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Statistics
We have 33166 registered users
The newest registered user is ValentinaAlick

Our users have posted a total of 54482 articles within 3970 topics
 

Recent topics
» Amalgamating Complex 9.1 & Warlords 0.60
by Jelrak on Wed Oct 17, 2018 11:30 pm

» The Complex Bar & Grill
by ALC on Sat Oct 13, 2018 11:47 pm

» Access Violation Error
by Tennonat on Thu Oct 04, 2018 3:49 pm

» The Dawning of Hope
by DrysonB on Wed Sep 26, 2018 8:38 am

» DOWNLOAD COMPLEX (last release 13.3)
by Battlemaster on Sun Sep 23, 2018 12:15 pm

» One question for Complex developers, please, respond
by mickey on Sun Sep 23, 2018 9:02 am

» Complex 13 and Hello
by LessLoveLess on Thu Aug 16, 2018 1:07 am

» Complex 12 feedback
by M.V.K. on Sun Aug 05, 2018 1:55 am

» Backgrounds
by M.V.K. on Sat Aug 04, 2018 8:56 pm

» modding complex 12 parameters
by d138a2 on Sun May 13, 2018 5:45 am


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Welcome
Welcome on forum portal of: Homeworld 2 Complex
 
Announcement: Access Violation Error
Posted: Tennonat @ Thu Oct 04, 2018 3:49 pm
Im getting the Access Violation error, does anyone know what to do?

Comments: 0 :: View Comments (Post your comment)
Announcement: The Dawning of Hope
Posted: DrysonB @ Wed Sep 26, 2018 8:38 am
From the Desert comes a new core.

The Black Hole and A Dream Passing Through It.

Hypercore : Online
Space Time Alignment Core : Online

Dreams are a living and breathing entity that do not have any mass. Yet the entity that we create in our dreams comes from objects with mass. Rocks, trees, the water, light, all have some form of mass. Our brain is able to convert the mass that we see on daily basis into mass less entities. Each dream being a daily reconnect to events that have taken place in our lives and then sometimes events that have not taken place at all.

How is it possible...

[ Read Full ]
Comments: 0 :: View Comments (Post your comment)
Announcement: One question for Complex developers, please, respond
Posted: mickey @ Thu Sep 13, 2018 10:26 am
Hi Complex developers ! I have one small question for you. Please, respond.

You were the first to use dummy research for Homeworld2 modding.
In the research files of any Complex versions, any mod-maker can find a ton of fictitious research like this:

{
Name = "isai",
RequiredResearch = "",
RequiredSubSystems = "",
Cost = 1,
Time = 1,
DisplayedName = "",
DisplayPriority = 0,
Description = "",
TargetName = "",...

[ Read Full ]
Comments: 11 :: View Comments (Post your comment)
Announcement: Complex 13 and Hello
Posted: LessLoveLess @ Thu Aug 16, 2018 1:07 am
Hey everyone.

I'm new to the forums but have played a lot of this mod along with Simplex. This is not a post about comparing the two.

Just so far I want to say I really love whats being done here. I Honestly cant wait for the new races as the Kadesh are my second favorite race, so I'm super excited to see them soon and will be patreoning the $5 dollar and above mark soon for it and more to come moving forward.

Just wanted to mention a few thoughts I've had about the mod so far, mainly weird balancing stuff.

1. Turanic Raiders
-----
This race appears to have a lot of love. I u...

[ Read Full ]
Comments: 0 :: View Comments (Post your comment)
Announcement: Backgrounds
Posted: Shrugging Khan @ Wed Jul 25, 2018 11:05 am
Hi y'all kiithid,

I'll keep it brief. Homeworld is famous for its amazing backgrounds (call them skyboxes if you like). Yet Complex has very bland background images - usually plain black, some very uninspiring clouds and a handful of stars.

Why is that?

Can we have proper HW backgrounds instead?

For those interested, here's someone writing very interesting stuff about HW background art.

That's all. Thanks for reading.

In the spoiler below you'll find an image illustrating what I'd like to see while playing Complex.

[spoiler:51e721b786]https://orig00.deviantart.net/8f27/f/...

[ Read Full ]
Comments: 7 :: View Comments (Post your comment)
Announcement: modding complex 12 parameters
Posted: d138a2 @ Sun Apr 15, 2018 2:07 am
Hi everyone, I'm trying to see if I can change some of the balancing in complex 12.
I used to do this all the time in complex 9 and below by opening the .big file with the HWarchiveTool, extracting a particular .lua file, changing a few numbers, and then save it back into the program data file. This worked great for doing things like changing population limits or speeding up/slowing down ships, but i cant get this trick to work with 12. I have all my altered .lua files in the game data folder, and have -overrideBigFile at the end of the launch target, but nothing seems to stick.

"C:\Progr...

[ Read Full ]
Comments: 5 :: View Comments (Post your comment)
Announcement: Complex 12 feedback
Posted: MWLL_Vlaad @ Wed Apr 04, 2018 5:12 pm
Hi, long time follower here roughly since first complex.

Being that this is project based on passion and personal vision, I refrained from leaving feedback for earlier versions of complex as well as criticizing it too much as more than a few things rubbed me the wrong way.

For start, I have to say the you have my honest admiration for doing all this and keeping this mod alive. Awesome job!

From my subjective standpoint, I love this (RM) version of complex much more than old complex. Fleets are most certainly smaller, micromanaging comes more into play here and outcome is less focused...

[ Read Full ]
Comments: 32 :: View Comments (Post your comment)
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Top Poster
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 ALC   6931   13% 13%
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Top Topics
293389 Concept Ships :: 1004 Replies

217067 DOWNLOAD COMPLEX (last release 13.3) :: 1029 Replies

207574 Complex Remastered :: 847 Replies

116205 Complex 8 Series, public beta test, starting and rules :: 526 Replies

109509 Hiigaran Battleship :: 301 Replies


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