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The newest registered user is ndasim

Our users have posted a total of 54406 articles within 3964 topics

Recent topics
» Amalgamating Complex 9.1 & Warlords 0.60
by ALC on Fri Jul 20, 2018 6:16 pm

» Complex 12 feedback
by Koril on Sun Jul 01, 2018 2:14 pm

» DOWNLOAD COMPLEX (last release 12.2)
by haymana48 on Sat Jun 30, 2018 5:48 pm

» modding complex 12 parameters
by d138a2 on Sun May 13, 2018 5:45 am

» Complex 9.1 "complex extra" game type Crash
by mrkhor on Sat May 12, 2018 10:21 am

» "General Failure" Error message for complex 12.2
by Beghins on Sat May 12, 2018 1:01 am

» Any advance graphics to tweek for slow computers?
by Beghins on Thu May 10, 2018 11:35 pm

» Docking problem
by Beghins on Thu May 10, 2018 11:32 pm

» CBG Balance report thread ( April 22 update)
by ALC on Fri May 04, 2018 10:17 pm

» hgn_battleship source files
by MWLL_Vlaad on Thu Apr 05, 2018 6:59 pm


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Welcome on forum portal of: Homeworld 2 Complex
Announcement: modding complex 12 parameters
Posted: d138a2 @ Sun Apr 15, 2018 2:07 am
Hi everyone, I'm trying to see if I can change some of the balancing in complex 12.
I used to do this all the time in complex 9 and below by opening the .big file with the HWarchiveTool, extracting a particular .lua file, changing a few numbers, and then save it back into the program data file. This worked great for doing things like changing population limits or speeding up/slowing down ships, but i cant get this trick to work with 12. I have all my altered .lua files in the game data folder, and have -overrideBigFile at the end of the launch target, but nothing seems to stick.


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Announcement: Complex 12 feedback
Posted: MWLL_Vlaad @ Wed Apr 04, 2018 5:12 pm
Hi, long time follower here roughly since first complex.

Being that this is project based on passion and personal vision, I refrained from leaving feedback for earlier versions of complex as well as criticizing it too much as more than a few things rubbed me the wrong way.

For start, I have to say the you have my honest admiration for doing all this and keeping this mod alive. Awesome job!

From my subjective standpoint, I love this (RM) version of complex much more than old complex. Fleets are most certainly smaller, micromanaging comes more into play here and outcome is less focused...

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Comments: 31 :: View Comments (Post your comment)
Announcement: Complex 9.1 "complex extra" game type Crash
Posted: mrkhor @ Thu Mar 15, 2018 9:17 pm
i was playing complex 9.1 "complex extra" game type ( a game that AI sends waves of enemy) as Hiigara

it has crashed 2 times but still i did not notice what causes it. ALL the video settings are turned on except V-sync.

may i know where is the log file so that i cant post it here and let you guy investigate. so far i found the "error log". please let me know when you guys need additional info that i missed.

it is written as follows:

Homeworld2.exe caused an Access Violation in module Homeworld2.exe at 0023:00475474.
Error occurred at 3/16/2018 03:40:46.
Homeworld2.exe, run by Co...

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Comments: 11 :: View Comments (Post your comment)
Announcement: Complex and ACE/Mikali Maps
Posted: suns2121 @ Mon Mar 12, 2018 4:34 am
Simple question, can you load ACE and Mikali maps in Complex mod?

Comments: 2 :: View Comments (Post your comment)
Announcement: "General Failure" Error message for complex 12.2
Posted: mrkhor @ Tue Mar 06, 2018 9:24 pm
Hello, i have encountered "General failure" error message. while playing complex 12.2
I play as hiigara race, the game crash when i try to "rearm" sentinel platform weapon.
Actually my pc is slow, i accidentally pressed"copy slot" then "rearm slot" at the same time. then it crashes.

here is the log:

Wed Mar 07 01:32:01 2018
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'

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Comments: 4 :: View Comments (Post your comment)
Announcement: Docking problem
Posted: mmwauters @ Sun Feb 25, 2018 6:55 pm
Sometimes i have a problem when i order strike crafts (mainly bombers) to dock into a carrier: they are blocked inside the ship and are not launched after repairing, even if if i click the launch all button.
Once it also happened that a bomber kept spinning just in front of the docking bay without going in nor going out.
Has anybody else had this kind of problems?

Comments: 2 :: View Comments (Post your comment)
Announcement: hgn_battleship source files
Posted: Oni @ Tue Feb 06, 2018 1:44 pm
Is there anyone who would like to get all source files from hgn_battleship just for fun ?

Comments: 5 :: View Comments (Post your comment)
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Top Topics
287308 Concept Ships :: 1004 Replies

211565 DOWNLOAD COMPLEX (last release 12.2) :: 1012 Replies

199508 Complex Remastered :: 847 Replies

113262 Complex 8 Series, public beta test, starting and rules :: 526 Replies

107074 Hiigaran Battleship :: 301 Replies

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