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Beghins Lead Designer

Complex Team
 Gender:  Age: 48 Joined: 27 Mar 2008 Posts: 1926
Location: Italy, Milan
Website: http://www.homeworld2c...
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July 27 2018
Complex 13.3 Windows (Homeworld Remastered)
1) Steam user: just subscribe it on Steam.
Only registered users can see links on this board! Get registred or enter the forums! |
2) Non Steam user:
-download Complex Only registered users can see links on this board! Get registred or enter the forums! | !At1oaFwZQyhFhJ5mev1LsT3qVlvz6w
-extract Complex13.zip inside ...Homeworld\HomeworldRM\Data (both "Complex13.big" and the folder "locale" must be there)
-right click the HomeworldRM shortcut, select properties, select shortcut, add -mod Complex13.big at the target command line (if you don't have a shortcut create it by ...Homeworld\HomeworldRM\Bin\release\HomeworldRM.exe)
-run the game by your HomeworldRM shortcut (don't use the Steam launcher)
-it's recommended to play the english version, Complex is not localized
We need your help to continue the development, join our mission and help us to make Complex the most perfect space RTS ever.
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12/22/2013
Complex 9.1 Windows
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Alternative
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04/14/2013
Complex 8.4.3 Windows
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Alternative download:
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Complex 8.2.4 Macintosh
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12/19/2009
Complex 7.4.4 Windows
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Alternative mirror at ModDB: Only registered users can see links on this board! Get registred or enter the forums! |
Complex 7.4.3 Macintosh
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Alternative mirror at File Planet: Only registered users can see links on this board! Get registred or enter the forums! |
Missing features on Macintosh version due to the limitations of the Homeworld 2 game engine:
-planets on backgrounds;
-planet management system;
-customizable game parameters.
07/20/2008
Complex 6.9.2
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[url][/url]
Last edited by Beghins on Fri Jul 27, 2018 7:34 pm; edited 163 times in total |
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DJ Die Moderator

Joined: 26 Mar 2008 Posts: 507
Location: Czech Republic
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great news beghins looks good as always |
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Nerb Commodore

Age: 49 Joined: 27 Mar 2008 Posts: 335
Location: Melbourne
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Wow, you work fast. So did you find a map editor or did you script it all?
Cant wait |
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Epon Captain

Joined: 28 Mar 2008 Posts: 165
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What about adding a few vertices to the sphere used for planets? (to avoid those hard hedges in the shape) |
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vila Moderator

Joined: 28 Mar 2008 Posts: 1609
Location: UK
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Beghins wrote: | Ciao,
Complex 6.8 out this week end on Saturday.
It will be downloadable only for members of this forum.
Features:
-planets on map background;
-new map called Topleca (large scale, 90000);
-enhanched game camera view (more far, 9000 -> 15000);
-gameplay balancing;
-AI balancing, expecially for the honour progression;
-other few issues on bugs and tuning.
After this release (I think the last of the 6 series) we will start the development of Complex 7. |
Excellent! But will dreadnought badges be the right way up now?  |
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JAX Lieutenant

Age: 35 Joined: 30 Mar 2008 Posts: 57
Location: Vaygr territory
Occupation: Vaygr territory
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Wou great, it will be cool, that's for sure!  |
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ThroneMonkey Ensign

Joined: 29 Mar 2008 Posts: 13
Location: US of A
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Yay, more AI honor balencing. Love the planets in the background by the way. _________________
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w00t. First userbar on these forums (I think). |
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Fasta Lieutenant

Joined: 26 Mar 2008 Posts: 43
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Beghins wrote: | Ciao,
Complex 6.8 out this week end on Saturday.
It will be downloadable only for members of this forum.
Features:
-planets on map background;
-new map called Topleca (large scale, 90000);
-enhanched game camera view (more far, 9000 -> 15000);
-gameplay balancing;
-AI balancing, expecially for the honour progression;
-other few issues on bugs and tuning.
After this release (I think the last of the 6 series) we will start the development of Complex 7.
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Cool.
I see here a preparation for BIG maps... and real planets
Will the new big map be for 6p or can we play it like in duel? I like to play against only one AI at the time, lol.
Also, just an ideia.. it would be so cool if we could hyperspace to other maps. Altrough this might be vey difficult to mod or even impossible...  |
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Pete J Moderator

Complex Patron
 Gender:  Age: 39 Joined: 28 Mar 2008 Posts: 262
Location: Somewhere... Interests: PC Gaming, Films Occupation: Process development engineer
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I'm really glad that you're still working on Complex Beghins!
As for larger maps, I'm all for it. I only play on the largest available and that starts to feel a little cramped (well with five enemies it does anyway ) |
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groucho Ensign

Joined: 30 Mar 2008 Posts: 8
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sounds great! big maps sounds terrific. Thanks for all your hard work, Beghins and the rest of the team. _________________ thanks,
-groucho |
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Aliksander Lieutenant

Age: 40 Joined: 29 Mar 2008 Posts: 51
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That map looks great. Is all of it dark like their fighting in the planet's shadow? We need more planet backround maps, make it look like your fighting for more than resources. It would also be cool to have a map with a destroyed planet as background in fragments with lots of asteroid bases, dust clouds and radiation clouds on the map itself. |
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Lechi Ensign

Age: 36 Joined: 30 Mar 2008 Posts: 7
Location: Ingolstadt (Germany) Interests: Internet, Photography
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nice ^^ i think the BC won
the planet in the background looks also very cool but the hedges in the shape are too hard as Epon said. should be like the screen with the earth in the planet management thread
and thx for the enhanched game camera view ^^ |
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darkhelmet Lieutenant

Age: 108 Joined: 04 Apr 2008 Posts: 30
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Its hard to believe after all these years Relic did such a good job (as usual) this game still moves on. Especially with other companies still putting out $50+ crap.
Thanks Beghin for the best mod for HW. _________________ Ludicrous Speed! |
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Tingmore Captain

Age: 39 Joined: 27 Mar 2008 Posts: 215
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People pay for mods that aren't Complex?
$50?!!  _________________
"Roads? Where we're going... we don't need roads!" - Dr. Emmett Brown |
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bigarv65 Ensign

Age: 58 Joined: 27 Mar 2008 Posts: 18
Location: 'merica
Website: http://www.youtube.com...
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Good Lord, man! Do you have a life? Well, either way, I am boundlessly grateful for your efforts. I'm looking forward to the bigger maps (what, more maps? YAY!) and how we're going to interact with planets.
There are some naysayers, but I think the planet(iods) are a viable gameplay option if used properly. Of course, knowing what would be how to best do that is the trick, no?
I mean really, just how much does the Complex have in common with the original HW2 as far as gameplay goes? I have a stock version on my computer and when I played a skirmish recently I was out of sorts because so much of how I manage things are totaly different. I got bored.
So I dig it man, keep up the good work. |
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