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One question for Complex developers, please, respond
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mickey

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russia
PostPosted: Thu Sep 13, 2018 10:26 am    Post subject:  One question for Complex developers, please, respond
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Hi Complex developers ! I have one small question for you. Please, respond.

You were the first to use dummy research for Homeworld2 modding.
In the research files of any Complex versions, any mod-maker can find a ton of fictitious research like this:

Code:
    {
        Name = "isai",
        RequiredResearch = "",
        RequiredSubSystems = "",
        Cost = 1,
        Time = 1,
        DisplayedName = "",
        DisplayPriority = 0,       
        Description = "",             
        TargetName = "",},       
 


But if I try to add such research to research.lua for all races, then at the start of the Vaygr game I have always such bug in the Fighter research slot of my research menu:

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Thus any fictitious research (which has the research time > 0 or research cost > 0) will be displayed in the research menu of Vaygr race. I tried to disconnect my mod, but even the pure vanilla Homeworld2 with conventional researches will show any additional dummy research.

I tried add "ISAI" to not visible munition Display Family:

Code:
            {
            Name = "isai",
            RequiredResearch = "",
            RequiredSubSystems = "",
            Cost = 1,
            Time = 1,
            DisplayedName = "",
            DisplayPriority = 0,          
            Description = "",
       TargetType = Family,
       TargetName = "Munition",            
         },


then it disappears in the Fighter slot, but when player press "SHOW ALL RESEARCH", it reappears! Thus, it is impossible to get rid of ISAI in the research menu of Vaygr player.

I do not know why the problem is only arises with the Vaygr race, but in the any versions of old Compex mod I do not see such a problem! There is also no mention in the UI files about any dummy researches! There is obviously a secret here.

Tell me please how can I get rid of fictitious research in the menu research. I need to use fictive ISAI research, but the player does not have to see it at the start of the game

Thanks in advance
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Oni

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PostPosted: Thu Sep 13, 2018 9:50 pm    Post subject:  
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I have absolute no idea, we have to wait for beghins.
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PostPosted: Fri Sep 14, 2018 9:05 pm    Post subject:  
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is beghins in holyday ?
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mickey

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PostPosted: Fri Sep 14, 2018 10:45 pm    Post subject:  
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shorinfr wrote:
is beghins in holyday ?


I do not think so. His activity showed that he was present today at the forum
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Jelrak

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canada
PostPosted: Mon Sep 17, 2018 6:17 pm    Post subject:  
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See my PM on this subject
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mickey

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russia
PostPosted: Thu Sep 20, 2018 12:16 pm    Post subject:  
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Hey Complex team!


How I can get rid of this:

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in the research menu?


Any dummy research will cause this glitch in research menu of Vaygr player.

In any Complex versions, there is no this glitch!

Please tell me your small secret or guess why this is so
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Jelrak

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canada
PostPosted: Sat Sep 22, 2018 5:39 am    Post subject:  
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Remove the time and cost and have it triggered by a different research as needed
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mickey

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PostPosted: Sat Sep 22, 2018 8:54 am    Post subject:  
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Jelrak wrote:
Remove the time and cost and have it triggered by a different research as needed


It's impossible.
@Jelrak, Complex uses for all dummy researches time and cost more than 0.
As far I understand, without research time and research cost it is impossible to force the CPU-player to complete the research.

Examples from Complex:

Code:
    {
        Name = "isai",
        RequiredResearch = "",
        RequiredSubSystems = "",
        Cost = 1,
        Time = 1,
        DisplayedName = "",
        DisplayPriority = 0,       
        Description = "",             
        TargetName = "",},         
    {
        Name = "iseasy",
        RequiredResearch = "",
        RequiredSubSystems = "",
        Cost = 1,
        Time = 1,
        DisplayedName = "",
        DisplayPriority = 0,       
        Description = "",             
        TargetName = "",},                     
    {
        Name = "isstandard",
        RequiredResearch = "",
        RequiredSubSystems = "",
        Cost = 1,
        Time = 1,
        DisplayedName = "",
        DisplayPriority = 0,       
        Description = "",             
        TargetName = "",},   
    {
        Name = "ishard",
        RequiredResearch = "",
        RequiredSubSystems = "",
        Cost = 1,
        Time = 1,
        DisplayedName = "",
        DisplayPriority = 0,       
        Description = "",             
        TargetName = "",}, 
    {
        Name = "isexpert",
        RequiredResearch = "",
        RequiredSubSystems = "",
        Cost = 1,
        Time = 1,
        DisplayedName = "",
        DisplayPriority = 0,       
        Description = "",             
        TargetName = "",},


Everywhere we see the research time and research cost > 0

The whole point of this task - is to force the CPU player to complete specific research.
Another triggered research is not suitable for me
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Jelrak

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canada
PostPosted: Sat Sep 22, 2018 9:48 am    Post subject:  
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Ah yes...you are quite right about that, sorry.

Could you not simply make a ship file called isai and then set its DisplayFamily to munitions and then use it as the target?
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mickey

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russia
PostPosted: Sat Sep 22, 2018 4:57 pm    Post subject:  
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Jelrak wrote:

Could you not simply make a ship file called isai and then set its DisplayFamily to munitions and then use it as the target?


I tried it. In this case, the research slot for Fighter is empty, but if the player presses the button - "SHOW ALL" then this dummy research is again present
It's like evil magic, I can not get rid of it.
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