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06-06-17 - 19:18::ERA ONE on Steam - https://store.steampowered.com/app/2509200/ERA_ONE/?curator_clanid=4777282

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» Dev. build 4 available.
by Beghins on Sat May 04, 2024 4:12 pm

» Era One dev. build 4 and Steam update
by Beghins on Sat Mar 09, 2024 1:18 pm

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by Beghins on Fri Mar 01, 2024 2:58 pm

» Job offer, graphic programmer/ technical artist
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by Beghins on Fri Sep 08, 2023 10:39 pm

» ERA ONE links
by Beghins on Thu Aug 10, 2023 8:49 am

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Announcement: Dev. build 4 available.
Posted: Beghins @ Sat May 04, 2024 4:12 pm
Hello everyone,

we recently released the latest build of Era One, version 4.
Currently, it's available for the backers of the Kickstarter campaign.
I confirm the game's release date for September, in early access on Steam.
Below is a list of everything that has been added in build 4.

--------

# Dev Build 0.4.8 Release Notes

## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system

## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects

## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations

## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted

## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules

## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice

## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities

## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign

## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)

## Gameplay
- General game balancing for modules and weapons

## Coming in Dev.Build 5
- Enemy Player AI (Player vs CPU)
- Save system
- Procedural map generation
- Building system expansion (Building on asteroids)
- Hyperspace system
- Dust clouds and radioactive clouds (Volumetrics)
- Cloaking system
- Ion weapons
- Remote weapons facility
- Biominers
- Fusion modules (Resource generators)

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