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b8factor Lieutenant

Gender:  Age: 41 Joined: 28 Aug 2011 Posts: 74
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I am new to this so please excuse me for being so obtuse.
1) When COMEX starts there is a long delay before i can research and build anything while units are gathering resources. Is this on purpose? I would say its 40-60 seconds.
2) What is a mining asteroid and how do I use it? Capture with frigate? Also i noticed debris near them that my units try to gather from but they just sit there doing nothing on it?
3) I noticed when the games starts it is super slow but as things get going it tends to speed up. Is this just perception because mother ship crawls without upgrades or is there a slow down early for everyone? Some times I wish i could automate first 20 minutes of every game so i could cool dinner instead of staring at little yellow dots slowly flying to debris.
4) When i set a rally point so units go from mother ship to auto collect how do i stop that? I do not want my towers to go there but instead fly around wait near my mother ship firing until i find a better spot to move them to since they stick when they get there. This kind of seems like an exsploit but hey what ever works, hehe.
5) I am starting out playing 3 easy PC versus myself. Not done too bad racking up some super long games and elimination two players but not won one yet either. Since i am new what is the standard for people with skill to play and barely win? Does AI skill level matter in complex? How do they work? |
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b8factor Lieutenant

Gender:  Age: 41 Joined: 28 Aug 2011 Posts: 74
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| ouch i just played a smaller map and AI kept taking out my capital ship facility, S O N O F A G U N! |
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ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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With all the modern weapons available in Complex, you are better off on the bigger maps, I think  _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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b8factor Lieutenant

Gender:  Age: 41 Joined: 28 Aug 2011 Posts: 74
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must not be too many ppl playing anymore, posted in 4 forums and repose slow slow.
I will be happy if they come out with a modern engine for this game so quad core can help out, in playing 3v1 standard AI, after a few hours it lags bad. |
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ExecutorElassus Lieutenant

Gender:  Age: 35 Joined: 11 Apr 2011 Posts: 36
Location: Stuttgart
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actually, I'm about to try re-starting playing Complex after about a year off, and I'd like some help as well. What I would *really* like to see is some sort of "new player" guide. Something that would cover how to start playing - I'm assuming first against an AI - to learn the ropes (since every time I used to try against AIs, I got schooled). How do I even set up against an AI? Do I want multiple AI players, so they spend resources fighting each other? Do I want to start on a 1v1 match?
What would be the most effective way to begin playing the game in multiplayer?
Thanks in advance. I'm glad to see things are still active here. This is my favorite non-MMO of all time.
Cheers,
EE |
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Nakamura Fleet Admiral

Complex Team
 Gender:  Age: 20 Joined: 09 Jul 2008 Posts: 1424
Location: An ancient starship buried in the sands... Interests: Science, friends, music, gaming
Website: http://complexenhanced...
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Hello guys.
I suppose you are playing complex deathmatch.
You should start by buying the power generators on the mothersip, and the first magnet on the power station.
For the next 5-6 minutes power won't be a problem.
Now, depending on the map, either fill up two resource asteroid fields, or assign a scavanger and a few collectors to a debris field/ asteroid belt, right after you filled up a conventional asteroid field.
Your military until the next rank is going to be nonexistant, so short of population, you will have to make due with the population-free defender drones, which are awesome against early raiding parties. Spam these until your eco says " STOP".
After building a defense control module on the mothership you can get a rapid sweeper which will help you defend against any sub-capital vessel.
When you get 30 honor points, you can advance to the next rank by "buying' it at your crew station.
Now is the time to extend your population cap, you can make barracks on your crew sation after each rank increase.
Frigates early on is a reasonable thing for starters, but also in higher levels.
Missle frigates are pretty powerful, especially with upgrades. Very strong at taking out resource collectors as well.
Research techs to earn research points, and buy the newest research modules whenever they become available.
To further boost your economy, use the power station's RU power up. The more collectors in range, the larger your profits will be.
Your basic goal would be to set up a monster economy, and get a shipyard, pumping juggernauts with your mothership, and other capitals with your shipyard.
Hunting down production ships with this strategy won't be hard, games normally wouldn't take long after you sent 5 juggernauts to their deaths.
Some would say, having a raiding, always active army consisting of small fast craft is better.
I disagree, even the early weaponry tears them apart.
It's all a question of positioning your ships.
I hope this helps for now. _________________
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ExecutorElassus Lieutenant

Gender:  Age: 35 Joined: 11 Apr 2011 Posts: 36
Location: Stuttgart
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Hi there! Thanks for the tips. I still have a lot of questions, though (how do I practice this sequence? That is, in what kind of match? 1v1? Multiple AIs all against each other? Against me?). Is there a new-player thread somewhere?
Cheers,
EE |
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Nakamura Fleet Admiral

Complex Team
 Gender:  Age: 20 Joined: 09 Jul 2008 Posts: 1424
Location: An ancient starship buried in the sands... Interests: Science, friends, music, gaming
Website: http://complexenhanced...
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I dont know about such threads.
You might want to get tge complex manuals from the downloads section.
start with playing 2v2 on medium sized maps against normal cpus.. that would be the easiest way of practise and exploration. _________________
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ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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For variety, I would suggest that you play on a large map against 5 easy AI players, all ranged against each other. This will give you a chance to practice combat in an easy hostile environment. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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ExecutorElassus Lieutenant

Gender:  Age: 35 Joined: 11 Apr 2011 Posts: 36
Location: Stuttgart
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Hey, thanks for all the tips!
It's been a while. I had problems running Complex until about a month ago, and now I'm slowly trying to get back into it (8.x looks great, btw).
So, now I can last an hour or so against easy (and hostile to one another) AIs, but I still run up against similar problems:
1) I get consistently outclassed on upgrades. I might have numbers, but my fleets always lose. Is "spend more on research" a valid response? How much should I prioritize research over, say, fleet size?
2) I have difficulties building a big enough resource stream. Once I have the main asteroid patch at my MS saturated, how do I expand effectively? Send a carrier? Should I universally use Scavengers over Mobile Refineries?
3) How do I deal with nebulæ? On the 6-player map that's lousy with them, I can't send any resource collectors into the belts in the nebula nearby, or they all explode (even with a Scavenger with a Radiation Shield). Do I need that to be fully researched before I can maintain resource operations inside nebulæ?
4) Is there somewhere to get more maps? I only have a handful with that many starting positions, and I'd like some variety.
Those are all the questions I have for now. Thanks for the help!
Cheers,
EE |
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BearishMouse Ensign

Gender: 
Joined: 17 Jul 2012 Posts: 3
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| I don't know whether this will help, but if you are playing Hiigaran one of my favorite tactics (late game) is a pair of souped up Vortex ships. I ran rings around the single player AI; my two ships accounted for 1 Battleship, 2 Battlecruisers and 2 Dreadnaughts. |
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ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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A Vortex with Drive Module and Medium Battle Asset gives the best balance imo —they rule the battlefield! _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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