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The newest registered user is DrillMan101

Our users have posted a total of 54569 articles within 3989 topics
 

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» PLAYING ON LINUX
by WARDUDE on Sun Jul 21, 2019 3:41 pm

» Complex Evo Random Access Violation Error
by Oni on Sat Jul 20, 2019 9:56 pm

» The Complex Bar & Grill
by ALC on Sat Jul 20, 2019 9:15 pm

» Complex Evo Campaign
by ALC on Thu Jul 18, 2019 7:09 pm

» complex 14
by mrkhor on Sun Jul 14, 2019 4:36 pm

» Complex Empire
by ALC on Fri May 17, 2019 12:57 pm

» Complex 9.1 "complex extra" game type Crash
by mrkhor on Wed Apr 03, 2019 9:49 am

» Greetings all long time no see
by Jelrak on Fri Mar 08, 2019 2:08 am

» Gaming FPS impact on Fast PC
by Oni on Sun Mar 03, 2019 8:56 am

» Amalgamating Complex 9.1 & Warlords 0.60
by ALC on Thu Feb 28, 2019 2:15 am


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Announcement: Complex Empire
Posted: Jelrak @ Sat Feb 23, 2019 4:50 pm
Remaining (In Order Of Priority):

1) Reduce Complexity
a) Review all non-essential game-play elements and attempt to reduce
b) Revisit the concept of unique carriers <--The idea is that each carrier type can only be built once, but comes with different advantages and units. This could take the place of some mercenary/ally fleets.
c) Reduce background complexity
d) Consolidate unnecessary Stations:
i) Consider use of Central Command Stations for facilitating many tasks into fewer locations
ii) Replace certain sub-stations with ones lacking build-queues after they have completed their intended functions
iii) Provide the player the option to automate and turn off certain build queues by use of Governors (an AI assistance system for building management)
e) Review traffic scripts and maybe simply have them remove after a certain number of passes. It adds to the background, but might be causing too much "noise"
f) Streamline bases so upgrades replace older versions instead of being required along with previous.
g) Consider making all industrial bases built according to research

2) Finish Sub-Station Updates (Est. 2 weeks)
a) Update Espionage Sub-Station (Est. 1 week)
b) Add Espionage Tech (5 days)
c) Implement Governors
d) Add Android limits and construction

3) Remove Unused Items (2 days)
a) Delete Unused Subsystems (1 day)
b) Remove Unused Music Files And Voice Commands (1 day)

4) Continue play-testing [PHASE 7]

Side Projects (Non-Essential For Mod Playability):

Other Comments:
a) Ordinance-targeting ships do not seem to shoot down missiles properly

Begin Work On Phase 2:
6) Categorize And Re-Arm All Sub-Capital And Lower Weapons According To New Game-play Chart (1 - 2 months)
i) Drones
iv) Corvettes
v) Heavy Corvettes
vi) Frigates
vii) Heavy Frigates
viii) Destroyers

7) Enable Corporate Profits With Controlling Interest In Companies (Est. 3 Days)
8) Complete documentation (60% complete) (Est. 1 week)
9) Finish Faction & Ship Descriptions (Est. 2 weeks)
11) Adjust Parade Entries (Est. 2 days)
12) Rewrite AI scripts and update Class Definitions (Est. 2 - 3 months)
13) Correct all subsystem icons (Est. 2 - 3 months)
14) Refine Ship Icons (2 weeks)

Comments: 10 :: View Comments (Post your comment)
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