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Beghins Lead Designer
Complex Team
Gender: Age: 49 Joined: 27 Mar 2008 Posts: 1933
Location: Italy, Milan
Website: http://www.homeworld2c...
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Posted: Mon Sep 08, 2008 7:56 pm |
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This is a dev. thread, only team members and moderators can post here.
This dev. thread is assigned to Whisper2Me
Task is at 80%.
Hiigaran Colony Ship (need name)
I'm really interested to this model:
http://www.moddb.com/mods/homeworld-2-the-sands-of-time/videos/kun-laan-ascendant#imagebox
it will be the heavy transport for Hiigaran, a ship able to dock anything.
It will transfer ships and civilians beetwen planets (Complex 7.x will provide planet managment).
In order to do this I need some improvements, can you do it?
I need another docking bay on the left part, as large to dock a BC at least.
I don't need Hard Points or the hod format, I only need the original model with the root. _________________ www.homeworld2complex.com
beghins@homeworld2complex.com
Last edited by Beghins on Tue Sep 09, 2008 4:05 pm; edited 1 time in total |
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Whisper2Me Captain
Joined: 08 Aug 2008 Posts: 156
Location: Ottawa, On, Poon-Tang
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Posted: Tue Sep 09, 2008 12:12 am |
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One small problem in this, the dock bay that i have now, is as big as it will fit on one of those sections. I can however cut apart a section, and edit it to make it look like a hangar bay, also is it possible for you or another team member to make animations? For the docking bay, etc |
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Beghins Lead Designer
Complex Team
Gender: Age: 49 Joined: 27 Mar 2008 Posts: 1933
Location: Italy, Milan
Website: http://www.homeworld2c...
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Posted: Tue Sep 09, 2008 12:41 am |
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Yes we can do animations and docking scripts.
I need a docking bay to dock Battlecruisers and Carriers, it's not important where it is, you can implement and model it as you want, there're no design contraints for this.
If there are problems we will consider to pass another your ship to this role. _________________ www.homeworld2complex.com
beghins@homeworld2complex.com
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Whisper2Me Captain
Joined: 08 Aug 2008 Posts: 156
Location: Ottawa, On, Poon-Tang
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Posted: Tue Sep 09, 2008 12:45 am |
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heres what I did in 10minutes, hope its what you had in mind
I can change it if u want, My idea was that only one battle cruiser docks, and stays in the bay, the bay is slightly opened and u can see the cruiser in it, if the colony ship gets destroyed the battle cruiser stays in one piece but has massive damage. |
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Beghins Lead Designer
Complex Team
Gender: Age: 49 Joined: 27 Mar 2008 Posts: 1933
Location: Italy, Milan
Website: http://www.homeworld2c...
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Posted: Tue Sep 09, 2008 9:44 am |
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If that bay is large enough to dock a BC or a Carrier for me is OK; A symmetrical bay on the other side would be good too.
Also the model need the badge.
Quote: |
I can change it if u want, My idea was that only one battle cruiser docks, and stays in the bay, the bay is slightly opened and u can see the cruiser in it, if the colony ship gets destroyed the battle cruiser stays in one piece but has massive damage.
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OK, but we have to think about this once the model will be implemented into the game.
You can upload your files/images directly here without use imageshark, as Developer you have a lot of assigned space on the ftp, simply click on "Add Attachment" when you post an image/file. _________________ www.homeworld2complex.com
beghins@homeworld2complex.com
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