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modding complex 12 parameters
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d138a2

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PostPosted: Sun Apr 15, 2018 2:07 am    Post subject:  modding complex 12 parameters
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Hi everyone, I'm trying to see if I can change some of the balancing in complex 12.
I used to do this all the time in complex 9 and below by opening the .big file with the HWarchiveTool, extracting a particular .lua file, changing a few numbers, and then save it back into the program data file. This worked great for doing things like changing population limits or speeding up/slowing down ships, but i cant get this trick to work with 12. I have all my altered .lua files in the game data folder, and have -overrideBigFile at the end of the launch target, but nothing seems to stick.

"C:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe" -mod Complex12.big -overrideBigFile

Does anyone have any pointers?
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Oni

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PostPosted: Sun Apr 15, 2018 10:50 am    Post subject:  
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Maibe your altered files does not exist in the mod. Can we get the file names ?
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d138a2

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PostPosted: Sat Apr 28, 2018 1:06 am    Post subject:  
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sure Oni

one of the files that i extracted, tried to mod and reinsert was hgn_mothership LUA, and its new position is C:\Program Files (x86)\Steam\SteamApps\common\Homeworld\HomeworldRM\Data
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d138a2

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PostPosted: Tue May 08, 2018 10:13 pm    Post subject:  
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Can anyone help?
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Oni

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PostPosted: Wed May 09, 2018 3:13 pm    Post subject:  
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you should place the file into
E:\STEAM\steamapps\common\Homeworld\HomeworldRM\Data\ship\hgn_mothership\hgn_mothership.lua
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d138a2

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PostPosted: Sun May 13, 2018 5:45 am    Post subject:  
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Thanks I'll give that a try.
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