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Complex 10 Map editor / Level Editor
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apofisz22

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hungary
PostPosted: Wed Jan 04, 2017 9:47 pm    Post subject:  Complex 10 Map editor / Level Editor
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Hello
It is to map editor or editor level?


Complex 10 Map editor / Level Editor
I ask because I made a game Maps you can not see / not there
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Oni

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czechrepublic
PostPosted: Tue Jan 10, 2017 5:57 pm    Post subject:  
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You have to edit :
deathmatchHWC.levels

in folder:
\leveldata\multiplayer

levels are stored in:
\leveldata\multiplayer\deathmatchHWC

I think best way it should be extract complex10.big file and check it here.
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Alewx

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germany
PostPosted: Tue Jan 10, 2017 11:03 pm    Post subject:  
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Oni wrote:
I think best way it should be extract complex10.big file and check it here.


Aren't the maps now also build in a 3ds max way?

also do you just normally use the updated Archive from gbxtools? for me it gave an error and aborted.

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Oni

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czechrepublic
PostPosted: Wed Jan 11, 2017 12:19 am    Post subject:  
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Yes, but the output is in *.level format
Use standard big extractor tool from classic version.
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apofisz22

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PostPosted: Tue Jan 31, 2017 11:52 am    Post subject:  
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oh thanks Oni!
such
Mining Base
that can be done?
how to do that?

MissionBoySE Map editor I use
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zsuriam

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poland
PostPosted: Tue Mar 21, 2017 12:11 pm    Post subject:  
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So if i want to add additional maps for complex, i need to rebuild complex big file or just simply put them in proper folder and use -overridebigfile?

If second way is corret, where should i put them ?
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Oni

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czechrepublic
PostPosted: Tue Mar 21, 2017 11:21 pm    Post subject:  
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Use -overridebigfile
Put your files into ..\data\leveldata\multiplayer\deathmatchHWC
If folder does not exist create them.

Edit ..\data\depot\leveldata\multiplayer\deathmatchHWC.levels
Into level list add new entry for each new map.
{
Tags = "2p",
Name = "arcadefight",
Desc = "Arcade Fight",
MaxPlayers = 2,
},

Without new entry the game did not recognize new level files.
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zsuriam

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poland
PostPosted: Thu Mar 23, 2017 6:24 pm    Post subject:  
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Thank you Oni Wink
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