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Complex 8.4.3 bug list
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DEM0N_TIH

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canada
PostPosted: Thu Apr 18, 2013 3:35 am    Post subject:  
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I spotted a little old one bug here.... it's been a while seen i saw this... Vaygr Cruiser engine trust animation is in the wrong way... like if the animation was attached to the ship under-top....

Nice work on correcting vaygr mothership.... work great now...
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PostPosted: Fri Apr 19, 2013 9:43 am    Post subject:  
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Vgr Warfare frigare doesn't deal EMP damage
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hungary
PostPosted: Fri Apr 19, 2013 1:23 pm    Post subject:  
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MrDeath wrote:
Vgr Warfare frigare doesn't deal EMP damage

False. They do.

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PostPosted: Sat Apr 20, 2013 6:49 pm    Post subject:  
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Concussion Frigate have NO HITBOX or Orbital Station have 100% miss on this frigate there is Screen:
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(that HP lost by this Frigate was damaged by Hiigaran Mothership it is by me Very Happy)

I suggest to test Orbital Station cannons on every ship from game Hiigaran and Vagyr
BTW as You can see i clicked on Vagyr frigate and it shows in description "RACE Hiigaran" it is a cosmetic bug i think coz every Vagyr ship is from RACE that player already playing :].

EDIT: Thanks Nakamura for answer ;] i reported this coz it looks silly Very Happy when "bullets" goes through ship. Reported just in case.


Last edited by Nieciekawy on Sun Apr 21, 2013 2:48 pm; edited 1 time in total
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hungary
PostPosted: Sat Apr 20, 2013 7:20 pm    Post subject:  
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That description is laggy and needs time to load. The weapon of the orbital station is an autogun set, which is meant to have terrible accuracy. You can upgrade it through the production capital ship accuracy upgrades. None of this is a bug.
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hungary
PostPosted: Mon Apr 22, 2013 1:12 pm    Post subject:  
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Sensor and module subsystem health upgades weren't working for about a year.

CRM fixes it.
I edited the descriptions for grammar, here you go :

Vaygr :
Code:
---subsystems------------------------------------       
{
        Name = "SubsystemMAXHEALTHUpgrade1",
        RequiredResearch = "",
        RequiredSubSystems = "Research & DefenseFieldModule",
        Cost = 800,
        Time = 80,
        DisplayedName = "Module SubSystem Health: Level 1",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Module SubSystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% health\nCost 800 RUs\nResearch time 80 s\n\n<b>Prerequisites:</b>\nResearch Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.3,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemModule",
        ShortDisplayedName = "1/3 Module Health", },       
    {
        Name = "SubsystemMAXHEALTHUpgrade2",
        RequiredResearch = "SubsystemMAXHEALTHUpgrade1",
        RequiredSubSystems = "Research & DefenseFieldModule",
        Cost = 1600,
        Time = 120,
        DisplayedName = "Module SubSystem Health: Level 2",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Module SubSystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 1600 RUs\nResearch time 120 s\n\n<b>Prerequisites:</b>\nResearch Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.6,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemModule",
        ShortDisplayedName = "2/3 Module Health", },
    {
        Name = "SubsystemMAXHEALTHUpgrade3",
        RequiredResearch = "SubsystemMAXHEALTHUpgrade2",
        RequiredSubSystems = "Research & DefenseFieldModule",
        Cost = 3200,
        Time = 160,
        DisplayedName = "Module SubSystem Health: Level 3",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Module SubSystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 3200 RUs\nResearch time 160 s\n\n<b>Prerequisites:</b>\nResearch Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 2,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemModule",
        ShortDisplayedName = "3/3 Module Health", },     
       
---Sensors---------------------------
       
     {
        Name = "SensorMAXHEALTHUpgrade1",
        RequiredResearch = "",
        RequiredSubSystems = "Research & DefenseFieldModule",
        Cost = 700,
        Time = 70,
        DisplayedName = "Special Subsystem Armor: Level 1",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Special Subsystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 700 RUs\nResearch time 70 s\n\n<b>Prerequisites:</b>\nResearch Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.3,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemSensors",
        ShortDisplayedName = "1/3 Special Armor", },
     {
        Name = "SensorMAXHEALTHUpgrade2",
        RequiredResearch = "SensorMAXHEALTHUpgrade1",
        RequiredSubSystems = "Research & DefenseFieldModule",
        Cost = 1400,
        Time = 105,
        DisplayedName = "Special Subsystem Armor: Level 2",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Special Subsystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 1400 RUs\nResearch time 105 s\n\n<b>Prerequisites:</b>\nResearch Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.6,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemSensors",
        ShortDisplayedName = "2/3 Special Armor", },
     {
        Name = "SensorMAXHEALTHUpgrade3",
        RequiredResearch = "SensorMAXHEALTHUpgrade2",
        RequiredSubSystems = "Research & DefenseFieldModule",
        Cost = 2800,
        Time = 140,
        DisplayedName = "Special Subsystem Armor: Level 3",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Special Subsystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 2800 RUs\nResearch time 140 s\n\n<b>Prerequisites:</b>\nResearch Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 2,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemSensors",
        ShortDisplayedName = "3/3 Special Armor", },   


And for Hiigaran :
Code:
---Subsystems-------------------------------------------------------------------------------

   
    {
        Name = "SubsystemMAXHEALTHUpgrade1",
        RequiredResearch = "",
        RequiredSubSystems = "Research | AdvancedResearch | AdvancedResearch1 & DefenseFieldModule & br",
        Cost = 800,
        Time = 80,
        DisplayedName = "Module SubSystem Armor: Level 1",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Module SubSystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 800 RUs\nResearch time 80 s\n\n<b>Prerequisites:</b>\Research Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.3,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemModule",
        ShortDisplayedName = "1/3 Module Armor", },
      {
        Name = "SubsystemMAXHEALTHUpgrade2",
        RequiredResearch = "SubsystemMAXHEALTHUpgrade1",
        RequiredSubSystems = "AdvancedResearch | AdvancedResearch1 & DefenseFieldModule & br",
        Cost = 1600,
        Time = 120,
        DisplayedName = "Module SubSystem Armor: Level 2",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Module SubSystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 1600 RUs\nResearch time 120 s\n\n<b>Prerequisites:</b>\nScience Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.6,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemModule",
        ShortDisplayedName = "2/3 Module Armor", },
    {
        Name = "SubsystemMAXHEALTHUpgrade3",
        RequiredResearch = "SubsystemMAXHEALTHUpgrade2",
        RequiredSubSystems = "AdvancedResearch1 & DefenseFieldModule & br",
        Cost = 3200,
        Time = 160,
        DisplayedName = "Module SubSystem Armor: Level 3",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Module SubSystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 3200 RUs\nResearch time 160 s\n\n<b>Prerequisites:</b>\nEngineering Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 2,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemModule",
        ShortDisplayedName = "3/3 Module Armor", },     
       
---Sensors---------------------------
     
    {
        Name = "SensorMAXHEALTHUpgrade1",
        RequiredResearch = "",
        RequiredSubSystems = "AdvancedResearch | AdvancedResearch1 & DefenseFieldModule & br",
        Cost = 700,
        Time = 70,
        DisplayedName = "Special Subsystem Armor: Level 1",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Special Subsystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 700 RUs\nResearch time 70 s\n\n<b>Prerequisites:</b>\nScience Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.3,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemSensors",
        ShortDisplayedName = "2/3 Special Armor", },
     {
        Name = "SensorMAXHEALTHUpgrade2",
        RequiredResearch = "SensorMAXHEALTHUpgrade1",
        RequiredSubSystems = "AdvancedResearch | AdvancedResearch1 & DefenseFieldModule & br",
        Cost = 1400,
        Time = 105,
        DisplayedName = "Special Subsystem Armor: Level 2",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Special Subsystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 1400 RUs\nResearch time 105 s\n\n<b>Prerequisites:</b>\nScience Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 1.6,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemSensors",
        ShortDisplayedName = "2/3 Special Armor", },
     {
        Name = "SensorMAXHEALTHUpgrade3",
        RequiredResearch = "SensorMAXHEALTHUpgrade2",
        RequiredSubSystems = "AdvancedResearch1 & DefenseFieldModule & br",
        Cost = 2800,
        Time = 140,
        DisplayedName = "Special Subsystem Armor: Level 3",
        DisplayPriority = 6,
        Description = "<b>Description:</b> Improves armor of all Special Subsystems to make them more durable\n\n<b>Type:</b> Upgrade\n+ 30% armor\nCost 2800 RUs\nResearch time 140 s\n\n<b>Prerequisites:</b>\nEngineering Division\nDefense Control Tower",
        UpgradeType = Modifier,
        UpgradeName = "MAXHEALTH",
        UpgradeValue = 2,
        Icon = Icon_Health,
        TargetType = Family,
        TargetName = "SubSystemSensors",
        ShortDisplayedName = "3/3 Special Armor", },   

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ALC

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ireland
PostPosted: Mon Apr 22, 2013 1:28 pm    Post subject:  
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Good work.
Maybe you should release it as a mod enhancement in the Mods of Complex section also?

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hungary
PostPosted: Mon Apr 22, 2013 1:33 pm    Post subject:  
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Only if Beghins doesn't include it (which would be a mistake, by the way, as he said that this was bugged himself)

EDIT: You're making us download maps that aren't in the game anymore. Please remove the "oldlevel" folder from leveldata\multiplayer
I may be wrong, though, but if not, then this is minus 30 MB for the download. Should keep looking for these things.

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PostPosted: Mon Apr 22, 2013 9:33 pm    Post subject:  
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Hey Guys, So i found a visual bug, when attacking Vaygr Command Fortress with heavy ion cannons on higaran battleship, dozens of ion cannon particle effect beam crossed the entire screen at an angle (all the same angle). I will try and post screen shot although i couldn't get it to paste one into paint. It just showed up as a black screen. Tips?
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PostPosted: Mon Apr 22, 2013 9:36 pm    Post subject:  
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Also, i wasn't sure whether this was a bug or not. But the vaygr command fortress (as soon as my higaran battleships attacked) accelerated towards them, at about the speed of a frigate, and rammed all 3 of my fully upgraded battleships (both research and on-board systems) and killed them instantly (with ablative shield up as well). Meanwhile my command fortress could only move a 3m/s. I feel some BS coming on.
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PostPosted: Mon Apr 22, 2013 9:58 pm    Post subject:  
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fallensky7 wrote:
Also, i wasn't sure whether this was a bug or not. But the vaygr command fortress (as soon as my higaran battleships attacked) accelerated towards them, at about the speed of a frigate, and rammed all 3 of my fully upgraded battleships (both research and on-board systems) and killed them instantly (with ablative shield up as well). Meanwhile my command fortress could only move a 3m/s. I feel some BS coming on.

this is bug, it becom from move ability, aaadet to command fortres, when heavy ion cannons or vayger dreadnought attack command fortresss it simply push it, so it temporary gain speed from attacked weapon.
I think it will be good idea to revert back to non movable command fortress to fix this issue.

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PostPosted: Mon Apr 22, 2013 10:02 pm    Post subject:  
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fallensky7 wrote:
Hey Guys, So i found a visual bug, when attacking Vaygr Command Fortress with heavy ion cannons on higaran battleship, dozens of ion cannon particle effect beam crossed the entire screen at an angle (all the same angle). I will try and post screen shot although i couldn't get it to paste one into paint. It just showed up as a black screen. Tips?
try use hw2 ingame screen capturer youre screens will bee saved in bin/screenshots
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hungary
PostPosted: Tue Apr 23, 2013 4:01 pm    Post subject:  
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All multipliers for experience/build/research etc for the faster gametypes are messed up (set to normal instead of high/max).
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PostPosted: Tue Apr 23, 2013 5:41 pm    Post subject:  
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Gearbox bought HW rights. Severe bug, needs to be fixed ASAP.
Crying or Very sad

Sorry,
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PostPosted: Tue Apr 23, 2013 6:28 pm    Post subject:  
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Please stop those spam posts before we have to take sanctions.
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