Homeworld 2 Complex Forum Index
 Portal •  Blog •  Album •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Calendar   •  Register  •  User Panel  •  Log in to check your private messages  •  Log in
  FlashChat  •  Statistics  •  Links  •   Downloads  •   Comments to your karma  •  Toplist  •  Guestbook  •  Recent topics  •  Voting forum
Amalgamating Complex 9.1 & Warlords 0.60
Users browsing this topic:0 Registered, 0 Hidden and 0 Guests
Registered Users: None

Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8
 
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General
View previous topicEmail to a Friend.Users who have viewed this topicSave this topic as a txt filePrintable versionLog in to check your private messagesView next topic
Author Message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6899
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Tue Jan 09, 2018 9:55 pm    Post subject:  
Description:
Reply with quote

Ah, the list of remaining items is growing... Shocked
_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 188
Jelrak is offline 







canada
PostPosted: Wed Jan 10, 2018 12:18 am    Post subject:  
Description:
Reply with quote

Yes, I have taken to itemizing more of the things I have always intended on doing or realized I should be doing. It helps to remind me what I am supposed to focus on each day. Some of these items likely will not delay the launch, but will be added in subsequent patches, while others are fairly simple to accomplish.

Currently I am trying to determine the name to call this mod. I have been referring to it either as Complex Ultra or Complex Amalgamation these past couple of years (and sometimes even simply 'Very' Complex).

I think I am leaning towards Complex Ultra, but am certainly open to other suggestions.

Latest updates:
1) Added Repair Focus -- the player using this option will have ships capable of regeneration (generally regeneration is absent in this mod), increased repair rates, mobile repair facilities (deployable by carrier), and ultimately the Lazarus station
2) Added Stealth Focus -- the player using this option will have stealthy ships, Spying Technology, improved pings, access to espionage options, and ultimately the Crucible Station
3) Added Defense Focus -- the player using this option will benefit from increased Defense Fields, a greater variety of Platforms, more Heavy Platforms, Emplacements, Combat Bases, and ultimately potential access to the Death Star
4) Added Infiltration Focus -- the player using this option will not have native access to many larger ships, but will have improved capturing abilities, access to Mercenaries, and ultimately the prison Battlestation
5) Fine-tuned Sub-Stations and Constructor ships to ensure easier access to the basic building mechanics as well as a more balanced distribution of both
6) Added 7 new Sub-Stations for a grand total of 15 so now the effect is more of a small community when all are deployed:
a) Commercial (new)
b) Financial (new)
c) Industrial (new)
d) Fighter (new)
e) Corvette (new)
f) Frigate (new)
g) Underground Beacon
h) Diplomacy
i) Weapon
j) Research
k) Crew
l) Power
m) Engineering
n) Recycling
o) Information Bureau (new)
7) Added 4 additional Mothership chassis each available only under certain select conditions
8) Implemented New Ranks: Rear Admiral, Vice Admiral, Galactic Admiral

Remaining:
1) Complete Hiigaran upgrades (January)
a) Drones (January)
b) Flagships & Warships (January) <--W.I.P.
c) Dreadnaughts (January)
2) Complete documentation <--W.I.P.
3) Refine resourcing operations (January) <--W.I.P.
4) Update and Refine Research Tree
5) Begin play-testing** (January)
6) Rewrite AI scripts and update Class Definitions
7) Correct all subsystem icons
8) Review and complete play-testing
9) Correct Selection Limits On All Ships (60% Complete)
10) Correct Tactical Icons, Both In Style And Distance (60% Complete)
11) Update all missile/munitions armour and attack families
12) Adjust Ship Regeneration Values
13) Finish Faction & Ship Descriptions
14) Complete Advanced Defense Focus (Upgrades)
15) Complete Advanced Repair Focus (Upgrades)
16) Complete Advanced Stealth Focus (Upgrades)
18) Complete Advanced Infiltration Focus
19) Complete Focus Bonus Stations
20) Adjust Parade Entries
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6899
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Thu Jan 11, 2018 9:15 pm    Post subject:  
Description:
Reply with quote

Jelrak wrote:
Currently I am trying to determine the name to call this mod.

'Complex and Empire'

_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 188
Jelrak is offline 







canada
PostPosted: Fri Jan 12, 2018 6:31 pm    Post subject:  
Description:
Reply with quote

I like the sound of that...and now the adjectified version: Complex Empire Smile
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 188
Jelrak is offline 







canada
PostPosted: Sat Jan 13, 2018 10:42 am    Post subject:  
Description:
Reply with quote

Latest Updates:
1) Added Banking And Investing systems
a) Players using the Advanced Financing Focus will now be able to invest unused R.U.s for fixed terms at specified interest rates. Funds cannot be used during the term of the investment
2) Completed Advanced Infiltration Focus
3) Completed Focus Bonus Stations

Remaining (In Order Of Priority):
1) Complete Hiigaran Upgrades (January) (Est. 10 days)
a) Drones (January) (Est. 1 day)
b) Flagships & Warships (January) (Est. 2 days) <--W.I.P.
c) Dreadnaughts (January) (Est. 1 day)
d) Complete Advanced Defense Focus (Upgrades) (Est. 2 days) [COMPLETED]
e) Complete Advanced Repair Focus (Upgrades) (Est. 2 days)
f) Complete Advanced Stealth Focus (Upgrades) (Est. 2 days)
g) Adjust Ship Regeneration Values (Including Shiphold Repair Rates) (Est. 2 days)
h) Adjust Stealth Ratings (Est. 2 days)
i) Adjust Sensor Ranges (Est. 2 days)

2) Refine resourcing operations (January) (Est. 2 - 3 weeks) <--W.I.P.
a) Automate Economy (Est. 3 days)
b) Implement Stock Market System (Est. 2 days)
c) Implement Commodity Markets (Est. 2 days)
d) Implement Trade Group Controls (Est 6 days)
e) Implement Gather/Buy/Sell/Build Command Automation (Est 2 days)
f) Complete Implementation Of Alternate Resource Paths (Est 5 days)
g) Finalize Honor Ratings For Ally Hiring

3) Update and Refine Research Tree (Est. 1 - 2 weeks)
a) Re-imagine Research Vessels And Remove Applied Research (4 days)
b) Add Espionage Tech (5 days)

4) Remove Unused Items (2 days)
a) Delete Unused Subsystems (1 day)
b) Remove Unused Music Files And Voice Commands (1 day)

5) Update all missile/munitions armour and attack families (Est. 20 mins)

6) Begin play-testing

Begin Work On Phase 2:
7) Readjust Weapons To Meld With New Gameplay (Est. 3 - 5 months)
a) Categorize All Weapons According To Chart (1 - 2 months)
b) Rearm All Ships According To Chart (2 - 3 months)
c) Add New Weapons Tech By Category (4 days)

Side Projects:
8) Complete documentation (Est. 1 week) <--W.I.P.
9) Correct Selection Limits On All Ships (60% Complete) (Est. 3 days)
10) Correct Tactical Icons, Both In Style And Distance (60% Complete) (Est. 3 days)
11) Finish Faction & Ship Descriptions (Est. 2 weeks)
12) Standardize All Orders And Sub-systems (Est. 3 days)
13) Adjust Parade Entries (Est. 2 days)
14) Rewrite AI scripts and update Class Definitions (Est. 2 - 3 months)
15) Correct all subsystem icons (Est. 2 - 3 months)
16) Refine Ship Icons (2 weeks)
17) Review and complete play-testing
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6899
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Mon Jan 15, 2018 6:55 pm    Post subject:  
Description:
Reply with quote

Jelrak wrote:
I like the sound of that...and now the adjectified version: Complex Empire Smile
will i get a credit for the suggestion Very Happy
_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Jelrak

Captain
Captain




Gender: Gender:Male
Age: 42
Joined: 13 Jan 2016
Posts: 188
Jelrak is offline 







canada
PostPosted: Mon Jan 15, 2018 7:02 pm    Post subject:  
Description:
Reply with quote

ALC wrote:
Jelrak wrote:
I like the sound of that...and now the adjectified version: Complex Empire Smile
will i get a credit for the suggestion Very Happy


Of course Smile
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General All times are GMT + 1 Hour
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8
Page 8 of 8

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Homeworld 2 Complex topic RSS feed 
Powered by MasterTopForum Premium with phpBB © 2003 - 2009