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Amalgamating Complex 9.1 & Warlords 0.60
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Jelrak

Commodore
Commodore




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
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canada
PostPosted: Tue Jul 24, 2018 8:01 am    Post subject:  
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I appreciate that...!
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Jelrak

Commodore
Commodore




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 247
Jelrak is offline 







canada
PostPosted: Mon Jul 30, 2018 1:07 am    Post subject:  
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Remaining (In Order Of Priority):

1) Finish Sub-Station Updates (Est. 2 weeks)
a) Update Espionage Sub-Station (Est. 1 week) [PENDING]
b) Complete Advanced Science Focus (Est. 1 week) [COMPLETE]

2) Update and Refine Research Tree (Est. 1 - 2 weeks) [COMPLETE]
a) Re-imagine Research Vessels And Remove Applied Research (4 days) [COMPLETE]
b) Add Espionage Tech (5 days) [PENDING]
c) Implement Inventors (Est. 1 - 2 days) [COMPLETE] Inventors prevent a player from being able to research all items, forcing careful consideration over which advances might be most necessary for their particular strategy.
d) Androids Implemented

3) Remove Unused Items (2 days)
a) Delete Unused Subsystems (1 day)
b) Remove Unused Music Files And Voice Commands (1 day)

4) Continue play-testing [PHASE 6]

5) Address player feedback:
a) Reduce background complexity [PENDING]

Side Projects (Non-Essential For Mod Playability):

Other Comments:
c) Consolidate unnecessary Stations:
i) Consider use of Central Command Stations for facilitating many tasks into fewer locations [PENDING]
ii) Replace certain sub-stations with ones lacking build-queues after they have complete their intended functions [PENDING]
iii) Provide the player the option to automate and turn off certain build queues by use of Governors (an AI assistance system for building management) [PENDING]
e) Ordinance-targeting ships do not seem to shoot down missiles properly

Begin Work On Phase 2:
6) Categorize And Re-Arm All Sub-Capital And Lower Weapons According To New Game-play Chart (1 - 2 months)
i) Drones
iv) Corvettes
v) Heavy Corvettes
vi) Frigates
vii) Heavy Frigates
viii) Destroyers

7) Enable Corporate Profits With Controlling Interest In Companies (Est. 3 Days) [ABEYANCE]
8) Complete documentation (50% complete) (Est. 1 week) <--W.I.P.
9) Finish Faction & Ship Descriptions (Est. 2 weeks)
11) Adjust Parade Entries (Est. 2 days)
12) Rewrite AI scripts and update Class Definitions (Est. 2 - 3 months)
13) Correct all subsystem icons (Est. 2 - 3 months)
14) Refine Ship Icons (2 weeks)
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Jelrak

Commodore
Commodore




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 247
Jelrak is offline 







canada
PostPosted: Sun Aug 26, 2018 4:16 pm    Post subject:  
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Remaining (In Order Of Priority):

1) Finish Sub-Station Updates (Est. 2 weeks)
a) Update Espionage Sub-Station (Est. 1 week) [PENDING]
b) Add Espionage Tech (5 days) [PENDING]
c) Implement Governors
d) Add Android limits and construction

3) Remove Unused Items (2 days)
a) Delete Unused Subsystems (1 day)
b) Remove Unused Music Files And Voice Commands (1 day)

4) Continue play-testing [PHASE 7]

5) Address player feedback:
a) Reduce background complexity [PENDING]
Side Projects (Non-Essential For Mod Playability):

Other Comments:
c) Consolidate unnecessary Stations:
i) Consider use of Central Command Stations for facilitating many tasks into fewer locations [PENDING]
ii) Replace certain sub-stations with ones lacking build-queues after they have complete their intended functions [PENDING]
iii) Provide the player the option to automate and turn off certain build queues by use of Governors (an AI assistance system for building management) [PENDING]
e) Ordinance-targeting ships do not seem to shoot down missiles properly

Begin Work On Phase 2:
6) Categorize And Re-Arm All Sub-Capital And Lower Weapons According To New Game-play Chart (1 - 2 months)
i) Drones
iv) Corvettes
v) Heavy Corvettes
vi) Frigates
vii) Heavy Frigates
viii) Destroyers

7) Enable Corporate Profits With Controlling Interest In Companies (Est. 3 Days)
8) Complete documentation (60% complete) (Est. 1 week) <--W.I.P.
9) Finish Faction & Ship Descriptions (Est. 2 weeks)
11) Adjust Parade Entries (Est. 2 days)
12) Rewrite AI scripts and update Class Definitions (Est. 2 - 3 months)
13) Correct all subsystem icons (Est. 2 - 3 months)
14) Refine Ship Icons (2 weeks)
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