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Recent topics
» Complex 12 feedback
by mrkhor on Wed Apr 25, 2018 12:48 pm

» Complex 9.1 "complex extra" game type Crash
by mrkhor on Wed Apr 25, 2018 12:32 pm

» modding complex 12 parameters
by Oni on Sun Apr 15, 2018 10:50 am

» hgn_battleship source files
by MWLL_Vlaad on Thu Apr 05, 2018 6:59 pm

» A Question
by Oni on Wed Mar 28, 2018 3:30 pm

» Amalgamating Complex 9.1 & Warlords 0.60
by ALC on Tue Mar 27, 2018 11:23 am

» Complex and ACE/Mikali Maps
by Oni on Mon Mar 12, 2018 11:59 pm

» "General Failure" Error message for complex 12.2
by mrkhor on Wed Mar 07, 2018 4:47 pm

» Docking problem
by Oni on Sun Feb 25, 2018 9:52 pm

» Any advance graphics to tweek for slow computers?
by mrkhor on Thu Feb 08, 2018 7:10 am


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Announcement: modding complex 12 parameters
Posted: d138a2 @ Sun Apr 15, 2018 2:07 am
Hi everyone, I'm trying to see if I can change some of the balancing in complex 12.
I used to do this all the time in complex 9 and below by opening the .big file with the HWarchiveTool, extracting a particular .lua file, changing a few numbers, and then save it back into the program data file. This worked great for doing things like changing population limits or speeding up/slowing down ships, but i cant get this trick to work with 12. I have all my altered .lua files in the game data folder, and have -overrideBigFile at the end of the launch target, but nothing seems to stick.

"C:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe" -mod Complex12.big -overrideBigFile

Does anyone have any pointers?

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