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Kraizer793 Lieutenant
Gender: Age: 30 Joined: 30 Sep 2009 Posts: 35
Location: Mississippi in the US Interests: Eve Online, Homeworld, computer programming, and valve source engine modding
Website: http://pjbtech.com
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Posted: Fri Feb 19, 2010 11:23 pm |
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In the experiences I've had, a vortex dropped my battleships relatively quickly seeing as it has 2 nuclear bombs it launches almost instantaneously after engaging. Depending on if either race has any of the capital ship health, damage, accuracy, health, etc. research done affects this, but on stock loadouts with all subsystems built for each ship, And the research only pertaining to each vessel, I find that the vortex runs out on top.
Now if i wanted to do this right, I could get one of those starter scripts, and custom make a script to spawn 1 vaygr battleship and 1 hiigaran vortex with all subsystems and research and see which one comes out on top. |
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SpardaSon21 Lieutenant
Joined: 29 Jun 2008 Posts: 49
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Posted: Sat Feb 20, 2010 12:09 am |
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Its tricky though, because the Vortex has the option of the Light Battle Asset with 12 two-barreled kinetic cannons and boosts to drive and speed, the Medium Battle Asset with 12 three-barreled kinetic cannons and not boosts, and the Heavy Battle Asset with 12 six-barreled kinetic cannons with boosts to aim, health, and damage. I love me the Heavy Battle Asset. |
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vila Moderator
Joined: 28 Mar 2008 Posts: 1609
Location: UK
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Posted: Sun Feb 21, 2010 6:34 am |
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Kraizer793 wrote: | it has 2 nuclear bombs it launches almost instantaneously after engaging. |
But the nukes are useless! They detonate instantaneously as they leave the ship. The only thing they damage is their own launching ship. (If they launch at all, that is. Mine only launch on about 25% of the occasions I try to use them.)
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Filippo.zp Commander
Gender: Age: 32 Joined: 09 Jul 2009 Posts: 100
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Posted: Mon Feb 22, 2010 12:36 pm |
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vila wrote: | Kraizer793 wrote: | it has 2 nuclear bombs it launches almost instantaneously after engaging. |
But the nukes are useless! They detonate instantaneously as they leave the ship. The only thing they damage is their own launching ship. (If they launch at all, that is. Mine only launch on about 25% of the occasions I try to use them.) |
I'm sorry Vila. Vortexes are rising up against you. Lol.
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vila Moderator
Joined: 28 Mar 2008 Posts: 1609
Location: UK
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Posted: Tue Feb 23, 2010 5:20 am |
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That's certainly what it feels like. I've never had a Vortex obey a movement command while in action. Just moving across the map is fine, no problem, but in battle? Forget it! The only way I can persuade mine to move to a different position is by jumping them. |
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Filippo.zp Commander
Gender: Age: 32 Joined: 09 Jul 2009 Posts: 100
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Posted: Tue Feb 23, 2010 8:50 pm |
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Ok, I'm not playing Complex for a while now (bad period...not time to play...and it will be so until july, ) and I haven't tryed 7.4.4 yet but I don't think your problem is something new so I don't understad what vortexes have against you
I haven't so many problems with vortexes. Yes, nukes detonate instantaneously as they leave the ship sometimes but not so frequently.
You should pay attention to 2 factors, imo:
- target's position
- vortex's horizontal plane inclination (hope that's correct translation)
The problems is that the nuke collides with the ships straight after being lauched.
For control issues I have no suggestion. Vortexes follow my orders most of the times. Maybe orders you give go against vortex's base moves |
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vila Moderator
Joined: 28 Mar 2008 Posts: 1609
Location: UK
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Posted: Wed Feb 24, 2010 3:22 am |
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Filippo.zp wrote: | Yes, nukes detonate instantaneously as they leave the ship sometimes but not so frequently. |
First salvo always detonates immediately. By the time they reload, if the Vortex is still alive the nukes will be unnecessary and if fired successfully will wander off to attack some other target (usually a fighter ).
Filippo.zp wrote: | You should pay attention to 2 factors, imo:
- target's position
- vortex's horizontal plane inclination (hope that's correct translation)
The problems is that the nuke collides with the ships straight after being lauched.
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I know what the problem is but nothing I do cures it. It's all very well saying "pay attention", but in what way?
No weapons should launch in such a way that they collide with their own ship, that's ridiculous and illogical. The same goes for the shuttle nukes, which detonate before leaving the ship if fired while the ship is moving. This is apparently because the ship travels faster than the nuke. The is totally ridiculous because anything fired from a moving vehicle will have that vehicle's velocity in addition its own.
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Filippo.zp Commander
Gender: Age: 32 Joined: 09 Jul 2009 Posts: 100
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Posted: Wed Feb 24, 2010 11:59 am |
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vila wrote: | This is apparently because the ship travels faster than the nuke. The is totally ridiculous because anything fired from a moving vehicle will have that vehicle's velocity in addition its own. |
Dear Vila, I know that's ridiculous but Homeworld is not real. It remains a game, an inaccurate rappresentation of an other universe. It doesn't follow the rules our universe follows if we don't told it.
It should be fixed, someone should try (I haven't the required skills).
vila wrote: | It's all very well saying "pay attention", but in what way?. |
Heh...
It's quite complicated for me to explain. English is not my first language and I should play the game to better explain my thoughts.
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Blackmane Commodore
Gender: Age: 35 Joined: 10 Jan 2009 Posts: 327
Location: Italy-Salerno Interests: 3D Modelling,texuring and creazy ideas to improve or worsen this game...XD,Beer,beer,beer,girls and beer Occupation: Student-Worker/bum
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Posted: Wed Feb 24, 2010 11:10 pm |
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nice 1 Filippo...
Turning to argument ... if you really want to give realism to the game, we follow very specific rules ...
I pass you a great site to read carefully ...
Have fun and good culture... http://www.projectrho.com/rocket/ |
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vila Moderator
Joined: 28 Mar 2008 Posts: 1609
Location: UK
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Posted: Thu Feb 25, 2010 3:44 am |
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Filippo.zp wrote: | English is not my first language |
I would not have guessed that from your posts in this forum.
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Filippo.zp Commander
Gender: Age: 32 Joined: 09 Jul 2009 Posts: 100
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Posted: Thu Feb 25, 2010 3:34 pm |
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vila wrote: | I would not have guessed that from your posts in this forum. |
Really? I'm glad to read this, you've made me happy
(Long bad errors' sequence incoming )
Blackmane, it's huge!
Thank you, I will definitely have fun!
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Commando351 Captain
Gender: Age: 28 Joined: 06 Apr 2009 Posts: 194
Location: Fighting with his trusty M16 Interests: Xbox 360, My PC, Homeworld 2, MW2, Halo3, GW2, Skate III, Bad comp 2, Fallout 3, Borderlands, Left for dead II Occupation: Video Gamer
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Posted: Sat Jun 26, 2010 4:43 pm |
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Blackmane... thats one huge site and full of scientific oogalyboogbogwatchmecallit (wtf?) things. My dad would love to go in there! I dont know about realism... dont have a clue what the scale is in the game and ships move pretty fast and fighters move as fast as destroyers n frigates _________________ Fighting is done by every single person out there with a gun and is trained to kill. Anyone else does not get anything done. Politics will take months and years while you can simply get a 4 man squad and go kill some people to bring peace. Or is it... never mind
Xbox live gamertag: Commando 351
contact me before anything |
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hell diguner Fleet Admiral
Gender: Age: 41 Joined: 13 Nov 2008 Posts: 558
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Posted: Sun Jun 27, 2010 7:45 am |
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[color=#C6963]Realism: for those that have so little imagination and curiosity, they can't stand interacting with a world that follows different rules than those that they have become accustomed to.
On the other hand, I like my sonsensical whimsys heavily populated with realism. Actually, for me, I prefer my realism rather sparsely populated with whimsy. It's my human brain... it evolved to recognize, or create patterns. It isn't made to think, or understand outside of patterns.
Is it just me, or is English not the first language of the large majority of those who play HW2, and also the large majority of those who make or play mods for any game? Sometimes I wonder if I'm the only one. Then I remember that notion is rediculous, but I still wonder. Also it seems that nearly everyone it from Europe... I don't see too many north or south american, australian, oriental or islander folk snooping around mods or indie games.[/color] |
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ALC Content Admin
Complex Team
Joined: 10 Sep 2008 Posts: 6985 Post Vote: Location: Éireann • Ireland • Irlanti • Republika Irlandia
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Posted: Fri Jul 02, 2010 10:00 pm |
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hell diguner wrote: | ISometimes I wonder if I'm the only one.
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Nope.
hell diguner wrote: |
nearly everyone it from Europe... |
Guilty there
_________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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Commando351 Captain
Gender: Age: 28 Joined: 06 Apr 2009 Posts: 194
Location: Fighting with his trusty M16 Interests: Xbox 360, My PC, Homeworld 2, MW2, Halo3, GW2, Skate III, Bad comp 2, Fallout 3, Borderlands, Left for dead II Occupation: Video Gamer
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Posted: Sat Jul 03, 2010 7:21 pm |
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Is it me or have we not been talkin about a battleship lately... Well, to start it off on pg. 20, here is the hiigaran battleship from the hw2 PDS mod v811, or whatever the latest version is...
The battleship:
http://www.moddb.com/mods/point-defense-systems/images/v11-beta-4-splash-screen#imagebox
I was thinking... armement...
FORWARD TOP:
2 3x Cannons
1 2x Plasma Cannon
1 2x Hvy ion Cannon
REAR TOP:
1 3x Cannon
1 2x Plasma cannon
1 2x Hvy Ion cannon
FORWARD BOTTOM:
1 3x Cannon
4 2x Kinetic Cannona
1 2x Hvy Ion cannon
REAR BOTTOM:
1 3x Cannon
2 2x Kinetic Cannon
1 2x Hyy Ion Cannon
SIDE RIGHT:
1 2x Plasma Cannon
1 2x Hvy Ion cannon
4 2x Kinetic Cannon
4 2x Flak Turrets
2 12x Torpedo Launcher
1 1x Nuke Launcher
SIDE LEFT:
1 2x Plasma Cannon
1 2x Hvy Ion cannon
4 2x Kinetic Cannon
4 2x Flak Turrets
2 12x Torpedo Launcher
1 1x Torpedo Launcher
INFO:
2-4 Module build (fire control, Defense control, Hyperspace ETC.)
Fighter, Corvette Facility.
Hangar hold 10 Fighter/Corvette
Dock with Battle ark and shipyard (optional)
Decreased build time in combat (optional)
Upgrade EXP.
3x Cannon -> 3x Cannon UPGRADE shell -> 6x Kinetic Cannon -> UPGRADE SHELL
2x Plasma Cannon -> 2x EMP Cannon w/ plasma -> 3x Plasma Cannon
2x Ion cannon -> 2x Heavy Ion Cannon -> 3x Uber Heavy Ion Cannon
2x Kinetic Cannon -> 3x Kinetic Cannon -> Upgrade Shell
12x Torpedo Launcher -> Increased Velocity -> Faster Reload -> 16x Torpedo Launcher
2x Flak Turret -> 2x Fast Flak Turret ---> 4x Hvy Fast Flak Turret
I-> Rapid Sweeper
1x Nuke Launcher -> 2x Nuke launcher -> Faster Reload -> Hvy Nuke
______________________________________________________________________________
That is my proposed BB. Feel free to edit it but keep the main thought in mind. Its to counter them Vagyr Dreadnoughts and BB...
long live Hw2 _________________ Fighting is done by every single person out there with a gun and is trained to kill. Anyone else does not get anything done. Politics will take months and years while you can simply get a 4 man squad and go kill some people to bring peace. Or is it... never mind
Xbox live gamertag: Commando 351
contact me before anything |
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