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Beghins Lead Designer
Complex Team
Gender: Age: 49 Joined: 27 Mar 2008 Posts: 1933
Location: Italy, Milan
Website: http://www.homeworld2c...
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Posted: Sun Jun 18, 2017 4:53 pm |
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Oni Lead Artist
Complex Team
Gender:
Joined: 26 Jan 2009 Posts: 1416
Location: Czech
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Posted: Sun Jun 18, 2017 5:38 pm |
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Can you post your save file. |
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Mirkha Ensign
Gender:
Joined: 25 Feb 2017 Posts: 6
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Posted: Sun Jun 18, 2017 6:24 pm |
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Code: | Sun Jun 18 17:23:47 2017
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\French'
Loaded Archive: 'French.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateFrench.big'
Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
Loaded Archive: '76561198119351226\398406822\Complex1143.big'
Loaded Archive: '76561198119351226\398406822\French.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile M
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 3.3 - 3.3.13399 Compatibility Profile Context 15.201.1151.1008
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon HD 6800 Series
GL Part ID: 6800
Loaded Archive: 'EnglishSpeech.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
Font Load: data:UI\Font\Blender.rcf, 1920,1080
Font Attr: 14, Biu
Resetting fp PC control word.
CmdLine: -workshopmod 76561198119351226\398406822\Complex1143.big
Race Filtering: DEATHMATCHHWC rules - @deathmatchHWC
4 Races Discovered
ContentDownloader: Waiting for players
ContentDownload: Player 381941687 joined.
ContentDownload: Player 382990262 joined.
ContentDownloader: All players connected. Sending file requests.
ContentDownloader: entering main phase
ContentDownload: 381941687 is READY
ContentDownload: 382990262 is READY
ContentDownload: 382990262 confirmed our READY message
Starting Level: DATA:\LevelData\Multiplayer\deathmatchHWC\fireatwill.level
Font Load: data:UI\Font\SmallFonts7.rcf, 1920,1080
Font Attr: 14, Biu
Unable to retrieve UI (animated) texture ()
Display: (0, 0, 0, 0) - (-32000, -32000)
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
Child element with name Platform does not exist in screen NewBuildMenu
Killing player 1 (Abyss) at time 4078.503418
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
Restoring video mode
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and we played with another pj
Code: | Sun Jun 18 17:23:55 2017
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'D:\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\French'
Loaded Archive: 'French.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateFrench.big'
Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
Loaded Archive: '76561198166325842\398406822\Complex1143.big'
Loaded Archive: '76561198166325842\398406822\French.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Abyss
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 4.5 - 4.5.0 NVIDIA 369.09
GL Vendor: NVIDIA Corporation
GL Renderer: GeForce GTX 960M/PCIe/SSE2
GL Part ID: 960
GL Part EX: M/PCIe/SSE2
Loaded Archive: 'EnglishSpeech.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Data path : D:\Steam\steamapps\common\Homeworld\HomeworldRM\data
Font Load: data:UI\Font\Blender.rcf, 1920,1080
Font Attr: 14, Biu
Resetting fp PC control word.
CmdLine: -workshopmod 76561198166325842\398406822\Complex1143.big
4 Races Discovered
Race Filtering: DEATHMATCHHWC rules - @deathmatchHWC
Display: (0, 0, 0, 0) - (-32000, -32000)
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
ContentDownloader: Waiting for players
ContentDownload: Player 382990262 joined.
ContentDownload: Player 381941687 joined.
ContentDownloader: All players connected. Sending file requests.
ContentDownloader: entering main phase
ContentDownload: 382990262 is READY
ContentDownload: 381941687 is READY
ContentDownload: 381941687 confirmed our READY message
Starting Level: DATA:\LevelData\Multiplayer\deathmatchHWC\fireatwill.level
Font Load: data:UI\Font\SmallFonts7.rcf, 1920,1080
Font Attr: 14, Biu
Unable to retrieve UI (animated) texture ()
Child element with name Platform does not exist in screen NewBuildMenu
Child element with name BattleCapital does not exist in screen NewBuildMenu
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
luasobgroupquery 118: SGQuery
Restoring video mode
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and desynchronization after 1 hour i think
for the ai, i didn't notice any problem, the ai send me wave after wave with number and type of ships changing over time
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Oni Lead Artist
Complex Team
Gender:
Joined: 26 Jan 2009 Posts: 1416
Location: Czech
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Posted: Sun Jun 18, 2017 7:33 pm |
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Do you have this with same players or different players ?
Maibe it is caused by downloaded content. |
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zvr Ensign
Joined: 30 Sep 2012 Posts: 10
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Posted: Sun Jun 18, 2017 11:42 pm |
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Beghins wrote: | I bet your tactic is to build a lot of platforms when they're available right? AI seems to be scared by them, also are you playing the 11.4.3? |
Not really, most of the time I build only ~4 defense platforms that serve as anti-missile batteries.
Like on screenshots I provided.
Only in early end-game when enemy AI is starting to sent destroyers and battlecruisers at me I build Sentinels.
Maybe enemy AI really doesn't like defense platforms?
That shouldn't stop AI from attacking, never did in C9 : /
Maybe it would be possible to 'force' AI to ignore defense platform threat?
Also yes, I've been playing C11.4.3 earlier today - like I said in my previous post I was testing Berserk + Extreme Aid. I double-checked that before posting my feedback.
I dunno, I did fresh HW reinstall, deleted all local files from Steam so there won't be any mod and file conflicts and everything seems to work fine.
If it didn't there would be crashes and bugs in game I presume.
And HW+mod is running flawlessly... except that strange AI behaviour.
Also please forgive me my ignorance but unfortunatelly I don't know how to post my save file
Never had to do it.
If you could tell me how to do it I would gladly post it tomorrow.
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