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Hagen Lieutenant

Gender:  Age: 25 Joined: 02 Dec 2010 Posts: 36
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Regarding power, well it is obvious it needs fixing. I build like 4 additional cores, research 3/3 and when my Battle Asset's Ion Cannon fires my energy drops sooo fast. I saw a -54 and I was like "what!?!?!?!?!". Previously I had a +12 btw. Huge drops are the problem, since battles can last really long, and all that time your energy goes down like mad and nothing can really help a -50...Do not remove it, because at early/mid game makes you think in what order to start building things, which is strategy by itself. Having 15queues paused is no more and it is good. Just make that resource more viable. I have stopped playing 8.2.3 just for that reason. And it is a pity for the rest of the awesome work.
And all energy on a station...a station that explodes and does heavy damage. Some reactors on the MS itself (or separate ones on every capital ship) sounds more logical.
If you have problem to build all the stations in the beginning just select to start with Support (all 3 stations for Hiigaran, 1 carrier for Vaygr). This is how I play and it helps a lot.
Platforms should be crewless and have a cap. Except if crew includes a maid to keep the place clean.
Crew for Hiigaran is a problematic thing. Well, let's say that the little crew wagons are OK, but they tend to carry the crew to the 1st Scavenger you will build. And if your Scavenger is far away, then crew transfers take a lot of time. Fix crew wagons to go to MS ONLY. _________________ This is the 1st plasma cannons eva... |
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Farcrada Commander

Gender: 
Joined: 13 Mar 2012 Posts: 130
Location: Hiigara: "Our home.". Interests: Homeworld 3 and Complex 9. Occupation: Nothing much, just savin' Hiigara from dieing. That's all.
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| Quote: | | Crew for Hiigaran is a problematic thing. Well, let's say that the little crew wagons are OK, but they tend to carry the crew to the 1st Scavenger you will build. And if your Scavenger is far away, then crew transfers take a lot of time. Fix crew wagons to go to MS ONLY. |
If you do this how will there be crew on the shipyard? And the carriers? Etc. The perfect solution would be: Make a module on every ship that can build other ships with crew: Crew Teleport module. It will take the same time but the wagons won't have to be flying all over. If it's not build on a ship the ship cannot build ships with crew. If it has the module it can. The crew station will still be there but then with the crew teleport module or something. This way the crew system will be allot faster and it doesn't take ages to build up an army. It has an aditional spot on the ship not a module slot else it wouldn't combine make sense. OR you give people the choice. The wagons which go slower but don't take a module or the module which goes faster but takes an module slot. I hope we can somehow fix the problem with this.
About the power thing... Let us build more then 1 power station and we'll be all over the place. BUT make the power-station such that they can't move away from the Mothership then like 100 yards or something. That would be better but if it's possible make it so that when you have the first station with 1 core and another station with no cores that it will cost the price of a second core to build the 1st core on the 2nd station. This would be very nice if it would work. There will definitely be an option in you guys your new game: Complex... Right? _________________ When all else fails... Put Sajuuk to the test... |
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Farcrada Commander

Gender: 
Joined: 13 Mar 2012 Posts: 130
Location: Hiigara: "Our home.". Interests: Homeworld 3 and Complex 9. Occupation: Nothing much, just savin' Hiigara from dieing. That's all.
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Please read the rules for posting and use the Edit function to add to your post and refrain from unnecessary double and triple posts. Such multiple posts are liable to deletion. Thanks —ALC _________________ When all else fails... Put Sajuuk to the test... |
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Hagen Lieutenant

Gender:  Age: 25 Joined: 02 Dec 2010 Posts: 36
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| Farcrada wrote: | | Quote: | | Crew for Hiigaran is a problematic thing. Well, let's say that the little crew wagons are OK, but they tend to carry the crew to the 1st Scavenger you will build. And if your Scavenger is far away, then crew transfers take a lot of time. Fix crew wagons to go to MS ONLY. |
If you do this how will there be crew on the shipyard? And the carriers? Etc. The perfect solution would be: Make a module on every ship that can build other ships with crew: Crew Teleport module. It will take the same time but the wagons won't have to be flying all over. If it's not build on a ship the ship cannot build ships with crew. If it has the module it can. The crew station will still be there but then with the crew teleport module or something. This way the crew system will be allot faster and it doesn't take ages to build up an army. It has an aditional spot on the ship not a module slot else it wouldn't combine make sense. OR you give people the choice. The wagons which go slower but don't take a module or the module which goes faster but takes an module slot. I hope we can somehow fix the problem with this.
About the power thing... Let us build more then 1 power station and we'll be all over the place. BUT make the power-station such that they can't move away from the Mothership then like 100 yards or something. That would be better but if it's possible make it so that when you have the first station with 1 core and another station with no cores that it will cost the price of a second core to build the 1st core on the 2nd station. This would be very nice if it would work. There will definitely be an option in you guys your new game: Complex... Right? |
Yeah sure there are many solutions to these problems! Indeed my suggestion about the crew wagon stuff docking only MS is not logical. What if you made them ultra fast like probes? Because they move like patient mountain turtles.
About the power thing...just diminish consumption so we avoid these illogical -50 while we have all upgrades and 2 additional cores. And let cores give more energy (4 basic is not enough even with upgrades). Vaygr have a serious problem there but since I know you are working on it I will not analyse it more. My problem with the 2nd energy station is that...it will be another station, and Hiigaran have already many :/ _________________ This is the 1st plasma cannons eva... |
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ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
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| Hagen wrote: | | My problem with the 2nd energy station is that...it will be another station, and Hiigaran have already many :/ | Have to agree with you there. One Power Stn is enough. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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darkheart Ensign

Gender: 
Joined: 28 Jun 2010 Posts: 2
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There is one power ship, but if you have played a long battle you have realized that you could add more power through (let's call them rings). I feel power work very well, and it will work better through te process of development. If you really like homeworld 7.4.4 you can also play it. In my particular case I have all of them installed and play all of them (7.4.4, 8.2.3, 8.2.4) I don't really like to have many changes in the things because I feel they need to evolve through the timeline of an development process. You guys don't understand all of this marvelous stuff it's free give them time and they will fix all your things. Finally I will love to see an 8.2.4 manual like the 7.4.4 was that kind of work was amazing I'll don't get tired of giving thanks to the author of that manual please update it when you can.
PD: this is my first post I wanna to state that's english it's not my native language so only to write this is really an effort for me. Please don't be rude cause It was not my intention to be rude.
An enormous hug to all the people who made this awesome mod possible, I've only know baroness for the post but i'll think there are so much people behind this thing and making our dreams possible.
Fly safe pilot.
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