Homeworld 2 Complex Forum Index
 Portal •  Blog •  Album •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Calendar   •  Register  •  User Panel  •  Log in to check your private messages  •  Log in
  FlashChat  •  Statistics  •  Links  •   Downloads  •   Comments to your karma  •  Toplist  •  Guestbook  •  Recent topics  •  Voting forum
Amalgamating Complex 9.1 & Warlords 0.60
Users browsing this topic:0 Registered, 0 Hidden and 0 Guests
Registered Users: None

Goto page Previous  1, 2, 3, 4, 5, 6, 7
 
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General
View previous topicEmail to a Friend.Users who have viewed this topicSave this topic as a txt filePrintable versionLog in to check your private messagesView next topic
Author Message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6890
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Thu Nov 09, 2017 6:38 pm    Post subject:  
Description:
Reply with quote

You are certainly pushing the limits of the game here, I think - reminds me of my map-making days when I did the same, maxing out the size limits of the maps.

The project is coming along nicely.

I haven’t had time to do a detailed reply until now (have spare 20 mins).

My reflections on the options:
1) A good option. A powerful computer should be able to handle this without issue.
2) Also good option, but you would definitely need the make the player read the ReadMe file Wink
3) Not so good, especially if it doesn’t deliver the solution.
4) No. I would avoid this unless a last resort.
5) A good option. Trimming the research tree would be a viable option that should not impinge too much on player enjoyment.
6) I would only do this if it delivered the solution in one go, as it might affect balance, and would significantly affect the gameplay.
7) This is a good option to consider as it can be combined with some of the other options to deliver the solution. a small level of automation might not be too bad in terms of gameplay.
Cool Heh Very Happy Yes. the way to go.
9) I think we need the ability to save games, as it provides a shield against crashes. Picture this, you have been playing solidly for 83.5 hours and have finally constructed your superstardestroyer (a good point to do a save), the game then crashes on you…. URK!

Perhaps you could reduce the overall size of the Trade Group structure by removing some of the ships, or some subsystems from their ships (or both), or simplifying the way in which it operates, if this would deliver some of the saving that is needed.

I would go for achieving the reduction by targeting one area for the major saving (option 2 would work best for me), and filling in a bit from other areas.

_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 41
Joined: 13 Jan 2016
Posts: 175
Jelrak is offline 







canada
PostPosted: Fri Nov 10, 2017 3:52 pm    Post subject:  
Description:
Reply with quote

Thank you for your insights...as always it helps a great deal to get feedback when at a crossroads!

I am currently working on the Hiigaran Upgrades as well as documentation on the functions and various uses of the 2300+ unique ships available in-game. The documentation is helping to reduce the amount of information typically stored in the build queue and should also give indications of where each ship is built so as to allow for both options 1 & 2 to give the line reductions needed. I have also agreed with you that some form of option 7 will help matters.

I had toyed with the idea of pushing this game towards the realm of a 'simulated space railroad' of sorts, in the sense that various ships would be under player control to deliver consists and collect raw materials, but likely such a complication in the background of high-paced battles would be something of a strain.

What I have decided instead is to automate as many of these resource class ships as possible. Currently their pick-up and delivery paths are automated, but now I will also have the building of such ships automated. I will attempt instead to instigate a sort of dispatcher control suite that would allow the player to determine the mix of freighters they would like so as to avoid accidentally selling off excess resources that they player had been saving for later trades.

I am very hopeful that the combination of options 1, 2, and 7 will be sufficient to achieve what is ultimately required and that the completion of the Hiigaran Upgrades will not claim too much space in turn.

Completed:
1) All ship icons completed

Remaining:
1) Complete Hiigaran upgrades (End of November)
2) Complete Documentation (End of November)
3) Refine resourcing operations (November)
4) Solve save-game limitation (November)
5) Update And Refine Research Tree
6) Update all weapons files (~5000 of these, but the process will be mostly automated) (December)
7) Begin play-testing** (December)
8) Update Vaygr stats
9) Rewrite AI scripts and update Class Definitions (January - February)
10) Correct some subsystem icons
11) Review and complete play-testing
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6890
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Fri Nov 10, 2017 10:02 pm    Post subject:  
Description:
Reply with quote

Jelrak wrote:
I am very hopeful that the combination of options 1, 2, and 7 will be sufficient to achieve what is ultimately required and that the completion of the Hiigaran Upgrades will not claim too much space in turn.

Sounds very good. The trick is to make sure that further additions won't erode the space gains again! A balancing act.

_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 41
Joined: 13 Jan 2016
Posts: 175
Jelrak is offline 







canada
PostPosted: Thu Nov 30, 2017 10:01 am    Post subject:  
Description:
Reply with quote

Completed:
1) Updated all weapons files

Remaining:
1) Complete Hiigaran upgrades (December)
2) Complete Documentation (December)
3) Refine resourcing operations (December)
4) Solve save-game limitation (December)
5) Update And Refine Research Tree (December-January)
6) Update Vaygr stats (December)
7) Begin play-testing** (January)
8) Rewrite AI scripts and update Class Definitions (January - February)
9) Correct all subsystem icons
10) Review and complete play-testing
11) Correct Selection Limits On All Ships
12) Correct Target Icons, Both In Style And Distance
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6890
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Mon Dec 04, 2017 7:13 pm    Post subject:  
Description:
Reply with quote

Lots of December deadlines there, ambitious.
Are all of the ships/races from Warlords complete and balanced with the Hiig/Vayg equivalents?

_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 41
Joined: 13 Jan 2016
Posts: 175
Jelrak is offline 







canada
PostPosted: Thu Dec 07, 2017 3:47 pm    Post subject:  
Description:
Reply with quote

Completed:
1) Solved save-game limitation (December)
2) Hiigaran Bomber upgrades complete

Remaining:
1) Complete Hiigaran upgrades (December-February)
a) Drones (January)
b) Fighters (December)
c) Corvettes (December)
d) Frigates (January)
e) Destroyers (January)
f) Cruisers (February)
g) Carriers (December)
2) Complete documentation (December)
3) Refine resourcing operations (December)
4) Update and Refine Research Tree (December-January)
5) Update Vaygr stats (December)
6) Begin play-testing** (January)
7) Rewrite AI scripts and update Class Definitions (January - February)
8) Correct all subsystem icons
9) Review and complete play-testing
10) Correct Selection Limits On All Ships
11) Correct Tactical Icons, Both In Style And Distance

Yes a lot is slated for December, but most of these tasks are likely only the work of a few days each...although the Hiigaran upgrades are taking a touch longer than anticipated.

Also, no real effort has been made to balance Vaygr with any of the Hiigaran upgrades. Such will have to wait until the AI rewrite as Vaygr will never possess anywhere near the scope of ships and options due to the inherent limitations in this game engine.

It is suggested that this Mod be primarily considered for dueling Hiigaran players for now.

Further, given that the Warlord races are all accessible through the Hiigarans it is not intended that the Hiigarans themselves be balanced against any single one of these beyond the ability to enlist the various factions themselves directly.
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6890
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Thu Dec 07, 2017 6:11 pm    Post subject:  
Description:
Reply with quote

Jelrak wrote:
Completed: 1) Solved save-game limitation

Glad to see 1) completed - this one had me slightly concerned as it is a very important feature.

Jelrak wrote:
Further, given that the Warlord races are all accessible through the Hiigarans it is not intended that the Hiigarans themselves be balanced against any single one of these beyond the ability to enlist the various factions themselves directly.
Ah, got it.
_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 41
Joined: 13 Jan 2016
Posts: 175
Jelrak is offline 







canada
PostPosted: Tue Dec 12, 2017 11:03 pm    Post subject:  
Description:
Reply with quote

Completed:
1) Carrier Upgrades
2) Fighter Upgrades

Remaining:
1) Complete Hiigaran upgrades (December-January)
a) Drones (January)
b) Corvettes (December)
c) Frigates (December)
d) Destroyers (January)
e) Cruisers (January)
2) Complete documentation (December)
3) Refine resourcing operations (December)
4) Update and Refine Research Tree (December-January)
5) Update Vaygr stats (December)
6) Begin play-testing** (January)
7) Rewrite AI scripts and update Class Definitions (January - February)
8) Correct all subsystem icons
9) Review and complete play-testing
10) Correct Selection Limits On All Ships
11) Correct Tactical Icons, Both In Style And Distance
12) Update all missile/munitions armour and attack families
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General All times are GMT + 1 Hour
Goto page Previous  1, 2, 3, 4, 5, 6, 7
Page 7 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Homeworld 2 Complex topic RSS feed 
Powered by MasterTopForum Premium with phpBB © 2003 - 2009