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Complex 11 available for Homeworld Remastered!
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Beghins

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Complex Team

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Age: 43
Joined: 27 Mar 2008
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Location: Italy, Milan


Website: http://www.homeworld2c...


italy
PostPosted: Sun Jun 18, 2017 4:53 pm    Post subject:  
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I bet your tactic is to build a lot of platforms when they're available right? AI seems to be scared by them, also are you playing the 11.4.3?
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Oni

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Complex Team

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czechrepublic
PostPosted: Sun Jun 18, 2017 5:38 pm    Post subject:  
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Can you post your save file.
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Mirkha

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italy
PostPosted: Sun Jun 18, 2017 6:24 pm    Post subject:  
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Code:
Sun Jun 18 17:23:47 2017
 Version 2.1, Build Number 31, Changelist Number 1237961
 Loaded Archive: 'Homeworld2.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
 Loaded Archive: 'HW1Ships.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
 Loaded Archive: 'HW2Ships.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
 Loaded Archive: 'HWBackgrounds.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
 UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\French'
 Loaded Archive: 'French.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateFrench.big'
 Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
 Loaded Archive: '76561198119351226\398406822\Complex1143.big'
 Loaded Archive: '76561198119351226\398406822\French.big'
 Uing ..profiles\ for profiles folder
 GAME -- Using player profile M
 Changing from a 32 bit colour depth in winNT (6.2 build 9200),
 Display: (0, 0, 1920, 1080) - (0, 0)
 Switching to a 1920x1080 32bit mode
 GL Info: 3.3 - 3.3.13399 Compatibility Profile Context 15.201.1151.1008
 GL Vendor: ATI Technologies Inc.
 GL Renderer: AMD Radeon HD 6800 Series
 GL Part ID: 6800
 Loaded Archive: 'EnglishSpeech.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
 Loaded Archive: 'Music.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
 SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
 SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
 SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
 SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
 Build name:
 Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
 Font Load: data:UI\Font\Blender.rcf, 1920,1080
 Font Attr: 14, Biu
 Resetting fp PC control word.
 CmdLine: -workshopmod 76561198119351226\398406822\Complex1143.big
 Race Filtering: DEATHMATCHHWC rules - @deathmatchHWC
 4 Races Discovered
 ContentDownloader: Waiting for players
 ContentDownload: Player 381941687 joined.
 ContentDownload: Player 382990262 joined.
 ContentDownloader: All players connected. Sending file requests.
 ContentDownloader: entering main phase
 ContentDownload: 381941687 is READY
 ContentDownload: 382990262 is READY
 ContentDownload: 382990262 confirmed our READY message
 Starting Level: DATA:\LevelData\Multiplayer\deathmatchHWC\fireatwill.level
 Font Load: data:UI\Font\SmallFonts7.rcf, 1920,1080
 Font Attr: 14, Biu
 Unable to retrieve UI (animated) texture ()
 Display: (0, 0, 0, 0) - (-32000, -32000)
 Restoring video mode
 Display: (0, 0, 1920, 1080) - (0, 0)
 Switching to a 1920x1080 32bit mode
 Child element with name Platform does not exist in screen NewBuildMenu
 Killing player 1 (Abyss) at time 4078.503418
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 Restoring video mode
 


and we played with another pj

Code:
Sun Jun 18 17:23:55 2017
 Version 2.1, Build Number 31, Changelist Number 1237961
 Loaded Archive: 'Homeworld2.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
 Loaded Archive: 'HW1Ships.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
 Loaded Archive: 'HW2Ships.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
 Loaded Archive: 'HWBackgrounds.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
 UTIL -- filepath failure, path doesn't exists 'D:\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\French'
 Loaded Archive: 'French.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateFrench.big'
 Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
 Loaded Archive: '76561198166325842\398406822\Complex1143.big'
 Loaded Archive: '76561198166325842\398406822\French.big'
 Uing ..profiles\ for profiles folder
 GAME -- Using player profile Abyss
 Changing from a 32 bit colour depth in winNT (6.2 build 9200),
 Display: (0, 0, 1920, 1080) - (0, 0)
 Switching to a 1920x1080 32bit mode
 GL Info: 4.5 - 4.5.0 NVIDIA 369.09
 GL Vendor: NVIDIA Corporation
 GL Renderer: GeForce GTX 960M/PCIe/SSE2
 GL Part ID: 960
 GL Part EX: M/PCIe/SSE2
 Loaded Archive: 'EnglishSpeech.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
 Loaded Archive: 'Music.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
 SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
 SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
 SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
 SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
 Build name:
 Data path : D:\Steam\steamapps\common\Homeworld\HomeworldRM\data
 Font Load: data:UI\Font\Blender.rcf, 1920,1080
 Font Attr: 14, Biu
 Resetting fp PC control word.
 CmdLine: -workshopmod 76561198166325842\398406822\Complex1143.big
 4 Races Discovered
 Race Filtering: DEATHMATCHHWC rules - @deathmatchHWC
 Display: (0, 0, 0, 0) - (-32000, -32000)
 Restoring video mode
 Display: (0, 0, 1920, 1080) - (0, 0)
 Switching to a 1920x1080 32bit mode
 ContentDownloader: Waiting for players
 ContentDownload: Player 382990262 joined.
 ContentDownload: Player 381941687 joined.
 ContentDownloader: All players connected. Sending file requests.
 ContentDownloader: entering main phase
 ContentDownload: 382990262 is READY
 ContentDownload: 381941687 is READY
 ContentDownload: 381941687 confirmed our READY message
 Starting Level: DATA:\LevelData\Multiplayer\deathmatchHWC\fireatwill.level
 Font Load: data:UI\Font\SmallFonts7.rcf, 1920,1080
 Font Attr: 14, Biu
 Unable to retrieve UI (animated) texture ()
 Child element with name Platform does not exist in screen NewBuildMenu
 Child element with name BattleCapital does not exist in screen NewBuildMenu
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 luasobgroupquery 118:  SGQuery
 Restoring video mode
 



and desynchronization after 1 hour i think

for the ai, i didn't notice any problem, the ai send me wave after wave with number and type of ships changing over time
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Oni

Lead Artist
Lead Artist


Complex Team

Gender: Gender:Male

Joined: 26 Jan 2009
Posts: 1394
Oni is offline 

Location: Czech





czechrepublic
PostPosted: Sun Jun 18, 2017 7:33 pm    Post subject:  
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Do you have this with same players or different players ?
Maibe it is caused by downloaded content.
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zvr

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Joined: 30 Sep 2012
Posts: 10
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italy
PostPosted: Sun Jun 18, 2017 11:42 pm    Post subject:  
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Beghins wrote:
I bet your tactic is to build a lot of platforms when they're available right? AI seems to be scared by them, also are you playing the 11.4.3?


Not really, most of the time I build only ~4 defense platforms that serve as anti-missile batteries.
Like on screenshots I provided.
Only in early end-game when enemy AI is starting to sent destroyers and battlecruisers at me I build Sentinels.

Maybe enemy AI really doesn't like defense platforms?
That shouldn't stop AI from attacking, never did in C9 : /
Maybe it would be possible to 'force' AI to ignore defense platform threat?

Also yes, I've been playing C11.4.3 earlier today - like I said in my previous post I was testing Berserk + Extreme Aid. I double-checked that before posting my feedback.

I dunno, I did fresh HW reinstall, deleted all local files from Steam so there won't be any mod and file conflicts and everything seems to work fine.
If it didn't there would be crashes and bugs in game I presume.
And HW+mod is running flawlessly... except that strange AI behaviour.

Also please forgive me my ignorance but unfortunatelly I don't know how to post my save file Sad
Never had to do it.
If you could tell me how to do it I would gladly post it tomorrow.
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