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9.0.1 -> 9.1 Dev. Log.
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Author Message
Beghins

Lead Designer
Lead Designer


Complex Team

Gender: Gender:Male
Age: 40
Joined: 27 Mar 2008
Posts: 1314
Beghins is offline 

Location: Italy, Milan


Website: http://www.homeworld2c...


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PostPosted: Mon Sep 08, 2008 8:06 pm    Post subject: Note 9.0.1 -> 9.1 Dev. Log.
Description: Work In Progress (updated 11/23/13)
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The estimated release date of Complex 9.1 is 23 December 2013
confirmed, the release is confirmed once it's posted at
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9.0.1 -> 9.1 Dev. Log.
LOG:
---NEW FEATURES:

---BUGS:
Vgr Light Carrier "no recycle" bug fixed
Bug "no stats if player continue watching the match" fixed
Bug "too many collectors on small asteroid if no more RUS on map" fixed
AI Hgn/Vgr "missing building prerequisite" for Adv. Cap. Ships fixed
AI Vaygr "Guardian immoble" bug if MS dies fixed
---IMPROVEMENTS:
Now AI Command Fortresses and Orbital Stations follow Motherships through the map by hyperspace
Improvements on maps with planets
Lag reduced on the ending phase of the game
AI now uses Juggernauts only if enemy is closer then 40000 m
Hyperspace cost reduced for AI
Hyperspace Cost Upgrade incresed by 10% (lower cost at higher levels)
Frigates health upgrades increased by 5%
Vgr Roller Mine weapon damage reduced by 5%
Vgr Cruse Missile weapon damage reduced by 20%
AI code cleaned and optimized
AI cheat reduced -> 75%
Now AI doesn't use Command Fortress like RUs drop Off
AI now defends RU points
AI now valuate the enemy before attack
AI general improvements on unit build priority
AI Hgn Battleship now attack by all weapons if enemy in range
Camera Sensor Manager distance reduced 50000->45000
AI attack multiplier balanced
AI no more waste money for destroying debrises/asteroids by miner missiles
AI auto-parade commands improved
Hgn Intruder fire power/accuracy reduced by 30%
Remote Monitor UI Layout improved

---------------------------------------------------------------------------------------------------

8.4.3->9.0
LOG:
---NEW FEATURES:
Hgn Advanced Probe added
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Ablative Shield added to Mechguns
New Map added, Convergence
Vgr parades improved
Hgn parades fully revisited
New model for Hgn Spy
New model for Hgn Intruder
Hgn Parade formation fully rescripted
Light, heavy and long-range assets added on Hgn Adv. Sentinel
Hgn Sentinel removed
Hgn Ion Sentinel removed
Vgr Patrol Frigate
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New Map added, Battlefront
Vgr Carrier now can build 2 Laser Cannon Turrets
Vgr Light Carrier
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Benchmark renamed in Cinematic and fully re-scripted
Battle Arena, Benchmark and Training game modalities matched in "Extra" game mode
Tactical, normal, carnage prefixed game modalities removed
New detailed images for maps (game room)
Hgn Shipyard now has 2 Power Generators
Vgr Battleship Perforation Bomb now is Special Attack
New main menu with random transparent images
New background for map Close Impact
New badges added
Hgn Alliance Fortress
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Vgr Sinner
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Cloak Generator available on Vgr Mothership/Shipyard
Vgr Ghost
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Vgr Patcher
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Game room layout
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New model and management system for hgn Patcher
New background for map Succisa
New background for map Megalith Way
Complex Intro Logo
Death Camera (cinematic + credits)
---BUGS:
Bug "ships take damage on centre map" fixed
Crew Cell "no dock in Orbital Station" bug fixed
Anti-Radiation modules "newshiptype insteda of newsubsystemtype" bug fixed, may it renerates CTD
Hgn Scavenger audio construction bug "utility constructed" fixed
Vgr Artillery Cruiser engine icon bug fixed
Map Homeworld Alliance "starting position" bug fixed
Hgn Power Station explosion "nil value" bug fixed
Benchmark and Training game modalities now work properly
Out Of Sync errors fixed
Vgr Battleship now has the cloak ability if the module is built
Vgr Battleship now has the hyperspace inhibitor ability if the module is built
Vgr Cloak Generator/Anti-Radiation modules on Carrier/Battlecarrier/Battlecruisers wrong model, fixed
Hgn Scout "UnitCapNumber = 50" bug, fixed, AI now works without fear of the scouts
Hiigaran AI now uses both turret slots on the Weapon Station
Hgn Shuttle InGame UI overlay fixed (now is "Arrow")
Hgn Crew Station "Ensign Rank no build" bug fixed
---IMPROVEMENTS:
Camera distance on Sensor Manager reduced 60000->5000 for better battle management
Range and power of every probes (hgn, vgr) have been balanced
Improvements on Mining Bases (< collectors inside, some bugs fixed)
Effect of modules' weight on ships removed for better performance (lag)
Explosion damage script improved
"Keep Position on Passive Tactic" removed for better performance (lag)
Modules/Subsystems range/radious revisited
Effect of energy on defense fields reduced (regeneration rate)
Improvements on Honor
Unit Cap decreased on low settings for better performance (lag)
Hgn Balkan Cannon damage decreased by 30%
Hgn Mothership Heavy Ion Cannon damage decreased by 10%
Vgr Cloak Generator cost/time increased 750/60->2400/90
Command Formation docking operations improved
Hgn Battlecruisers, Battleships, Vortex now can build Hyperspace Inhibitors
Hgn Shipyards now can build Cloak Generator and Spies
Hgn Carrier and Battlecarrier now can build the Repair System and Patchers
Hgn Ark Nuclear Bomb impact damage decreased by 50%
Hgn Mothership Nuclear Bomb impact damage decreased by 40%
Anti-Radiation systems improved (+10% protection inside nebulas)
Minor text corrections
Benchmark removed
Hgn fighter squadrons x7 removed
Hgn corvette squadron x5 removed
Collisions reduced by 10%
General research speed increased by 3%
Minor code optimizations
Vgr Missile Battlecruiser now has access to Drive Systems and Defense Control Towers
Death Cam extended in case of victory
LAG improvements
General AI improvements
AI improvements on Patchers and Drones
Default starting win condition converted to "Mothership"
Hgn Drone removed
Hgn/Vgr Command Fortress move ability disabled
Gujking Shipyard renamed in Command Shipyard
Trade Container AI demand decreased by 50% for better performance
Hgn Shuttle max speed decreased 400->375
Vgr Multi-Role Fighter now requires the Commander Rank
Hgn/Vgr Hull Defense Gun weapon rate/damage reduced by 40%
Fleet Selector now works fast (without lag)
TMP and RAD icon meved into unit interface
Hgn Kinetic Long Range Weapons damage/range/rate reduced by 10%
Hgn Artillery Long Range Weapons damage/range/rate reduced by 10%
Hgn Drone speed/drive decreased by 20%
UI Layout Improved
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---------------------------------------------------------------------------------------------------

8.4.2->8.4.3
LOG:
---NEW FEATURES:
...
---BUGS:
Crew/Officer bug (80/60/150) in starting phase of the game fixed
Vgr Double Kinetik Cannon Set now fires after you build the Vgr MS Armor Asset
White flickering bug due to hgn ion cannons fixed
Vgr MS/SY now can dock/hold Frigates, Mobile Refineries and Scavengers
minor typo editing
UI buttons disabled on multiple selection fixed
UI temp/rad flashing bug on multiple selection fixed
---IMPROVEMENTS:
Vgr Mobile Refineries/Scavengers now undock at level start instead of hyperspace
Hgn/Vgr Scouts EMP weapon effect increased by 15%
Crew Cell max capacity increased (+1)
Fighter/Corvette/Frigate health/damage upgrades increased by 10/20% on lvl 2/3
AI strenght reduced at lower settings (easy, standard), for new players
Recruited pilots no under 150

---------------------------------------------------------------------------------------------------

8.4.1->8.4.2
LOG:
---NEW FEATURES:
...
---BUGS:
Critical bug (no save bug) due to vgr aI script fixed, now you can save the game
The game now re-load vortex of nebulae after save/load
Platform Control Module prerequisite eliminated for Vgr Roller Mine, Cruse Missile
Platform Control Module prerequisite added for Mobile Hyperspace Inhibitor
---IMPROVEMENTS:
Map, A Dark Star, nebulae vortex moved down by 8000 m
UI taskbar buttons now load faster when save/load
UI nebula vortex dot no more displayed in UI when move unit
AI improvements, now build less Platform Control Modules, Ark, Trade Convoy
Map Arcade Duel renamed in Arcade Fight

---------------------------------------------------------------------------------------------------

8.3.3->8.4.1 (release 03/25/13)
LOG:
---NEW FEATURES:
New Map added: Arcade Fight
New Megalith added: Big Red, cloak improver
New Map added: A Dark Star
New nebula types with different damage multiplier (UI now show rad. level)
New Megalith added: Bentus, anti-radiation improver
New map added: Sunset On Mars
New map added: Dawn Of Nebulae
Cinematic, free camera added
New Map added: Hyperspace
Fleet Selector (Manage Menu) now available for Vaygr
6 music tracks added
New Map added: Rapid Fire
UI Battle Capital Ships splitted in Capital and Super Capital Ships
New background for maps with planets
Hgn Suppression Turret added
Vgr Lance Platform added
Vgr Rattle added
---BUGS:
Gravity Well Generator now is disabled on planets not colonized
White screen bug due to Vgr ions fixed
Hgn Fighters/Corvettes/Crew Cells "docking bug" in Orbital Station fixed
Vgr "rank retrocession" bug fixed
Criptical bug (out of sync and CTD) caused by Hgn Mobile Gravity Well Generator fixed
Criptical bug (out of sync and CTD) caused by crew cell destruction fixed
Evacuation Cell UI icon bug fixed
Hgn Crew Cell wait bug fixed
Button events missing in multiplayer fixed
Hgn Command Fortress and Orbital Station parade bug fixed
Vgr now can use the Ping ability (Scout)
Criptical bug, Hiigaran now can build the Balkan Cannon on Gujking
---IMPROVEMENTS/BALANCING:
Dust Clouds system and FX improved
Uranus now is surrounded by Dust Clouds instead of Nebulae
Map Criptical Sphere turnet into a full random map
Sensor Distortion Upgrade splitted in 3 and added to Fleet Upgrades (both races)
Silent Orchestra Map Fully Revisited
Solar System Map improved
All maps improved for better performance
Nebula improved: position/size/damage
Hgn Mothership Heavy Ion Cannon damage decreased -5%
Honour progression on late game increased +5%
Anti-Radiation upgades effect increased +5%
Hgn Rank cost decreased 2000-12000->2000-7000
Hgn Chimera Station build cost/time increased 1700/60->4000/120
Hgn Gujking Shipyard build time increased 100->150
Hgn Fleet Selector layout improved
UI build/research info window width enlarged 250->300
Vgr Carrier cost increased 1700->2000
Scavengers build family moved to Capital
Hgn Capital Ships (CS, RS, PS, Cruisers/Destroyers), launching/docking operations speed increased (from Mothership)
Fighter docking repair rate + 20%
Corvette docking repair rate +30%
LAG optimization, RAM load -15%
Hgn Evacuation System improved
Hgn Recruiting System improved
Hgn Flak attack vs fighter increased by 50%
Hgn Bomber/Heavy Bomber attack vs Capital Ships increased by 20%
Hgn Gunship attack vs fighter/corvette increased by 20%
General research speed increased by 3%
AI platforms/turrets max capacity added
Minor code improvements

---------------------------------------------------------------------------------------------------

8.3.2->8.3.3 (release 28/11/12)
LOG:
---NEW FEATURES:
...
---BUGS:
Criptical bug, Vgr energy consume bug at higher level of the game fixed
---IMPROVEMENTS/BALANCING:
General research speed increased by 5%

---------------------------------------------------------------------------------------------------


8.3.1->8.3.2
LOG:
---NEW FEATURES:
Control groups implemented inside the Fleet Selector Menu
Tactics implemented inside the Fleet Selector Menu
Strike groups implemented inside the Fleet Selector Menu
New color and layout for the inteface (UI)
---BUGS:
No "None" button bug UI fixed
Minor bug fixing
Minor improvements on AI
---IMPROVEMENTS/BALANCING:
Vgr Mortar Missile accuracy increased by 5%
Vgr MS Perforation Bombs now needs energy to fire
General research speed increased by 3%

---------------------------------------------------------------------------------------------------

8.3->8.3.1
LOG:
---NEW FEATURES:
Fleet Selector has been implemented into the interface (UI)
New color and layout for the inteface (UI)
---BUGS:
White flickering bug should be fixed now
Minor bug fixing
---IMPROVEMENTS/BALANCING:
General research speed increased by 5%
Hgn Battlecruiser new textures by Oni implemented

---------------------------------------------------------------------------------------------------

8.2.4->8.3
LOG:
---NEW FEATURES:
Hgn Carrier now can build 1 Power Generator
Vgr Shipyard now can build 2 Power Generators
New map added: Shadows In Space
New interface layout for ship classes and subsystems
Vgr Missile Battlecruiser added
Vgr Double Mobile Refinery added
Vgr Support Frigate added
Capital ship class splitted in Battle Capital and Production Capital
4 new soundtracks added
---BUGS:
Vgr Defender .hod mesh "red bug" fixed
Vgr Command Fortress frigate exit path added (criptical bug for out of sync errors)
New resource placement system, no more asteroid/debris collision
Vgr Scavenger collision mesh added
Vgr Ion Cruiser engine mesh added
---IMPROVEMENTS/BALANCING:
Vgr energy production increased by 5% progressive
Hgn Defender Drone damage reduced by 20%
Hgn Mothership Heavy Ion Cannon damage/range reduced by 25%
Vgr Missile Bomber weapon damage (heavy fusion missile) reduced by 50%
Hgn Additional Core resistence increased by 30%
Vgr Mothership Adv. Armour Asset Commander prerequisite added
Vgr Heavy Ion Cannon Captain prerequisite added
Vgr Mothership Pod Launcher Research/Fire Control Tower/Lieutenant prerequisites added
Vgr Freacker research cost increased 4500->6000
Vgr Freacker new model added
Vgr Freacker damage reduced by 20%
All maps have been revisited for better performance and level design
Hgn Research/Crew/Power Station hp/resistence increased by 25%
Explosion debrises reduced for better system performance
Map debrises reduced for better system performance
Commander Rank prerequisite added for Hgn Fleet Carrier
Commander Rank prerequisite added for Hgn Chimera Station
Hgn Cruisers anti-fighter kinetik cannons rate reduced 3->4.5
Vgr Battlecruiser pod launcher weapon rate reduced 21->25
Vgr Heavy Fighter weapon damage increased by 25%
Vgr Multi-Role fighter weapon damage increased by 10%
Vgr Defender weapon damage increased by 20%
AI drastically improved
Vgr Mothership Pod Launcher cost increased 3000->4000
Motherships (both races) hyperspace cost increased by 30%
Vgr Mothership pods lifetime reduced 60->30 sec
Vgr Perforation Bomb damage reduced by 30%
Hgn Battlecruiser new textures by Oni implemented

---------------------------------------------------------------------------------------------------

8.2.3->8.2.4
LOG:
---NEW FEATURES---
All weapons range increased by 40% for a wider battle theater
---BUGS---
White screen bug should be fixed now (at least for the major part of video cards)
Vipers/Mines self-destroy bug fixed
---IMPROVEMENTS/BALANCING---
Hgn Gujking Balken Cannon damage reduced 250000->150000
Vgr Storm Corvette accuracy vs fighter reduced by 50%
Vgr Bomber weapon damage/accuracy vs frigate/capital increased by 10%
Vgr Bomber weapon damage/accuracy vs fighter/corvette reduced by 10%
Vgr Interceptor weapon damage increased by 20%
Hgn Ion Cannon Frigate weapon damage increased 2800->3200
Hgn Flak weapon damage/accuracy vs corvettes increased by 25%
Hgn Interceptor weapon damage vs frigates reduced by 20%
Hgn Vortex health reduced 375000->300000
Improvements on Solar System Map
Starting fleet configuration revisited
Explosion FXs improved
Explosion smoke fade time 2x on the battle field
Training game modality improved
Mp3 player improved, no more lag for the game
Several code optimizations for better game performance
Vgr Plasma Corvette weapon damage devreased by 40%
All Carriers HPs increased by 40%
Vgr Missile Bomber weapon damage reduced by 20%

---------------------------------------------------------------------------------------------------

8.2.2->8.2.3
LOG:
---NEW FEATURES---
Added order support parade
Added order auto-dock for damaged fighters/corvettes
"Complex Benchmark" game mode added
Music Player implemented
"Complex Training" game mode added for new players
Hgn Ark drive tracking system (integrated module) added for faster docking operations
---BUGS---
Command Fortresses "crazy death" fixed
White screen on firing ion weapons should be fixed, needs test on several pc
Vgr Guardian now consumes energy to use defense field
Code optimized to avoid out of sync errors in multiplayer
Asteroids collision in map with large RU fields fixed
Resource Controller repair speed increased 150->500 to avoid crash inside nebula
AI now build/research more fast if has a lot of money
UI Hgn Aditional Core energy stored display infinite decimal fixed
Hgn Carrier now docks/retires on Orbital Station
---IMPROVEMENTS/BALANCING---
Hgn Battle Shipyard 6x Heavy kinetic cannon added
Hgn Weapon Station artillery cannons range/shield penetration reduced 35000->30000/10%
Hgn Weapon Station artillery cannons weapon damage/accuracy decreased by 20%
Sensor Ping cost increased 2000-->2500 energy consumed increased 7->14
Vgr Heavy Destroyer attack style setted on frontal instead of broadside
Vgr Mothership heavy ion cannon fire angle modified 10->15
Vgr energy production upgrades progression still increased by 15% 4->4.4...7.6->8
Mine fields duration still increased by 100%
Hgn evacuation cell speed and resistence still increased by 25%
Vgr Plasma Corvette EMP effect increased by 100%
Vgr Plasma Corvette weapon accuracy/damage vs Cap Ship increased by 25%
Vgr Plasma Corvette weapon damage vs frigates reduced 2->1
Vgr Missile Platform weapon damage increased 950->1150
Vgr Strike Craft weapon damage increased 32->39
Vgr Defender weapon damage vs fighter/corvette increased by 20%/25%
Hgn Ion Destroyer ion turrets fire angle increased 22->24/-6->-7
Hgn Hammer Cruiser missile weapon damage increased by 25%
Hgn Fleet Carrier weapon damage decreased by 10%
Hgn Fleet Carrier defense field duration decreased by 25%
Hgn Fleet Carrier Dock Bay increased 10->22
Hgn Ion Cannon Turret weapon damage increased 900->1100
Hgn Ion Cannon frigate weapon damage increased by 20%
Hgn Klak frigate weapon damage vs fighter/corvette increased by 15%/30%
Hgn Plasma Corvette EMP effect increased by 100%
Hgn Plasma Corvette weapon accuracy/damage vs Cap Ship increased by 25%
Hgn Plasma Corvette weapon damage vs frigates reduced 1.1->0.9
Hgn Pulsar Gunship weapon damage vs corvette/frigate increased 1->1.1
Hgn Gunship weapon damage vs fighter/corvette increased 1->1.15
All bombers weapon damage vs heavy capital ships increased by 25%
Hgn Interceptor weapon damage vs frigates decreased 1-->0.7
Hgn Patcher resistence/auto-repair decreased by 10%
Viper/Cruiser missiles damage reduced by 25%
Mine fields damage/resistence/duration increased by 50%
Vgr Cloak upgrades cost/time increased by 50%
Hgn evacuation cell speed and resistence increased by 25%
Hgn Gun Turret range (upgrade) increased 3412->3712
Power Station Power Disruptor Module range increased 7750->9000
All Power Disruptor Modules range increased 6750->8000
Vgr Laser Corvette weapon damage/rate/range increased by 5-10%
Ship docking max cap revisited, docked ship repair rate and max cap increased by 5-10%
Hgn Ion Cannon Turret fire angle increased 5->7
Vgr energy production upgrades progression increased by 15% 4.1->4.3...6.7->7
Hgn Evacuation Cell armour increased 5000->6000
Hgn Evacuation Cell max speed increased 160->180
Hgn Cruisers anti-corvette/fighter weapons damage/accuracy reduced by 10%
Planet population growh based on researched technologies (on planet) increased by 25% (progressive), 600% (tot, on last tech)
Hgn Heavy Nuclear Bomb upgrade damage/range increased by 5%

---------------------------------------------------------------------------------------------------

8.2.1->8.2.2
LOG:
---NEW FEATURES---
...
---BUGS---
Space Shields Researches now are not displayed if there's no a star in the map
Lens flare 02 missing on map Kupier Belt fixed
Vgr Dreadnaught energy bug (-500) fixed
Slow down capture on late-game fixed
Slow down build on late-game fixed
Now on "Destroy Production" win condition Mining Bases and Artillery Cruisers are no more counted
Vgr Artillery Cruiser pulse weapon now fires on turret setting (no fixed)
---IMPROVEMENTS/BALANCING---
Vgr Pod Launchers fire rate decreased by 5%
Missiles lifetime reduced by 5%
Population growh rate on planets and Orbital Station increased by 15%
Hgn Flak Frigate weaon damage vs fighter/corvette/frigate increased 1->1.1/1->1.15/1->1.05
Vgr Mortar Missile radius/damage increased by 5%
Hgn all Rapid Sweeper weapon fire rare reduced 1.3->1.6
Hgn Minelayer Corvette now available at Research Division
Vgr Mothership Heavy Cannon fire angle encreased 10->12
Hgn Fleet Carrier weapon damage (micro bomb silo) reduced by 16%
Hgn Ion Turret weapon damage increased 900->950
Hgn Missile Turret missile weapon damage increased 1444->1500
Hgn Marine Frigate maneuverability increased by 5%
Vgr energy production upgrades progression increased 4.1->4.2...5->6
Hgn Aditional Core Hyperspace cost x meter increased 9->10

---------------------------------------------------------------------------------------------------

8.2->8.2.1
LOG:
---NEW FEATURES---
Added parameter "population sensitivity" for set the growth of population on planets and orbital stations
Added new voice in the info/help menu: space
---BUGS---
Criptical! Game parameters now works, we have played all matches in normal mode, now game modalities run differently
---IMPROVEMENTS/BALANCING---
EMP abilities no more linked to Power Disruptor module
Honor sensitivity parameter increased for carnage game modality 2.34->2.4
Hgn/Vgr Resource Collector cost reduced 800->700
Hgn/Vgr Mobile Refinery cost reduced 1000->900
Vgr Battleship heavy mine damage decreased 110000->105000
Vgr Destroyers/Cruisers weapon mine damage decreased 19000->18000
Vgr Battleship Heavy Perforation bomd damage decreased 10000->8000
Vgr Swarm weapon rate increased 1->0.9
Vgr Defender weapon range increased 1500->1600
Vgr Swarm defense field shield range increased 32->34
Vgr Strike Craft weapon damage/range increased 31->32/1250->1300
Hgn Aditional Core Hyperspace cost x meter increased 8->9
Hgn Nuclear bombs damage balanced
Vgr Multilance weapon damage vs corvette/frigate increased 1->1.2/1->1.3 and 33->38
Hgn Gunship weapon accuracy vs fighter increased 0.8->1.4

---------------------------------------------------------------------------------------------------

8.1->8.2
LOG:
---NEW FEATURES---
UI Energy menu added for both races
AI now uses order "power save mode"
Added big stars on Solar System and Kuiper map
Hgn Power Station order added "power save mode", if enable -50% energy production -50% explosion damage -50% overcharge
new map Kuiper Belt
---BUGS---
Hgn Battlecarrier now can build spies
Vgr now research consumes energy
Map Hyperproduction asteroid collision fixed
Hgn Light Shuttle broken EXP/EFF/EN UI display fixed
Vgr Missile Bomber formation spacing increased 60->65
RUs start 7000 now works with skip intro
---IMPROVEMENTS/BALANCING---
Vgr Heavy Missile Frigate weapon range increased 3600->4100
Hgn Weapon Station artillery cannons damage/range reduced 5500->5000/45000->35000
Vgr Artillery Cruiser/Heavy Cannon Frigate mortar missile damage vs Frigate/Capital Ships increased 1.2->1.3/2.2->2.4
Vgr Flechette Cannons accuracy vs fighter/corvette/munition reduced 0.06/0.05/0.07->0.05/0.04/0.06
Hgn/Vgr heavy dropped mine (Shuttles/Guardians) damage/lifetime increased by 100%
Maps with planets, distance from the sun balanced
Vgr energy production upgrades progression increased 4->4.1...4.9->5
Vgr Strike Craft damaged increased 30->31
Module Anti-Radiation range increased 2750->3000
Hgn Salvage Collector nebula damaged time increased 70->90
Minor content/text typos improved
Vgr Multilance Corvette damage vs Capital Ships increased 0.7->1.2
Experience sensitivity increased by 20%
Anti-radiation upgrades effect (module) increased by 20%
Vgr Destroyer/Heavy Destroyer mine damage reduced 22000->20000
Vgr Battleship Perforation pos bomb damage reduced 12000->10000
Vgr Battlecarrir Health increased 150000->175000
Vgr Swarm Corvette ablative shield size increased 30-32
Vgr Swarm Corvette damage/range increased 21->24 1450->1500
Vgr Defender damage/range/accuracy increased 30->33 1400->1500 0.1->0.14
Hgn Battlecarrier health increased 150000->200000
Hgn Aditional Core Hyperspace cost x meter increased 7->8
Hgn Cruiser Type A attack style vs Capital Shps fixed on "Frontal"
Hgn Ion Cannon Turre damage increased 750->900
Vgr Mothership Heavy Ion Cannon power/fire rate increased by 15%
Hgn Mothership Heavy Ion Cannon power/fire rate reduced by 20%
Hgn Ion Destroyer fire angle increased by 10%
Hgn Fleet Carrier health increased 140000->180000
Hgn Shuttle max speed reduced with full Juggernaught load 0.6->0.5
Hgn Ion Frigate damage vs Capital Ship increased by 20%
Hgn Gunship accuracy vs fighter reduced 1.2->0.8
Vgr Heavy Missiles damage vs fighter/corvette reduced 1->0.5
Hgn Defense Field Platform health increased 21000->30000
Vgr Missile Bomber fire power/rate reduced 2000->1800/16->18
Friendly Fire Rate decreased 2.5->2
Planets and Hgn Orbital Station now grant RUs based on game speed setting
Hgn Research Station cost reduced 1800->1500
Hgn Power Station cost reduced 3800->2500
Hgn Crew Station cost reduced 2300->2000
Hgn Scavenger crew reduced 15->10
Vgr Scavenger crew reduced 15->12
Hgn Research Station crew reduced 15->10
Hgn Power Station crew reduced 15->10
Hgn Power Station Teroidal Magnets cost reduced 1000-1200-1600-2200-3000-4000-5200-6600-8200-10000
Vgr Artillery Cruiser subsystem cost reduced 2500->2000
Vgr Artillery Cruiser subsystem construction time reduced 300->120
Hgn/Vgr Weapon Ion tracking reduced by 10% on all weapons

---------------------------------------------------------------------------------------------------

8.0->8.1
LOG:
---NEW FEATURES---
...
---BUGS---
Vgr Heavy Cannon Frigate, added prerequisite "Commander Rank";
Info/Help screen in-game now works
---IMPROVEMENTS/BALANCING---
Hgn Mothership crew requirement reduced 50->40;
Hgn Power Station crew requirement reduced 20->15;
Vgr Artillery Cruiser/Heavy Cannon Frigate mortar missile rotation increased 11->12
Vgr Multilance Corvette weapon damage increased 29->33
Hgn Aditional Core Hyperspace cost x meter increased 6->7

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Moved: Mon Oct 15, 2012 4:01 pm by Beghins
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