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Recent topics
» Complex 12 feedback
by Oni on Tue Jun 12, 2018 2:28 am

» Amalgamating Complex 9.1 & Warlords 0.60
by Jelrak on Tue Jun 05, 2018 8:53 am

» modding complex 12 parameters
by d138a2 on Sun May 13, 2018 5:45 am

» Complex 9.1 "complex extra" game type Crash
by mrkhor on Sat May 12, 2018 10:21 am

» "General Failure" Error message for complex 12.2
by Beghins on Sat May 12, 2018 1:01 am

» Any advance graphics to tweek for slow computers?
by Beghins on Thu May 10, 2018 11:35 pm

» Docking problem
by Beghins on Thu May 10, 2018 11:32 pm

» CBG Balance report thread ( April 22 update)
by ALC on Fri May 04, 2018 10:17 pm

» hgn_battleship source files
by MWLL_Vlaad on Thu Apr 05, 2018 6:59 pm

» A Question
by Oni on Wed Mar 28, 2018 3:30 pm


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Announcement: modding complex 12 parameters
Posted: d138a2 @ Sun Apr 15, 2018 2:07 am
Hi everyone, I'm trying to see if I can change some of the balancing in complex 12.
I used to do this all the time in complex 9 and below by opening the .big file with the HWarchiveTool, extracting a particular .lua file, changing a few numbers, and then save it back into the program data file. This worked great for doing things like changing population limits or speeding up/slowing down ships, but i cant get this trick to work with 12. I have all my altered .lua files in the game data folder, and have -overrideBigFile at the end of the launch target, but nothing seems to stick.

"C:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe" -mod Complex12.big -overrideBigFile

Does anyone have any pointers?

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