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Oni Lead Artist

Complex Team
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Joined: 26 Jan 2009 Posts: 1402
Location: Czech
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Is there anyone who would like to get all source files from hgn_battleship just for fun ? |
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Jelrak Commodore

Gender:  Age: 43 Joined: 13 Jan 2016 Posts: 267
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I would appreciate that actually |
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MWLL_Vlaad Ensign

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Joined: 26 May 2013 Posts: 3
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I would like to have source files, simply to see how it ticks.
If you dont mind, could you package textures (jpg is fine, just to view) and does model contan its UV?
Have been itching to see how model is imported.. Do you guys create materials for ships and does each model contain unique maps?
Just guessing but diffuse/albedo map when referring to color changing (base color/stripe) is done via masks overlay or it changes directly diff color via changing values in shader?
Thanks upfront! |
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Oni Lead Artist

Complex Team
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Joined: 26 Jan 2009 Posts: 1402
Location: Czech
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You can download it from here i think.
Only registered users can see links on this board! Get registred or enter the forums! |
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Oni Lead Artist

Complex Team
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Joined: 26 Jan 2009 Posts: 1402
Location: Czech
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Just forgot to mention you can use the content as you wish, no special credits required. |
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MWLL_Vlaad Ensign

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Joined: 26 May 2013 Posts: 3
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Oni wrote: | Just forgot to mention you can use the content as you wish, no special credits required. |
Got it, thank you, its more or less just for me to see technical side how its implemented so no worries
May use it as a reference point (size/quality) if I ever decide to try out creating/recreating spaceship stuff.
Few questions:
Model looks good.. Whats the time you sank into it?
Did you make high poly and than bake or did you draw normals? Curious
Never worked in HW2 engine so.. Does it support putting spec map into alpha channel of diffuse? |
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