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Map Help Complex EVO
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apofisz22

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hungary
PostPosted: Mon Aug 12, 2019 12:29 pm    Post subject:  Map Help Complex EVO
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Hello
Complex EVO - dev. build 40


what I made map see
but in turn I start to load it and who freezes the game is what is it for?
on other levels it does not freeze



HomeworldRM\Data\LevelData\Multiplayer\deathmatch
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(Level)


HomeworldRM\Data\LevelData\Multiplayer
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Oni

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czechrepublic
PostPosted: Tue Aug 13, 2019 7:50 pm    Post subject:  
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maps generated by "mission boy" usuali did not work in complex. because complex levels requires some specific configurations.
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czechrepublic
PostPosted: Tue Aug 13, 2019 7:53 pm    Post subject:  
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Here is the example what i mean.

------------------
-- Generated by 3ds max Complex level Editor by Oni
------------------
levelDesc="Asteroids Breakthrough"
maxPlayers=2
player = {}
player[0]={id=0,name="Hiigaran",resources=5000,raceID=2,startPos=0,}
player[1]={id=1,name="Hiigaran",resources=5000,raceID=2,startPos=1,}
------------------
function DetermChunk()
addNebula("mp_bentusi_radiation", "mp_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m11_bentusi_radiation", "m11_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m07_foundry_radiation", "m07_foundry_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addPoint("StartPos0",{-2291,0,-18022},{0,0,0})
addPoint("StartPos1",{7404,0,14244},{0,-148,0})

setWorldBoundsInner({0, 0, 0}, {30000,30000/1.75,30000})
setWorldBoundsOuter({0, 0, 0}, {32000,32000/1.75,32000})
------------------
addSquadron("meg_asteroid1212","meg_asteroid12",{-20950,8513,-6503},-1,{168,228,-170},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{-15343,5193,-2666},-1,{-308,407,355},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{17576,-4602,-1012},-1,{43,700,-255},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{-10889,4319,-2888},-1,{-154,355,136},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{1616,-1463,-2572},-1,{-20,271,276},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{-3551,368,-6312},-1,{23,246,234},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{8102,-3090,-1055},-1,{-6,-20,287},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{-8901,4178,2031},-1,{44,-46,112},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{478,2313,76},-1,{89,414,94},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{13118,-3503,1660},-1,{129,378,158},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{22181,-3685,7348},-1,{38,522,-369},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{1079,2258,7053},-1,{329,331,309},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{-3216,1539,6935},-1,{131,490,-365},0,0)
addSquadron("meg_asteroid1111","meg_asteroid11",{-11926,6295,-8843},-1,{-177,414,-234},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{13954,-3605,-4722},-1,{-17,342,52},0,0)
addSquadron("meg_asteroid1212","meg_asteroid12",{-4652,3264,3887},-1,{-128,-64,221},0,0)
addSquadron("meg_asteroid1010","meg_asteroid10",{3499,1148,2235},-1,{45,-42,171},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{9458,-3716,2753},-1,{185,582,50},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{11957,-2167,-2606},-1,{-287,563,-192},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{4136,-594,-3420},-1,{-243,55,259},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-1640,2243,-4785},-1,{85,55,136},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-4509,586,678},-1,{-39,46,-186},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-18755,4774,2147},-1,{-244,544,-286},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-28057,7693,1104},-1,{98,-29,12},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-13259,4028,805},-1,{-121,87,349},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{-4429,4129,737},-1,{126,253,-317},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{9593,1164,2756},-1,{-331,26,142},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{13844,-1,799},-1,{-190,7,-292},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{20836,-1467,-3373},-1,{-232,-38,163},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{22280,-7484,598},-1,{102,22,-73},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-18438,4189,-712},-1,{88,410,-15},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-24335,9297,3542},-1,{402,157,-283},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-17319,6604,1792},-1,{-22,278,107},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-4419,253,3128},-1,{-175,-126,-292},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{16302,-2142,2052},-1,{-70,387,-257},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{11351,264,-992},-1,{348,5,127},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-3507,-3062,-2754},-1,{105,43,-118},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{4556,-4199,-7186},-1,{-43,25,-249},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{16094,13,-94},-1,{127,208,204},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{15135,-5454,8705},-1,{-154,548,-49},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{4541,405,6067},-1,{-375,214,-309},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-3317,1975,-746},-1,{110,366,-287},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-10490,1676,-2277},-1,{308,-64,5},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{-10212,6571,-278},-1,{124,400,-159},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{2762,-3014,-296},-1,{363,7,-256},0,0)
addSquadron("meg_asteroid77","meg_asteroid7",{6118,-2608,-3279},-1,{-213,411,-266},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{5190,675,-3707},-1,{198,235,-363},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{5164,-1725,1930},-1,{-149,552,14},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-14258,2058,-5260},-1,{-40,496,-139},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-27845,11143,-633},-1,{88,594,15},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-9287,1134,2603},-1,{-184,244,-191},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-6709,1447,6423},-1,{-110,80,-252},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{212,3424,3474},-1,{-51,98,157},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{-1479,2734,1581},-1,{-310,62,-332},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{6637,1417,-749},-1,{-262,451,13},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{5459,-3531,-686},-1,{316,110,-123},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{8154,-161,4593},-1,{49,284,-119},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{13267,-1547,3392},-1,{5,452,247},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{15721,-2104,-641},-1,{-240,476,-166},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{14689,-2677,-2326},-1,{18,-86,-26},0,0)
addSquadron("meg_asteroid99","meg_asteroid9",{26667,-6096,769},-1,{199,10,362},0,0)
addSquadron("meg_asteroid88","meg_asteroid8",{8893,-5286,1632},-1,{-168,603,-237},0,0)
addSquadron("meg_asteroid1515","meg_asteroid15",{-7339,-2211,-257},-1,{75,253,-4},0,0)
addSquadron("meg_asteroid1313","meg_asteroid13",{19278,2767,2493},-1,{319,212,324},0,0)
addSquadron("meg_miningbase31","meg_miningbase3",{17546,-1364,-4492},-1,{133,417,195},0,0)
addAsteroid("Asteroid_4",{-789,563,-22506},100,5,46,-201,100)
addAsteroid("Asteroid_4",{769,-92,-21354},100,287,-74,271,100)
addAsteroid("Asteroid_5",{-2013,92,-22597},100,281,-61,286,100)
addAsteroid("Asteroid_4",{-2793,563,-22988},100,5,46,-201,100)
addAsteroid("Asteroid_4",{-1234,-92,-21836},100,287,-74,271,100)
addAsteroid("Asteroid_4",{-2041,165,-23519},100,-109,-215,-133,100)
addAsteroid("Asteroid_3",{-1414,-152,-23161},100,-12,316,63,100)
addAsteroid("Asteroid_3_extraru",{-2041,-350,-21918},100,-20,-194,-56,100)
addAsteroid("Asteroid_3",{-2890,-149,-23017},100,222,-170,77,100)
addAsteroid("Asteroid_3",{-2253,-781,-23496},100,192,330,136,100)
addAsteroid("Asteroid_5",{10551,139,18223},100,-142,114,22,100)
addAsteroid("Asteroid_4",{9997,-88,17485},100,329,-13,102,100)
addAsteroid("Asteroid_3_extraru",{9643,177,18161},100,-120,140,228,100)
addAsteroid("Asteroid_3",{10889,735,18690},100,213,318,1,100)
addAsteroid("Asteroid_3",{10897,426,17364},100,399,80,63,100)
addAsteroid("Asteroid_3",{9963,861,17301},100,319,-107,-128,100)
addAsteroid("Asteroid_5",{10808,932,968},100,281,21,286,100)
addAsteroid("Asteroid_4",{9890,1005,884},100,-109,-131,-133,100)
addAsteroid("Asteroid_3",{10321,687,305},100,-12,399,63,100)
addAsteroid("Asteroid_3",{11480,489,1078},100,-20,-110,-56,100)
addAsteroid("Asteroid_3_extraru",{10285,690,1787},100,222,-86,77,100)
addAsteroid("Asteroid_3",{9887,58,1097},100,192,413,136,100)
addAsteroid("Asteroid_5",{12464,10690,-2356},100,8,-215,202,100)
addAsteroid("Asteroid_4",{12588,11589,-2735},100,555,178,-161,100)
addAsteroid("Asteroid_3",{12895,11334,-2064},100,-104,-29,-18,100)
addAsteroid("Asteroid_3",{12706,9963,-2079},100,443,36,-20,100)
addAsteroid("Asteroid_3",{12710,10668,-3297},100,11,-183,-12,100)
addAsteroid("Asteroid_3_extraru",{13501,11140,-2962},100,-1,-372,-205,100)
addAsteroid("Asteroid_5",{-10675,-227,-9521},100,343,-182,320,100)
addAsteroid("Asteroid_4",{-10620,642,-9149},100,-58,283,291,100)
addAsteroid("Asteroid_3",{-10232,482,-9815},100,301,32,212,100)
addAsteroid("Asteroid_3",{-10941,-786,-10047},100,-164,-256,-70,100)
addAsteroid("Asteroid_3_extraru",{-11520,89,-9244},100,-138,112,39,100)
addAsteroid("Asteroid_3",{-11273,901,-9859},100,311,-297,174,100)
addAsteroid("Asteroid_5",{-7933,-4801,5738},100,-61,-249,48,100)
addAsteroid("Asteroid_4",{-7390,-4818,4921},100,334,259,-218,100)
addAsteroid("Asteroid_3",{-7065,-5035,5651},100,180,-155,242,100)
addAsteroid("Asteroid_3_extraru",{-8361,-5171,6296},100,241,342,-54,100)
addAsteroid("Asteroid_3",{-8407,-5104,4895},100,150,-103,-128,100)
addAsteroid("Asteroid_3",{-7570,-5789,4934},100,-107,-276,-119,100)

end
------------------
function NonDetermChunk()
fogSetActive(0)
setGlareIntensity(0)
setLevelShadowColour(0, 0, 0, 1)
setSensorsManagerCameraDistances(31000, 50000*1.2)
loadBackground("moni01")
end
------------------
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apofisz22

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hungary
PostPosted: Wed Aug 14, 2019 2:37 am    Post subject:  
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which map editor does it work with?

I use these
Skunks HW2 Map Editor
MissionBoySE

Thanks Help
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ALC

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ireland
PostPosted: Wed Aug 14, 2019 7:16 am    Post subject:  
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I have used Skunks HW2 Map Editor in the past to create maps which worked in Complex. this was quite a while ago.

There are threads on map making in the forum.

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ireland
PostPosted: Wed Aug 14, 2019 7:47 am    Post subject:  
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There are two other map making programs you could try:
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, created by Oni; and MissionDude v1.6.3 by
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.

There is a thread on map editors here:
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EDIT
A couple of large
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I made using Skunk's Editor and MissionDude.
They have not been tested with the current version of Complex.

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ireland
PostPosted: Wed Aug 14, 2019 7:59 am    Post subject:  
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Here is a link to an old
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with links to other resources in it.

Let us know the result if you try Skunk's map editor, Oni's map builder, or MissionDude to make a map for Complex EVO.

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czechrepublic
PostPosted: Wed Aug 14, 2019 8:01 pm    Post subject:  
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You should use notepad, there is no working map editor for complex evo or remastered.
You have to always put this code into new level.

addNebula("mp_bentusi_radiation", "mp_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m11_bentusi_radiation", "m11_bentusi_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)
addNebula("m07_foundry_radiation", "m07_foundry_radiation", {0, 100000, 0}, { 0, 0, 0, 0}, 0, 0)

Complex scripts requires these objects in all maps.
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ireland
PostPosted: Wed Aug 14, 2019 10:37 pm    Post subject:  
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@Oni
Would it be feasible for you to update your excellent Map Maker program to work for complex evo or remastered, I wonder.

The ability for users to create their own maps with a gui application (thus not requiring scripting skills) has always been a great enhancement to the game.

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apofisz22

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PostPosted: Thu Aug 15, 2019 4:17 am    Post subject:  
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which program is worth doing which works well?

I don't see why they don't do a
mod to map editor Razz
Can't recommend a good map editor?


MissionDude -
Can't download anywhere
where up there is no web page coming in
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ireland
PostPosted: Thu Aug 15, 2019 12:38 pm    Post subject:  
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You can download MissionDude** from the
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page.

Mikali, author of Mission Dude remains active in the modding community, and has kept MissionDude as liveware.
He also has created a conversion program which converts old HW maps to make them usable on HW Remastered, details and download link on his
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page.


I just tested these download links a few minutes ago and they work, as do the downloads.


Skunk's Map Editor works, though I have only ever used it on Windows XP, and its maps would need to be edited to work with HW Remastered.
Oni's map maker also works.




(**Note MissionDude is not the same program as Mission Boy SE, which has been deadware for a long time)

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ireland
PostPosted: Thu Aug 15, 2019 12:39 pm    Post subject:  
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apofisz22 wrote:
I don't see why they don't do a mod to map editor Razz
Lots of work for someone!
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