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A few suggestions
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R3deye

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usa
PostPosted: Fri Jul 28, 2017 12:27 am    Post subject:  A few suggestions
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This mainly covers strike craft, but would it be possible to add lua functions tied to bombers and alike to attack specified subsystems via buttons(special attack)? I would love to see this.

Also please make flak turrets on cap ships and MS more effective, but not overkill.
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Beghins

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PostPosted: Fri Jul 28, 2017 11:00 am    Post subject:  
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yes it's possible, which type of Subsystem?
yes flak needs a little boost, just in next build.

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R3deye

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PostPosted: Fri Jul 28, 2017 11:06 am    Post subject:  
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Engines, turrets, modules(HS). I honestly don't know how it would look but would require selecting in the uI a special attack button, that opens a prompt for a sub type to select and the bombers search for the nearest I suppose... avoiding un attackable and non-buildable subsystems.
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Beghins

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PostPosted: Fri Jul 28, 2017 11:22 am    Post subject:  
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OK, it will work like the order "attack repaires"
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mauritius
PostPosted: Tue Aug 08, 2017 11:10 am    Post subject:  
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Hello,

is it possible lto create a commande or select for multi salvage corvette to capture multi target ?

same as homeworld 1

Actually we have to select salvage corvette to capture one by one targets
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Beghins

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italy
PostPosted: Thu Aug 10, 2017 7:55 am    Post subject:  
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Uhn, I think no sorry
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canada
PostPosted: Tue Dec 26, 2017 8:20 pm    Post subject:  
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Hi everyone, my first post here at the forums, loving the mod so far!

Following this topic, I'd like to propose something, not sure if doable though;

The customisation for the skirmish game is pretty good as it is now, so many tweaking possible, it really helps with the matchs variety. Would it be possible to add a further customisation option in order to set capital ships to be much more expensive and with very limited lower unit cap? The idea is to be able (if wanted) to setup a match focused on small ships, fighters, corvettes and frigates... so a higher cap for small ships with 1 destroyer or 2 maximum. Destroyers should be very, very expensive and the production time should be very long. So fielding a capital ship should be a big deal, and losing one a true disaster.

What you guys think? Would it be worth to have an option like that? Me particularly I like the early game skirmishes. Would be interesting to have to create tactics to beat enemy fleets with frigates and fighters only.
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PostPosted: Sat Dec 30, 2017 6:48 pm    Post subject:  
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Yes there is a lot of interest in keeping capitals to a minimum at times...the easiest means of accomplishing this would be to have a research switch that would trigger if the player chose the option of reducing capitals.

In my own version Capitals are very expensive, but I only mod HW2 Classic
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ALC

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PostPosted: Sun Dec 31, 2017 12:03 am    Post subject:  
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I have often advocated a gameplay mode where the only capital ships available would be carriers, so as to give strike craft a far more important role.
An issue with that though would be the weakness of the classic Vaygr carrier.

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