got bad news for you... Razz
moyo - Sun Oct 25, 2015 2:18 am
Post subject:
Shrugging Khan wrote:
Release? 2015?
I've got bad news for you... Razz


Don't jinx it man!
Wintermist - Mon Oct 26, 2015 2:31 am
Post subject:
Could be they ran into some problems :/
Shrugging Khan - Tue Oct 27, 2015 9:32 am
Post subject:
We'll never know Neutral
christ110 - Tue Oct 27, 2015 10:09 pm
Post subject:
It appears we have been fooled,
They have pulled a "gearbox" on us.
Wintermist - Wed Oct 28, 2015 2:52 am
Post subject:
christ110 wrote:
It appears we have been fooled,
They have pulled a "gearbox" on us.


LOL, no Razz
kgino1045 - Wed Oct 28, 2015 4:45 pm
Post subject:
Maybe they are busy cause they are working with shipbreakers D:
Beghins - Wed Oct 28, 2015 8:31 pm
Post subject:
Since we used the internal tools and content of GBX we can't release anything in this moment, even the gameplay video could generate undesired issues.
Also some improvements on the engine have slowed down our work and plans, at the moment Complex is in a "stand-by" phase, I admit, sorry for the expectations that I've generated with my previous posts.
So finally we're linked to the next official patch, everything is postponed, sorry again.
reaperazrailgaming - Wed Oct 28, 2015 8:54 pm
Post subject:
Its good to hear the clarification. I was getting worried shit went haywire. On the side note. There is going to be a new patch? Smile

GUYS, NEW HYPE TRAIN!!

We haven't had a patch in such a long time for the game. And what do you mean with "So finally we're linked to the next official patch"? I don't understand that.

Greets,

Azrail
Shrugging Khan - Wed Oct 28, 2015 9:39 pm
Post subject:
Ah, Beghins, no worries. We're all fine with it taking as long as it takes.

It's just good to know what's what Smile
weaponsfree - Thu Oct 29, 2015 12:02 am
Post subject:
I work in the gaming industry, and have a (perhaps wild) theory about what's behind the delays. I suspect that there are a lot of top level discussions regarding this massive mod, which has a loyal following and adds a lot of value to a brand that has long term potential (Shipbreakers being a part of this). Along with the fact that Beghins was closely tied to the remastered development, I figure this is not seen as normal everyday mod. There may be a discussion about making this more of an official part of the game, perhaps even monetized.

I'm probably way off, but if I was on this project, I figure I would at least discuss it. I'm sure a lot of people would find the monetisation possibility quite egregious given the years of this superb free mod, but personally, knowing how hard it can be to finance and support a dev team (however small), it could be a great way to keep the Homeworld and Complex Brand going for years to come!

Sorry if this is irresponsible speculation and totally off base, I certainly do not mean any offense! I just like to think of such things while waiting for what is one of my all-time favorite games and mod.
Beghins - Thu Oct 29, 2015 11:53 am
Post subject:
With next patch I mean and hope "out of beta", linked means that we can release stuff only when something of public will be available, because we done our stuff using the non-public content/tools of GBX, it seems correct.
About funding, the budget is already covered, and really the major part of the project is complete, also I'm ready to increase my efforts if necessary, anyway now everything is in standby because I need to know if it will worth or not.
I'm sure you understand that from this project "probably" will depend the longevity and the propagation of this game in the short/long-term, so, considering the huge amount of work that it needs, it's normal that I don't want to risk to do all of this stuff without a clear objective (selling or a solid legal system of donations).

Anyway, I promised the gameplay video and you will have it, so we will have something to discuss on, I'm sure you will be really enthusiastic because after 12 years in Homeworld I'm pretty sure that it's what you want play; at the contrary now I'm not so sure about the release of Complex, in the short-term at least, it depends from the things above. The alternative is to leave everything fade down, Remastered enclosed.

Thank you, Beghins.
playa174 - Thu Oct 29, 2015 12:15 pm
Post subject:
Thank you for clearing things up! It is all that was needed, so take your time, guys, no problem. It is good that you didn't leave us on the cliff hanging any longer haha
reaperazrailgaming - Thu Oct 29, 2015 1:51 pm
Post subject:
Indeed thanks for claring it up for me and others.

I wish you and the others of the team and GBX all the best of luck with the game/mod.
The moment the game comes out of Beta i hope the game will be played alot more again and that we also see more and more mods converted to Remastered. There are so many great mods out there that need love. If all my favorite mods would be released on Remastered i have enough to do in the game for the next 2-5 years. Until the release of HW3/Shipbreakers that is ofcourse.

So take all the time you need to polish, code, edit and whatever else you want to do to give us the most amazing Remastered experience possible. And if you speak to any of the GBX members. Tell them they are working on the best game ever made. Well, after Roller Coaster Tycoon ofcourse.

Greets,

Azrail
weaponsfree - Thu Oct 29, 2015 2:38 pm
Post subject:
Thanks Beghins and sorry for the speculation on my part. You have a lot of fans who are eager, the information is always appreciated.

Best of luck in the coming weeks/months!
moyo - Fri Oct 30, 2015 2:50 am
Post subject:
Beghins wrote:
..considering the huge amount of work that it needs, it's normal that I don't want to risk to do all of this stuff without a clear objective (selling or a solid legal system of donations).


If you sell it I will buy it (and I'm sure most of us here will too). If donation, I'll donate. I've already donate to the legacy Complex and I will donate again.

If you delay it for another year, another 2 years, another 5 years, we'll still wait, there is no other choice. Whenever you release it there will be no shortage of fans. Thanks for the honest update.
bobisback - Fri Oct 30, 2015 10:17 pm
Post subject:
This looks awesome I look forward to all the changes! Cannot wait for it you release.
Commando_Kain - Thu Nov 05, 2015 7:39 pm
Post subject:
This mod is the reason I got the Remastered Collection. Stoked for it! Shocked
lazer72 - Fri Nov 06, 2015 4:26 pm
Post subject:
I'm not surprised by all the delays, what with GBX announcing engine wide patches that would mess up any mod release. This next patch should mark the end of major changes according to BitVenom on the forums over there. So they should get to work adjusting and finalising the mod after that (I assume).

A donation system is preferable, if you were to make it a paid mod you would risk locking out a considerable demographic of younger players who do not have access to online banking and the like.
Although I do consider Complex to be the king of all mods, and definitely worth the money (I know it isn't released yet but my spider senses are tingling).

Anyway, good luck! We're all rooting for you!
alpha_omega69 - Sat Nov 07, 2015 10:12 am
Post subject:
Thanks for the update, hopefully the next patch will be the final one.
Wintermist - Sun Nov 08, 2015 5:47 pm
Post subject:
I'd donate for sure, but I reckon making a mod like this is more about the passion for it than the possibility of earning on it.

I got to say though, there is NO game like Homeworld Complex. It's deep, yet has tactical space battles, research and all. Just such a fantastic combination of game elements alongside a perfect control setup.
Shrugging Khan - Sun Nov 08, 2015 11:15 pm
Post subject:
...I actually dislike the research, though, and would like a game mode that's balanced to run without it.

Heresy, I know.
Imglidinhere - Tue Nov 10, 2015 10:25 am
Post subject:
If I could donate more than $10 a month, I'd do so... hopefully that reoccurring amount helps a little. Smile

This is by far my favorite mod and I check back on an almost daily basis, as silly as that is... Laughing

Hoping that such a patch will come soon so you guys can get to fixing anything that breaks just that much sooner! <3
Garlic - Wed Nov 11, 2015 2:51 am
Post subject:
Commando_Kain wrote:
This mod is the reason I got the Remastered Collection. Stoked for it! Shocked


same waiting for complex to play hw2 remastered
bobisback - Thu Nov 12, 2015 6:49 am
Post subject:
Ya I have bought it to play this mod as well. Really excited to try it out. I have been playing the regular game but it is just not enough haha.
noblackthunder - Sun Nov 15, 2015 10:16 am
Post subject:
@beghins. homeworld 2 original was a great game. but the thing that made it still enjoyable game today was the complex mod .. it added depths and enhanced the game to a complexity that even many games today dont have. the design in the system where realy well done ... complex for remastered would be in my eye ( if its as good as for the original version) so good i would happily pay for it in a dlc pack. Gearbox has so far not broken the original game and did a good job so far .. but after release i feel there havent done allot on the puplic release side .. something that makes me sad, and i hope multiplayer can soon get out of beta, and multiplayer supports propper mod support, its not easy to do that , i know that but i realy hope .. and maybe they even learned somthing from it to be able to make a good homeworld 3 game, some of there latest games havent been greate. but in the mean time all i can hope for is your complex mod and many people realy look forward to it =) hope something will happen soon ^^
ALC - Sun Nov 15, 2015 5:27 pm
Post subject:
Shrugging Khan wrote:
...I actually dislike the research, though, and would like a game mode that's balanced to run without it.

Heresy, I know.
There are no heretics in Complex, just those who research or die Mr. Green
Shrugging Khan - Sun Nov 15, 2015 10:43 pm
Post subject:
Which is why I usually spend my first hour as a hig just rushing through the entire tech tree by means of copious research station boosting. Puts the Vaygr at such a disadvantage, too. Really annoying.

Down with research! Burn the eggheads!
ALC - Mon Nov 16, 2015 12:59 pm
Post subject:
Just play against the Vaygr on a 4:1 margin—that'll even up the odds a bit!
Shrugging Khan - Mon Nov 16, 2015 1:13 pm
Post subject:
I did, and I won Sad
Judgernaut - Tue Nov 17, 2015 11:06 am
Post subject:
Posts about ~rumours~ about complex remastered being a DLC are being removed it seems.

Damn, the withdrawal is going strong.. a video or even pictures at this point would go a great deal in helping
noblackthunder - Tue Nov 17, 2015 1:15 pm
Post subject:
would be fine by me if it would be a paid dlc =P as long as the price tag is not above 20$ after that well... people would really complain i guess =P
Shrugging Khan - Tue Nov 17, 2015 1:28 pm
Post subject:
I'd ficking well buy it, too, if that would mean continued support at a somewhat brisker pace Smile
SlientStorm - Tue Nov 17, 2015 2:13 pm
Post subject:
When is complex 10 will be coming out? I know it takes along time to get all the files together. And the graphics, coding, scripting and all that. But take your time doing a fine job ok. It's going to be the best complex out there for homeworld 2 remastered.
ALC - Wed Nov 18, 2015 1:35 am
Post subject:
Shrugging Khan wrote:
I did, and I won Sad
Gotta increase that difficulty slider...
moyo - Wed Nov 18, 2015 2:39 am
Post subject:
I played as Hiig against 5 Vagr AIs on expert settings, on what I think is the hardest map (Bentus ruins, I think it's hard because of the close proximities allowing the AI to rush fast), and I usually win. I am hoping to be able to add more AIs or more intelligent AI. And hoping the game engine would take advantage of modern processors and GPUs to utilize more multithredding to reduce lag when large amount of ships are buzzing around. But from playing Homeworld Remastered I fear both the AI and game engine has improved very little.

Right now I'm still holding out hopes for more number of large player maps, ie, 10 or more 8-player maps, as oppose to maybe 4.
Shrugging Khan - Wed Nov 18, 2015 10:09 am
Post subject:
Just increasing difficulty always feels like a cop-out. The AI can't win a fair fight, can't win a fair fight 4 on 1, so I have to turn them into magical ship-spewing wells of cannon fodder? Yawn harder.

But yeah, Remastered doesn't seem to have done anything noteworthy to the AI. It really is just an overgrown graphics update, as far as I can see.
Agent X - Thu Nov 19, 2015 6:35 pm
Post subject:
Beghins wrote:
Since we used the internal tools and content of GBX we can't release anything in this moment, even the gameplay video could generate undesired issues.
Also some improvements on the engine have slowed down our work and plans, at the moment Complex is in a "stand-by" phase, I admit, sorry for the expectations that I've generated with my previous posts.
So finally we're linked to the next official patch, everything is postponed, sorry again.


I'm just curious, and don't mean to sound pushy or rude, but having known when Hw2 RM released that it wasn't a finished product, why didn't you (and your team) continue modding the original game until RM was ready (and finished) to receive the full attention of the Complex team? I'd speculate that complex 10 for the original Hw2 would likely be done and released by now since it wouldn't get hung up on permissions due to internal tool/content use.

weaponsfree wrote:
I work in the gaming industry, and have a (perhaps wild) theory about what's behind the delays. I suspect that there are a lot of top level discussions regarding this massive mod, which has a loyal following and adds a lot of value to a brand that has long term potential (Shipbreakers being a part of this). Along with the fact that Beghins was closely tied to the remastered development, I figure this is not seen as normal everyday mod. There may be a discussion about making this more of an official part of the game, perhaps even monetized.

I'm probably way off, but if I was on this project, I figure I would at least discuss it. I'm sure a lot of people would find the monetisation possibility quite egregious given the years of this superb free mod, but personally, knowing how hard it can be to finance and support a dev team (however small), it could be a great way to keep the Homeworld and Complex Brand going for years to come!

Sorry if this is irresponsible speculation and totally off base, I certainly do not mean any offense! I just like to think of such things while waiting for what is one of my all-time favorite games and mod.


I think the only egregious part would be having to buy the base game on top of the mod. I've said this before but if most of the money went to Bighins and his team and Complex was a stand alone offering, I'd pay $50 USD for it. In my eyes the base game is just an empty engine until a mod is added, so why should I have to pay twice to essentially get 1 full product?

To be fair, and despite what most are saying, if Complex goes to a DLC format they're going to lose a decent amount of following in the long run because they're then controlled by Gearbox (or any subsequent company controlling the franchise) and lose the freedom and flexibility needed to support this kind of community. A community that has always been open source and self-sufficient.

Beghins wrote:
With next patch I mean and hope "out of beta", linked means that we can release stuff only when something of public will be available, because we done our stuff using the non-public content/tools of GBX, it seems correct.
About funding, the budget is already covered, and really the major part of the project is complete, also I'm ready to increase my efforts if necessary, anyway now everything is in standby because I need to know if it will worth or not.
I'm sure you understand that from this project "probably" will depend the longevity and the propagation of this game in the short/long-term, so, considering the huge amount of work that it needs, it's normal that I don't want to risk to do all of this stuff without a clear objective (selling or a solid legal system of donations).

Anyway, I promised the gameplay video and you will have it, so we will have something to discuss on, I'm sure you will be really enthusiastic because after 12 years in Homeworld I'm pretty sure that it's what you want play; at the contrary now I'm not so sure about the release of Complex, in the short-term at least, it depends from the things above. The alternative is to leave everything fade down, Remastered enclosed.

Thank you, Beghins.


If compatibility and permission continues to be a delaying factor in the release of Complex 10 for RM, will you guys consider going back to modding the original Hw2 until Gearbox and RM become more stabilized and/or finalized? It just seems like a lot of your and the team's efforts are being wasted on account of Gearbox's pace. Considering how good the Complex team is it's a shame that they're becoming burdened by all this red tape.

Shrugging Khan wrote:
...I actually dislike the research, though, and would like a game mode that's balanced to run without it.

Heresy, I know.


Could Complex even be balanced with a decreased emphasis on research? It feels like that's how the pacing is designed so that the powerful Higgaran fleet doesn't out grow their Vagyr adversaries.
Shrugging Khan - Thu Nov 19, 2015 9:51 pm
Post subject:
Agent X wrote:

Could Complex even be balanced with a decreased emphasis on research? It feels like that's how the pacing is designed so that the powerful Higgaran fleet doesn't out grow their Vagyr adversaries.


IMHO the balance as it is is pretty bad. The Higs have all the big toys, whereas the Vaygr only have the advantage of not needing stations and having warp gates. But the warp gates are meaningless for capital ships, and capital ships are significantly stronger and more practical than strike craft. It's not even close. And the Higs have so many strategic options that having to protect their stations is really a tiny trade-off. The supposed disadvantage of more complicated research is also pretty heavily offset by the extreme bonuses provided by the Research Station, which effectively multiplies the economic and military strength of the Higs, locally.

Complex needs a complete rebalancing, a lot of better toys for the Vaygr, more viable options for non-capital ships, less micro...and, in my very personal opinion, an optional removal of research so players can focus on strategy and tactics.

Let me say this: Getting an invisible, omnipresent and permanent bonus on a ship's stats is boring as hell. Megaliths, though they can be re-captured, annoy me for the same reason. Boring boring boring. At least boosting modules are interesting because their range is limited, they can be targeted and destroyed, and rebuilding them always costs something.

Back to the topic of balance: As it is playing Vaygr VS Higs just boils down to the Vaygr making a suicidal rush to kill Hiigaran stations, and the game is over in ten minutes. So the only viable game setups are Hig VS Hig or Vaygr VS Vaygr. Bad balance.
Alewx - Fri Nov 20, 2015 10:27 am
Post subject:
Beghins wrote:
Since we used the internal tools and content of GBX we can't release anything in this moment, even the gameplay video could generate undesired issues.
Also some improvements on the engine have slowed down our work and plans, at the moment Complex is in a "stand-by" phase, I admit, sorry for the expectations that I've generated with my previous posts.
So finally we're linked to the next official patch, everything is postponed, sorry again.


Well I think that is not gonna happen, as it looks GBX has already lost interest in HW, as there are still some extremely simple things bugged that could have been fixed long ago.
There has to be something they can sell, in the end it is just a company that wants to make profit.
Agent X - Fri Nov 20, 2015 11:17 pm
Post subject:
Shrugging Khan wrote:

IMHO the balance as it is is pretty bad. The Higs have all the big toys, whereas the Vaygr only have the advantage of not needing stations and having warp gates. But the warp gates are meaningless for capital ships, and capital ships are significantly stronger and more practical than strike craft. It's not even close. And the Higs have so many strategic options that having to protect their stations is really a tiny trade-off. The supposed disadvantage of more complicated research is also pretty heavily offset by the extreme bonuses provided by the Research Station, which effectively multiplies the economic and military strength of the Higs, locally.

Complex needs a complete rebalancing, a lot of better toys for the Vaygr, more viable options for non-capital ships, less micro...and, in my very personal opinion, an optional removal of research so players can focus on strategy and tactics.

Let me say this: Getting an invisible, omnipresent and permanent bonus on a ship's stats is boring as hell. Megaliths, though they can be re-captured, annoy me for the same reason. Boring boring boring. At least boosting modules are interesting because their range is limited, they can be targeted and destroyed, and rebuilding them always costs something.

Back to the topic of balance: As it is playing Vaygr VS Higs just boils down to the Vaygr making a suicidal rush to kill Hiigaran stations, and the game is over in ten minutes. So the only viable game setups are Hig VS Hig or Vaygr VS Vaygr. Bad balance.



The Vaygr are supposed to be cheaper (and maybe even faster) to produce ships for if I remember correctly. Their smaller ships are also faster from what I recall. The few times I played Vaygr I had a ton of mining sites going and was always building ships. Once I had a decent production chain going I sent out guerrilla raids on resource points and production ships and only committed larger ship fleets once the way was secure. I do like playing the Hiigaran better though because their ships are prettier.

Remember too that the Vaygr aren't technologically superior (or equal) to the Hiigs from what I know of the universe and are mainly a coalition of different pirate groups and fleets; their strength was numbers far more than it was one on one fire power.
DEM0N_TIH - Sat Nov 21, 2015 7:59 am
Post subject:
As I can see guyz.... not a lot of you are dedicated Vaygr players. I do. Vaygr are superior in speed, technological developpement and strength than the Higs. Just try a 1 on 1 with watever Higs ships you want against a dreadnough.... I dont think any ship stand a little chance... Even An Advanced Pride of Hiigara... A balance is indeed a good think to talk about, but put it on the real issues: Vaygr need more Static ship (like a eclusivity on the command station as it should be) and some additional flexibility in weaponry on Battleships and battlecruisers. Also something like a hyperspace core would definitely even the fights (It`s a bit unfair that your opponent got access to a way to rebuild is mothership when you cannot !!!)
Sithicus - Tue Nov 24, 2015 10:00 pm
Post subject:
Only registered users can see links on this board!
Get registred or enter the forums!


A single Vortex can own several DNs as they cannot match its speed.
ALC - Tue Nov 24, 2015 11:28 pm
Post subject:
Yeees. The Vortex. With all that ordinance on board it ought to have much less armour, similar to that of a vanilla carrier perhaps.
Don't get me wrong here, I like the Vortex—I use it in the role of a battle cruiser of old (think WW2 here)—but it's a bit op to say the least.
Gerronimo4520 - Tue Nov 24, 2015 11:46 pm
Post subject:
ALC wrote:
but it's a bit op to say the least.

I destroyed an Arc and 4 Battleships with two heavy Vortexes :`D
romas - Wed Nov 25, 2015 3:53 pm
Post subject:
GBX abandoned HW and it's a sad sad fact. Look at complaints on steam. They simply refuse to fix bugs such as formations. So, my bets for Complex mode on RM - possible release on 2017 - 2018 Rolling Eyes I bet a box of Corona beer.
moyo - Thu Dec 03, 2015 3:02 am
Post subject:
romas wrote:
GBX abandoned HW and it's a sad sad fact. Look at complaints on steam. They simply refuse to fix bugs such as formations. So, my bets for Complex mode on RM - possible release on 2017 - 2018 Rolling Eyes I bet a box of Corona beer.


I agree with you. Very sad indeed. I would not be surprised at all if Complex RM will not be released for a looong time. It's a crying shame that the Beghins team was acquired by Gearbox, and thus the all the properties of the Complex mod.

I have not felt so betrayed since Bungy was acuqired by Microsoft way back when even before the first Halo was released.
Wintermist - Thu Dec 03, 2015 3:21 am
Post subject:
So what is the current status? :/
Agent X - Thu Dec 03, 2015 5:00 pm
Post subject:
moyo wrote:
I agree with you. Very sad indeed. I would not be surprised at all if Complex RM will not be released for a looong time. It's a crying shame that the Beghins team was acquired by Gearbox, and thus the all the properties of the Complex mod.

I have not felt so betrayed since Bungy was acuqired by Microsoft way back when even before the first Halo was released.


Wait, what?! Is that true? Somehow I don't believe it, I can't imagine a team like the Complex team selling out like that considering that the Homeworld modding community seemed so open-sourced and community driven.

I was already having a bad week and if this is true, well...... I don't know how much more faith in humanity I have left to lose.
Shrugging Khan - Thu Dec 03, 2015 6:02 pm
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Does anyone have some statements from Gearbox that comment on the situation; even if only in regards to RM in general?
Epon - Sat Dec 05, 2015 9:43 am
Post subject:
Why so much crying lilies over here? Complex was a great mod but since a long time Beghins' goal was to do money with it. The modding spirit (for players by players for the fun (and-not-for-the-bucks)) of complex is gone since quite some time now that's the why of the actual situation. Once you lose your freedom, it's game over, simple.
So the lesson is modding isn't for money, modding is for fun. If you want money, go create your studio, open a kickstarter or whatever but don't call it mod.
And anyway I'm pretty sure someone somewhere will write a new fantastic mod over HWRM.
noblackthunder - Sat Dec 05, 2015 11:40 am
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and i would happily pay for the complex mod if it just got released for the remastered version =P
Battlemaster - Sat Dec 05, 2015 8:11 pm
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Do I only have a strange feeling, that HWR actually killed Homeworld Series?

Just hold a bit, before throwing tomatoes into my face, let me explain.

HW Remastered looks very nice, and ignited interest to this amazing series once again, however...
Nothing, besides nice graphic, has been improved.

AI is dumb, like wooden doll. 80 % of my capital fleet was captured enemy frigates. I have builded only 2 destroyers, never builded a carrier or cruiser, just stoled it. Karan S'jet was not fleet command but a godmother.

UI is complete madness. In HW you had a nice list of ships in fleet, which one was clearly visible.
I have 100% vision (medical check passed recently) but in HWR, it's pain to see something on it, especialy, when ship's shape is more or less similar.

Almost nothing added! This rly made me very disappointed. Yeah, I know, that it's good old HW1 just much better looking. But HW's advantage was not graphic, but atmosphere! Nearly bible plot, music... Last time I played vanila HW, around 2 years ago, when we already had pretty much good looking games.

HW 2 lived long enough, just because of mods. Pretty same story here too. Not graphic, but cool ships, new abilities, interesting maps and so on keeped it alive. Personaly, I was seeking for mods, even before I finished vanila HW 2 campaign.

So, in the end of day, we got a remastered version, which have added graphic (which is not that bad) to games, where good picture was not a main key of success. All modders started to transfering their creating to HWR and now....we have nearly 0 activity, due to some kind of mystery patch from GRBX, which probably wont even be released. It's okay. From point of business, no need to invest money, nor time into HWR. Game already got it sales, and not gona give much more. Generaly, it's done.
kdalts - Mon Dec 07, 2015 11:32 am
Post subject:
but they made a lot of money - that's what it's all about.

There are many games like this. Football Manager is a classic example. Every year they update the player database, add 1 or 2 tweaks, release it well after the season starts and reply on die hard fans to fork out 50 bucks.

Until we stop buying it wont change.
Shrugging Khan - Mon Dec 07, 2015 11:38 am
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So is it our fault for buying too early, or our fault for not buying enough?

Either way, .... Gerabox.
N3ST - Mon Dec 07, 2015 5:25 pm
Post subject:
Hello,

Could you possibly provide us with more information and keep us on the loop of what is going on?

At least a small sentence to let us know you are alive and that the project is still alive.

Best regards,

N3ST
maximus - Wed Dec 09, 2015 6:21 am
Post subject:
Been watching with attention the latest developments.

I now wish complex mod had far better support and budget since the beginning. That way it would have taken a couple of years to reach release quality status with all the options it now has.

We've been playing complex 9.1 recently and out of sync problems are common. Not really nice to have the game quit on you on during a 4 hour battle...

As for the release of complex 10 with gearbox involved... I see issues. maybe they have already considered all the legal problems and decided to drop the project? All I know is there's 3rd party audio content that youtube is flagging as unlicensed when I upload my videos... (it is there). Then, I understand it has other content from previous mods (I've been reading the old relic forums)...

So in my opinion if GBX wants to monetize this as an add-on I think they have to clear legal issues, may need to remove some third party content, generate new original content, etc...

It's a good time to share thoughts on what the future of this mod will be. I don't see this being built on top of HWR if there will be licensing issues for the existing content. Unless there is something we don't know...

They spent over a million dollars acquiring the assets, I wonder how the sales are going?

Also.. I don't know GBX well as a game company... I wonder if it was the best match...

I'm crossing my fingers...
Dom_01 - Wed Dec 09, 2015 2:58 pm
Post subject:
I think it's a real shame this mod isn't being progressed. The creation of Complex 10 was announced back at the start of the year and it the sole reason i purchased HWR.

Perhaps i got the wrong impression when it was announced that the Complex modders were in collaboration with Gearbox. I thought that the release of HWR would go hand-in-hand with the updated version of Complex.


I hope i haven't wasted my cash. If it doesn't get released i hope the Complex team make some money out of HWR, they breathed new life in one of the greatest PC games. I'm sure i'm not the only one to have purchased HWR because of the mod.
Shrugging Khan - Wed Dec 09, 2015 3:04 pm
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Nah, I also only got it for the mod. Better graphics and all that don't really matter to me, the design changes I honestly dislike, and since it was based on the HW2 engine it still doesn't have many of the cool features from HW1 and Cataclysm.

Complex 10.0 was pretty much my brother's and my reason to buy HWR.

Right now it seems like Gearbox knew this would happen - get the modders on board, bait the mod fans into buying, then just say .... it and run off.
wint - Wed Dec 09, 2015 9:08 pm
Post subject:
Well,the hope dies last. Confused
Judgernaut - Wed Dec 09, 2015 11:26 pm
Post subject:
Da hell is happening? I just updated myself on the forums after a few weeks of absence... Whats going on?

Anybody have any links to confirm these rumours? Any word, any at all, from Beghins?
Shrugging Khan - Thu Dec 10, 2015 1:20 am
Post subject:
No news from Gearbox. Beghins said a few weeks back that they're still working on it but Gearbox fucked something up, or something to that effect.
Battlemaster - Thu Dec 10, 2015 11:38 am
Post subject:
Alright, so Complex team still working on mod, but.... they have no right to show screens, neither gameplay video. Don't you thing it's kinda shady stuff.

What is the point in doing something, which you are not allowed to present to any kind of open community, saying, that " we are awaiting for official approval" or something like this. Meh Beghins was working with GBX! I doubt, that he had no options to gain rights for complex team, as co-developer, or business partner or something.

Yeah, I know... I might have no right to blame anyone, especially Beghins for any kind of problems, but exactly an advertisement of HWR on Complex site, pushed me to final decision of purchasing HWR.
It's like purchasing car, with a lot of extra options, but dealer says: Please wait a bit, we shall install all your extra options in a while.

I hope we will see any word from complex team, that they got permission to release mod without that patch from GBX, which everyone awaiting, and which probably won't be released.
Oni - Thu Dec 10, 2015 3:24 pm
Post subject:
I think you expected too much from complex remastered.
In remastered version there is no third party content and everything is fresh new original.
It is imposile to adapt complex into remastered version. So everything must be redone from scratch.
We created new standard quality and game enviroment.
And we have it done in september. Now we are only negotiate our future plans to continue or abandon this project.
We will inform you when it will be in absolute statement.
Just as side information, if you have any question about moding of homeworld remastered jusk ask here in forum and i can answer almost anything about how to do. Except scripting.
Battlemaster - Thu Dec 10, 2015 4:06 pm
Post subject:
Actually, I think, that people were not expecting much from HWR, in terms of new gameplay features, new ships, but were expecting mods for HWR, which would give them those things.
From a Gearbox side... I think we can expect some quality from a product we have purchased. Or just torrent game, before purchasing it, play at least 10 hours, to get overall impression about game, and then, purchase it, in case you like it.
Shrugging Khan - Thu Dec 10, 2015 5:40 pm
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What I hoped for was Gearbox integrating HW1 and Cataclysm features, and not just porting the HW2 engine. Disappointment on that front.
maximus - Thu Dec 10, 2015 6:14 pm
Post subject:
Oni wrote:
I think you expected too much from complex remastered.
In remastered version there is no third party content and everything is fresh new original.
It is imposile to adapt complex into remastered version. So everything must be redone from scratch.
We created new standard quality and game enviroment.
And we have it done in september. Now we are only negotiate our future plans to continue or abandon this project.
We will inform you when it will be in absolute statement.
Just as side information, if you have any question about moding of homeworld remastered jusk ask here in forum and i can answer almost anything about how to do. Except scripting.


Oni, thank you very much for this information.

Please let the community know how we can help to make Gearbox software understand the importance of complex 10 development for their newly acquired franchise. You guys have done an amazing job.

Gearbox bought a 10+ year old software franchise and they can't (and shouldn't) conform to the current remastered port, which is merely that (a port). The Homeworld franchise is a gold mine and Complex and the complex community is the key to unlocking that goldmine.
Battlemaster - Thu Dec 10, 2015 8:13 pm
Post subject:
Unfortunatly..... the gold mine are games like CoD, Battlefield, NFS might be. They have greatest playerbase, which not only ready to pay high game prices, but also purchase DLCs.
HW playerbas can't rly mach those games, plus, RTS games loosing overal popularity now.

Speaking about Gearbox... The only reasonable option for them, to focus on mods development, and especially on Complex is to make those as purchaseable DLC. In any other way, future investments into HW series is shady busines. Community might work just on enthusiasm, and Complex team showed it, however, company does not.
Beghins - Fri Dec 11, 2015 2:05 pm
Post subject:
I confirm what oni said, but sadly the project now is suspended, we are searching the way to restart but it seems really hard now.
We were working hard but something gone wrong few months ago, we can't release what we done because our work on the 3D models doesn't match the GBX policy, I can't say more but you can call it mod support so, simply, we stopped our work.
Also a real agreement about the distribution of Complex that could guarantee us a minimum of autonomy (economic of course) seems hard.
As oni said, we are planning our future but sadly it doesn't depend by us, we have not the force to revert the project in this phase, and really my passion for the game is fading away day by day and it's understandable and it's the worst thing.
So we are leaving the game.
Anyone here understand the importance of Complex for HW in general, but sadly it's not enough.

What I would like to show is a gameplay video of more then 2 hours, a whole match, recorded in September, it shows all the new features that we implemented, so:
-very detailed and functional Unit Interface (fully rebuilt) in Homeworld style, with clear and realistic HD icons;
-new FXs, light and fast;
-weapon modularity on all ships with amazing weapons;
-development of technologies and research in RPG style, based on modules and level of research;
-multiplayer environment based on meagaliths, mining bases, new type of resources, new huge and complex levels;
-game progression based on honor and ranks; 
-new wonderful ships, of course;
we worked to make the game perfect and it is really enjoyable now, it's what you want to play, I'm pretty sure after 10 years in HW Complex and HWR.
Anyway Complex has been developed using the internal GBX content so, nobody forced me, but it's correct that I not release the video for now, so I will wait when the game is out of beta.
Oni you can post some screenshots of our work, ships, UI, backgrounds, FXs, I think we can, and I'll do too.
ALC you watched the video, so you can confirm, thanks.

I did all my best to avoid this conclusion but it seems inevitable, if the project will restart, maybe it will happen when everything will be stable and definitive, with the same rules of any other mods, in this case we can't maintain the actual quality because of the absence of a budget, but maybe things will go ahead, difficult to say.

Anyway thanks to everyone here who's still checking the project after 2-3 years of silence.
I'll update the web site in the next days, also the Complex Steam version will be removed because is bugged and I don't see any reason to keep it there.
About the "mod support" for modeling, oni, I would like to leave to GBX this part, as they done until today.
christoffel - Fri Dec 11, 2015 4:10 pm
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That's sad news. Hopefully Gearbox will fix this problem, I've read somewhere on their forum site that they are working to make homeworld remastered out of beta.
CHIMAS - Fri Dec 11, 2015 4:56 pm
Post subject:
It's boring to say this, but I guess we have to wait.
Mainly the next update.

Some things you say (Oni and Beghins) are not clear, but maybe it's better to stay that way. From what I've understood, the game is playable in HWRE but the tools you've used on it is not accepted or allowed by Gearbox. If possible, I'd like to know better if it is related to support for future Complex players or related to Intelectual property issues (or both). I'm not asking to speculate or judge GBX, but once I plan to mod, I think this policy affects anyone willing to mod.
moyo - Fri Dec 11, 2015 6:38 pm
Post subject:
CHIMAS wrote:
... but the tools you've used on it is not accepted or allowed by Gearbox.


Ah. If this is true that would explain the delay. And very hard to fix, short of a redo. What a shame, Complex should have remained part of non profit community instead of being borged into GearBox.
Beghins - Fri Dec 11, 2015 6:41 pm
Post subject:
I'm sorry but I can't give informations, just things are became complicated over my plans, so we decided to take a break from homeworld., indeed the project is suspended from months.
Nothing against GBX, they simply have other priorities.
Oni - Fri Dec 11, 2015 6:52 pm
Post subject:
moyo wrote:
CHIMAS wrote:
... but the tools you've used on it is not accepted or allowed by Gearbox.


Ah. If this is true that would explain the delay. And very hard to fix, short of a redo. What a shame, Complex should have remained part of non profit community instead of being borged into GearBox.


Tools are not problem i think, we have our own Complex dev tools for entire game (included level designer). We are using only GBX public hodor. Since the entire content of remastered version has been done by hodor. We don't need anything else i think.
Our tools are approved, there is no conflict with GBX.
moyo - Fri Dec 11, 2015 7:08 pm
Post subject:
Oni wrote:


Tools are not problem i think, we have our own Complex dev tools for entire game (included level designer). We are using only GBX public hodor. Since the entire content of remastered version has been done by hodor. We don't need anything else i think.
Our tools are approved, there is no conflict with GBX.


That is good to hear and a relief. Whatever the situation, I am hoping things will be resolved and Complex Remastered will be realized. You have all of our support.

That is one awesome destroyer, thanks for sharing.
Shrugging Khan - Fri Dec 11, 2015 7:11 pm
Post subject:
Thanks for the info, you two.

I'll still be hoping that you make it happen, and remember - if you're in trouble financially, there are people who're willing to pay a pretty penny for complex. Maybe not so many people as for it to be outright profitable, but I'm sure we can reward you for all your effort a little.
Beghins - Fri Dec 11, 2015 8:08 pm
Post subject:
Not a problem of costs, I was ready to sustain the entire cost of the project, the budget is allocate even now, in presence of a real agreement, also I know that Complex can live by donations, really, I did my best to make things happen.

Oni can you post some screens of our work, so we know what we're speaking about, I'm out of home, thanks. Take them from the game with the UI of course.
Battlemaster - Fri Dec 11, 2015 8:44 pm
Post subject:
Sad, but... predictable news.
In simple words: busines, nothing personal. Gearbox pruchased Homeworld trademark, and decided to make easy money just from brend. Easy money. Selling beta version of a product as a complete one, is easy money.
GBX got their money, and probably were disappointed in results, and decided to move along to next project.
Oni - Fri Dec 11, 2015 9:24 pm
Post subject:
Uhm i don't have very much screenshots stored in hard drive, i found this one there you can see new Level enviroments with new backgrounds, new asteroids (16 new HD asteroids).
Also there is reprogramed graphic shader for ships and asteroids itself.
Battlemaster - Sat Dec 12, 2015 10:22 am
Post subject:
Guys, I think, thats it.

NEVER! For the sake of love to HW series, never ever purchase GEARBOX games. Ignore them or torrent them! GBX has made a spit into our faces with their "REMASTERED" game, which is not even a half good as original HW games were.
I know, that final goal of every commercial organisation is to make money, but if they fail to give as a good, finished and qualitative product, and still saling it... they show no respect to their customers.
In simple words: Pay and leave.
Now GBX is just like EA. Want to make PC gaming world better, avoid those two.
Beghins - Sat Dec 12, 2015 12:17 pm
Post subject:
Remastered is what it is, it makes its work, it's a decent engine with ships that shoot in space, but I would like to postpone my opinion on this game, moreover I've a lot of things to say.
Oni these screenshots are not properly representative of 10 months of work on Complex, we did much much more, and I want to demostrare it before kill this game forever, I asked again to GBX the permission to show our gameplay video, seems hard to arrive but I'm hopeful.
In the main time I'll try to find some screenshots to post.
WarStalkeR - Sat Dec 12, 2015 6:27 pm
Post subject:
So, basically, just because you've been using GBX internal tools, you can't release the mod? Then why just not reuse same resources with available toolkit?
Garlic - Sat Dec 12, 2015 10:04 pm
Post subject:
Let's just tell the community how to help you to make this real ?
Who to Pressure ?

I've just bought HW2 for complex.... not for a remastered game !!!!!!
KatekovAnton - Sat Dec 12, 2015 11:23 pm
Post subject:
HOW?!!!???!!! How can it happen?

Is GBX a GearBox?

WarStalkeR wrote:
Then why just not reuse same resources with available toolkit?

Yes. Did you try to remove this resources and replace them with your own?

Dear Beghins, we all are sad to read this news... I waited for this mod since your first post. Really bad...

Oni wrote:
Uhm i don't have very much screenshots stored in hard drive, i found this one there you can see new Level enviroments with new backgrounds, new asteroids (16 new HD asteroids).
Also there is reprogramed graphic shader for ships and asteroids itself.

It is so beautiful... :'(
Beghins - Sat Dec 12, 2015 11:28 pm
Post subject:
Thank you very much.
Not exactly tools, we edited ships like everybody did modding HW2, but for us the standard procedure became a problem, I can't say more, this thing stopped the project 2 months ago and it lasts until now, the time necessary to demotivate the team and kill the project.
We thought Complex like a professional project, so I put in it a lot of money and time, artists and team must be payed for having a good result, the quality is extreme.
A project like this shouldn't consider like a "normal" mod, even in consideration of what we did for Remastered and for Homeworld in general.
We can live with donations of course, Complex has many followers, but in this case problems and tedious issues should be avoided at all during the development, they are lethal for a free project.
The alternative is to make the project not free and make a real agreement.
Neither of these things happened, so I don't see any reason to continue to keep alive the series, simply I lost my passion for the game.
Noone wins but we have a victim, and it's Homeworld.
KatekovAnton - Sat Dec 12, 2015 11:50 pm
Post subject:
Really I dont understand this. Does some NDA prevents you to tell us in deep or it is a moral decision?

What is the reason to completely kill the project? What is a standard procedure? If its a problem, did you try to find a way to bypass the problem somehow? Did you describe it here on the forum, maybe someone can help you? Or it is a legal issue? Is it bugs inside of HW:R that you don't believe will be fixed someday? or HW:R is also stopped and critical bugs definitely will not be fixed?

HW:Complex is almost.. damn I dont even know how old is it, I guess you tooke breath sometimes. I develop my game and I also leave sometimes, sometimes for a few months, but I always back after a while, it is ok, it is ok, it is not a killing of project

Damn I'm hurt! Crying or Very sad

Please don't kill a project, maybe you will find a way to finish your amazing work, just read your first post again. Be sure we all will wait for "Anyone here, stay alert! We're starting again..." again!
Beghins - Sun Dec 13, 2015 12:56 am
Post subject:
I can't go into the deep of this issue, I can't and I don't want speak about internal GBX stuff, so simply I communicated that my project is suspended, a lot of people are waiting for it, so an explanation is due, killed is a little bit rude, you are right.
Maybe it will restart when the game will be out of the beta, but it's difficult to say.
The "standard procedure" is the normal way to edit/mod a ship/hod, anyone who modded HW2 know what I'm saying, and it's what we did.
Something gone wrong few months ago, and now we can't revert our work, because it takes time and money and we are a free project; we did our best to reach a playable release, we did, and when you will see the video you will agree with me.
About bugs, I think and I hope they will be fixed, anyway this game needs content and deep, I did my best in this direction but it didn't work.
KatekovAnton - Sun Dec 13, 2015 3:13 am
Post subject:
Sorry I dont mean you was rude, just u know, its a kind of mental hit. Waiting for the video, I sure it will be great
Psycho_Ad - Sun Dec 13, 2015 10:42 am
Post subject:
Thank you for your honesty, that's a very bad news, and it must be hard for you to leave this mod, after so many years.

I'm sure your work would be astonishing.

Thanks to both of you, for your work and your investment.
wint - Sun Dec 13, 2015 2:24 pm
Post subject:
Thanks Beghins for some clear words and much more thanks for that what you have done the last years for HW.

I'm dont want to see this Vid which all the great stuff and new shiny things,
let me Complex so in remembrance as i had it played Sad

I'm wish u get some power back to do some other stuff for games what u like
and wish u all the best for the future Wink

Greeting
wint
Odec3D - Mon Dec 14, 2015 12:56 am
Post subject:
I got the feeling this have something to do with Homeworld:Shipbreaker.

I understand your feelings Beghins, it's a pain in the ass see months of work about to begin trashed.

Thanks however for all you've done in these years, and I hope you and the rest of the team find another interesting game to mod.

Don't give up on passions

Cheers
ALC - Mon Dec 14, 2015 1:56 am
Post subject:
Very sad to see the Complex project suspended indefinitely.
Hopefully issues can be worked out at sometime. It is unlikely to happen in the short term, it seems.

Gameplay oi the new version is certainly very impressive.
A lot of work went into it to bring it as far as it has gone.
romas - Mon Dec 14, 2015 12:46 pm
Post subject:
Why such sad news wasn't announced earlier? Only when I escalated this - we received clear, honest response. At least my Corona box is safe Smile
ALC - Mon Dec 14, 2015 2:21 pm
Post subject:
Things weren't fully clear until recently. An earlier announcement would have been premature.
No one is satisfied with this, least of all the Complex Team Sad

You'll have to keep the Corona in storage, until the next life!
Vladapo63 - Mon Dec 14, 2015 2:29 pm
Post subject:
Is there any way and/or correct address where we the fans, who also supported the game for the second time in form of 'hwr' great deal due to the complex mod, could apply some pressure, positive reinforcement and encouragement to the developer team of gearbox&co so that they could cut the crap out and finish their game thus enable you and your team to bring complex in its full glory out?
romas - Mon Dec 14, 2015 6:04 pm
Post subject:
Yep, GBX has channels where we can reach them:

Only registered users can see links on this board!
Get registred or enter the forums!


Only registered users can see links on this board!
Get registred or enter the forums!


Pump your messages here and maybe you will witness Christmas miracle?
Beghins - Mon Dec 14, 2015 11:24 pm
Post subject:
Thanks,
I'm waiting the permission for releasing the gameplay video, and I guess I will have it, once you watched, you will be able to decide if it worth.
Also the main website will be updated with the video and from there things will be official.
Oni - Tue Dec 15, 2015 12:03 am
Post subject:
romas wrote:
Why such sad news wasn't announced earlier? Only when I escalated this - we received clear, honest response. At least my Corona box is safe :)

We did what was possible, to have permission for release. Noone wants to waste that work.
We are not allowed to release any content from remastered version (free or sell) this is reserved only for GBX.
So if we simple create modular hiigaran destroyer we are not allowed to share that mod.
Any modification must be done without touching any content of remastered version.
So everything must be done by scripts, no more hod editing.

Anyway we don't have permission, so we are now in suspended mode.
This can take one, two or more years. Based on the gbx.

Anyway, it is only mod, it is not whole new game.
moyo - Tue Dec 15, 2015 1:04 am
Post subject:
Beghins wrote:
Thanks,
I'm waiting the permission for releasing the gameplay video, and I guess I will have it, once you watched, you will be able to decide if it worth.
Also the main website will be updated with the video and from there things will be official.


I'm not sure I want so see the video. I'm sure it will be spectacular and it will make me want Complex Remastered even more. And with the current politics and greed, who knows if we will ever see it released. The video will just be a dagger into our hearts, as if to say "see what you will never get to play?"

I feel sorry for you Beghins, Complex has been your baby for a long time, now your baby is being caged and shackled in chains of political greed. Very sad for everyone, except for Gearbox, they have no shame.
Beghins - Tue Dec 15, 2015 9:45 am
Post subject:
Well, oni said everything it seems.
Moyo I would like to release the video just to say "hey, we did what we promised, as always did" just my personal satisfaction, and I'll do.
Shrugging Khan - Tue Dec 15, 2015 10:05 am
Post subject:
I'd write to Gearbox, but I don't really know what to write to them. "Make HW:R better!" comes to mind, or "Help the HW:Complex people!", but I doubt that alone would have much impact. Any ideas?
Battlemaster - Tue Dec 15, 2015 11:06 am
Post subject:
Oni wrote:

We did what was possible, to have permission for release. Noone wants to waste that work.
We are not allowed to release any content from remastered version (free or sell) this is reserved only for GBX.
So if we simple create modular hiigaran destroyer we are not allowed to share that mod.
Any modification must be done without touching any content of remastered version.
So everything must be done by scripts, no more hod editing.

Anyway we don't have permission, so we are now in suspended mode.
This can take one, two or more years. Based on the gbx.

Anyway, it is only mod, it is not whole new game.


In that case, seems that GBX chief marketing officer is Goofy!
Why they hell they prohibiting release of any modded content of their products for free!!!!!!!???????? It's such good advertisement! Meh, what an idiots they got in their team! They don't need to improve game themselves, (except for might be patches) mod will do. All what they had to do, is to sell game copies.... Complex mod could be a such great booster for HWR sells. Something like:
Two steps from ultimate space RTS experience: 1) Purchase HWR copy, 2) Install Complex Mod.
Very sad.... Someone's ambitions could ruin a lot of great things....
liuruoyang1995 - Tue Dec 15, 2015 1:02 pm
Post subject:
Oni wrote:
romas wrote:
Why such sad news wasn't announced earlier? Only when I escalated this - we received clear, honest response. At least my Corona box is safe Smile

We did what was possible, to have permission for release. Noone wants to waste that work.
We are not allowed to release any content from remastered version (free or sell) this is reserved only for GBX.
So if we simple create modular hiigaran destroyer we are not allowed to share that mod.
Any modification must be done without touching any content of remastered version.
So everything must be done by scripts, no more hod editing.

Anyway we don't have permission, so we are now in suspended mode.
This can take one, two or more years. Based on the gbx.

Anyway, it is only mod, it is not whole new game.


I just can't imagine how those guys can prohibit a thing that almost half of the modders are doing.
Battlemaster - Tue Dec 15, 2015 2:07 pm
Post subject:
Whole HWR content might be considered as GBX intellectual properties. Like a book, like a song or anything like that. They indeed have rights to restrict any modification and publishing without their permission of any part of their content.

Ofcrs, they can do whatever they want... might be they are afraid of some uncontrolled modding teams, which might ask a payment for their mod. Not like Complex, with donations, but exactly pay to use. However, I see nothing bad in free mod like complex. All what I could ask is a link to original game portal and credits to Vanila HWR dev team.
Siber - Tue Dec 15, 2015 8:02 pm
Post subject:
The wording of the complex team posts seems to have given some people the idea that gearbox has not allowed the distribution of mods, and that's absolutely untrue. Mods do exist, and are being distributed by systems gearbox set up. They quite clearly permit and to an extent encourage modding. What it sounds like is that the complex team wanted to use gearbox's source files to make modified models, in the way that ships were modded in HW2, but were told no. In a perfect world I'd love for those source files to be available for all modders to tinker with, but to ax a HWR complex because of that restriction seems remarkably short-sighted to me.

If what people truely love about the mod is the gameplay, then less pretty versions of that gameplay should be entirely possible via HW2-era ship art and RODOH, and if successful enough might show Gearbox why the fabled 'HOD patching' system is so needed. At the very least, updating Complex 9 to run smoothly on the new engine should be doable. To be frank, ceasing all development because the mod can't be perfect, when it's been clear that this particular limitation has been hanging over all of us since shortly after launch, seems rather petty.

P.S. Given that gearbox is a decently large developer now with multiple teams, it seems entirely possible that this kind of policy was set by lawyers or upper management that are not directly involved with Homeworld at all. Asking them to loosen the reigns on this doesn't seem like a terrible idea, but painting the HWR devteam as villians does. Us-vs-them mentality definitely won't encourage them to make life better for us.
The_Annihilator - Tue Dec 15, 2015 10:27 pm
Post subject:
this is pretty outrageous....

why would gearbox do this? it doesnt make any sense......

why cant the complex team get in touch with who ever is responsible for this?

and why did it take untill a couple months ago that the project is suspended??

i thought complex was working closley with gearbox! do they not have any contacts???

none of this makes any sense!!!!!!!
how could this mod be cancelled???

you need to make your voices be heard someone needs to get in touch with who ever is incharge of homeworld in gearbox. i hounestly cannot see a reason why he'd say no to a mod....

homeworld is a OLD game and its assets are Ancient! so they touched it up a bit... but the only REAL diffrence was homeworld 1, homeworld 2 was BARELY even touched by the remastering so how can it cause some Violation when trying to modular a hiigaran destroyer when infact the asset was never made by them not even remastered!... all they did in homeworld 2 is just blur effects and new lighting effects.

again THIS DOESN'T MAKE SENSE!!!

im done with gearbox. and i tell you this. i Guarantee you all!!!! that if they do homeworld 3..... it is going to be SHIT becuase it is being made by Gearbox.... it will be shit, and i know it. its gonna be Dumbed down peice of shit...

i bet its gonna be like 2D movements too. they remove the whole 3D thing. probably make ships look cartooney and fat, probably put in Stupid effects, add in like, special abilities that just some colourfull flashy thing and i dunno. something stupid!, probably put in unrealistic cheesy voice acting for the pilot commands an stuff and probably just remove ship building and have like call in reinforcements or something or maybe it be dumbdified to the point like command and conquer 4.....

what ever makes the game so easy a 3 year old to play...

a lousy attempt to try sell to a Wider audience, only to fail and KILL the franchise for good.....
CHIMAS - Wed Dec 16, 2015 3:30 am
Post subject:
My advice to anyone it may concern is to wait (probably until february) for the next patch, which is supposed to be the most important one. We're all RTS players and it's a bad strategy to scalate meanwhile you don't know everything that is goin'on in the other side of the hill, so caution and waiting is the best option by now, unfortunately.

And pls, don't hate me, I'm not against the community. If we don't have enough information, there's no point in voicing rant and anger, while things can still change.
Marlboro2 - Wed Dec 16, 2015 5:49 am
Post subject:
Hey guys,
This is Brian Burleson from Gearbox. I reached out to Beghins and we are sorting out the confusion.

In no way would we prevent Complex from being released like any other mod.

Hold tight, and stick with us as we sort things out. Beghins and Oni were key member of the Remastered team, whom we know and trust. It wouldn't make any sense for us to do that to them.

Also, the biggest patch is coming soon and hopefully Complex will be following up quickly behind it! I've played the latest working version of Complex RM and it's awesome.
Vladapo63 - Wed Dec 16, 2015 9:31 am
Post subject:
- We are absolutely not prohibiting Complex from being released. Beghins and his team is free to release Complex just like every other mod. Beghins was part of the team who created HWRM and love his work. I think some wires got crossed somewhere... Rest assured, we wouldn't prevent him from releasing his work.

Brian Burleson
- Producer, Homeworld Remastered

Is this happy news or what? Very Happy
playa174 - Wed Dec 16, 2015 11:39 am
Post subject:
Finally some awesome news at last!

Hope you boys get to work soon enough - your fans are very hungry! Very Happy
Beghins - Wed Dec 16, 2015 2:20 pm
Post subject:
Hi Brian and welcome to our discussion
Quote:
We are absolutely not prohibiting Complex from being released.

Never said this, terrible misunderstanding, I said that the project is suspended because things were becoming really complicated: new "unnecessary" editing tools, and a real absence of an agreement between us and GBX, probably my fault was to call this "policy".
Simply the project is no more convenient for us, you're agree with me that putting money and time in a project like this, free, passing through the continue changes in the engine and tools isn't a good affair at all.
Anyway things seems changed now and our mutual misunderstanding is clarified, also I notice that GBX is present, and it's appreciated, respect.
I'll speak with the team about all this, the video (or a new recent) will be released very soon and I will announce Complex 10.
Psycho_Ad - Wed Dec 16, 2015 3:22 pm
Post subject:
Marlboro2 wrote:
Hey guys,
This is Brian Burleson from Gearbox. I reached out to Beghins and we are sorting out the confusion.

In no way would we prevent Complex from being released like any other mod.

Hold tight, and stick with us as we sort things out. Beghins and Oni were key member of the Remastered team, whom we know and trust. It wouldn't make any sense for us to do that to them.

Also, the biggest patch is coming soon and hopefully Complex will be following up quickly behind it! I've played the latest working version of Complex RM and it's awesome.


Christmas Miracle !
Vladapo63 - Wed Dec 16, 2015 3:29 pm
Post subject:
See, ive told you guys, just some 'positive reinforcement and encouragement' from fans and there we go Smile
weaponsfree - Wed Dec 16, 2015 3:53 pm
Post subject:
Wow, quite the ride. Let's hope it all holds fast until release!

Video game production can be messy, but thanks to both teams for helping make it happen
Battlemaster - Wed Dec 16, 2015 3:56 pm
Post subject:
Good news indeed! Also, thanks to GBX representative, for coming up, and making some things clear. Very good move. So... let's hope everything is going to be sorted in nearest time.
moyo - Wed Dec 16, 2015 4:52 pm
Post subject:
In the back of my mind I never doubt the release of Complex RM, even in the midst of this misunderstanding, it's too important to the Homeworld fans.

I have faith in humanity again! Thank you Brian B. and the Complex team!

Now I can go back and concentrate on life again while waiting....
CHIMAS - Wed Dec 16, 2015 5:03 pm
Post subject:
gimme that Scavenger and nobody gets hurt ...
The_Annihilator - Wed Dec 16, 2015 6:48 pm
Post subject:
sorry for my lil outburst.

im glad to see that it was just a misunderstanding.

i be looking forwaard to complex after all Smile

P.S maybe homeworld 3 will be good as well Razz
ALC - Wed Dec 16, 2015 7:29 pm
Post subject:
Marlboro2 wrote:
Hey guys,
This is Brian Burleson from Gearbox. I reached out to Beghins and we are sorting out the confusion.

In no way would we prevent Complex from being released like any other mod.

Hold tight, and stick with us as we sort things out. Beghins and Oni were key member of the Remastered team, whom we know and trust. It wouldn't make any sense for us to do that to them.

Also, the biggest patch is coming soon and hopefully Complex will be following up quickly behind it! I've played the latest working version of Complex RM and it's awesome.


Thanks Brian.
I reckoned that things would be sorted going forward Smile

Looking forward to the patch too.
eXcalibur1234 - Wed Dec 16, 2015 7:59 pm
Post subject:
great news. thanks!
Garlic - Wed Dec 16, 2015 8:18 pm
Post subject:
Omg, I missed 3 days of discussion and just read this ? That's a lot of pressure you know, which ends well !
Thanks Gearbox, finally I'll buy Homeworld deserts of Kharak :p
facc00 - Wed Dec 16, 2015 9:11 pm
Post subject:
At first I was sad and now I am happy woot!


@ Complex team, assuming everything goes well. Would we see a complex for

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Homeworld: Deserts of Kharak

And potentially homeworld 3?
weaponsfree - Wed Dec 16, 2015 10:31 pm
Post subject:
facc00 wrote:
At first I was sad and now I am happy woot!


@ Complex team, assuming everything goes well. Would we see a complex for

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Homeworld: Deserts of Kharak

And potentially homeworld 3?


WHA!

Man what a Homeworld day
Radioshow - Wed Dec 16, 2015 11:43 pm
Post subject:
Good to hear!
Felix2 - Thu Dec 17, 2015 12:31 am
Post subject:
I've been lurking waiting for the remastered complex mod. Now I came back and read the last 3 pages and my heart dropped and soared again.

PLEASE make this mod work, please sort out the differences and make it work Smile I would be so glad as would probably all of us!

Great work!
maximus - Thu Dec 17, 2015 1:28 am
Post subject:
WOW. just wow... see what a good community can do guys??

Thank you Brian for sharing this information,
Go Beghins, Go complex team!

As I said, the Homeworld saga is a potential Gold Mine... It just hasn't been exploited to its full potential. Just saw the latest video preview for Homeworld: Deserts of Kharak and I tell you it's going to be stunning.
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Since EA messed up the command and conquer series, I'm hoping this surpasses it.

I think things can and should get pretty interesting in the near future, as the creators of Deserts of Kharak are Blackbird Interactive Studios (founded by ex-relic guys that worked in the original Homeworld, including the creative director of the series)...

If there is someone that can make the Homeworld3 we are longing for, it's Blackbird, in alliance with Gearbox which now owns the franchise.

Hope this is a win-win for everyone...
playa174 - Thu Dec 17, 2015 6:27 am
Post subject:
Wow, the new Homeworld looks very promising. Thanks for sharing that! I didn't know they changed the name, but oh well.

Omg, it will be released on the 20th of January! Holy crap, so unexpected!

Homeworld will flourish again!
wint - Thu Dec 17, 2015 9:42 am
Post subject:
Marlboro2 wrote:
Hey guys,
This is Brian Burleson from Gearbox. I reached out to Beghins and we are sorting out the confusion.

In no way would we prevent Complex from being released like any other mod.

Hold tight, and stick with us as we sort things out. Beghins and Oni were key member of the Remastered team, whom we know and trust. It wouldn't make any sense for us to do that to them.

Also, the biggest patch is coming soon and hopefully Complex will be following up quickly behind it! I've played the latest working version of Complex RM and it's awesome.


And i'm Santa Claus and would tell you,you will get all things what u wish on x-mas !!!!
Nice joke btw Rolling Eyes

Gearbox announced Deserts of Kharak today and i'm sure they milk the cow as long as possible Laughing
Vladapo63 - Thu Dec 17, 2015 11:12 am
Post subject:
Yo wint, if you tried to help at this you would know who mr marlboro is...
Shrugging Khan - Thu Dec 17, 2015 11:42 am
Post subject:
God damnit, now what was all my negativity for? Can't you at least leave me with some small gripes?

Kidding. Very happy to hear this. Good luck to the Complex team and the Gearbox HW team; let your work not go to waste Smile
WarStalkeR - Thu Dec 17, 2015 12:13 pm
Post subject:
Thank you for clearing up misunderstanding Brian (if you're actually real Brian from GBX and not somebody enough bored to do such pretending).

I'll tell you a very simple reason why I bought Homeworld Remastered: because of the Complex Mod. And ONLY because of the Complex Mod. I haven't played decent hardcore space RTS in years and all my hope was on Complex, because so far other released space RTS games were just very sad parodies at real space RTS games.

Have a nice day, WarStalkeR.
Dom_01 - Thu Dec 17, 2015 2:26 pm
Post subject:
It's a Festivus miracle!
diedreigewuerze - Thu Dec 17, 2015 3:26 pm
Post subject:
Hello together,

as someone who was always a fan from HW Complex, the last cupple of month were really an up and down in "emotions". I just want to say how happy iam now for the good news that finaly it seems pretty definatly my beloved Complex gets to get the awesome new shiny effects from the remastered version.

It will be as if a unicorn had a baby with a rainbow. Very Happy

Thx Complex Team and thx GBX for making this possible!

kind regards
N3ST - Thu Dec 17, 2015 4:02 pm
Post subject:
Will it be possible to have a dedicated server that can host severals games, in order to avoid connectivity issues between player.

Best regards,

N3ST
alpha_omega69 - Thu Dec 17, 2015 5:13 pm
Post subject:
As many have stated, a Christmas miracle for sure! Can't wait to see what happens next!
ALC - Thu Dec 17, 2015 6:35 pm
Post subject:
wint wrote:
Gearbox announced Deserts of Kharak today and i'm sure they milk the cow as long as possible Laughing
That is one of the uses of cows... Wink

WarStalkeR wrote:
(if you're actually real Brian from GBX and not somebody enough bored to do such pretending)
Looks like the real deal.
playa174 - Thu Dec 17, 2015 7:10 pm
Post subject:
So, when can we expect the gameplay video to show up? Smile
Wolodja - Thu Dec 17, 2015 7:49 pm
Post subject:
ALC wrote:

WarStalkeR wrote:
(if you're actually real Brian from GBX and not somebody enough bored to do such pretending)
Looks like the real deal.




Like a dream, i'm sooo happy. Very Happy
I will donate again, if the miracle comes true.
Pluvio - Thu Dec 17, 2015 10:19 pm
Post subject:
Hey all

Although I haven't been on this forum I have often monitored it for updates and information. I have been playing since version 7 and have enjoyed this game and mod for many years.

I am so glad that everything will be sorted, after searching for the mod recently on steam I became really confused, needless to say I am glad it will be coming out after all! Smile

Keep up the good work guys.
CHIMAS - Fri Dec 18, 2015 2:36 am
Post subject:
Hey Beghins et al,

The video is cool, Complex is back.
Ship textures and details are state of the art. It seems the former engine was holding you guys back, after all.
Funny to say this, but the Hiigaran modules are awesome now.

Can't wait to play it in 144 FPS.
heatpumpinstruction - Fri Dec 18, 2015 4:19 am
Post subject:
I just wanted to stop by and say good luck. Complex 10 is something I am very much looking forward to playing! Mr. Green
kgino1045 - Fri Dec 18, 2015 6:10 am
Post subject:
CHIMAS wrote:
Hey Beghins et al,

The video is cool, Complex is back.
Ship textures and details are state of the art. It seems the former engine was holding you guys back, after all.
Funny to say this, but the Hiigaran modules are awesome now.

Can't wait to play it in 144 FPS.



"The video is cool"

Where is this 'video'
romas - Fri Dec 18, 2015 12:51 pm
Post subject:
Very Happy GBX abandoned HW Remastered and now pulling "Deserts of Kharak" for how much? 45.99 EUR. Do we really jumping on this? Nope. I will never buy GBX games again, just like EA. Go home GBX - you have failed.
CHIMAS - Fri Dec 18, 2015 3:01 pm
Post subject:
romas,
You have a negative perspective over GBX that prevents you to understand what's goin'on.

- HW game didn't have any patch in more than 10 years;
- GBX acquired the IP in an auction and went on for a remaster process. There is interview in video that if it would have been acquired by someone else, they wouldn't do that. I Won't reveal the source to avoid embarrassment. This is issue is solved;
- In paralel, the original creators of the HW franchise, the Blackbird Studio, were developing a new game under the F2P scenario. This game is being under development since 2010;
- F2P can be a setback, the new C&C was cancelled because of that;
- After getting to know the situation, GBX stepped in and supported the rest of the development once BBI was getting short on budget and also became the publisher of the game;
- So HW Remastered is one project still being patched and HW Deserts of Kharak is another project;
- If you have HW RE you get 20% discount, because when you buy HW-DoK, all 3 games come inside;
- For a game under development for 5 years with around 50 employess, the price is fair enough;
- Remember, few people wants to mess with RTS these days, so 2015 was a great year;
- Formations is the only argument left and it will probably fall soon. HW1 formations, btw, because HW2 formations never existed in practice.

Not asking you to be a fan of GBX, but to acknowledge what was accomplished and to respect those who support RTS, either players or a whole studio.
weaponsfree - Fri Dec 18, 2015 4:29 pm
Post subject:
CHIMAS wrote:
romas,
You have a negative perspective over GBX that prevents you to understand what's goin'on.

- HW game didn't have any patch in more than 10 years;
- GBX acquired the IP in an auction and went on for a remaster process. There is interview in video that if it would have been acquired by someone else, they wouldn't do that. I Won't reveal the source to avoid embarrassment. This is issue is solved;
- In paralel, the original creators of the HW franchise, the Blackbird Studio, were developing a new game under the F2P scenario. This game is being under development since 2010;
- F2P can be a setback, the new C&C was cancelled because of that;
- After getting to know the situation, GBX stepped in and supported the rest of the development once BBI was getting short on budget and also became the publisher of the game;
- So HW Remastered is one project still being patched and HW Deserts of Kharak is another project;
- If you have HW RE you get 20% discount, because when you buy HW-DoK, all 3 games come inside;
- For a game under development for 5 years with around 50 employess, the price is fair enough;
- Remember, few people wants to mess with RTS these days, so 2015 was a great year;
- Formations is the only argument left and it will probably fall soon. HW1 formations, btw, because HW2 formations never existed in practice.

Not asking you to be a fan of GBX, but to acknowledge what was accomplished and to respect those who support RTS, either players or a whole studio.


Indeed. You do have to "vote" with where you put your money these days. But video games is a tough business. A company took a chance in picking up an old RTS franchise and is breathing life into it. That in itself warrants my vote.
ALC - Fri Dec 18, 2015 4:42 pm
Post subject:
Gearbox is a commercial entity that needs to make a profit to survive. I doubt that they would have bought Homeworld to not develop it.
reaperazrailgaming - Sat Dec 19, 2015 5:34 pm
Post subject:
CHIMAS wrote:
Hey Beghins et al,

The video is cool, Complex is back.
Ship textures and details are state of the art. It seems the former engine was holding you guys back, after all.
Funny to say this, but the Hiigaran modules are awesome now.

Can't wait to play it in 144 FPS.


Where and how did you watch that video?

I just got back to the forums after like a week and saw the sad news and then the good news and relief.

But i really want to know where i can watch this video becuase like someone said earlier. Complex is the reason i bought Remastered and will be the only reason. (Unless Star Wars Warlords get RM release).

Btw, to the whole Complex team. Never give up on this mod. I know you will get all the love and support you deserve to make this mod happen and we will always keep supporting you. I think you guys are the most dedicated modders in the whole community.
Siber - Sat Dec 19, 2015 8:35 pm
Post subject:
I hope that, assuming the upcoming patch has as much impact as has been suggested, people can recognize how significant the amount of support the game has received is, especially for a game without any hint of paid DLC so far. There will surely still be imperfections, but keeping a devteam of any size around hacking on a game for this long isn't cheap.
lazer72 - Sun Dec 20, 2015 2:00 pm
Post subject:
It's not Homeworld 3, more of a spin off. But still should be awesome.
Cant wait until Complex!
HWRM should get a X-Mas patch and then that sets the stage for Complex Remastered.
Sooooo hyped!
weaponsfree - Mon Dec 21, 2015 3:56 pm
Post subject:
If ever you guys are curious about how well a game is doing, you can check out steamspy :

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Note 1 : This is not 100% accurate, gives a general idea
Note 2 : It's not clear what kind of cut Steam takes from games, some reports say it is quite substantial. So this should not be taken as a direct indication how much money Gearbox itself made
Note 3 : This does not show profits, who knows what the cost of making the game was.
Alewx - Tue Dec 22, 2015 12:17 pm
Post subject:
Marlboro2 wrote:
Hey guys,
This is Brian Burleson from Gearbox. I reached out to Beghins and we are sorting out the confusion.

In no way would we prevent Complex from being released like any other mod.

Hold tight, and stick with us as we sort things out. Beghins and Oni were key member of the Remastered team, whom we know and trust. It wouldn't make any sense for us to do that to them.

Also, the biggest patch is coming soon and hopefully Complex will be following up quickly behind it! I've played the latest working version of Complex RM and it's awesome.

That just sounds too good to be true.
Baroness - Wed Dec 23, 2015 6:55 am
Post subject:
@ Alwex jupp !!!!
barabas666 - Wed Dec 23, 2015 9:22 pm
Post subject:
Any chance of the trailer/gameplay vid for xmas Wink
lazer72 - Thu Dec 24, 2015 1:34 pm
Post subject:
That would be a hell of a christmas present
Vladapo63 - Mon Dec 28, 2015 10:54 am
Post subject:
VIDEO IS OUT!!!

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lazer72 - Mon Dec 28, 2015 1:51 pm
Post subject:
OH MY GOD IT'S REAL!
Psycho_Ad - Mon Dec 28, 2015 2:31 pm
Post subject:
At first I was like, rickrolled noob.

But it's real.

.... YEAH
lazer72 - Mon Dec 28, 2015 3:46 pm
Post subject:
Not too sure about the huge ship icons at the bottom left corner. A bit too big.
Other than that I'm super hyped!

EDIT: Nvm its fine actually
alpha_omega69 - Mon Dec 28, 2015 6:11 pm
Post subject:
Well guys, time to show them how much you want it.

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Personally, I am dying to get my hands on a new complex and don't mind donating. We need more though! so come on!
christoffel - Mon Dec 28, 2015 6:11 pm
Post subject:
This video is too EPIC! I cried. Is that good? Crying or Very sad

Also a few questions:
- Is there still gonna be a toolbar for music. Like in homeworld complex 8.
And if there is. Would you add some Two steps from hell music to that list?
It's Litterly amazing in homeworld.
lazer72 - Mon Dec 28, 2015 6:15 pm
Post subject:
^^Second that Two Steps From Hell is awesome!!!
For those who don't know, they are a company that make movie and trailer music.

In the video there is a spelling mistake in the options section in the match screen.
You put "AI Strenght" should be "Strength"

Also there seems to be much less options available than in the vanilla HWRM.
Also, how can the Guard Beacon (which looks amazing) be "unattackable", the enemy cannot destroy it? what for?
Also, does the voice over have to announce EVERY time you click on a build item?
For example when you clicked on the interceptor icon three times it responded three times!
Also, are the voice dialogs queued?

Glad to see the end of crew and officers and power.
reaperazrailgaming - Mon Dec 28, 2015 6:43 pm
Post subject:
It would be awesome if we were able to add our own music to it. If you have a way to that i will give you all the support i can give. (Doing that now already anyway but still.)
Oni - Mon Dec 28, 2015 6:53 pm
Post subject:
lazer72 wrote:
^^Second that Two Steps From Hell is awesome!!!
For those who don't know, they are a company that make movie and trailer music.

In the video there is a spelling mistake in the options section in the match screen.
You put "AI Strenght" should be "Strength"

Also there seems to be much less options available than in the vanilla HWRM.
Also, how can the Guard Beacon (which looks amazing) be "unattackable", the enemy cannot destroy it? what for?
Also, does the voice over have to announce EVERY time you click on a build item?
For example when you clicked on the interceptor icon three times it responded three times!
Also, are the voice dialogs queued?

The general idea of havin navigation beacons was to be virtual points on the field and you will command ships to do actions at these virtual (holographic) points.
However due to engine limitation we did it in this way.
Yes the voice over are little bit annoyng.
lazer72 - Mon Dec 28, 2015 8:12 pm
Post subject:
Ah that explains it. I didn't quite understand the purpose of the beacon until I watched the rest of the video. Nice "Patrol" mechanic.
Reminds me of SupCom

Also, Oni, those textures look awesome.
Shrugging Khan - Mon Dec 28, 2015 10:56 pm
Post subject:
No more officers and pilots?
Then we're back to vanilla ship type limits?

Does anyone know whether ship type balance will still be so hugely in favour of the biggest stuff?

Because last time I checked, there was no point trying to win a game with frigates in Complex 9.1. Which is a shame, IMHO.
Oni - Mon Dec 28, 2015 10:59 pm
Post subject:
Crew system will be added later, after vayger rework i think.
We can't add all stuff instantli, there is existing chronological plan of neccesary work to do.
reaperazrailgaming - Mon Dec 28, 2015 11:56 pm
Post subject:
Quick question. The goal on Patreon. Is this a goal that when it is reached only then Complex will be released or is it just something that you guys hope to get?
Oni - Tue Dec 29, 2015 12:19 am
Post subject:
reaperazrailgaming wrote:
Quick question. The goal on Patreon. Is this a goal that when it is reached only then Complex will be released or is it just something that you guys hope to get?

I must ask beghins for this :) But it is more like a plan than restriction, it also heavyli depend on GBX patch when he comes out ( if he comes out).
Reaching the goal is something like guarante that complex remastered will be developed over all unexpected problems what can appear.
And all in team will do the best possible to not dissapoint peoples.
Wintermist - Tue Dec 29, 2015 9:35 am
Post subject:
Ooooh! Loved the video, can't wait to play it myself Very Happy
Beghins - Tue Dec 29, 2015 9:52 am
Post subject:
Based on the Patreon campaign we are deciding if restart our work.
I want Complex perfect so I need to pay the team, I and the team can't work for free this time, because the quality of the project and other circumstances.
The Patreon goal is something that we hope to gain, it's the perfect amount to have a perfect development, but we can adapt ourselves to lower income.
The campaign is still experimental, first time for me, indeed the main website, our main channel, is not updated, I'm going to do it right now.
Anyway, thanks to everyone who is giving us support!
I will decide what to do in a couple of weeks, thanks again.
Alewx - Tue Dec 29, 2015 2:14 pm
Post subject:
Beghins wrote:
Based on the Patreon campaign we are deciding if restart our work.
I want Complex perfect so I need to pay the team, I and the team can't work for free this time, because the quality of the project and other circumstances.
The Patreon goal is something that we hope to gain, it's the perfect amount to have a perfect development, but we can adapt ourselves to lower income.
The campaign is still experimental, first time for me, indeed the main website, our main channel, is not updated, I'm going to do it right now.
Anyway, thanks to everyone who is giving us support!
I will decide what to do in a couple of weeks, thanks again.


Which team? there is you and Oni, and GBX, again total blackbox like always.
Frankdark - Tue Dec 29, 2015 3:38 pm
Post subject:
Oni wrote:
Crew system will be added later, after vayger rework i think.
We can't add all stuff instantli, there is existing chronological plan of neccesary work to do.


my wish would be, to do it last or never.

2 resources ( Minerals and only one Crew ) is plenty for balancing.
for Realisem, do we realy have to talk over that?
Beghins - Tue Dec 29, 2015 3:43 pm
Post subject:
A video gameplay of more then 2 hours is a blackbox for you?
GBX is not involved at all with Complex, it's not their business.
The team is:
-I, scripter/designer;
-oni, lead artist;
-paul, artist;
-ALC, content, if him will join).
We are enough, although many tasks could be assigned to the community, or to anyone who wants to do them.
Anyway if a budget will not available the problem doesn't exist because the project doesn't exist.
So simply now we have to wait how the Patreon campaign goes.
lazer72 - Tue Dec 29, 2015 5:10 pm
Post subject:
I posted the video on the GBX forums and BitVenom replied
Quote:


Nah, this is a few months old, and is pretty 'clean' in terms of new stuff or changes from the patch the public has seen. If anything, their stoppage is a function of our changes that are ongoing. We change/break stuff, and their edits and variations to core files are either busted or hard to resolve. In some cases, as we're 'experimenting' to find the ideal to solution to a problem, they get caught in the middle. So they've backed away from following our builds.

My big worry is that they won't take time to re-evaluate their design and the mechanisms behind it once our work is done... Leaving their stuff much weaker than it could be. But hey, we'll see...


How could he know this?

Also the work you lot have done is absolutely brilliant!
Alewx - Tue Dec 29, 2015 7:05 pm
Post subject:
Beghins wrote:
A video gameplay of more then 2 hours is a blackbox for you?
GBX is not involved at all with Complex, it's not their business.
The team is:
-I, scripter/designer;
-oni, lead artist;
-paul, artist;
-ALC, content, if him will join).
We are enough, although many tasks could be assigned to the community, or to anyone who wants to do them.
Anyway if a budget will not available the problem doesn't exist because the project doesn't exist.
So simply now we have to wait.


The things you do and decide that are the Blackbox.
10 is even more blackbox than anything the years before.

The video gives a nice impression.
The improvement of the commandbar are really nice, just like the battle assets.
alpha_omega69 - Tue Dec 29, 2015 8:04 pm
Post subject:
I think one of the reasons people aren't instantly pledging on patreon is the lack of guarantee. Not on the complex team's part of course we all know you guys are doing what you can. The issue is the mod is still dependent on whether GBX fixes the issues you guys are facing with a patch. This means that people pledging now could be funding something that can never be completed.

I am more than happy to donate even if nothing comes out of this campaign because complex has given me HOURS of enjoyable game play out of Homeworld 2. Just trying to point out reasons why others probably aren't joining in funding.
Beghins - Tue Dec 29, 2015 11:15 pm
Post subject:
The issue that stopped our work few month ago has been cleared, the patch is not necessary to resolve it, we can work and release by the usual method even now.
I open the Patreon campaign because I'm sure to complete my work, I know what the GBX guys are doing with the patch any day.
It's not a simple donation, but a monthly pledge so you can choose to stop it if our work doesn't match your expectations, at any time, at the same time we can work with guarantee without ask for huge sums.
Considering that the campaign is an experiment, this is the first day, and the main site is not updated, people are pledging, and Thank You, I think we will reach a sum that will let us to restart.

Anyway the situation is really simple:
GBX is not interested in Complex as a commercial product, it means that I can't sell it, so I can't invest money on it (I had a budget ready for this game but I retired it, nobody wants invest money in a free project, nobody wants work for free), so the only way to have it is to go through the crowd funding, Patreon for me is the best solution for a project like Complex.
I can't do more then this, so if the campaign will fail, thanks to everyone, I've my job and my family to take care, else maybe we'll do something of good.
It's your choice and I'm not here to convince nobody, what I say is: do it only if you're sure.
Anyway thanks to you guys!
Wolodja - Wed Dec 30, 2015 12:39 pm
Post subject:
alpha_omega69 wrote:
Well guys, time to show them how much you want it.

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Personally, I am dying to get my hands on a new complex and don't mind donating. We need more though! so come on!



Done!

I'm old enough to pay what I want to play.


Very Happy
astradeus - Wed Dec 30, 2015 2:52 pm
Post subject:
Congratulations and thank you for this video. we now have a clearer picture
developments and orientation of your project. I like the vast majority of the changes made and your wish to select and provide a result with even more quality. A question comes to my mind. how to set up 8 playable races? Is it realistic and not too ambitious, given using the graphics system remastered , the depth of quality gameplay and variety of spacecraft , and systems required to meet a standard "complex mod"?
Oni - Wed Dec 30, 2015 3:21 pm
Post subject:
astradeus wrote:
Congratulations and thank you for this video. we now have a clearer picture
developments and orientation of your project. I like the vast majority of the changes made and your wish to select and provide a result with even more quality. A question comes to my mind. how to set up 8 playable races? Is it realistic and not too ambitious, given using the graphics system remastered , the depth of quality gameplay and variety of spacecraft , and systems required to meet a standard "complex mod"?

Is it real.
astradeus - Wed Dec 30, 2015 6:26 pm
Post subject:
Oni wrote:
Is it real.


thank you for the information and depth of argument .
CHIMAS - Wed Dec 30, 2015 8:43 pm
Post subject:
Hi,
It's not clear how Patreon works.
Sorry, it's not evident, I never used it.
lazer72 - Wed Dec 30, 2015 9:15 pm
Post subject:
I'm being honest when I say I have no idea what this Patreon thing is.
Wolodja - Wed Dec 30, 2015 10:20 pm
Post subject:
Me too, first i read about it at Wiki ->
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Especially:
"In October 2015, the site was the target of a massive hacking attack with almost 15 gigabytes' worth of password data, donation records, and source code taken and published. The breach exposed more than 2.3M unique e-mail addresses and millions of private messages."


Then i spend the money Twisted Evil
Shrugging Khan - Wed Dec 30, 2015 11:06 pm
Post subject:
Does anyone have a good idea for advertising? I'm pretty lousy as a salesman, but I think we really need some light publicity (maybe via steam?) to get more people interested.
Frankdark - Thu Dec 31, 2015 12:13 am
Post subject:
Facebook Homeworld 3 Group post, with video
Steam Articel
send a alpha version die Youtube game Testers
or ast patrons to test and make some youtube videos and spread them
Sithicus - Thu Dec 31, 2015 1:50 am
Post subject:
I have a question regarding the 8 races:

First 4 seem obvious

1) Hig (HW 1)
2) Taiidan
3) Hig (HW 2)
4) Vaygr

What about next 4?

5) Kiith Somtaaw
6) Beast
7) Progenitors
8) Turanic Raiders/Kadeshi/other?
Oni - Thu Dec 31, 2015 2:11 am
Post subject:
I am not completli sure if it correct it was 6 months ago when we talked about it.
The next 4 will be

Kadeshi
Bentusi
Turanic raiders.
Progenitors propabli.

I think beghins have documentation of this, lists of avaiable content and gameplay style for each of them.
WarStalkeR - Thu Dec 31, 2015 6:54 am
Post subject:
At very first Complex Remastered release we need 2 races:
1) Hiigaran
2) Vaygr

In addition, I belive we don't need to add Kushan & Taiidan to Complex Remastered, because:
* Kushan - lore-wise was exiled millennium ago from Hiiagara and all what they did in HW1 is just returned back and re-established/re-colonized Hiiagara & their empire.
* Taiidan - lore-wise after death of their emperor ceased to exist, where loyal hiigaran-hating part of it later joined Vaygr force and rebellious part joined Kushan, and eventually formed new Hiigaran Empire (of peace and love).
So yeah, I don't see any need to add either Kushan or Taiidan, since it's almost same as adding copies of Hiigaran and Vaygr.

On the other addition of these unique races will make Complex Remastered even more interesting, because:
1) Kadeshi - these religious fanatics had enough brains to develop their own technologies.
2) Bentusi - keepers of ancient legacies & etc. Should have some ancient weapons, which will be interesting on battlefield.
3) Turanic Raiders - they do look interesting.
4) Progenitors - well, OP Keepers & Movers... I think they earned their place in Complex Remastered, but they will require heavy balancing.
5) Beast - interesting, but also will require a lot of balancing.
6) Kiith Somtaaw - well, aren't they are part of Hiigaran now?
astradeus - Thu Dec 31, 2015 11:41 am
Post subject:
outside of historical considerations, only for experience in game , 4 races with enough diversity in the vessels with their own type of weapons and subsystem and a well balanced gameplay, enough complex in the first meaning of the word , it is already a nice evolution.
lazer72 - Thu Dec 31, 2015 3:04 pm
Post subject:
Wait, I doubt C10 will include "Complexified" HW1 races at launch.
They would be added later.
barabas666 - Thu Dec 31, 2015 3:49 pm
Post subject:
Will we be making a game manual for this version? Especially for the newbies to complex. If so i offer my services. Very Happy
WarStalkeR - Thu Dec 31, 2015 3:52 pm
Post subject:
lazer72 wrote:
Wait, I doubt C10 will include "Complexified" HW1 races at launch.
They would be added later.
As long as it's not Kushan and Taiidan (i.e. degraded versions of Hiigaran and Vaygr) - I would like to see them.
lazer72 - Thu Dec 31, 2015 4:32 pm
Post subject:
I personally like the Kushan and Taiidani.
CHIMAS - Thu Dec 31, 2015 4:42 pm
Post subject:
HW1 & HW2 races don't match in terms of aesthethics. Also, NPRs & playable races don't match in terms of aesthethics either ...
lazer72 - Thu Dec 31, 2015 5:05 pm
Post subject:
They're not supposed to match. They are unique
Sithicus - Thu Dec 31, 2015 11:25 pm
Post subject:
What needs to be considered is that Kushan and Taiidan ships and tech are already in the HWR.
It will be much easier then creating other races from scratch.
lazer72 - Thu Dec 31, 2015 11:35 pm
Post subject:
^^Exactly, they only need to "Complexifiy" them.
i.e add more units etc.
Felix2 - Fri Jan 01, 2016 10:56 am
Post subject:
I'm a bit confused by the patreon due to the fact that one of the perks apparently associated with pledging is a a download link by email.

Does this mean you only plan to distribute complex to people that pledge or will complex evventually find its way onto the steam workshop so that we will get a wider audience?
WarStalkeR - Fri Jan 01, 2016 12:15 pm
Post subject:
Felix2 wrote:
Does this mean you only plan to distribute complex to people that pledge or will complex eventually find its way onto the steam workshop so that we will get a wider audience?
I'm sure it will be on steam. Just as token of gratitude, to those who pledged on Patreon will receive link to download newest Complex Mod, when released.
lazer72 - Fri Jan 01, 2016 12:54 pm
Post subject:
It damn well better be on Steam!! haha
reaperazrailgaming - Fri Jan 01, 2016 1:22 pm
Post subject:
Spreading word of complex wouldn't be that hard i think. You can for 1 make a discussion thread for it. Maybe even make a workshop upload with WIP in the name so they know its not there yet? Although i dont think you can upload something on the workshop without adding a file.

I could do it if you want, if you guys are to busy working on the mod and/or visiting family etc.

About Patreon. That hacking attack was to be prevented if they switched data service like 2 days earlier. It was right before they were going to transfer everything to a new data service i think. But trust me. Patreon is one of the safest ways for the Complex team to get funding.

And again i just want to give the team a HUGE thank you for making this mod real. Even if it only had Hiigaran and Vaygr on release it will only make the mod even better post launch when you start adding races. I have always been a huge fan of Homeworld, Complex and the community. So you guys making this happen is the best thing that can happen for Homeworld.

Oh, and a happy new year everybody!

Regards,

reaperazrailgaming
Wintermist - Fri Jan 01, 2016 6:14 pm
Post subject:
Steam Workshop is going to really boost awareness of this mod. New players to enjoy it Very Happy
Shrugging Khan - Fri Jan 01, 2016 10:34 pm
Post subject:
Seeing Taiidan Assault Frigates in Complex Remastered was my sole motivation for buying HW:R.

Now the TAFs look horrible in HW:R, and either won't be in C:R or will look just as horrible. I am very sad about that Neutral
lazer72 - Fri Jan 01, 2016 10:44 pm
Post subject:
Whats wrong with the TAF?
Shrugging Khan - Fri Jan 01, 2016 11:51 pm
Post subject:
It just looks really bad in Remastered, IMHO.

Here's the original:
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And here's an ass shot of the remastered:
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Complaints:
1. The new one has an ugly bare-metal rhino horn.
2. The new one has a bizarre frame around its engines.
3. The new one is badly squished to be shorter.

And, apart from visuals:
4. The new one has crappy stats and useless AI.

It was my single most favourite ship in HW1, now it's ugly and useless.
The Taiidan Destroyers suffered a similarly unsightly fate, IMHO.
lazer72 - Sat Jan 02, 2016 12:27 am
Post subject:
Ah well, your opinion. I think it looks fine. They both have the "horn".
alpha_omega69 - Sun Jan 03, 2016 6:33 am
Post subject:
Awesome making some nice progress on the Patreon campaign!
reaperazrailgaming - Tue Jan 05, 2016 2:26 pm
Post subject:
Holy shit, for anyone not having been checking Patreon lately. We already past 800 a month as a community guys. And those screenshots of the ships. Pure art. If that are the models from ingame aswell this WILL be the mod to make Homeworld last another 10-15 years. If Paul made those models give him the biggest of credits. Thats some amazing work.

Again, as i said many times and will keep saying. This mod, the team and the community around it are the best one in homeworld modding. The team is doing an amazing job at this mod and cant wait to play it in April (Hopefully).

Regards,

Azrail
WarStalkeR - Wed Jan 06, 2016 3:45 am
Post subject:
reaperazrailgaming wrote:
If that are the models from ingame aswell this WILL be the mod to make Homeworld last another 10-15 years.
There ARE the modules from the game itself. You can see these models in action in the released video. Just make sure that you're watching it in HD Smile
complexnoob - Wed Jan 06, 2016 11:31 am
Post subject:
Hi all.
great to know the update is in progress and wanted to contribute to the project but cant coz i dont have a credit card. cant they add net banking or debit card payment. CC arent that popular in INDIA you see.
any ways great to see it in work. best of luck cant wait to play it.
Shrugging Khan - Wed Jan 06, 2016 12:26 pm
Post subject:
Works via PayPal, which works via debit.
For me anyways.
reaperazrailgaming - Wed Jan 06, 2016 5:00 pm
Post subject:
Holy shit the we are so close to hitting 1000 guys!

Get the hype starting if you havent done it already because i can see the April Release coming.
Can't wait already. Still 4 months to go ;_;
Psycho_Ad - Thu Jan 07, 2016 8:51 am
Post subject:
Gratz, the goal is reached.
alpha_omega69 - Thu Jan 07, 2016 5:33 pm
Post subject:
Yes we did it!
Dom_01 - Fri Jan 08, 2016 5:30 pm
Post subject:
Have the sounds been changed in Complex 10? The guns on the weapon slots sound amazing! Love the sound from the Torpedo Missile Turrent Smile
reaperazrailgaming - Fri Jan 08, 2016 6:34 pm
Post subject:
They probably made them of higher quality since the new engine can handle bigger files now. So i would say its a yes to that question.
lazer72 - Fri Jan 08, 2016 7:43 pm
Post subject:
Awesome!!!!
moyo - Sat Jan 09, 2016 3:56 am
Post subject:
Really glad to see the support and positive activities going on here. The support in Patreon is incredible. I just became the 99th Smile
Wintermist - Wed Jan 20, 2016 6:40 am
Post subject:
And I just became the 135th Very Happy went for the $10 because I really can't wait lol
DaChmielu - Thu Jan 21, 2016 1:46 pm
Post subject:
Looking forward for release!
Complex is my favourite mod of all time in RTS!
christoffel - Thu Jan 21, 2016 6:27 pm
Post subject:
When will the Gearbox patch come out?
Alewx - Thu Jan 21, 2016 7:28 pm
Post subject:
christoffel wrote:
When will the Gearbox patch come out?

That is a proper question directed at GBX right? Wink
ALC - Thu Jan 21, 2016 11:25 pm
Post subject:
christoffel wrote:
When will the Gearbox patch come out?
We, here, don't know...
DeltaTenNZ - Wed Jan 27, 2016 3:02 am
Post subject:
Seriously looking forward to release, in the meanwhile will be playing plenty of Complex 9.1 Smile (And the odd bit of Deserts of Kharak.)
weaponsfree - Wed Jan 27, 2016 8:24 pm
Post subject:
I got a 44mb update for HWR yesterday. Perhaps that much discussed patch?
Vladapo63 - Thu Jan 28, 2016 10:41 am
Post subject:
If you have bought deserts then its not...
The_Annihilator - Wed Feb 03, 2016 5:12 am
Post subject:
for when complex 10 does eventually finally come. is it possible that it will have a much larger option of unit cap?? i find the previous version still lacks.

it is unbelievably frustrating that when mods still dont raise the unit cap very high

i get it... not everyones computer can handle such a high cap, and some people like to enjoy a smaller and more tactical fight.

but im sure there are people like me who just enjoy much larger fleet engagements. i personally believe it doesnt remove any tactical advantages.

i mean for a experiance modder, how long does it take to write in a unit cap?
if i were to some how work out how to do it. i'd then have to mess around persuading someone to also mod there game to have it too.
but if it was a option in the main mod, everyone would have it. and there be no headaches..

please please please. just set a option for a much larger unit cap, its just an additional option. people can still choose smaller ones.... whats the harm in it?
ALC - Wed Feb 03, 2016 10:22 am
Post subject:
The_Annihilator wrote:
...just set a option for a much larger unit cap...
, or no unit cap at all maybe Wink
Vladapo63 - Wed Feb 03, 2016 11:41 am
Post subject:
I wrote many times to set cap as in v7 of complex so we can have epic capital battles and now this engine allows that too so if some1 pc cant handle it they can set cap on low or something but others can have fun!
Alewx - Wed Feb 03, 2016 11:43 am
Post subject:
Vladapo63 wrote:
I wrote many times to set cap as in v7 of complex so we can have epic capital battles and now this engine allows that too so if some1 pc cant handle it they can set cap on low or something but others can have fun!


Or you just edit the file to enable the game to have epic sized fleets.
Jelrak - Wed Feb 03, 2016 7:20 pm
Post subject:
Vladapo63 wrote:
I wrote many times to set cap as in v7 of complex so we can have epic capital battles and now this engine allows that too so if some1 pc cant handle it they can set cap on low or something but others can have fun!


I have modified the original Complex to allow a fifth option for unit caps, providing for a much larger number of crew and officers per level (I believe up to 7000 crew and 350 officers) and have also provided a Galactic Admiral rank as a starting position to provide 600 honour.

I have a few other refinements to add, but once it is finished I could provide a link for uploading.

...currently I am working on merging Complex 9.1 with Warlords .60 so we shall see what happens...
ALC - Wed Feb 03, 2016 8:17 pm
Post subject:
Jelrak wrote:
I have modified the original Complex to allow a fifth option for unit caps, providing for a much larger number of crew and officers per level (I believe up to 7000 crew and 350 officers) and have also provided a Galactic Admiral rank as a starting position to provide 600 honour.

I have a few other refinements to add, but once it is finished I could provide a link for uploading.

...currently I am working on merging Complex 9.1 with Warlords .60 so we shall see what happens...

Sounds very interesting. Do please upload the changes you made, so others can benefit.

The merge with Warlords sounds interesting too. I suggest you start a thread on this and keep us up to date on your progress. Others may be able to help if you run into issues.
Warlords is the only other mod I play, but it is unfinished and too easy to win in.
Jelrak - Thu Feb 04, 2016 2:06 am
Post subject:
Ok, thank you...will do.

Will this site host the upload or is there a preferred place for such things?

Currently I find Complex to be very stable and fairly well balanced so I am using it as the base, but I simply cannot resist the temptation to add Warlords' ships, lighting, and sound effects...I will provide more details in the other thread... Smile
ALC - Thu Feb 04, 2016 1:47 pm
Post subject:
Jelrak wrote:
Will this site host the upload or is there a preferred place for such things?
If it is a small file, like a map level file for example, just upload it in a zip file as an attachment, similar to an image. Do start a thread for it first, so it doesn't get lost.

You would need to upload a larger file to an external host and post the link.
xKHANx - Tue Feb 23, 2016 11:51 pm
Post subject:
i was on this site
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ther hasnt been any news her for almost 3 years, has the complex series been canseld or something?

this is a mod i realy like to try out, but most verson i have tryd dont work with HW2R V1.30
lazer72 - Tue Feb 23, 2016 11:57 pm
Post subject:
A Remastered version of Complex is in the works and will be called Complex 10. There is a preliminary gameplay video on YouTube.
Currently the latest version of Complex is 9.1 which only runs on Homeworld 2 Classic.

No, this mod is not dead, it is very much alive.
Oni - Wed Feb 24, 2016 12:15 am
Post subject:
xKHANx wrote:
i was on this site
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ther hasnt been any news her for almost 3 years, has the complex series been canseld or something?

this is a mod i realy like to try out, but most verson i have tryd dont work with HW2R V1.30


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xKHANx - Wed Feb 24, 2016 1:08 am
Post subject:
thx Smile
junktabot - Wed Feb 24, 2016 6:13 pm
Post subject:
You guys might want to check out and respond to this post on the Homeworld subreddit. BitVenom himself has raised a pretty substantial issue with what's being pitched in Complex 10. Furthermore, as a Patreon supporter myself ($5/mo), I share some of the concerns that the OP raises.

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Jelrak - Wed Feb 24, 2016 6:33 pm
Post subject:
Yes, I had read that myself and was a bit curious. I am a one-time block donor so I am not quite as affected given I can be consoled with considering it as payment for Complex 9.1 if development stops there...
ALC - Wed Feb 24, 2016 7:47 pm
Post subject:
@junktabot
Thanks for the heads up there.
I posted a comment on the thread.
Oni - Wed Feb 24, 2016 11:15 pm
Post subject:
I think it is fine some distrust is normal. It is hard to go public with unreleased mod.
The goal is to releaase first version soon as posible when the patch comes out.
And then we can actuali start to talking about it.
Patreon campaing was simple decission betwen cancel or keep going, nothing wrong here.
Just addition to RAM limits. Deserts of kharak is using 2,5 GB ram, complex 10 is using 500MB RAM. If you are able to play deserts of kharak you will be fine with complex 10 as well.
Wolodja - Thu Feb 25, 2016 6:57 am
Post subject:
What does it mean? A Contest?


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"Slapbox:

This is Oni's response on the forum and I think it's fair.

*I think it is fine some distrust is normal. It is hard to go public with unreleased mod.
The goal is to releaase first version soon as posible when the patch comes out.
And then we can actuali start to talking about it.
Patreon campaing was simple decission betwen cancel or keep going, nothing wrong here.
Just addition to RAM limits. Deserts of kharak is using 2,5 GB ram, complex 10 is using 500MB RAM. If you are able to play deserts of kharak you will be fine with complex 10 as well.*

That being said I'd like to see an update on Patreon. The $2000 goal was hit days ago.



[-]bitvenom:

Somebody forgets that DoK is 64-bit, that 2.5GB wasn't stable/safe back when it was 32-bit... but he's a stubborn guy. Given that I measured the actual RAM/Asset use of HW:RM and C10, I figure he'd want to consider the issue. I guess not."
Vladapo63 - Thu Feb 25, 2016 1:24 pm
Post subject:
Can some1 post official statement about this and progress of the game?
Slapbox - Thu Feb 25, 2016 6:33 pm
Post subject:
Yes an official update would be welcome. There are a lot of concerns and with the $2000 goal hit days ago without any update it isn't helping to alleviate the community's fears.
Slapbox - Thu Feb 25, 2016 6:34 pm
Post subject:
And the January 29th update on Patreon is removed now too??

You guys have done so much great work and I want to believe in you all. I'm giving you the benefit of the doubt but please give us some sort of update, even a few sentences. We would all really appreciate it.

Thanks for all the great work you've all done.
Foxtrone - Thu Feb 25, 2016 10:18 pm
Post subject:
Slapbox wrote:
And the January 29th update on Patreon is removed now too??

You guys have done so much great work and I want to believe in you all. I'm giving you the benefit of the doubt but please give us some sort of update, even a few sentences. We would all really appreciate it.

Thanks for all the great work you've all done.


I'm sure an update will come soon.
Dom_01 - Sun Feb 28, 2016 11:40 pm
Post subject:
How are things going? Silent partners
Slapbox - Wed Mar 02, 2016 9:53 pm
Post subject:
Foxtrone wrote:
I'm sure an update will come soon.


Doesn't seem likely =/

They're pulling down information about the project, not releasing anything new and there are serious concerns about the feasibility. I extended Beghins and his team the benefit of the doubt, but it's been weeks since we hit the $2000 mark and now we're no longer there as I've now pulled out as have several others. Down $100 since my last check. No sign of an update.

It looks very likely that Complex 10 will be an empty shell compared with what was promised.

If Beghins releases a solid, working version and addresses the technical concerns I will begin contributing again, but I'm not throwing my money away to not even get the courtesy of an occasional update.

Love the work Beghins has done in the past and it's a person's right to be flakey when you're doing something for free, but not when you're asking for monetary support.

Beghins would likely have over $2500 a month by now if he addressed the community. It seems to me that the reason they haven't addresses us is that they don't have a good answer for any of these concerns raised.

Very much hope I'm wrong, but I've lost faith.
Sithicus - Thu Mar 03, 2016 9:51 am
Post subject:
I've noticed that people are strating to pull out of Patreon.
Jelrak - Thu Mar 03, 2016 10:04 am
Post subject:
Do you think this would help at all?

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Get registred or enter the forums!

Oni - Thu Mar 03, 2016 2:49 pm
Post subject:
Jelrak wrote:
Do you think this would help at all?

http:6//www.ntcore.com/4gb_patch.php

Nope, this can't work with rm engine, i tested it.
Slapbox - Thu Mar 03, 2016 3:29 pm
Post subject:
Oni wrote:
Nope, this can't work with rm engine, i tested it.


Hi Oni,

Glad to see you here! We don't need a complete answer, but can you at least give us a little insight into how you plan to work around that problem and restore the community's faith that the project can be accomplished.

It seems impossible for example to ever possibly have 8 races with a 2gb limitation.

Thanks!
Oni - Thu Mar 03, 2016 6:19 pm
Post subject:
Well that 2 GB limit is only for 32 bit windows or platforms.
If you have 64 bit OS your limit is 3,6 GB Ram.
For now there is no problem because complex uses 500 MB Ram.
I have planed to reach 1,2 GB. After that we will decide if going over 2 GB and be only 64bit or we reduce the content or we stay only on 4,5,6,7,8 races.
Also there is another variation what we can do. Simple you may do only 4 race variation pick.
That means you can choise only first 4 unique races picked. So in the map will be only 4 unique races but 8 players examle.
That situation around ram limit is only internet panic.
moyo - Fri Mar 04, 2016 11:07 pm
Post subject:
Slapbox wrote:
Foxtrone wrote:
I'm sure an update will come soon.


Doesn't seem likely =/

They're pulling down information about the project, not releasing anything new and there are serious concerns about the feasibility. I extended Beghins and his team the benefit of the doubt, but it's been weeks since we hit the $2000 mark and now we're no longer there as I've now pulled out as have several others. Down $100 since my last check. No sign of an update.

It looks very likely that Complex 10 will be an empty shell compared with what was promised.

If Beghins releases a solid, working version and addresses the technical concerns I will begin contributing again, but I'm not throwing my money away to not even get the courtesy of an occasional update.

Love the work Beghins has done in the past and it's a person's right to be flakey when you're doing something for free, but not when you're asking for monetary support.

Beghins would likely have over $2500 a month by now if he addressed the community. It seems to me that the reason they haven't addresses us is that they don't have a good answer for any of these concerns raised.

Very much hope I'm wrong, but I've lost faith.


I think they are close to releasing it.
Dom_01 - Sat Mar 05, 2016 10:42 pm
Post subject:
Maybe they need someone to work on their PR. Such a great product; but when a month goes by without an update or public message (on Patreon), people will wonder what they are spending their money on.

I've been enjoying the Complex mod for many years, and i have no doubt a new release will be delivered.
Oni - Sat Mar 05, 2016 11:29 pm
Post subject:
There is little chaoss in what kind of information is visible for peoples.
There are different groups of people, most information is in JIRA (internal dev.platform)
Some informations are in development section in this forum.
And no information is in general section and ofcourse information posted outside of this forum are more or less spam.
Also i forgot to mention we can't post more information before patch because it can reveal internal information from GBX about upcoming changes.
Posting screenshots/video or anything from game is like posting screenshots from upcoming patch, we are not authorized to do that.
Kenny_The_Klever - Mon Mar 07, 2016 6:24 pm
Post subject:
Slapbox wrote:
Foxtrone wrote:
I'm sure an update will come soon.


Doesn't seem likely =/

They're pulling down information about the project, not releasing anything new and there are serious concerns about the feasibility. I extended Beghins and his team the benefit of the doubt, but it's been weeks since we hit the $2000 mark and now we're no longer there as I've now pulled out as have several others. Down $100 since my last check. No sign of an update.

It looks very likely that Complex 10 will be an empty shell compared with what was promised.

If Beghins releases a solid, working version and addresses the technical concerns I will begin contributing again, but I'm not throwing my money away to not even get the courtesy of an occasional update.

Love the work Beghins has done in the past and it's a person's right to be flakey when you're doing something for free, but not when you're asking for monetary support.

Beghins would likely have over $2500 a month by now if he addressed the community. It seems to me that the reason they haven't addresses us is that they don't have a good answer for any of these concerns raised.

Very much hope I'm wrong, but I've lost faith.


I hate to say it, but based off of recent posts by Oni, this project is looking very shaky indeed. As per descriptions by the devs over on the GBX forums, this game has very little room to add in things like new factions, higher quality textures, and so on.

This is because the game engine is packaged as part of a 32-bit application, and can thus only utilise a maximum of 2GB of RAM. The idea that the LEAD ARTIST of this project doesn't seem to understand the basics that you cant just turn this into a 64-bit application to use more RAM is bizarre and somewhat disheartening.

This is far from being "only internet panic" as Oni dismissively said. This is a serious problem if the complex team insist that they can have lots of new factions and ships, PLUS making the ships with like 2x the detail of the vanilla ones.

I would suggest that people hold off throwing their money at this project, because as it stands, it seems likely to be released as a shell of what donors were expecting, or else released with lots of the promised bells and whistles, and highly unstable. In any case, a solid initial release seems quite a while away, if it ever happens at all...
CHIMAS - Tue Mar 08, 2016 1:17 am
Post subject:
I'm basing my opinion in what I have seen so far. I don't understand why making the next Complex with 4 races. Just stay with HW2 and leave HW1 ships for later. Aesthetically speaking, HW1 and HW2 don't match. It's like making naval combat simulator with galeons and carriers - they don't match.
Foxtrone - Tue Mar 08, 2016 3:45 pm
Post subject:
Kenny_The_Klever wrote:
I hate to say it, but based off of recent posts by Oni, this project is looking very shaky indeed. As per descriptions by the devs over on the GBX forums, this game has very little room to add in things like new factions, higher quality textures, and so on.

This is because the game engine is packaged as part of a 32-bit application, and can thus only utilise a maximum of 2GB of RAM. The idea that the LEAD ARTIST of this project doesn't seem to understand the basics that you cant just turn this into a 64-bit application to use more RAM is bizarre and somewhat disheartening.

This is far from being "only internet panic" as Oni dismissively said. This is a serious problem if the complex team insist that they can have lots of new factions and ships, PLUS making the ships with like 2x the detail of the vanilla ones.

I would suggest that people hold off throwing their money at this project, because as it stands, it seems likely to be released as a shell of what donors were expecting, or else released with lots of the promised bells and whistles, and highly unstable. In any case, a solid initial release seems quite a while away, if it ever happens at all...


They wrote they will have 8 playable races in the mod. The Homeworld Remastered Engine only loads in assets into ram that are on the map.

Bitvenom wrote:
Yes and Yes, I think. I mean, not all content is loaded, certainly. And if you can only have 2 players, well, you can only have 2 players :slightly_smiling: But make sure you take into account stuff like your backgrounds, and FX...

Our backgrounds are typically 40MB without any planets or extra stuff, up to 120MB with all of the fun stuff - a 'plain' background over 50MB is probably just an example of poor material/texture use... For example a raw Cube instead of much, much more optimal Sphere. In addition, consider the sorts of detail your background has/needs... You can use stars or even cut-out overlays to provide details on top of a MUCH lower-res base background. It is very easy to add new stars for hero items like small nebula or constellations - as opposed to pushing your background res high enough to make those sorts of things sharp.

For us, our most complicated backgrounds are in Campaign maps - we know exactly what will be in that level. For MP, often the most basic maps are best - leave the performance for other things. I've seen a fair amount of 'Cube' constructed maps - but those are insane: We use a single 4kx2k texture for our basic backgrounds - they often look amazing. As noted before, the stars and smaller details can be sharp as just extras not actually pixels in the background texture itself. A 'Cube' is going to be 2kx2k or more, per side - So that's 3x more RAM used, where often the top/bottom aren't seen. It's not only way slower to draw/render, it's wasteful - plus, the pixels for any given texture vary in screen-space size because they're smaller farther towards the edges of the cube.

For FX, the balance is similar - use low-res textures when you can for things that aren't sharp, stick to only a size that you require - bigger is NOT better.

And lastly, consider UI - here's another case where being conservative is king. That's because UI is ALWAYS loaded. Sure some of the ship-specific stuff only comes along with loaded ships (ShipIcons, etc) - but in general, super HQ UI art is burning your budget. Ship Icons are a great spot to screw up as well. Some authors insist on using big 'view' graphics - when often the on-screen size doesn't justify it. Or, they use non power-of-2 textures and choose shapes/aspects that waste RAM, often the same mistake over and over for each ship loaded - compounding the waste. A 512x256 preview icon is probably more than enough for most uses, and as a DDS ends up being tiny. You can scale it to 1024x512 easily - which is a substantial portion of even a 4k screen.

Sorry to harp - but I get really cranky when I see artists burning budget without any regard for a balance of end-result vs performance.


So while this means that you can't have 8 uniques races in a play session you can still have 8 unique races in the mod. And as Oni stated they could put a race variation cap.

Oni wrote:
Also there is another variation what we can do. Simple you may do only 4 race variation pick.
That means you can choise only first 4 unique races picked. So in the map will be only 4 unique races but 8 players examle.


Some people are still questioning Beghins & co after more then 10 years of Homeworld 2 modding experience. I'm sure they had their fair share of issues back in the day, for which they had to make some clever workaround...
The reason for this sceptism probably is because of the succesfull patreon campaign. But I think most of us are donating them for their achievements anyways and not for a '8 unique race' promise.
Jelrak - Tue Mar 08, 2016 8:07 pm
Post subject:
Foxtrone wrote:
But I think most of us are donating them for their achievements anyways and not for a '8 unique race' promise.


Precisely...!
Masternode - Tue Mar 15, 2016 1:21 pm
Post subject:
Hi

I'm amazed looking at how much time have been sacrificed for this mod. I've been playing Homeworld 2 since...don't remember Smile and now THIS Complex 10 Remastered. It's like Homeworld 3 but without new campaign.
Beghins, you're the man and the community behind is amazing.

If you could give people an option to donate you in Bitcoin or Dash, people could send you a little and with ease, since these currencies don't go through any intermediaries who charge you on transaction and are international.
There are many gamers and geeks who use cryptocurrencies. You should enable this option Very Happy

Best of luck.
And fgs finish it please Laughing
razorlight - Fri Mar 18, 2016 11:04 am
Post subject:
havent played much HW remastered because i am still waiting for your mod

thanks for all your hard work and i am looking forward to the release! Very Happy
Digimortus - Fri Mar 25, 2016 11:20 am
Post subject:
For me 8 races is not something I associate with Homeworld Complex, 2-4 races with multiple strategic options and a good scale of unit choice is far more important to me than having multiple races I likely wont enjoy.
Jelrak - Fri Mar 25, 2016 8:20 pm
Post subject:
Agreed...
Sithicus - Fri Mar 25, 2016 11:58 pm
Post subject:
At the moment I'd be happy with current 4.
Shrugging Khan - Sun Mar 27, 2016 10:35 am
Post subject:
As long as the Taiidan are in, I'm happy.
Travis9x - Mon Mar 28, 2016 1:31 am
Post subject: Complex races
Digimortus wrote:
For me 8 races is not something I associate with Homeworld Complex, 2-4 races with multiple strategic options and a good scale of unit choice is far more important to me than having multiple races I likely wont enjoy.

From what was explained by Beghins and others, the way they're designing the game is such that all races & units will use the same underlying structure that the Hiigaran is being built on, so adding additional races will be relatively easy/fast, once all that infrastructure is complete. I agree with your statement on principle, that even with just four playable races, I will be a very happy gamer as long as we still have the trademark "complex" gameplay & feel. Odds are, whether it's four races or eight, I will still probably settle on just two maybe three races that I enjoy playing. But if it is as easy as they're saying it will be to add more races, then why not? The only problem I can see with having a fair number to choose from (no more than ten, please), is that balancing that many different races can become a challenge.
Otherwise, I say go for it. Smile

reaperazrailgaming - Mon Mar 28, 2016 11:07 am
Post subject:
What Travis just said is correct.

The Complex team will release the first build with Hiigaran. In the mean time they are already working on Vaygr since the only thing left to do for Hiigaran is balancing and fine tuning. Adding additional races isnt really a problem. Like Travis said, they will use Hiigaran as a sortof template to build the other races from. They just need to change the units. Most of the research etc. Applies to all races iirc.
794613 - Thu Mar 31, 2016 1:12 pm
Post subject:
Oni wrote:
There is little chaoss in what kind of information is visible for peoples.
There are different groups of people, most information is in JIRA (internal dev.platform)
Some informations are in development section in this forum.
And no information is in general section and ofcourse information posted outside of this forum are more or less spam.
Also i forgot to mention we can't post more information before patch because it can reveal internal information from GBX about upcoming changes.
Posting screenshots/video or anything from game is like posting screenshots from upcoming patch, we are not authorized to do that.




post it anonymous in some forum logged in via some proxys and generate a leak in GBX security Twisted Evil
SIMaRON - Sat Apr 02, 2016 12:25 pm
Post subject: Infos
Well you dont need to post screenshots or crutial infos about your work, but please keep us in the loop at least once a weak. For us it looks like you arent even working anymore. As far as we know the mod is on pause for month. A simple "Hey guys, its going well we are getting closer to a release" once a weak would help alot.
Digimortus - Sun Apr 03, 2016 11:16 am
Post subject:
Yep, while I am confident to back the project for a few more months at least, people will get nervous and pull out when they get radio silence, sure these are just the $5 backers like me who cant access your dev forums but seeing as backers are donating $9.7 on average I think there likely a significant number of $5 backers that you could lose quickly.

Put together a simple communications strategy, and be open on any issues or limitations or release delays, if rumours are controlled by the community and hear say, they can quickly get out of control.

KR
Oni - Mon Apr 04, 2016 8:15 pm
Post subject:
I was away for 2 weeks because i need to move into neighboring apartment.
In marz i worked on level editor for 3ds max. I have all critical parts done.
Since waiting for patch release is boring i may go public with that level editor.
So if anyone is interesting to working on it as well i may share it with you.
Now i am working on vgr_mothership to be ready for implementation and level editor is in usable state but not perfect.
Just for your information how the vrg_mamaship will be looked like watch attached screenshots.
Jelrak - Mon Apr 04, 2016 9:20 pm
Post subject:
Wonderful stuff!
ALC - Tue Apr 05, 2016 4:08 pm
Post subject:
Very nice.
Level editor looks good.
Hopefully it will be able to create large levels, like Skunk's one could.
We need a new level editor for the game.
Sithicus - Tue Apr 05, 2016 7:17 pm
Post subject:
MOAR!
CHIMAS - Fri Apr 08, 2016 12:29 am
Post subject:
Link to test it in 3DS Max?
SIMaRON - Mon Apr 11, 2016 4:28 pm
Post subject:
Faith restored! Very Happy
DEM0N_TIH - Fri Apr 15, 2016 5:24 am
Post subject:
Impressive work on that mothership.... Keep the good work !!!
794613 - Mon Apr 18, 2016 8:53 pm
Post subject:
what's going on its nearly may where is the release?
lazer72 - Mon Apr 18, 2016 10:33 pm
Post subject:
Need to wait for GBX to release the final mega patch
Shrugging Khan - Tue Apr 19, 2016 7:53 pm
Post subject:
lazer72 wrote:
Need to wait for GBX to release the final mega patch

"Final"?
That sounds like "take this half-assed year-delayed hotfix that our unpaid interns cobbled together while the main team was already dissolved, then shut up and never mention this game again.".

But I'm sure that's just my cynicism speaking.
lazer72 - Tue Apr 19, 2016 8:14 pm
Post subject:
It definitely is not that.
They've been working extremely hard on trying to get formations working properly among countless other things.
Head over to the GBX forum and look for a topic thread called "Update and a bit of a tease".
Although they'll probably release one more patch after to fix problems with this patch.
complexnoob - Wed Apr 20, 2016 2:24 pm
Post subject:
Guys can we have a date for the release, or maybe just a loop as to when can we expect the first release for the complex remastered.
seriously getting tired of waiting since i heard about the complex remastered on works.
had just played the pirated version of homeworld 2 till now.
just to play complex remastered, I brought this game.
794613 - Wed Apr 20, 2016 7:51 pm
Post subject:
[quote="complexnoob"]Guys can we have a date for the release, or maybe just a loop as to when can we expect the first release for the complex remastered.
seriously getting tired of waiting since i heard about the complex remastered on works.
had just played the pirated version of homeworld 2 till now.
just to play complex remastered, I brought this game.[/quote]


Very Happy same here and millions of my friends just waiting to buy HW:RM till Complex is released
Oni - Wed Apr 20, 2016 9:41 pm
Post subject:
Well, complex mod is working only on Upcoming patch ( not released yet by GBX )
It will not work in any existing HW remastered version.
That is the reason why we waiting here.
lazer72 - Wed Apr 20, 2016 9:55 pm
Post subject:
Wait. You already have access to the patch? You have already modified it for compatibility?
Awesome!
I was worried that even after the patch was out you would only then be able to make the necessary adjustments and we'd have to wait even longer.
Oni - Thu Apr 21, 2016 6:41 am
Post subject:
Yes we had acces to patch up to Februar. And we allready modified/revisited all content to be compatible with it.
From Februar we lost acces to this patch due to new confidentional content.
So we want to have only hiigara at first release and when everything will be working OK. We will add aditional content like Vayger.
Beghins - Thu Apr 21, 2016 12:26 pm
Post subject:
Hey, hype is high, thank you! this thread has 91468 visualizations!
So, GBX is releasing the patch, we has been sync with it until the first of March, we are waiting it and when it will be available, I hope very very soon, we will make our WIP builds available for Patrons only (inside the dev. center) but Complex will not be publically released yet
We will test it and improve it until the perfection, I want everything at the best before the release, so inside the dev. center we'll develop/change, discuss it every day, I can't release it because still is a WIP.
I think the first public and free complex release will be at June, July if something goes wrong.
Also I have to test the GBX patch, in March it was really good and compatible, I lost contats so I don't know what they did along this 1/5 month, I reported 3-4 criptical bugs, fundmental for Complex, and I hope they fixed, so I prefer don't promise/show nothing until the patch is here.
If the patch will be what we're expecting, our work will grow and I will search for other collaborations in this forum.
DoktorD - Thu Apr 21, 2016 7:40 pm
Post subject:
Hello, for Collaborate I assume you mean "sheep" who are paid through the windshield patreons ?, so you elongate the public up time, only for the money ?, I say this, but for me it ' is what strikes me first because since the introduction of the patreon you pushed the release

I think that a public pre-release would be welcome in order to show the works that you have done is not in the wall (with or without bug), and people will give their impression of what you have already done.
Beghins - Thu Apr 21, 2016 10:09 pm
Post subject:
The dev builds will be available for Patrons once the patch will be available, they will check week by week what we're doing, also they can check our dev Platform jira and our dev center in this forum, since they're supporting the project they must be able to check what we're doing.
Then, when we have a playable release it will be public, the plan is to have a public release every 2-3 months.
I think the first playable release will come in June, after the GBX patch I need a week to make it compatible with Complex, then I think 2-3 weeks are a need to have feedback, to discuss, balance everything at a first level.
Then the large audience through this forum will do the rest.
I'm elongating the public release because the patch is late, not for money, I think we'll have more money/support if Complex will be released not the contrary so it's my/our interest to release it as soon as possible.
Infact I can't public videos, images and so on and people are supporting us only for what they played the last decade, it's an enormous satisfaction, but now it's time to have something new to play and discuss.
Anyway the patch is coming so we can wait few days.
DoktorD - Thu Apr 21, 2016 10:53 pm
Post subject:
Beghins wrote:
The dev builds will be available for Patrons once the patch will be available, they will check week by week what we're doing, also they can check our dev Platform jira and our dev center in this forum, since they're supporting the project they must be able to check what we're doing.
Then, when we have a playable release it will be public, the plan is to have a public release every 2-3 months.
I think the first playable release will come in June, after the GBX patch I need a week to make it compatible with Complex, then I think 2-3 weeks are a need to have feedback, to discuss, balance everything at a first level.
Then the large audience through this forum will do the rest.
I'm elongating the public release because the patch is late, not for money, I think we'll have more money/support if Complex will be released not the contrary so it's my/our interest to release it as soon as possible.
Infact I can't public videos, images and so on and people are supporting us only for what they played the last decade, it's an enormous satisfaction, but now it's time to have something new to play and discuss.
Anyway the patch is coming so we can wait few days.


it remains to see what time will tell ...
Jelrak - Sun Apr 24, 2016 11:31 am
Post subject:
Beghins wrote:
The dev builds will be available for Patrons once the patch will be available, they will check week by week what we're doing, also they can check our dev Platform jira and our dev center in this forum, since they're supporting the project they must be able to check what we're doing.
Then, when we have a playable release it will be public, the plan is to have a public release every 2-3 months.
I think the first playable release will come in June, after the GBX patch I need a week to make it compatible with Complex, then I think 2-3 weeks are a need to have feedback, to discuss, balance everything at a first level.
Then the large audience through this forum will do the rest.
I'm elongating the public release because the patch is late, not for money, I think we'll have more money/support if Complex will be released not the contrary so it's my/our interest to release it as soon as possible.
Infact I can't public videos, images and so on and people are supporting us only for what they played the last decade, it's an enormous satisfaction, but now it's time to have something new to play and discuss.
Anyway the patch is coming so we can wait few days.


Very good my good man...thank you for the update...!
complexnoob - Mon May 09, 2016 6:09 am
Post subject:
So basically the thing is the Gearbox debs not giving f*** about the update to release it. Maybe if we the supportera of complex Atleast start pinging then mails and God knows where... They might jut reconsider to release it sooner... Just an idea
Vladapo63 - Mon May 09, 2016 9:25 am
Post subject:
I did that few months ago and reply was they are working hard and will be out soon
complexnoob - Fri May 13, 2016 9:55 am
Post subject:
Vladapo63 wrote:
I did that few months ago and reply was they are working hard and will be out soon


One wont be enough....more ought to do so....or mybe a aigned petition letter...
lazer72 - Fri May 13, 2016 10:27 am
Post subject:
I don't think you realise what's going on. They're not sitting around twiddling their thumbs on this patch, they're very serious about this. They've been working extremely hard trying to make this patch as near perfect as they can get it. It will introduce a lot of new mechanics so it's no wonder it's taking time. If you want some details check this out

Only registered users can see links on this board!
Get registred or enter the forums!


Yes, read the entire thread, it's worth it.
Vladapo63 - Sat May 14, 2016 9:43 am
Post subject:
I understand that they are working hard as they should but my game is locked by general failure for over a year and a half and cant do shit about it! For that time that they have taken for making patch some1 would make and publish whole new ip...
Sithicus - Sat May 14, 2016 11:18 am
Post subject:
What do you mean locked?
Oni - Sat May 14, 2016 11:38 am
Post subject:
Vladapo63 wrote:
I understand that they are working hard as they should but my game is locked by general failure for over a year and a half and cant do shit about it! For that time that they have taken for making patch some1 would make and publish whole new ip...

Maibe, we can help you.
SIMaRON - Sat May 14, 2016 7:00 pm
Post subject:
Any new infos about the Patch? They kinda keep us in the Dark on gbx forums...
Oni - Sat May 14, 2016 7:25 pm
Post subject:
We don't have any new informations about patch.
Vladapo63 - Sun May 15, 2016 8:14 am
Post subject:
Sithicus wrote:
What do you mean locked?


I meant to say i cant see any gameplay cuz game crashes upon loading map with general failure message written on 10 languages

Oni wrote:
Vladapo63 wrote:
I understand that they are working hard as they should but my game is locked by general failure for over a year and a half and cant do shit about it! For that time that they have taken for making patch some1 would make and publish whole new ip...

Maibe, we can help you.


Sure fire away, i did all internet got to say on that issue Smile so im really hoping that patch will make difference and be out soon (like now)
Shrugging Khan - Sun May 15, 2016 8:43 am
Post subject:
About 160 Eurobucks spent on Patreon.
Long wait.
Few results.
Wallet growing thinner.

I do say, Gearbox' communication habits are appalling. They really should provide far more information on their progress, not this "We're working on it just trust us lol" stance; especially not from them.
Battlemaster - Sun May 15, 2016 10:37 am
Post subject:
Shrugging Khan wrote:
About 160 Eurobucks spent on Patreon.
Long wait.
Few results.
Wallet growing thinner.

I do say, Gearbox' communication habits are appalling. They really should provide far more information on their progress, not this "We're working on it just trust us lol" stance; especially not from them.


That's how economy works. Investing much money and time, into product, which already got it sales, is a right move to bancruptcy. No doubt, if that patch would had any positive affect on corporate profit, it would be relised log time ago. It's just simple as it.
lazer72 - Sun May 15, 2016 1:28 pm
Post subject:
Try reinstalling the game. (backup your Profile folder to keep your saves)
Oni - Sun May 15, 2016 1:32 pm
Post subject:
If it crash during loading level i should genereate error log in HomeworldRM\bin\Release\HwRM.log
Can you post the content of it here.
Vladapo63 - Sun May 15, 2016 9:46 pm
Post subject:
Sat Apr 23 12:08:54 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: 'Homeworld2.big'
Loaded Archive: 'UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Loaded Archive: 'UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Loaded Archive: 'UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Loaded Archive: 'UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'D:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English'
Loaded Archive: 'English.big'
Loaded Archive: 'UpdateEnglish.big'
Loaded Archive: 'Compatibility.big'
Failed to Load Archive 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big'
Loaded DLC Campaign Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big'
Loaded Archive: 'UpdateHW1Campaign.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big'
Loaded DLC Campaign Localized Data Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishHW1Campaign.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big'
Loaded DLC Campaign Speech Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big'
Loaded DLC Campaign Music Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big'
Loaded Archive: 'UpdateMusicHW1Campaign.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile MySteamNick
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
Display: (0, 0, 1920, 1080) - (0, 0)
GL Info: 3.3 - 3.3.12874 Core Profile Forward-Compatible Context 16.150.2211.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R9 200 Series
GL Part ID: 200
Loaded Archive: 'EnglishSpeech.big'
Loaded Archive: 'UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Loaded Archive: 'UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : D:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font 'Blender' - using 'default'
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission13\Mission13.level
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 100, 100) - (8, 31)
Display: (0, 0, 100, 100) - (8, 31)

this is after lunching campaign
i did finish hwr2 whole and from here im locked out of playing
ofc that i tried to reinstall both game and gpu drivers 10 times and check cash
Oni - Mon May 16, 2016 10:06 am
Post subject:
So you are trying to launch HW RM 1 campaing level 13?
But other features like HW RM 2 campaing or skirmish you can launch withuout problems ?
Can you launch level12 again or it crash with any campaing level you finish befor.
lazer72 - Mon May 16, 2016 10:18 am
Post subject:
It seems he's trying to launch the Classics.
Is there always a problem no matter what game mode you launch?
(Remastered, Classic, Skirmish, Campaign?)
Vladapo63 - Tue May 17, 2016 9:43 am
Post subject:
I redone lvl 12 yesterday and crashed again on lvl 13
Campaign for hwr2 ive finished before i played 1st with few occasional ctd
Ive played complex 9.1 skirmish on classic and that worked fine before
On skirmish mod its 50/50 i get ctd in middle of game
Online im sure i get crashed due to shift crap
Oni - Tue May 17, 2016 10:50 am
Post subject:
It looks more or less in your PC specification, level 13 have shit load of wrecks and objects, so you get crash due to overloading your computer, i does not look like problem in HWRM.
I would focus on your graphic card and power supply.
Can you post here your DX diag or try different graphic card.
Vladapo63 - Tue May 17, 2016 7:16 pm
Post subject:
I got amd 3850 r9290x 8gig 1866 ram and 1kw supply wich should be able to run 2,5x more than i have already and it should run 2 hwr at same time Very Happy
It was latest model available when game came out, lowering settings to avoid things you say isnt making things better
played much more demanding games with no hiccups
its really not my pc specs dude
Oni - Tue May 17, 2016 8:02 pm
Post subject:
Try this Mission13.level I reduced amount of objects, just curious if something changes.
Copy it into:
E:\STEAM\SteamApps\common\Homeworld\HomeworldRM\DataHW1Campaign\LevelData\Campaign\HomeworldClassic\Mission13\Mission13.level

If the folder did not exist, simple create it.
Create batch file or shortcut with this command, don't use launcher
HomeworldRM.exe -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overridebigfile

And post your hwrm.log again if it crash.
Vladapo63 - Wed May 18, 2016 12:19 pm
Post subject:
Nope not working, getting general failure again!

Wed May 18 13:12:17 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: 'Homeworld2.big'
Loaded Archive: 'UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Loaded Archive: 'UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Loaded Archive: 'UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Loaded Archive: 'UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'D:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\data\locale\English'
Loaded Archive: 'English.big'
Loaded Archive: 'UpdateEnglish.big'
Loaded Archive: 'Compatibility.big'
Failed to Load Archive 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big'
Loaded DLC Campaign Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big'
Loaded Archive: 'UpdateHW1Campaign.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big'
Loaded DLC Campaign Localized Data Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishHW1Campaign.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big'
Loaded DLC Campaign Speech Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big'
Loaded Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big'
Loaded DLC Campaign Music Archive: 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big'
Loaded Archive: 'UpdateMusicHW1Campaign.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile MySteamNick
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
Display: (0, 0, 1920, 1080) - (0, 0)
GL Info: 3.3 - 3.3.12874 Core Profile Forward-Compatible Context 16.150.2401.1002
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R9 200 Series
GL Part ID: 200
Loaded Archive: 'EnglishSpeech.big'
Loaded Archive: 'UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Loaded Archive: 'UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : D:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\data
No mapping for font 'Blender' - using 'default'
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overridebigfile
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission13\Mission13.level
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 100, 100) - (8, 31)
Display: (0, 0, 100, 100) - (8, 31)
Oni - Wed May 18, 2016 7:23 pm
Post subject:
maibe will be better to simple skip mission13
Vladapo63 - Thu May 19, 2016 1:33 pm
Post subject:
Maybe it would be for the best that patch makes this fully working product
lazer72 - Thu May 19, 2016 9:39 pm
Post subject:
I'm not sure that even this patch would solve your problems since everyone else can run the game fine.
Vladapo63 - Fri May 20, 2016 11:02 am
Post subject:
Well im not the only one with this problem, there are few hundreds guys on steam reporting this and ive seen few topics on gearbox forum tho how they been fixing problems i might as well give up...
Uriel24 - Fri May 20, 2016 8:59 pm
Post subject:
Vladapo63 wrote:
...
UTIL -- filepath failure, path doesn't exists 'D:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\data\locale\English'
...
Failed to Load Archive 'D:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big'
...
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishHW1Campaign.big'
...
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big'

Just curious... Is it normal to get those error messages?
Oni - Fri May 20, 2016 9:26 pm
Post subject:
Yes this errors have everybody.
They are used for dev. only in beta builds on steam i think.
lazer72 - Mon May 23, 2016 12:34 am
Post subject:
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.



I'm not sure that's normal
Jelrak - Mon May 23, 2016 7:14 am
Post subject:
lazer72 wrote:
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.



I'm not sure that's normal


Usually just an Engine light not properly named I think...I have never found this to affect game performance in any way.
weaponsfree - Tue May 24, 2016 2:53 pm
Post subject:
Seems on the way soon :
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Shrugging Khan - Tue May 24, 2016 7:19 pm
Post subject:
Soon has been a relative term so far.

To the more pertinent point: Should I keep up my patreon contribution? Progress has been promised for a long time, but there's been precious little proof so far. Without any hard evidence of progress the perpetual delays and general lack of public communication (this goes for Gearbox too, of course) are more than a little grating.

I'm not out to insult or belittle anyone's efforts here.

As a long-time fan and someone who contributes a solid chunk of his monthly budget to the Patreon effort the lack of information on what's being done, combined with how everything just keeps taking longer with no end in sight (one second-hand news article nonwithstanding) just turns the original excitement a tad sour.
Beghins - Fri May 27, 2016 7:08 pm
Post subject:
I think we have no lack of informations, we simply can't show nothing about our work because our work has been done by unreleased material owned by GBX, in other words, if I show our work I reveal part of the new features of the incoming patch.
For the same reason I can't release a playable version, because it will not run in your machine with the last HWR version.
Of course, there was a terrible retard in the HWR update, but finally we'll have it, and I think it's a good great point for GBX, so the famous word "soon" is going to be cancelled and we will have something new to play.
I would like to thanks everyone who pledged and is pledging on Patreons because by your support we never stopped our work, even few months ago when our motivation inevitably gone down because the continue postponements of the official update.
Anyway we're here and really "soon" you will play Complex 10; it's obvious that I'm not thinking to a short-time project but I would like to see Complex last for many years, like the previous series, so if you can't/wan't substain your actual pledge you can reduce it even to 2$ and maybe you will increase it again when you will play our release, I like to look at your support like a test, a measure of the quality of our work, so if at the moment you don't like how things are going reduce your pledge but reserve to adjoust it later, for us it's important and I'm sure you will increase it.
So finally we need something to play, really, patch is coming.
Kenny_The_Klever - Fri May 27, 2016 10:25 pm
Post subject:
I think the lack of information that other users and patrons are mentioning is mostly referring to the lack of communication from you and your collaborators concerning the progress of the mod over the last few months.

In order to quell the unease around this community, all you needed to do was to post an explanation like the one you just posted above, except to have done it a couple of months ago rather than now. You needed to make it clear from the beginning that you are completely unable to release or even show anything in the mod currently due to it using unreleased GBX assets, and that the GBX patch will need to be released before you show us any of your progress in detail. This point needed to be made to the community again and again to explain the months of apparent inactivity.


Anyway, I think most people in the community here already know that you're waiting on the patch to be released before you show/release anything and are remaining quiet and patient for now. The people who are worried about the silence and becoming more pessimistic due to them not being fully aware of your current restrictions are always going to be more vocal about their doubts, but I don't blame them due to how poor the general communication has been with the wider community on all matters relating to the upcoming patch, both here and over at GBX forums
794613 - Sat May 28, 2016 12:08 am
Post subject:
I think GBX is planing to make Complex as a purchasable DLC that's why the patch is delayed that much
Oni - Sat May 28, 2016 12:13 am
Post subject:
Hope the patch will not be as DLC omg.
Jem - Sun May 29, 2016 7:51 pm
Post subject:
OMG it actually could be dlc revealed at E3?!? or something.... Evil or Very Mad
Anyway keep up the good work Complex team and yeah, weakly update would be much appreciated, that way noone would panic. I mean peeps who are out of development forums.
Shrugging Khan - Sun May 29, 2016 10:14 pm
Post subject:
Alright then. I'll be scaling down my pledge for a while until the patch rolls out and we can see what's in store. Still looking forward to it, though I really don't know what to expect.
lazer72 - Mon May 30, 2016 12:32 am
Post subject:
Lol no. There's no way it be a DLC. Not even possible
Jem - Mon May 30, 2016 7:49 am
Post subject:
Shrugging Khan wrote:
Alright then. I'll be scaling down my pledge for a while until the patch rolls out and we can see what's in store. Still looking forward to it, though I really don't know what to expect.


Play original HW complex, then you will know what to expect...
Shrugging Khan - Mon May 30, 2016 1:55 pm
Post subject:
Oh, I know that one very well. What I'm wondering about is new additions, changes, how complete it will be and how well it will work.
KaHzModAn - Mon May 30, 2016 3:16 pm
Post subject:
I wouldn't mind a DLC... if its called "Cataclysm Remastered" Razz
moyo - Fri Jun 03, 2016 3:06 pm
Post subject:
Shrugging Khan wrote:
Alright then. I'll be scaling down my pledge for a while until the patch rolls out and we can see what's in store. Still looking forward to it, though I really don't know what to expect.


Yeah I feel the same, I've been contributing $10 a month since Feb/March. Now that's not gonna break my bank, and I'll gladly keep on giving more as I play Complex so much it's all worth every penny. But I might scale back until the Complex 10 is released, then continue to give again.
lazer72 - Fri Jun 03, 2016 8:36 pm
Post subject:
Patch release date confirmed.
7th June. 4 days

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Sithicus - Fri Jun 03, 2016 9:06 pm
Post subject:
Hell, It's About Time!
moyo - Sat Jun 04, 2016 12:34 am
Post subject:
Hell yah, Christmas in June.
ALC - Sat Jun 04, 2016 6:27 pm
Post subject:
Go patch time!
Kenny_The_Klever - Mon Jun 06, 2016 7:03 pm
Post subject:
2.0 patch notes released:

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Get hype!
Kenny_The_Klever - Tue Jun 07, 2016 2:42 pm
Post subject:
It's out (as of ~30 mins before posting this)!
794613 - Tue Jun 07, 2016 7:46 pm
Post subject:
OMG It's out can't believe it Razz

at what time today will Complex 10 be released (on steam workshop?)
Kenny_The_Klever - Tue Jun 07, 2016 8:54 pm
Post subject:
I would imagine it will be quite a while before Complex 10 is released, seeing as the team will have to adjust their mod for the huge amount of changes that were made with the latest patch...
Conor17777 - Wed Jun 08, 2016 1:37 am
Post subject:
I know it might be difficult for certain members of the Complex team to keep us updated, but I would strongly advise you post something. Soon.

I've been reading a lot of Backer anger at the lack of an update in terms of Complex and the release of the Homeworld patch.

Anyone expecting Complex today would be foolish, but everyone needs reassured with an official post, not just a single post in an old forum thread, that Complex is on the way.

Not for my sake, I don't care when it comes, but Backers will get angry fast if you don't post something.

If you don't have the time to make individual posts or keep the community here appraised of the situation and to ensure everyone gets the message then I'm sure myself and many others would gladly volunteer to produce posts for the Complex facebook and forum posts, thus reducing the time you have to spend on community management.

Its unreasonable to expect you guys to spend inordinate amounts of time posting replies and such, but I would strongly advise you bring people on board quickly, because some of the anger floating around that I've seen is definitely not healthy.

Just my "2 cents" on the matter.
Hagen - Wed Jun 08, 2016 7:21 am
Post subject:
That was some nice news! Played the 2.0 it was very nice! Now we should wait for news from the dev team. Their main problem was that Gearbox had quitted the HW RM development and they had noone to cooperate. It seems now they have someone! Very Happy
complexnoob - Wed Jun 08, 2016 11:59 am
Post subject:
so whaen can we atleast expect he update then???
Beghins - Wed Jun 08, 2016 12:58 pm
Post subject:
You're right we are very busy and the communication is important , as expected the patch is full of surprises, more then I imagined, looking into it we're scheduling a plan right now. The hardest part concern the 3D models because now they use another format and I'm trying to know when the new converter will be available.
I will communicate in a very short time how all of these new bad/good things will affect our dev tine and date release.
I'm sure you can understand the situation and our position now.
Kenny_The_Klever - Wed Jun 08, 2016 1:58 pm
Post subject:
We do understand; we just need short confirmation messages like the one you just posted! Very Happy


To just clarify for beghins' point concerning the change of format of 3D models: Until the new updated versions for tools like HODOR are released for beghins and his team to use, any models currently brought in by their mod will cause the game to crash upon loading Complex 10, with a fatal error message like this one:

Code:
Unknown mesh group type (1) -- FATAL EXIT -- basicmesh/602:! --stack trace--


So basically there is nothing they can do until they at least get their hands on the new tools, and can go about converting all of their current assets. So anyone asking for a vague release date for Complex 10 would be better off paying attention to the GBX forums concerning the release date for the new tools, and use that as just a starting point for how long we'll be waiting for Complex 10.
Hagen - Wed Jun 08, 2016 5:22 pm
Post subject:
It is a bit tiresome when you have a lot of work to do, but wehn you have better tools and cooperation to do it, it is much better! For minths GBX had disappeared, but now Complex team has people to work with. I do not care to wait. I play Complex since 2009 and I know that good patches take time. Idea
eXcalibur1234 - Wed Jun 08, 2016 7:34 pm
Post subject:
thanks for the heads up.
the next week will be interesting and i hope we will get much more information about complex. such as the long promised video...
Beghins - Wed Jun 08, 2016 9:49 pm
Post subject:
Exactly, patch is here but we can't use it for test Complex because the absence of the importer/exporter tool hodor for the 2.0, fortunately it will follow in the next days, so our waiting will be short.
In the meanwhile we're doing a batch for converting sll our models to the new format.
Also we're not stopping our work, forgotten the 2.0, we're using our old build to implement and improve our stuff, it's the only way at the moment.
The general script structure seems the same, so pretty manageable.
Anyway, e everything will take a week or 2 more but we can wait.
Kenny_The_Klever - Thu Jun 09, 2016 12:41 pm
Post subject:
Quote:
patch is here but we can't use it for test Complex because the absence of the importer/exporter tool hodor for the 2.0, fortunately it will follow in the next days, so our waiting will be short.
Ah, good. Hopefully the wait for the updated tools will be as short as you say.

It's also great to hear that you and your team are not on a complete hiatus while waiting for the updated tools. Keep up the good work!
SIMaRON - Sun Jun 19, 2016 11:45 am
Post subject:
Well guys, please keep us in the loop, a screenshot and a few lines of text will help ALOT
to bridge the time till you guys are ready to release. There is nothing worse you can do then
just keep us in the dark!
Oni - Sun Jun 19, 2016 2:45 pm
Post subject:
Well i finished all Hodor recompilation (360 files). So there is no crash now caused by old hod format.
Beghins is now working on it, the game did not crash but it require scripts updates to latest GBX changes.
Vladapo63 - Mon Jun 20, 2016 8:22 am
Post subject:
And you also have new 30 min video of gameplay!

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Dom_01 - Mon Jun 20, 2016 12:03 pm
Post subject:
The audio in places is really bad on that video, it makes my speakers crackle. I assume that's the upload, rather than the game. Smile
v3rtigo_222 - Tue Jun 21, 2016 8:56 am
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I bet its something to do with the recording software conflicting with the game. Not surprising given this is an extensive mod.
Beghins - Tue Jun 21, 2016 1:37 pm
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Yes the audio errors are due to the video conversion, audio is ok in local.
Anyway, scripts for compatibility with 2.1 have been easily done, Complex now runs without any problems or lag.
The only thing that make me confused now is the fact that at the moment we can't release a product of the quality I was imaginating because there are some bad bugs again into the game, 2 of them are these ones, reported by oni at GBX, pretty important they seems:

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We're going to find a solution for both, the first one is really hard to adjust.
So, it's stronger then me, but I can't release a product with these quality lack, I'll do, in absence of alternatives, but really hope that GBX will give them a look.
Confused Crying or Very sad Evil or Very Mad
SIMaRON - Tue Jun 21, 2016 8:00 pm
Post subject:
Crap, now i want it even more Very Happy, gogo guys can not wait to play it.
Technojerk36 - Wed Jun 22, 2016 3:49 am
Post subject:
Beghins wrote:
Yes the audio errors are due to the video conversion, audio is ok in local.
Anyway, scripts for compatibility with 2.1 have been easily done, Complex now runs without any problems or lag.
The only thing that make me confused now is the fact that at the moment we can't release a product of the quality I was imaginating because there are some bad bugs again into the game, 2 of them are these ones, reported by oni at GBX, pretty important they seems:

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We're going to find a solution for both, the first one is really hard to adjust.
So, it's stronger then me, but I can't release a product with these quality lack, I'll do, in absence of alternatives, but really hope that GBX will give them a look.
Confused Crying or Very sad Evil or Very Mad


Judging by the replies he got, doesn't look like either of those issues will be patched for a long time. Sad
Beghins - Wed Jun 22, 2016 10:53 am
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Unless they want to fix them, I can't accept to have ships passing through other ships when docking/launching so I'll fix it in some way, cpu cost of course but it's necessary.
About the debris bug, it's terrible, but I can't do nothing so we have to live with it, until, maybe, the next patch.
junktabot - Wed Jun 22, 2016 11:15 am
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As a Patreon supporter, I'd much rather have Complex 10 with a few visual bugs, than wait for Gearbox to get around to fixing it completely before we get anything at all.
Beghins - Wed Jun 22, 2016 11:20 am
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Complex will be released anyway, with visul bugs, at this point, the debris bug for sure, I only hope they will be fixed later.
lazer72 - Wed Jun 22, 2016 6:13 pm
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IT'S SO CLOSE!!!
Thank you so much.
When will you release it?
Sithicus - Wed Jun 22, 2016 9:02 pm
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Well lets hope that waiting for a release will be shorter then waiting for patch.
Beghins - Thu Jun 23, 2016 9:15 am
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For sure, I'm importing the new scripts/instructions/features from the 2.1, it's not a so terrible work and I think I will close this issue in a week or few days more, then our tests will starts and I'll update this forum with a date, I will inform you also if the first release will be hgn only or hgn + vgr, just the time to import all the new stuff and make a work plan.
Hagen - Thu Jun 23, 2016 10:32 am
Post subject:
Vladapo63 wrote:
And you also have new 30 min video of gameplay!

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Just awesome! Its sceneries remind me of EVE Online xD I do not really care about sound. If it is bad, I can mute it and listen to my music. Just one question. Will we be able to select soundtrack like in earlier versions? I recall Rise of the Reds and others that made me shiver!
Oni - Thu Jun 23, 2016 5:16 pm
Post subject:
Technojerk36 wrote:
Beghins wrote:
Yes the audio errors are due to the video conversion, audio is ok in local.
Anyway, scripts for compatibility with 2.1 have been easily done, Complex now runs without any problems or lag.
The only thing that make me confused now is the fact that at the moment we can't release a product of the quality I was imaginating because there are some bad bugs again into the game, 2 of them are these ones, reported by oni at GBX, pretty important they seems:

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We're going to find a solution for both, the first one is really hard to adjust.
So, it's stronger then me, but I can't release a product with these quality lack, I'll do, in absence of alternatives, but really hope that GBX will give them a look.
:? :cry: :evil:


Judging by the replies he got, doesn't look like either of those issues will be patched for a long time. :(



Maibe i have insane idea here.
Image what will happen if we create something like hgn_scrapyard.
The crapyard will be a zone with dockpath enter and all salvages and wrecks can be collected only in this area.
And because of the bug while debris is not dissapearing the wrecks will be stay here until theyr lifetime is expired. Ofcourse you will get 90% RU back if you bring wrecks to wreckyard. Because here can be wrecks recycled more efficient.

Or maibe we can create special utility capital ship called Recyclator with designed hangars where you can fly through the ship with salvaged wrecks and here we can add some animations to look like the wreck is dematerialized and after that the rest will be shit out from the opposide of hangar.
Jelrak - Thu Jun 23, 2016 6:17 pm
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I like this concept...turn a negative into a positive by enhancing the active universe aspect...
Hagen - Fri Jun 24, 2016 11:58 pm
Post subject:
Oni wrote:
and after that the rest will be shit out from the opposide of hangar.

This.
But altogether it is a smart idea!
junktabot - Sun Jul 03, 2016 6:16 pm
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Someone posted on r/homeworld that Beghins said a Hgn-only version would be released today (7/3/2016). Is that correct? And if so, will everyone have access, or only upper-tier Patreon backers?
Oni - Sun Jul 03, 2016 8:15 pm
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It is correct, he uploaded the latest build 1 hours ago, but i don't think it will be avaiable for public befor midnight.
Sithicus - Sun Jul 03, 2016 9:17 pm
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OK, waiting for the link Smile

Edit: It's Monday. Still nothing Sad
junktabot - Mon Jul 04, 2016 6:33 am
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Available where? Steam Workshop? Mod DB? This forum?
Wolfscythe - Mon Jul 04, 2016 7:13 am
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AFIAK it was only to 10$+ Patreon supporters that the early nonpublic builds would be released to. No? I also think it was mentioned that these first few would be balancing builds to get the HGN side set up and all the mechanics properly fleshed out before they added in the VGR and the others.

PS. Meant to mention that they also wanted to polish the HGN before spreading it to everyone. Though I honestly have no clue of any actual public release schedule ever being mentioned.
junktabot - Mon Jul 04, 2016 8:17 am
Post subject:
Wolfscythe wrote:
AFIAK it was only to 10$+ Patreon supporters that the early nonpublic builds would be released to. No? I also think it was mentioned that these first few would be balancing builds to get the HGN side set up and all the mechanics properly fleshed out before they added in the VGR and the others.


Oni just said above that a *public* release was uploaded yesterday.

"Pledge $5 or more per month

- We will email you direct FTP and Google Drive links for fast download, when Complex 10 will be publicly released.
- Your name/nickname will be mentioned at the credits in-game and at the our website.
- You will receive HD artworks from our artists."

I've been supporting at $5/month since January and never received any download link, nor artwork. I don't really mind missing out on the artwork, but there's just so little communication on here. We've been hearing "it will just be another week or so" for a couple of months now.
Oni - Mon Jul 04, 2016 9:35 am
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The download link has not been annouced yet, only beghins has rights to do it.
I am sure he will send it to you, when he is ready.
lazer72 - Mon Jul 04, 2016 10:54 am
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Beghins is probably still sleeping........
It's so close I can taste it!
Beghins - Mon Jul 04, 2016 12:20 pm
Post subject:
Quote:
AFIAK it was only to 10$+ Patreon supporters that the early nonpublic builds would be released to. No? I also think it was mentioned that these first few would be balancing builds to get the HGN side set up and all the mechanics properly fleshed out before they added in the VGR and the others.

PS. Meant to mention that they also wanted to polish the HGN before spreading it to everyone. Though I honestly have no clue of any actual public release schedule ever being mentioned.


exactly, I'm uploading right now the first build of Complex 10 based on HWR 2.1, it's a development build, only for testing, internal, it's not a playable release and it's not for public yet, it's available for Patrons only for test and balancing, it's really far from a playable bug-free release, in this way who is pledging can check our work every week, this is the purpose.
After their feedback we'll start to plan our first public release, available for everyone and playable, I'll communicate the date really soon through this forum.

I'm sorry if someone misunderstood my post on Patreon (it was Patrons only).
lazer72 - Mon Jul 04, 2016 2:10 pm
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Gotcha.
Keep up the good work.
By the way, what is the file size of the current hig only version?
Gerronimo4520 - Mon Jul 04, 2016 4:53 pm
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Keep up the good work you are Awesome.
li7in6 - Sun Jul 10, 2016 1:51 am
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Anxiously anticipating the Complex 10 release.

Good to hear it is up for closed testing.
794613 - Sat Aug 13, 2016 1:22 am
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Crying or Very sad Crying or Very sad Crying or Very sad still nothing Crying or Very sad Crying or Very sad Crying or Very sad
Shrugging Khan - Sat Aug 13, 2016 8:05 am
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Stop crying. It's slooow. It's always been slow. Not dead yet, I'd say, just because we've had a few days without updates.
CHIMAS - Wed Aug 24, 2016 4:52 am
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Any sign of the Vaygr?
Shrugging Khan - Wed Aug 24, 2016 8:26 am
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Jira says they're being worked on.
Numrollen - Sun Sep 18, 2016 7:52 pm
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Some media would be cool from time to time :/
lazer72 - Tue Sep 20, 2016 9:30 am
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Yeah, any screens?
794613 - Fri Sep 23, 2016 7:17 pm
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...... will it come this year or next?
Oni - Fri Sep 23, 2016 7:49 pm
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I hope so.
lazer72 - Sat Sep 24, 2016 8:23 pm
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You hope for this year or the next?
ALC - Tue Sep 27, 2016 12:19 am
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Yes.
lazer72 - Wed Sep 28, 2016 6:10 pm
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Very funny
Shrugging Khan - Wed Sep 28, 2016 7:22 pm
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Maybe.
Pluvio - Sun Oct 02, 2016 9:17 pm
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I cannot wait till this comes out. I also recently realized that I am a part of the niche RTS communities. Between FAF growing, Complex mod 10 approaching and a complete new content update on Stellaris v1.3 these coming holidays are gonna be filled with gaming!

(Assuming Complex 10 comes in before December Very Happy)
The_Annihilator - Sat Oct 08, 2016 10:55 pm
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soooooooo i take it not happen within September then......
ALC - Tue Oct 11, 2016 10:36 pm
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@The_Annihilator
Evidently not, considering today's date, and the unlikelihood of acquiring a time controller anytime in the near future.

Cut the Devs some slack here people. We are all eager to see the release—follow the Dev forum to tune into progress.
Shrugging Khan - Wed Oct 12, 2016 8:15 am
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Complex development has always been slow, and predicted dates have so far always been overly optimistic. Don't wait for updates, just let them surprise you.
lazer72 - Thu Oct 13, 2016 7:50 pm
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Well I am unable to access the Dev section of the forum Since I do not have 'special privileges'.
ALC - Sat Oct 15, 2016 2:15 pm
Post subject:
lazer72 wrote:
Well I am unable to access the Dev section of the forum Since I do not have 'special privileges'.
Uh, yes. Access is restricted to Devs and Complex patrons.
lazer72 - Sun Oct 16, 2016 8:40 pm
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Yeah, I thought so.
So no way to check how things are going?
Any update?
Shrugging Khan - Sun Oct 16, 2016 8:48 pm
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There's usually not much going on in the dev forum.

On Jira, I currently see bug fixing, mostly.
The_Annihilator - Sun Oct 16, 2016 9:00 pm
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this is kind of like the star citizen of mods lol. highly ambitious. constant delays but mind blowing results...

this is good thing becuase it just means you taking your time for perfection.
ALC - Tue Oct 18, 2016 12:20 am
Post subject:
lazer72 wrote:
Any update?

Beta 10 just released—it's getting there.
lazer72 - Wed Oct 19, 2016 9:22 pm
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Nice.
Thanks for the update
Beghins - Thu Oct 20, 2016 11:26 am
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I think we could have the first public release at the half of November, I'm packaging the build 11, let's see what's happen with the Patron community, then I'll announce it officially, and I need the time to assemble a trailer release, but we're there, it seems we done.
Jelrak - Fri Oct 21, 2016 8:32 am
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I am pleased to hear this...!
lazer72 - Fri Oct 21, 2016 9:43 pm
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Brilliant!
I hope it gets released before my birthday!
Well done and thanks guys.
Kenny_The_Klever - Sat Oct 22, 2016 12:39 pm
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How big is the Complex modding team? Aside from pure beta testers and so on, how many people are involved in the actual production of the mod?

I always got the impression that the scope of this mod required more people than it has...
Oni - Sat Oct 22, 2016 8:30 pm
Post subject:
Some random screenshots of vgr_command fortress.
dragon88 - Sat Oct 22, 2016 8:33 pm
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Great news finally!
p.s.
Can you guys eliminate asteroid and ships pop up? Like make them always rendered no matter the distance?
moyo - Sun Oct 23, 2016 2:06 pm
Post subject:
Hi Oni, are you planning to bring Command Fortress for Hiigaran? I don't see an option to build one for Hiigaran. Sorry if this was already discussed.
Oni - Sun Oct 23, 2016 5:27 pm
Post subject:
There is no plan for hiigaran.
lazer72 - Sun Oct 23, 2016 10:56 pm
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What about the Orbital Station?
Oni - Mon Oct 24, 2016 3:20 am
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I have only concept design of that station.
moyo - Mon Oct 24, 2016 11:36 pm
Post subject:
Oni wrote:
There is no plan for hiigaran.


The Hiig Command station has been in legacy Complex series, why isn't it in Complex 10? Can I know the reason?
Oni - Tue Oct 25, 2016 12:06 am
Post subject:
Well the thing was, sentinels for hiigarans and fortress for vaygers.
In classic version there was too much similarity betwen hgn and vgr.
I also like the orbital station, but the role of this station must be changed into capital ship repair/service station with ofcours lot of turrets.
My estimate work time on creating such station is around 2 months with C10 standards.
Ofcourse it can be shorter if we simple use existing model from C9.1 but we don't want to reduce the quality of models.
moyo - Tue Oct 25, 2016 12:28 am
Post subject:
Ok sounds good. I never played the Vagr so I never knew. That sounds fair. Maybe now I will start playing the Vagr. Thanks.
lazer72 - Tue Oct 25, 2016 5:10 pm
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2 months? wow.
The quality of C10 must be crazy good.
From what I have seen it does look to be that way!
Oni - Tue Oct 25, 2016 10:46 pm
Post subject:
No it is not, i am counting hours spended on that model.
So if i spend for example 10 hours per week on that station it should be around 80 hours after 2 months.
That is 1 week for game artist.
lazer72 - Wed Oct 26, 2016 6:12 pm
Post subject:
right.....wow
ginzero - Wed Nov 02, 2016 4:47 am
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Just joined to say I've played two skirmishes with Dev Build 11. It is pretty amazing.. love the work so far. Appears to be a lot of work left but from what I've seen it will be well worth the wait.. Nov... Dec.. 2017.. release it when team feels its ready..
lazer72 - Wed Nov 02, 2016 11:50 pm
Post subject:
What do you mean by "a lot of work left"?
ginzero - Thu Nov 03, 2016 1:42 am
Post subject:
lazer72 wrote:
What do you mean by "a lot of work left"?


Hig appears complete, not sure is vagyer?
Shrugging Khan - Fri Nov 04, 2016 9:11 pm
Post subject:
Taiidan and Kushan were promised.

Also, there's just lots of stuff that can still be done - just because a bunch of ships are ported, that does not mean Complex can't improve any more!
blackthunder187 - Sat Nov 05, 2016 4:43 am
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Really loved the Hiigaran Command Fortress. Oh well
lazer72 - Sat Nov 05, 2016 9:59 pm
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So no release in November?
complexnoob - Sun Nov 06, 2016 8:36 am
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So now you're including the vaygr as well in the first patch of remastered complex?
lazer72 - Sun Nov 06, 2016 12:45 pm
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I think they will have the initial release with the Hiigaran and the Vaygr. Then they'll work on including the Kushan and the Taiidan ?

Have I got that right?
Oni - Sun Nov 13, 2016 12:46 pm
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New toy into hiigaran fleet, hgn_shuttle.
Kenny_The_Klever - Sun Nov 13, 2016 12:54 pm
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The derelicts are looking very nice. Is that shuttle essentially going to be an enormous carrier? I remember it having the role of being able to ferry large, slow capital ships, but it would be nice to see them having a huge fighter/corvette docking capacity as well.
Oni - Sun Nov 13, 2016 1:12 pm
Post subject:
Yes it is only capable of fast dock/undock a big amount of fighters/corvetes/frigates.
No production or cap ship transport.
lazer72 - Sun Nov 13, 2016 7:08 pm
Post subject:
That looks amazing!
I love these shots
ALC - Sun Nov 13, 2016 8:35 pm
Post subject:
Oni wrote:
Yes it is only capable of fast dock/undock a big amount of fighters/corvetes/frigates.
No production or cap ship transport.
Sounds like it has found a good role there.
lazer72 - Mon Nov 14, 2016 10:35 pm
Post subject:
I guess that massive Hiigaran battle carrier thing with turrets along the top and was shaped like a huge wall is not making a reappearance?
I forget the name
Jelrak - Tue Nov 15, 2016 1:17 am
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Are you referring to the Battle Ark?
lazer72 - Thu Nov 17, 2016 3:07 pm
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Yes, that thing.

I loved how OP it was
But I guess it would unbalance the new Complex
Jelrak - Fri Nov 18, 2016 1:45 pm
Post subject:
I have expanded its role somewhat in my mod. It serves more of a purpose now...

This is because only carriers may use hyperspace without a gate...
CHIMAS - Sat Nov 19, 2016 9:31 pm
Post subject:
Beghins wrote:
I think we could have the first public release at the half of November, I'm packaging the build 11, let's see what's happen with the Patron community, then I'll announce it officially, and I need the time to assemble a trailer release, but we're there, it seems we done.


Hi, just curious, since this estimate is done, do you have a new ETA?
tipimouss - Thu Nov 24, 2016 10:43 am
Post subject:
CHIMAS wrote:
Beghins wrote:
I think we could have the first public release at the half of November, I'm packaging the build 11, let's see what's happen with the Patron community, then I'll announce it officially, and I need the time to assemble a trailer release, but we're there, it seems we done.


Hi, just curious, since this estimate is done, do you have a new ETA?


Hi every body !

I'm curious too !
I bougth HRM just for this mod !!!

May we have it for christmas ?! Smile
mozz - Fri Dec 02, 2016 6:35 pm
Post subject:
I'm playing my first try on Complex 10... the cpu is very clever with infiltrator frigates! I love it !

I'm a happy patreon. Wink
ALC - Mon Dec 05, 2016 3:04 am
Post subject:
mozz wrote:
I'm a happy patreon. Wink
Good to hear that Smile
Beghins - Mon Dec 05, 2016 2:10 pm
Post subject:
Nothing of official yet, but we're working hard to release our first public release in December, build 14 will come in a week for Patrons, if everything is OK, maybe you'll read news about the imminent release, anyway we done the most, our next months of work will be dedicated to add content and fun!
CHIMAS - Mon Dec 05, 2016 4:51 pm
Post subject:
Thanks for the msg, but everybody is now locked on the term "imminent" rsrsrsrsrsrs

I would say "trust no one, release the way it is, we promise not to bash it whatsoever" eheheheheh
Hagen - Thu Dec 08, 2016 8:16 pm
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Once it is releashed I go back to no life.
viperwarlord - Fri Dec 16, 2016 12:46 pm
Post subject:
Is there any update on the release date or am I safe to dive into something else for a while?
Beghins - Fri Dec 16, 2016 1:00 pm
Post subject:
The first public release will be available between the 20-30 December, you will see something of official and a gameplay video through our channels the next days
viperwarlord - Fri Dec 16, 2016 8:18 pm
Post subject:
Perfect thank you, I can wait them Very Happy
794613 - Wed Dec 21, 2016 2:50 pm
Post subject:
so release on 24th ? Rolling Eyes
794613 - Sat Dec 24, 2016 5:03 pm
Post subject:
[quote="794613"]so release on 24th ? Rolling Eyes[/quote]

..... not Sad
lazer72 - Sat Dec 24, 2016 10:57 pm
Post subject:
Nearly 2 years since release of HWRM
ALC - Sun Dec 25, 2016 3:47 am
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A significant milestone.
Beghins - Tue Dec 27, 2016 9:20 am
Post subject:
Do you mean 6 months after the patch 2.0 I think, anyway my plan is to make it available for you at 12/29/16 so you will play it finally
794613 - Tue Dec 27, 2016 2:44 pm
Post subject:
Razz Razz Razz Razz Razz Razz Razz Razz

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Beghins - Wed Dec 28, 2016 9:37 am
Post subject:
Build 15 has been delivered to Patrons today, so if we will not encounter relevant problems I'll pack Complex 10 in a couple of days, a gameplay video with comment is ready and everything will be uploaded on the main site, we're ready for our first release and I hope you enjoy it.
We are already working on the new stuff and new races, the next are the Taiidan, a campaign based on episodes is in plan for the second release in March, many things to do, but first I need a solid base to work on, your feedback on our first release will do the work I hope.
CHIMAS - Wed Dec 28, 2016 2:00 pm
Post subject:
anxiety therapy -> "cough, it's the 29th in Australia, cough" ...
eXcalibur1234 - Thu Dec 29, 2016 12:05 am
Post subject:
there already is a gameplay series up on youtube:
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watch that to get even more excited!
dragon88 - Thu Dec 29, 2016 4:06 pm
Post subject:
no release today I guess? Sad
794613 - Thu Dec 29, 2016 5:36 pm
Post subject:
Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked

...... 29 ???!?!?!
SchismNavigator - Thu Dec 29, 2016 6:35 pm
Post subject:
It's always good to double any estimate given Razz
Beghins - Thu Dec 29, 2016 8:15 pm
Post subject:
OK, you can go here, then I'll upload websites, host and so on
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SIMaRON - Thu Dec 29, 2016 9:20 pm
Post subject:
And how do i install the mod using steam?
Hagen - Thu Dec 29, 2016 9:31 pm
Post subject:
It is out! Complex 10 is out!!! Very Happy Very Happy Very Happy Very Happy
Kenny_The_Klever - Thu Dec 29, 2016 9:33 pm
Post subject:
O God yes!

On the moddb page, the complex 10 file says "This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version."

Is this a problem?
christoffel - Thu Dec 29, 2016 10:36 pm
Post subject:
Can you give us the link to the Moddb site? Please?
sekmeth1000 - Thu Dec 29, 2016 10:56 pm
Post subject:
were i can download it?
Vladapo63 - Thu Dec 29, 2016 10:58 pm
Post subject:
Guys im getting General Failure and Access Violation Sad((

Edit: link to game
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Vladapo63 - Thu Dec 29, 2016 10:59 pm
Post subject:
SIMaRON wrote:
And how do i install the mod using steam?


Complex 10 is for Homeworld Remastered (no hw2)

To run Complex, extract Complex10.zip inside your HomeworldRM\data folder ("Complex10.big" and the folder "locale"), right click on your HomeworldRM desktop shortcut and at the end of the command line type -mod Complex10.big.
You must run the HWRM English version else you could miss some key assignments, Complex 10 is english only and not localized at the moment
Zheega - Thu Dec 29, 2016 11:38 pm
Post subject:
Works great for me. The UI seems a bit "strange". The buttons are tall & narrow (tactical & subsystem selection icons). Everything else looks great.
CHIMAS - Fri Dec 30, 2016 12:24 am
Post subject:
In my case lagging around 7 fps. I'll try more times in the next days.
dragon88 - Fri Dec 30, 2016 12:26 am
Post subject:
yeah. performance for me is worse than vanila. I notice in riva tuner display that only one cpu core is being used and it's constantly at 100% load
Zheega - Fri Dec 30, 2016 12:30 am
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Interesting, it's using all my 4 cores with about ~40% utilization.
CHIMAS - Fri Dec 30, 2016 2:34 am
Post subject:
Some backgrounds and shaders are very cool and they are what I was expecting for so long. Really excited with them.

I'm going to need some days to provide feedback on everything else.


some screenshots
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Nieciekawy - Fri Dec 30, 2016 11:21 am
Post subject:
Hi guys if anyone can link me a "bug tracker" or something for Complex10 then i would be REALLY glad Smile Thanks to Beghins and his Team for bringing out most anticipated MOD of the YEAR (in my opinion) for the greatest RTS which is Homeworld Smile Now i need to report a bug and i do not know where (or maybe someone got solution for it).

P.S: it is Access Volition with atioglxx.dll (i am using AMD graphics R9 390)
Chera - Fri Dec 30, 2016 1:23 pm
Post subject:
First of all, awesome! Been playing around a while, and it looks and feels amazing.

I can, however, confirm some performance issues.

I myself am running a FX-8350 and a 7970, nothing overclocked. After a while (a very short while with 5 CPU players) the fps drops horribly, even the mouse is feeling like rubber. GPU is mightily underwhelmed with 30% activity (a proper battle takes it up to 60), the 4 used CPU cores vary between 20 and 40% for some reason.

I just have the slightest feeling that a new CPU in a few months might remedy all my problems Smile

Thank you for this great mod.
razorlight - Fri Dec 30, 2016 1:43 pm
Post subject:
would love to see this on the steam workshop (easier to keep the mod updated etc.)
WarStalkeR - Fri Dec 30, 2016 1:47 pm
Post subject:
I'm sad that a lot of units & features were lost with transition from Complex 9 to Complex 10.
Oni - Fri Dec 30, 2016 1:49 pm
Post subject:
Yes the CPU usage is common problem of Remastered engine.
If you play against 1 or 2 CPU AI you should have much better performance.
Beghins - Fri Dec 30, 2016 2:12 pm
Post subject:
Quote:
I'm sad that a lot of units & features were lost with transition from Complex 9 to Complex 10.

It's the first release, we'll add many of the lost features, for example the hgn stations, but you have a lot of new ones.
playing vs 4-5 cpu is a nightmare for your PC, of course.
About Steam yes I'm uploading Complex.
razorlight - Fri Dec 30, 2016 2:32 pm
Post subject:
thanks Beghins for the super fast answer, cant wait to try this masterpiece
dragon88 - Fri Dec 30, 2016 3:58 pm
Post subject:
Beghins wrote:
Quote:
I'm sad that a lot of units & features were lost with transition from Complex 9 to Complex 10.

It's the first release, we'll add many of the lost features, for example the hgn stations, but you have a lot of new ones.
playing vs 4-5 cpu is a nightmare for your PC, of course.
About Steam yes I'm uploading Complex.

I'm playing against 1 AI and even in a small to medium size battle fps drop to 30-40 and it's stuttering a lot. Also I noticed that turning off battle scares gives big fps boost
Kane_23 - Fri Dec 30, 2016 5:35 pm
Post subject:
Big Thx for making the public release in time before the holidays are over!

Did start without problems after unpacking&shortcut-modifying and 4 player match with KI went quite well with the performance. Sometimes it felt a tiny bit slow when things were going down, but not too remarkable. On the other hand i am not very sensible to fps-feeling - only in the extreme low cases. Just subjective feelings, no numbers Wink.

Great first release overall! Smile
Kenny_The_Klever - Fri Dec 30, 2016 5:53 pm
Post subject:
This mod is a fantastic achievement - especially considering how much has been added to the mod since the last HW2 release of complex (diplomacy options, new weapons, new research system, etc).

For pure nostalgia reasons, I'm a little disappointed at the loss of the crew station and the (slightly ridiculous) power stations that were in classic complex, but the power and supply system have not been removed entirely, and so not that much was sacrificed.

The lack of ship variety - particularly from frigate class downwards - is a little surprising. But if I understand correctly, most of these will eventually return?

One thing I have been struck by gameplay-wise, is how tough fighters are now. I think this should be adjusted, because fighters shouldn't be able to withstand a hail of direct hits from interceptor fire and lose only half of their health. They should die almost instantly after a single burst from 3+ interceptors, especially after the increased fire rate research for interceptors.
werdman2 - Fri Dec 30, 2016 6:06 pm
Post subject:
Really happy with this mod as a hole, and although it seems to need a bit of optimization the core concept is superb as usual, just wonder why do all the ships have a shine/ and or gleem to them, not really a fan to be honest, was this always a part of complex I can not seem to remember it from 9.1
wint - Fri Dec 30, 2016 9:27 pm
Post subject:
In which steam ordner should i'm install complex 10 ?

extract to Steam/steamapps/common/Homeworld/HomeworldRM/Data didnt work for me.

Have the steam HW-RM Collection

*in the Mod window from Homeworld Remastered Collection Launcher the complex 10 Mod dont show up
Hagen - Sat Dec 31, 2016 2:47 am
Post subject:
After the 2nd battle, where I at least won (1st I was facerolled ofc), I can say it is INTENSE! AI uses guided missiles a lot, and if you dare to rush without support it will annihilate your BC's in no time! Compared to previous Complexes, this one looks more like trench war. There are no more OP corvettes, or BS's, and you mostly have to move all your fleet forward in a slow pace. 1 thing I saw is that BC's are most of the time at 0% energy. Btw, I played a small map, where you can see the enemy all the time, plus I was able to do this slow advance with my full fleet because the enemy was just 10-15km away. I have not tested a large map where I will be able to take a breath between attack waves.
Mentioning other maps, do you guys intend to introduce more maps, like the HUGE epic solar system map?
ginzero - Sat Dec 31, 2016 5:19 am
Post subject:
At least Vagyr scouts got "ping" ability. Would've been really tough to find opponents on large map without that...
Winni - Sat Dec 31, 2016 7:54 am
Post subject:
wint wrote:
In which steam ordner should i'm install complex 10 ?

extract to Steam/steamapps/common/Homeworld/HomeworldRM/Data didnt work for me.

Have the steam HW-RM Collection

*in the Mod window from Homeworld Remastered Collection Launcher the complex 10 Mod dont show up


You used the wrong HW launcher. I made the same fault and the instructions werent very clear either.

You need to add the " -mod Complex10.big" (dont forget the space) to the HomeworldRM.exe here:

D:\winni\Games\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release

(this is where it is on my system anyhoo)

Good luck!
Nero - Sat Dec 31, 2016 11:54 am
Post subject:
I am getting general failure on ANY map I am trying to play,except arcade battles
I am reinstalling,but still,any fix?
I am playing maxed out on FHD resolution
Nero - Sat Dec 31, 2016 12:38 pm
Post subject:
Nothing new.Still the same error.

If you have a solution,please tell me.
Otherwise,please fix the game.
Nero - Sat Dec 31, 2016 1:03 pm
Post subject:
Actually,I kind of fixed it.
I reduced the texture quality from 9 to 7 and memory size from 8000 to 2000.The rest is maxed out.

On an i5 760 and r9 270 windforce OC.The game is buggy thats why it crashes.
Beghins - Sat Dec 31, 2016 2:21 pm
Post subject:
clean your pc from other mod/addons/stuff
the game runs well for everybody except you so I think you should search the problem in your pc
Vladapo63 - Sat Dec 31, 2016 2:38 pm
Post subject:
About general failure, problem is texture unpacking method, you should be able to max all and keep them on 6 or 7 depending on map

And hes not only 1 getting that problem...
Its not up to some1s PC
Beghins - Sat Dec 31, 2016 2:50 pm
Post subject:
Never heard about these problems along 1 year of testing with patrons, anyway if there's a problem we'll try to fix, textures are not on my side, oni will come back on monday so he will take a look at this issue
CHIMAS - Sat Dec 31, 2016 3:38 pm
Post subject:
I'm not qualified about lagging issues, but there was always a concern on the amount of debris produced by the game over time. You could do 3 things about it:

- input a random function and cut off around 2/3 of the ship wreckage;

- let us select the minimal size of the vessel for ship wreckages (like it happens in GAME OPTIONS menu related to scars);

- a mix of both.
Beghins - Sat Dec 31, 2016 3:51 pm
Post subject:
Well here we've a system really functional about debris and wrecks, it works but it could be improved.
As you know in HWRM debris are seriously bugged and they make the game really unplayable (at least for me) because they fade out but remain into the game and in the UI forever.
So we simply made them eternal (old HW2 but not bugged) then we added an invisible ship/weapon that from the upper part of the map shot an invisible weapon with an huge radious that slowly damage then destroy the debris, in this way the debris fade out but you have not the horrible HWRM bug, we worked a lot on this issue.
Also the wrecks are really light and they are alwas rendered as mesh, GPU charge, not CPU.
The new fade out system works for fighters and corvettes only, frigates and up remain for so long on screen.
I will improve it for the next builds of course, just to let you know how much this aspect has been considered.
Vladapo63 - Sat Dec 31, 2016 3:58 pm
Post subject:
Beghins wrote:
Never heard about these problems along 1 year of testing with patrons, anyway if there's a problem we'll try to fix, textures are not on my side, oni will come back on monday so he will take a look at this issue


Dont get me wrong here, im not bashing your mod, im here to celebrate it!!!

General Failure error is something that came out with the game, ive talked to BitVenom and he said that some of textures are unpacking in big chunks which might lead to memory fragmentation error which could lead to crashes and be the cause and he tried fixing that in some of patches
Beghins - Sat Dec 31, 2016 4:02 pm
Post subject:
what's weird is "he tried fixing" so it's an unfixed bug from HWRM, what can we do?
zvr - Sat Dec 31, 2016 5:29 pm
Post subject:
Fantastic mod, installed it yesterday and played vs 1 aggressive cpu for 4 hours and got crushed in the end.
I haven't had so much fun since 9.1 release Wink

Mod runs nicely on my rig (i5 4670k, R9 390, 8GB DDR3) but I've noticed one irritating (for me) thing - some of the new weapons are very loud!
Especially that anti-missile machinegun turret, it's hard to hear any other ships fighting through all that loud, constant 'TRRRRRRRR' sound.

Will there be an option in the future builds to lower the sound of ships' weapons?
Or at least that one particular turret by default?
I've tried to set general SFX to 10-20 but even then I almost can't hear any other ships fighting...
except that anti-missile machinegun.
wint - Sat Dec 31, 2016 5:59 pm
Post subject:
Got help to my prob from Steam community,thanks alot .
Here the solution:
Beghins - Sat Dec 31, 2016 7:35 pm
Post subject:
Why so complicated? don't forget to copy the dir "locale" in the ..\data folder else the game won't work
SHAB - Sat Dec 31, 2016 9:55 pm
Post subject:
Is there an option in the settings where you can adjust the ranks from LT to Captain or Admiral as the starting?
wint - Sun Jan 01, 2017 12:54 am
Post subject:
Beghins wrote:
Why so complicated? don't forget to copy the dir "locale" in the ..\data folder else the game won't work


Nope Beghins,all stuff in the right folder.. the prob was more . . .how i launch it !

and add the -mod Complex10.big to the exe link on desktop are not possible ,may i have change to admin mode to add it.


* Very good job to the Complex team,game running smoth and no issues so far.
lazer72 - Sun Jan 01, 2017 1:41 am
Post subject:
Excellent!!

I'm running it fine on a measly i5-3210m with Intel HD 4000 graphics.
1366x768 at 60fps

No AA obviously but that was always the case.

The mod looks friggin' amazing!!! brilliant work guys!
Love the new shaders!


Although a UI scale slider would be nice, it looks very small on my 13.3" screen (24" on the way)
CHIMAS - Sun Jan 01, 2017 2:33 am
Post subject:
Hi Beghins, thanks for the update on how the debris are handled.
One last thing: will you keep that policy of allowing mods based on Complex?
Nero - Sun Jan 01, 2017 3:31 pm
Post subject:
I got rid of that problem with general failure.

Fantastic mod.The only mod in the history of gaming where I can literally crash my brain from too much complexity.Fantastic job!
JSTAR - Sun Jan 01, 2017 8:09 pm
Post subject:
Gotta say this is some great stuff here, COMPLEX 10.....here are some general observations from this longtime Complex player, take them for what them worth:

1. Are all the ships coming back? if not who really cares? i think its awesome, it has sort of a nostalgic feel..... just don't make the vaygr command center capable of jumping on top of my mother-ship.....eeeeehhh who cares let it, ny fault for letting them build it, right ?!!

2. Customization of Capitals....freaking brilliant !

3. Are the fighters balanced right? ... i would think two optimized Vortex should rip through a pack of bombers...but it doesn't seem to be the case, maybe i have stupid gunners, I'm sorry un-experienced gunners?

4. UI ...way cool and vastly superior to anything out there. Tool Tips are your friend

5. AI are very smart and better i think maybe too good. However I did not notice much difference..in balanced, dynamic , Easy , Hard, Expert or Aggressive, i jingled them all around. What i thought would be a easy match was not!....maybe I suck?

6. Guard Becon thingy?...I think I understand whats going on here but I don't understand how to make that work, maybe a brief explanation

7. Mining asteroids..got that (force attack)

8. Can not select ships and press D to quick dock to closest cap...have to select then point to a ship....got it!

9. Ship special attack buttons seem to work great and are awesome, speed burst, plasma bomb ...etc

10. The Vortex seem to have a mind of there own in combat...hard to get them to pay attention to the battlecrusier thats pounding my mother-ship instead of a group of two laser vettes, like watching a spaz trying to swat a fly while a wrecking ball is pounding the house to pieces...again maybe inexperienced crew syndrome?

11. i like the squadron building and the exp point ratings...passive, aggressive, neutral, stay in formation, break off by class, all cool !!

12. i find that torpedo frigates are basically target practice and strong against basically well...nothing...i think a mining base could take'em

13. did you all take some of the flak out of the flak? seems a bit ineffective now or are fighters just stronger?

14. destroyers are awesome ...i use to think they were target practice!

15. Ion frigates work awesome...I love building a wall of these suckers!

16. Corvettes work awesome...pulsars are great against frigates...i need to test the gunship more

17. I find myself needing to build a little bit of everything for battles... that's cool (even a torpedo frigate... a decoy)

18. battle chatter is extremely annoying, but it always has been, the setting "Lowest" means? ...I know just turn the sound down right?

19. RU acquisition....I like it ...no one gets to be Bill Gates overnight!! Much more challenging, and makes you think before you spend..if only i could teach my teenagers this concept.

20. Research and upgrades ....freaking perfect! much easier and well laid out, especially for us old farts


Thanks..and Happy 2017!

JSTAR
Hagen - Sun Jan 01, 2017 10:36 pm
Post subject:
I tried a larger map (4 players), and my rx470 had only 17-20 fps.
lazer72 - Mon Jan 02, 2017 1:44 am
Post subject:
That's probably your CPU being overworked rather than your GPU
Vladapo63 - Mon Jan 02, 2017 9:30 am
Post subject:
Hagen wrote:
I tried a larger map (4 players), and my rx470 had only 17-20 fps.


Im playing on 8 players map and had no issues, keep in mind that its 32 bit game
Hagen - Mon Jan 02, 2017 11:51 am
Post subject:
Well my i5 is indeed not that good as my GPU, and I intend to buy a new one some time now. I also have Win 10 x64.
Nero - Tue Jan 03, 2017 7:17 pm
Post subject:
anyone wanna play multiplayer?
add me on skype lungustefan123 so we can play together
its no use to have this brilliant mod if nobody plays it multiplayer and only vs CPU
PANITA - Tue Jan 03, 2017 10:03 pm
Post subject: Complex 10 worked
hi @ all

love to play complex since v7...

complex 10.0 worked for me... steam and standalone version...

steam version 10.1 now gets an access violation on startup with mod:

HomeworldRM.exe caused an Access Violation in module HomeworldRM.exe at 0023:00e58b4f.
Error occurred at 1/3/2017 22:00:38.
HomeworldRM.exe, run by nightmare.
Microsoft Windows XP?.
4 processor(s), type 586.
0 MBytes physical memory.
Read from location 000008f8 caused an access violation.

MiniDump saved to file 'S:\Steam\steamapps\common\Homeworld\HomeworldRM\bin\Release\1-3-2017_22_00_38_MiniDump.dmp'

Registers:
EAX=0163f754 CS=0023 EIP=00e58b4f EFLGS=00010202
EBX=01974900 SS=002b ESP=0163f734 EBP=00000000
ECX=000008f4 DS=002b ESI=000008f4 FS=0053
EDX=0ae28142 ES=002b EDI=00000000 GS=002b
Bytes at CS:EIP:
8b 46 04 8b 7c 24 0c 3b f8 73 22 39 3e 77 1e 2b

just trying to get the downloadable standalone 10.1 to work...

-> STANDALONE 10.1, downloaded from googledrive does start, maybe also work!!!
-> Something differnt to steam release? Size of BIG file (v10.1) is different...
-> VERSIONS are incompatible... DL and STEAM... ?
CHIMAS - Tue Jan 03, 2017 10:05 pm
Post subject:
My Steam doesn't find your user ...
lazer72 - Wed Jan 04, 2017 1:21 am
Post subject:
"0 MBytes physical memory"
I'm assuming that's the problem. for some reason it can't detect your memory...


On another note, how do you use Mining Bases because my collectors refuse to dock with them?
Vladapo63 - Wed Jan 04, 2017 11:12 am
Post subject:
Capture base first with frigates then send workers in, they got limit to them tho, and workers can get stuck sometimes
lazer72 - Wed Jan 04, 2017 3:48 pm
Post subject:
oh yes I forgot about them. thanks
Masternode - Wed Jan 04, 2017 5:10 pm
Post subject:
Awesome mod.

Few things to report.

Patchers doesn't want to come into Hyperspace Gate, they want to repair it at default.

Interceptors with their kinetic gun, even at level 10, can't shot enemy scout quickly enough. Very odd since they are interceptors.

Strange behaviour of Super Capital ships while attacking. I tried both defence and aggresive mode and had to all the time assign them to attack what I wanted them to. They reassign themselves sometimes and attack only smaller ships instead of Capitals.

Really miss Callisto Fighter, Scavengers defend platforms and Arc. But They will be there in near future, yes?

Someone said it before, I also miss maps with planets.

I'll post some if I find any bugs.
Really great mod. Keep up the good work guys.
Nero - Fri Jan 06, 2017 6:15 pm
Post subject:
The mod is extremely laggy.
Having played vs 2 teamed up insane CPUs,once they start attacking you en masse you get extreme lag.The mouse lag is insane.It is absolutely impossible to play a competitive game once you get spammed.Yo simply cannot give orders and select as fast as you used to.
Other than this,the mod is great.It is not laggy,only the mouse is laggy.Yeah,i get some lags ,but it is expected.

Fix the mouse lag.The mod is absolutely unplayable

i5 760 and r9 270 windforce OC
Oni - Fri Jan 06, 2017 7:05 pm
Post subject:
The mouse lag is homeworld remastered feature.
We can't do anything with that.
Nero - Sat Jan 07, 2017 3:25 pm
Post subject:
ah yeah true.well too bad
lazer72 - Sat Jan 07, 2017 9:25 pm
Post subject:
The mouse lag was due to the removal of hardware cursor in Remastered, where the cursor was rendered separately on top of the image. Now the cursor is rendered with each game frame.

EDIT: Now with Complex 10.2 I'm getting General Failure when trying to launch the game.

Log

HomeworldRM.exe caused a Breakpoint in module HomeworldRM.exe at 0023:01464f4b.
Error occurred at 1/7/2017 22:00:24.
HomeworldRM.exe, run by ******.
Microsoft Windows XP?.
4 processor(s), type 586.
0 MBytes physical memory.

MiniDump saved to file 'E:\Program Files\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\bin\Release\1-7-2017_22_00_24_MiniDump.dmp'

Registers:
EAX=00000000 CS=0023 EIP=01464f4b EFLGS=00200202
EBX=00000000 SS=002b ESP=0035e270 EBP=0035ed20
ECX=5e714f80 DS=002b ESI=00000005 FS=0053
EDX=0014e2c8 ES=002b EDI=0000026c GS=002b
Bytes at CS:EIP:
cc 83 4d fc ff 8d 8d 60 fe ff ff e8 71 fc ff ff

Call Stack:







Stack dump:
0035f474: 00000000 0ca43b70 00000000 00000000 00000000 00000010 00000002 0000ac44
0035f494: 00000012 75617864 006f6964 00000000 00000000 00000000 00000000 00000000
0035f4b4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f4d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f4f4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f514: 00000000 00000008 00000006 20617864 65727473 72656d61 00000000 00000000
0035f534: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f554: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f574: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f594: 00000000 00000000 00000000 00000006 00000004 00000000 00000000 00000000
0035f5b4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f5d4: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0035f5f4: 00000000 00000000
Numrollen - Sun Jan 08, 2017 10:41 pm
Post subject:
Hey. Thx for your hard work! Now i can play H:RM!

- ai still fly too much around in nebula. Nebula makes too much damage, even with max researched my scouts die fast. ai fleet mostly die, only SCapital Ships can stay in there.
- ai build too many miners. On my last game i builded ~70, ai 800. See above for 1 reason.
- ai send little fleets on a 2:2:1 to both enemy team, even they cant stand a chance.

- nebula maps are too often. On 1 map i instant die on spawn. Where are the real big maps where i need hyperjump to attack? Where i need transporters or hypergateways?
- scouting is horror if ai fly away at the last corner of the map. Perhaps a "Autoscout until enemy base found" would be good.
- anti fighter corvettes dies too fast. my fighters and frigates still fighting with 80-90% of their power but corvettes already died long ago. Too easy to shot them down?
- SCapital are a easy target now from frigates? They really get nerved on v10. I still love to build them vs. ai but they arent a game Ender anymore.
- bombers are hard to shot down. Even with max. AntiFighter Stuff it takes long to get them.
- fighters dont refuel on normal "Send to shipyard" ? Only when i store them for 1min.

- i miss all the capital ships. i never loved the destroyer, now with modular weapon slots its a bit... random. Crying or Very sad
- how to extract astroids? There is no missile to blow them up? Question
elonex777 - Mon Jan 09, 2017 7:43 pm
Post subject:
Hi, i've joined you on patreon, could you add me to the forum special Development Centre please ?

To confirm that i'm the same person i've post the same thing (with my nickname) on the patreon community page. =)

Thank
MasterPayne - Tue Jan 10, 2017 12:48 am
Post subject:
Game is annoyingly difficult now.

Thanks for a great mod, but balance is horrid. I'm playing AI, which builds like crazy fast. I finally get out 2 sentinels after replaying a save several times over, just to figure out a new strategy, and AI arrives with 2 destroyers, 6 patchers, 4 frigates, 2 marine frigates.

My mothership is fully armed, sentinels are armed, I have 6 patchers per sentinels. Carrier was just behind the mothership with 10 bombers.

AI wiped out both sentinels and destroyed mothership. Bombers lasted maybe 2 minutes. AI lost only 2 marine frigates. Lost no patchers, no destroyers.

Just as my mothership went down I could see a Juggernaut on its way to my base.

How in the world is any of this even reasonable???
Oni - Tue Jan 10, 2017 1:24 am
Post subject:
It is propabli due to patchers attached to destroyers.
In these situations is better to use viper missiles.
Beghins - Tue Jan 10, 2017 1:40 am
Post subject:
You can set it defensive and easy, things change a lot Smile
MasterPayne - Tue Jan 10, 2017 8:54 pm
Post subject:
I'm not here to complain - I truly hope my feedback makes this mod the best ever.

But to piggyback on my previous comment I just noticed another annoying issue, which might be a carryover from HW2 vanilla. Units randomly go off on their own mission, typically during heavy combat areas elsewhere on the map.

I built 4 marine frigates from a carrier a long ways off and above my mothership, near a resource field. When I saw the AI sending in an attack group that included 3 destroyers, I sent 10 bombers down from the carrier to attack them. About 5 minutes into the battle, and as I'm back at the mothership coordinating the build of another sentinel, I hear "I'm going down, I'm going down." Curious how many bombers were left I pan over to see the bombers AND 3 marine frigates engaged with the destroyers! Before I could disengage the frigates, I lost 2 more.

I never gave the frigates a command. I sent the bombers minutes ago to engage the destroyers, which happened. The frigates were left on F2 next to the carrier. The battle was a loooooong way off so it wasn't as if the frigates picked up the attack and moved off on their own. Regardless I thought this only happened on F1 status.

This is the third time in two days of playing I've noticed this behavior and it also sucks cuz I'm noticing this behavior far too late to save the unit.
Numrollen - Wed Jan 11, 2017 10:55 pm
Post subject:
Beghins wrote:
You can set it defensive and easy, things change a lot Smile


What unit set to defensive?

For my view the patchers are too strong. Shouldnt be a offensive stuff, more a little repair bay after a battle. Since the damage isnt so strong anymore, the patchers have a bigger impact since the repair rate is high enough in a 1on1 battle to hold a destroyer on 100%.

On top of it the hole game isnt optimized. Game with 7 ai is not playable, even 6 ai are horrible (mouse stutter). Max. 3 ai is good and micromanagement like patcher, shilds, defense shild and so on are possible.
CHIMAS - Wed Jan 11, 2017 11:58 pm
Post subject:
I think he's referring to the GAME SET UP MENU where you choose the game to be easy, normal or hard and you can set the AI's to be defensive, balanced, agressive or dynamic.

Chosing an easy GAME and defensive AI's is what he meant ...
Masternode - Thu Jan 12, 2017 12:24 am
Post subject:
MasterPayne wrote:
Game is annoyingly difficult now.

Thanks for a great mod, but balance is horrid. I'm playing AI, which builds like crazy fast. I finally get out 2 sentinels after replaying a save several times over, just to figure out a new strategy, and AI arrives with 2 destroyers, 6 patchers, 4 frigates, 2 marine frigates.

My mothership is fully armed, sentinels are armed, I have 6 patchers per sentinels. Carrier was just behind the mothership with 10 bombers.

AI wiped out both sentinels and destroyed mothership. Bombers lasted maybe 2 minutes. AI lost only 2 marine frigates. Lost no patchers, no destroyers.

Just as my mothership went down I could see a Juggernaut on its way to my base.

How in the world is any of this even reasonable???



Man, it's not a problem with power balance. At this stage of development I'd say it's amazingly balanced.

If you are destroyed at almost beginning with 2 destroyers, it's your fault. Either you are not experienced enough or you play at to high diff.

I didn't play on agrressive/extreme yet but played agrressive/hard 1vs1 and it's not that hard. It's chalanging but I didn't loose playing for the first time this mod.
I need a time to play more 1vs2 or try out extreme diff to say what's there Smile

It's all fun.

Speaking about balance, the vaygr grinder is to strong when you play 1vs1. The power mayby is right but the frequency it shoots is to high imo. With this power I think there should be a cap at 6 maybe.

Few more things.
SCapitals attack (both races). If you are in the middle of the battle and you have occasion to blow up the shipyard with your vortex or Bcruiser, they won't go for it if I order them to. They will attack bombers or mining base instead and won't move even with ctrl+a.
Yes, and this prioritize attack on enemy mining base is pointless since they don't attack you. You don't want to destroy it, you just want to push the enemy away.

Someone complained about destroyers. Modular destroyers are awesome. Just stack them with anti-missile and guard fully armed Bcruiser and you are good to go.

Love this game and this mod.
Masternode - Sat Jan 14, 2017 5:13 pm
Post subject:
Beghins, will you accept cryptocurrencies in the near future as a donation.
I don't want to register at patreon but would gladly send your way bitcoin or dash. Way easier than with fiat money.

Few more things.
Will you add more game types in the next pacht? Like "destroy everything" or "destroy production ships"?

The megaliths disappear when you destroy the enemy who owned them.

Grinders researched item "anti-defence field penetration" seems to doesn't work.

Anti-missile turret don't shoot at enemy's nukes (not sure about torpedoes) fired by ships just before death.
Vladapo63 - Sun Jan 15, 2017 9:47 am
Post subject:
"Anti-missile turret don't shoot at enemy's nukes (not sure about torpedoes) fired by ships just before death"

After some time they stop shooting at those, dunno why tho you can still force attack those, noticed they stop if ship shooting those died, but missiles still fly while mine self destruct, its annoying when leftover bombs push my fortress away from base!!!
Battlemaster - Sun Jan 15, 2017 3:52 pm
Post subject:
Masternode wrote:


Will you add more game types in the next pacht? Like "destroy everything" or "destroy production ships"?


Yeah. That would be much better.

Masternode wrote:


Grinders researched item "anti-defence field penetration" seems to doesn't work.



You talking about defence field generated by frigate, or "Sheild", produced by Defence Control Tower?
As I remember, Grinder's ion ray can wipe defence frigate with field "UP". Against "sheild" especially composite one, which nearly means anti all- use buildable munitions, like wiper/cruise missile (2000 Rus) or Nuke (6000 Rus)
Masternode - Thu Jan 19, 2017 12:08 am
Post subject:
Battlemaster wrote:
You talking about defence field generated by frigate, or "Sheild", produced by Defence Control Tower?
As I remember, Grinder's ion ray can wipe defence frigate with field "UP".


The shield is alright being able to defend against all attacks but I was talking about frigate's field. I couldn't destroy two of them wchich were close to each other restarting their field alternately. I had to send several fighters to destroy them.

Not a problem since the field has to protect. But then why there is that item to research if it doesn't add anything.
Zmijak - Wed Jan 25, 2017 11:24 pm
Post subject:
Hello, I need help with this problem - game crash after start multiplayer (fresh installation game and mod from steam).

Thanks for any help

Info from log-

Wed Jan 25 23:09:59 2017
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'E:\Steam hry\steamapps\common\Homeworld\HomeworldRM\data\locale\English'
Loaded Archive: 'English.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglish.big'
Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
Loaded Archive: '76561197996582806\398406822\Complex1054.big'
Loaded Archive: '76561197996582806\398406822\English.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Dreed
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 3.3 - 3.3.12618 Compatibility Profile Context 13.251.9001.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R9 200 Series
GL Part ID: 200
Loaded Archive: 'EnglishSpeech.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Data path : E:\Steam hry\steamapps\common\Homeworld\HomeworldRM\data
Font Load: data:UI\Font\Blender.rcf, 1920,1080
Font Attr: 14, Biu
Resetting fp PC control word.
CmdLine: -workshopmod 76561197996582806\398406822\Complex1054.big
3 Races Discovered
Race Filtering: DEATHMATCHHWC rules - @deathmatchHWC
ContentDownloader: Waiting for players
ContentDownload: Player 76561197996582806 joined.
ContentDownload: Player 76561198018793908 joined.
ContentDownloader: All players connected. Sending file requests.
ContentDownloader: entering main phase
ContentDownload: 76561197996582806 is READY
ContentDownload: 76561198018793908 is READY
ContentDownload: 76561198018793908 confirmed our READY message
Starting Level: DATA:\LevelData\Multiplayer\deathmatchHWC\hyperproduction.level
Restoring video mode
Display: (0, 0, 100, 100) - (8, 31)
Masternode - Sat Jan 28, 2017 11:41 pm
Post subject:
Masternode wrote:
MasterPayne wrote:
Game is annoyingly difficult now.

...snip...

How in the world is any of this even reasonable???



Man, it's not a problem with power balance. At this stage of development I'd say it's amazingly balanced.

If you are destroyed at almost beginning with 2 destroyers, it's your fault. Either you are not experienced enough or you play at to high diff.

I didn't play on agrressive/extreme yet but played agrressive/hard 1vs1 and it's not that hard. It's chalanging but I didn't loose playing for the first time this mod.
I need a time to play more 1vs2 or try out extreme diff to say what's there Smile

It's all fun.

...snip...


I just played against two teamed Vaygr, extreme diff, 1xaggressive, 1xdynamic. I won. The map was Hyperproduction, so it's not hard when you have 400000cr near you available for the half of the game. I imagine it's way harder when you play on the map where resources are scarce or all over the place.

I must add. The AI is good but I realy would like to see improvements. The cpu doesn't build more than one grinder. The enemy mothership goes near you at the later stage of the game almost without defence, so I can just wait untill resources finishes and they come closer. That's why I'd like to see different game type like destroy production ships.

All in all, the game just gets more interesting. Thanks Beghins
Battlemaster - Sun Jan 29, 2017 2:38 pm
Post subject:
Lack of resources is pretty a problem. And not on my side. Normal resources being depleted very fast, and even having several harvesting spots not helping out.

Several times, game ended because AI was desperately looking for resources inside radiation cloud without radiation protection module. Everything, including enemy mothership just died and game ended.

I don't know about possibility of improving AI in such questions like building anti-rad modules and firing asteroids.
For now could standart asteroids being buffed for resources capacity, so enemy won't perform suicide?
Oni - Sun Jan 29, 2017 6:11 pm
Post subject:
New toy in hiigaran fleet, made by UNI.
SpootKnight - Sun Jan 29, 2017 6:13 pm
Post subject:
Hello beautiful.
lazer72 - Mon Jan 30, 2017 8:02 pm
Post subject:
I want one
vaven14 - Tue Jan 31, 2017 5:53 pm
Post subject:
Awesome!!! Laughing
Battlemaster - Tue Jan 31, 2017 8:16 pm
Post subject:
I have a question about unit cap. As I see, for Hiigarans, you can't have 3 BCs and 3 Vortexes. It is possible to change it ( I know it may ruine game balance) for example, being able to have 5 Super Combat Capital ships?

Any help plz
DEM0N_TIH - Wed Feb 01, 2017 3:40 am
Post subject:
it's the same for Vaygr and its without any doubt a balancing limit.... I don't see a way to change that othan than building a another mod for complex 10 !!!
Masternode - Wed Feb 01, 2017 6:32 pm
Post subject:
Battlemaster wrote:
I have a question about unit cap. As I see, for Hiigarans, you can't have 3 BCs and 3 Vortexes. It is possible to change it ( I know it may ruine game balance) for example, being able to have 5 Super Combat Capital ships?

Any help plz


Yes, you can change it yourself. I'm using unfbig1.41 to extract .big files.
I change few things to make the mod more interesting for myself.
I know that you can't please everyone, so I don't post minor changes here for @Beghins to do them Smile
Oni - Tue May 02, 2017 10:20 am
Post subject:
Uploaded vgr_servicedepot to sketcfab. Just for fun.
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Jelrak - Wed May 03, 2017 6:17 pm
Post subject:
Nice Smile
ALC - Sat May 06, 2017 7:00 pm
Post subject:
A nicely constructed model—good work there Oni.
eXcalibur1234 - Tue Jun 06, 2017 10:05 pm
Post subject:
version 11.1 is out!
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Beghins - Tue Jun 06, 2017 10:34 pm
Post subject:
Steam is updated too, it seems it can handle more then 1GByte, version is 11.0, even in moddb is 11.0 (the zip is 11.1 but it's that curious site)
CHIMAS - Thu Jun 08, 2017 10:58 pm
Post subject:
Beghins wrote:
Steam is updated too, it seems it can handle more then 1GByte, version is 11.0, even in moddb is 11.0 (the zip is 11.1 but it's that curious site)


In my end here, it updated only 550Mb.
Cassius - Fri Dec 29, 2017 8:57 pm
Post subject:
Hi there I'm looking for a post or thread about system specs recommendation for the remastered version but found nothing.

Could you direct me to a discussion on the subject or simply give me the spec for playing the complex remastered version at maximum settings? like in the videos Beghins has posted on youtube? Looks gorgeous and no lag!

Thanks in advance
Jelrak - Sat Dec 30, 2017 6:51 pm
Post subject:
I believe the most important is the video card...Nvidea seems the best as far as my understanding
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