       |
| Author |
Message |
Walkop2011 Quality Control

CBG
Joined: 02 Dec 2010 Posts: 1662
Post Vote: 
|
|
And the CC, don't forget that bugger
I'm looking forward to getting this fragmentation issue nailed down - like an Ice Cream Sandwich (hint, hint). Balance of the classes, too. _________________ "The best way to gain experience is......to gain experience." - Hockey Commentator
A New Hope - for Complex Balancing. Testing revisions in multiplayer - suggestions and testers welcome!
The Official Complex Balancing Thread! Post your thoughts on Complex balancing here. |
|
| Back to top |
|
pvt.conners Ensign

Gender:  Age: 22 Joined: 29 Jun 2011 Posts: 11
Interests: technology, reading, sports
|
|
Hi,
I may be asking a noob question, but what ships do you mean with all-round-death machine?
Even with the fast plasma cannons (for hiigarans) the BB,BC and Vortex will have trouble against fighter swarms.
I think all ships have a fairly well-defined role, even within the hiigaran fleet.
The only all-rounder I can come up with is the torpedo frigate, since it has anti-strikecraft and anti-capship missiles.
As to building these ships or not, that depends on the individual strategy of the player and the overall situation.
Sure I don't build sweeper destroyers in a vs. cpu match, but that is because I haven't really been in a situation where I swamped in fighters.
Then again, I don't have much experience in singleplayer matches (mainly play vs. easy opponents to figure out the correct buildorder), so I can't judge that properly.
Off-topic: What is the point of the Hiigarans having to "buy" each rank? Sometimes I have to wait till my RUs tick up so I can unlock the next rank, which is frustrating, as I need that crew.
And wtf do all those resources go for? 2000 for Lieutenant Rank? What is this, am I buying the most expensive champagne for the entire crew to celebrate???
Nevermind that my resources are already stretched thin because of power and resourcing operations (which can barely provide enough of both to effectively run the fleet),
I still have to buy the rank and build a crew module, which is effectively another 2000 RUs that I can barely afford.
If you play with diplomacy fee enabled, then as a Hiigaran player, even with low fees you are totally boned until you can secure a mining base and start milking it for resources.
At that point you are hobbling behind vagyr players since by then they are already fielding destroyers, at least in my experience, since I spend the first half of the game researching fusion and collector upgrades, and I'm not even going to talk about the energy upgrades.
Oh, and to even start thinking about research (which is the difference between life and death),
you need to build an expensive research division (2.5x the cost of the vagyr research module) on your already expensive research station.
Edit: Forgot about the research station  |
|
| Back to top |
|
ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
|
|
I am not an advocate of all round ships in general. I prefer ships with defined roles, like in the real world. I suppose an all round death machine would be something like a giant battle ship. Doesn't really fit in.
I agree with you that the Rank costs are far to high. I guess it's because they throw a big party for each rank advancement. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
|
| Back to top |
|
SierraElite Ensign

Joined: 02 Nov 2008 Posts: 1
|
|
| I just got the Complex 8 mod and I'm liking some of the new stuff in it but the power thing has got to go or needs a major, MAJOR, revamp. I have 6 levels of power researched with power generators on 3 vagyur ships and STILL dont have enough power to run research, production on 2 ships and 2 arty cruisers. Gimmie a break. Its a neat concept but the implementation has been totally screwed up. And dont get me started on the Hiigaran's power station (and having to buy ranks, what is the logic behind that). |
|
| Back to top |
|
Nakamura Fleet Admiral

Complex Team
 Gender:  Age: 20 Joined: 09 Jul 2008 Posts: 1424
Location: An ancient starship buried in the sands... Interests: Science, friends, music, gaming
Website: http://complexenhanced...
|
|
Indeed the vaygr have serious trouble, Beghins has to realize this (mentioned by CBG as well)
The Hiigaran power and rank concept works perfectly if you don't play with the lowest possible starting options.
Abuse the RU power up, and you're all set. _________________
|
|
| Back to top |
|
RedSeven Ensign

Gender: 
Joined: 25 Mar 2012 Posts: 5
|
|
Remove more ships because you don't like there being all that choice in which capital ships we can roll out?
I don't understand. I thought more variety and more options was better than less variety and less options. Just because you found something that works for you doesn't mean we don't do something differently with the other ships that are offered to us. |
|
| Back to top |
|
bills6693 Fleet Admiral

Complex Team
 Gender:  Age: 20 Joined: 20 Apr 2011 Posts: 1611
Location: Peterborough
Occupation: Student
|
|
@RedSeven This is not what is being suggested. This one is more of a more defined roles and a UI uplift.
For example, destroyers would be modular/asset building rather than seperate ones on the build menu. We will have 1 shipyard with a gujking asset option, and maybe a battle asset option. Stuff like that to make it more streamlined. _________________ Lead campaign writer, PM me if you have any ideas you would like to see
Voice acting director too (although not much work done there yet lol), so if you are intersted in voice acting for Complex 9, drop me a PM! |
|
| Back to top |
|
ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
|
|
Yes, it is primarily aimed at de-cluttering the build menu! _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
|
| Back to top |
|
LuciferRain Ensign

Age: 21 Joined: 12 Sep 2010 Posts: 8
|
|
Someone for humanity sake, REMOVE THE DAMN ENERGY resource. I played Complex beta 0.95, mid to late game 0/2000 energy(stopped caring cause no matter what i did it drained it faster. Hiigara has the advantage since they can build the station to reduce the energy drain from -20 to +10, Vaygar has to research it and its STILL not enough. I'm not in the mood to just go build 30 power modules onto every cap ship i have just to get the bonus.
Note: I just downloaded updated Complex to see IF there has been any changes to the energy mechanism |
|
| Back to top |
|
Dornhal Fleet Admiral

Complex Team
 Gender:  Age: 23 Joined: 02 May 2009 Posts: 688
Location: Vaygr Flagship Interests: Heavy fusion missiles Occupation: Gaming, being awesome
|
|
| LuciferRain wrote: | | Someone for humanity sake, REMOVE THE DAMN ENERGY resource. I played Complex beta 0.95, mid to late game 0/2000 energy(stopped caring cause no matter what i did it drained it faster. |
Perhaps you should play the newest version? _________________
 |
|
| Back to top |
|
Nakamura Fleet Admiral

Complex Team
 Gender:  Age: 20 Joined: 09 Jul 2008 Posts: 1424
Location: An ancient starship buried in the sands... Interests: Science, friends, music, gaming
Website: http://complexenhanced...
|
|
| Dornhal wrote: | | LuciferRain wrote: | | Someone for humanity sake, REMOVE THE DAMN ENERGY resource. I played Complex beta 0.95, mid to late game 0/2000 energy(stopped caring cause no matter what i did it drained it faster. |
Perhaps you should play the newest version? |
Perhaps vaygr power is not proportional? XD |
|
| Back to top |
|
ALC Producer

Complex Team

Joined: 10 Sep 2008 Posts: 6312
Post Vote:  Location: Éireann • Ireland • Irlanti • Republika Irlandia
|
|
| LuciferRain wrote: | | Note: I just downloaded updated Complex to see IF there has been any changes to the energy mechanism | You will find that there has been  _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
|
| Back to top |
|
Unkeptruth Ensign

Gender: 
Joined: 01 Apr 2012 Posts: 8
|
|
| I totally agree like they need fix the power issues. it is very annoying knowing that no matter which race i use there is always an issue with the power. A possible fix could be a huge solar station that yu bulild later in the game or just make it an add on or the ability to convert the plantary station into a huge power station |
|
| Back to top |
|
CHIMAS Captain

Gender:  Age: 42 Joined: 30 Nov 2011 Posts: 173
Location: Rio Grande
Occupation: Business
|
|
When you mention power are you referring the hiigaran powerstation?
Launch a game and spend 15m figuring out how it works. It's simple. And the power station is very resilient, I think if you left it there without doing anything in the game, it will last around 30m.
I enjoy the ships that need some micromanagement and the smallest parts of a regular army are the weapons, we should have a thread about diversified logistic ships. They will get a sweeper anyway ... |
|
| Back to top |
|
Elamir Ensign

Gender: 
Joined: 31 May 2010 Posts: 3
|
|
I agree with one thing: power is a problem
yet i kind of like the idea of it anyway, but it should influence (if possible) the rate of fire of the 2 main ships (capital and balkaan canons) witch are most likely to use a lot of power
Now the part where an interstellar civilization doesn't build their capital ships with enough power to be self sufficient ????
correct me if i am wrong, but i believe Higaraans to be more one the slow development - strong defense and vaygr more pirate like.
Power, crew and the fact that you need to pay for your ranks drastically cripple your ability to do anything else than these, plus if you get unlucky enough, you lose your power/crew station leading you to surrender or got to the cloaking part.
(btw why enemy ships always know where your clocked ships are and have the delicacy to crash on it)
finally i don't know if it worked for you but the self destruct / evacuation sells tend to get destroyed before leaving the ships explosion. Since it cannot be canceled can't the sells be launched earlier ?
sorry for the unclear part, bad English and anything i didn't correct ^^ |
|
| Back to top |
|
|
|
|