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Amalgamating Complex 9.1 & Warlords 0.60
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Jelrak

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PostPosted: Thu Mar 31, 2016 6:47 am    Post subject:  
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V 0.069
1) Beast Complete
2) B.E.M. Complete
3) Dactain Complete
4) Progenitor Complete
5) Kushan Complete
6) Nores Complete
7) Kadaha Complete
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Jelrak

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PostPosted: Fri Apr 01, 2016 5:11 am    Post subject:  
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V 0.070
1) Porate Complete
2) Thadian Complete
3) Tobanar Complete
4) Ram Complete
5) Radison Complete
6) Sematrik Complete
7) Sotoron Complete
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Jelrak

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PostPosted: Sat Apr 02, 2016 7:12 am    Post subject:  
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V 0.071
1) Czalkir Complete
2) Confederate Complete
3) Tiamite Complete
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Jelrak

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canada
PostPosted: Mon Apr 04, 2016 9:57 am    Post subject:  
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V 0.072
1) Frerrn Compliete
2) Tobari Complete
3) UNH Complete
4) Lizaanj Complete
5) Preramnd Complete
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ALC

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ireland
PostPosted: Mon Apr 04, 2016 10:16 am    Post subject:  
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You must be getting close to a beta by now...
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I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
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Sithicus

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NULL
PostPosted: Mon Apr 04, 2016 8:12 pm    Post subject:  
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Link?
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Jelrak

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PostPosted: Mon Apr 04, 2016 9:04 pm    Post subject:  
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This depends...I have found this something of an interesting hobby and so have somewhat expanded my reach.

Though originally merely a merger of Warlords and Complex, I have since included as many other Mods as I have been able to find (38) so long as their ship styles are unique. This includes failed and incomplete products as well as some fairly mainstream options. As I receive various permissions from the mod developers and artists I include their ships into the game. I have found it a fascinating challenge to make each and every ship useful in a different way...mostly by assigning them to different factions.

The ultimate goal would be to provide a method by which all known ships might be available within a single mod, so if I am to measure progress by this criteria I am about 40% complete.

To ensure this is not an overwhelming experience the player is allowed only 3 - 4 ship types in a given session, with most ship types hosting between 8 - 30 unique ships.

The types are accessed as follows:

The player always begins with the Regular Hiigarans. From there they have the choice of enabling Alliances or forever forfeiting that option.

If Alliances are enabled they are able to choose one of 19 Allies/Allied Factions (6 remain to be implemented).

If Mercenaries are enabled, each allied faction has a relationship with 3 - 9 Mercenary/Civilian Militia groups. Some mercenaries are shared between the ally and its closest neighbor and some are unique to the ally in question. No mercenary groups are shared by more than 2 allies.

There are 53 total mercenary groups, of which 22 remain to be implemented.

If Drones or Androids are enabled then the player has access to one of 7 Trade Groups (2 yet to be implemented), which each offering a different array of automated ships.

So currently the player has 7049 different Ally/Mercenary/Trade Group combinations.

The entire mod has about 2000 unique ships available, but of course only about 80 - 150 can be used in any one game at any one time depending on which combination is chosen...and of course the option remains to simply ignore all of these other branches and to proceed with an only slightly modified version of the original Complex.

So even though the game is technically playable in its current state, in order to arrive at a proper Beta what remains is to finish adding:

22 Mercenary Groups
2 Trade Groups
6 Allies

To refine all weapons files
To adjust some ship Icons (currently the TGAs occupy a lot of disk space)
Correcting all attack tables to place each ship in the exact role for which it was originally intended

To get to Alpha we will need to:
1) Review the AI to ensure it is able to mount a proper response.
2) Balance ships in a general sense.
3) Fine-tune some of the scripting ideas currently on the drawing board
4) Do error checking for each and every ship

Given that I seem to be able to integrate about 4 - 12 groups per week I estimate about another month before this aspect is complete

Refining the weapons files seem to go fairly quickly as I have written a program and algorithm to assist and it is fairly repetitive so I would expect another month there as well.

Correcting all of the Icons is perhaps a bit of a minor detail, but there is a fair amount of bloat in that directory due to possible duplications and multiple formats. I would assess another month for this as well.

Correcting attack tables will be done at the same time as adjusting the weapons files given that the two activities are fairly closely related so no extra time should be needed for this.

So this probably places a proper Beta at some point in July or August.

I have given myself a full year to arrive at the Alpha...

One thing is for certain, however, and that is once I take on a project I do not stop until it is finished.

Equally worth mentioning is that I am always looking for other mods to fill in some space still available so if anyone has a hidden gem I would appreciate having an opportunity to implement it.

The mod is shaping into the collector's addition of all ships and so will host as many as can be found.
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Jelrak

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canada
PostPosted: Mon Apr 04, 2016 9:18 pm    Post subject:  
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When this is a bit further along I will be supplying a link to the download by PM only. This should ensure a fairly limited release that will remain in keeping with the wishes of some of the owners of the mods from which I have borrowed assets.

Anyone who would like to be notified when this is finished will need to send me a PM. I will then provide you with an access code to the download site later on this summer.
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ALC

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ireland
PostPosted: Tue Apr 05, 2016 3:59 pm    Post subject:  
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Ambitious!
Do be careful not to overreach!
Mod dev sites are littered with projects that kept expanding, and expanding (etc) and ended up not being finished... Shocked

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I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
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Jelrak

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canada
PostPosted: Tue Apr 05, 2016 5:30 pm    Post subject:  
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I have read the progress charted by a lot of those mods and have been wary not to follow the same path. This is why I first wrote code to assist me in doing what I needed to do so that at this point it is mainly a matter of pacing...
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ALC

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Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Wed Apr 06, 2016 2:09 pm    Post subject:  
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Good planning, makes for successful outcomes Very Happy
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I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
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Jelrak

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canada
PostPosted: Wed Apr 06, 2016 10:37 pm    Post subject:  
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I certainly hope so...!
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Jelrak

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PostPosted: Mon Apr 11, 2016 4:15 am    Post subject:  
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V 0.073
1) Nassar Complete
2) AISN Complete
3) USN Complete
4) Earth Alliance Complete
5) Minbari Complete
6) Vorlon Complete
7) Shadow Complete
8) Cylons Complete
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Jelrak

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canada
PostPosted: Sun Apr 24, 2016 11:32 am    Post subject:  
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V 0.074
1) Galactica Complete
2) Draconian Complete
3) Kapaduci Complete
4) Keprasori Complete
5) Holoit Complete
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Jelrak

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Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 261
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canada
PostPosted: Sun May 01, 2016 10:30 am    Post subject:  
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V 0.075
1) Shivan Complete
2) Terrans Complete
3) Vasudan Complete
4) Covenant Complete
5) UNSC Complete
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