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hgn_battleship source files
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Oni

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czechrepublic
PostPosted: Tue Feb 06, 2018 1:44 pm    Post subject:  hgn_battleship source files
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Is there anyone who would like to get all source files from hgn_battleship just for fun ?
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Jelrak

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canada
PostPosted: Tue Feb 06, 2018 11:11 pm    Post subject:  
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I would appreciate that actually
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MWLL_Vlaad

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serbia
PostPosted: Thu Apr 05, 2018 10:47 am    Post subject:  
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I would like to have source files, simply to see how it ticks.

If you dont mind, could you package textures (jpg is fine, just to view) and does model contan its UV?

Have been itching to see how model is imported.. Do you guys create materials for ships and does each model contain unique maps?

Just guessing but diffuse/albedo map when referring to color changing (base color/stripe) is done via masks overlay or it changes directly diff color via changing values in shader?

Thanks upfront!
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Oni

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PostPosted: Thu Apr 05, 2018 4:47 pm    Post subject:  
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You can download it from here i think.

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Oni

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PostPosted: Thu Apr 05, 2018 5:02 pm    Post subject:  
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Just forgot to mention you can use the content as you wish, no special credits required.
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MWLL_Vlaad

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serbia
PostPosted: Thu Apr 05, 2018 6:59 pm    Post subject:  
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Oni wrote:
Just forgot to mention you can use the content as you wish, no special credits required.


Got it, thank you, its more or less just for me to see technical side how its implemented so no worries Smile

May use it as a reference point (size/quality) if I ever decide to try out creating/recreating spaceship stuff.

Few questions:

Model looks good.. Whats the time you sank into it?

Did you make high poly and than bake or did you draw normals? Curious Smile

Never worked in HW2 engine so.. Does it support putting spec map into alpha channel of diffuse?
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