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Planets and Megaliths wont initialize - Complex 7.4.4
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S.Turtle

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Age: 35
Joined: 13 Dec 2011
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germany
PostPosted: Sat Dec 13, 2014 2:06 am    Post subject:  Planets and Megaliths wont initialize - Complex 7.4.4
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Heya,

i still like playing complex version 7 most, however recently i notice that planets and megaliths like balcora gate and tanis will not initialize properly. I played on the map "Between earth and mars" vs an expert AI. The names of the objects Earth (Planet), Moon (Satelite), Mars (Planet), Tanis, Balcora Gate, would show up and the gates and tanis could well be captured by marine frigates, but no other text would show up and the gates could not be linked to one another or used for hyperspacing. The planets would still prevent hyperspacing in their area of effect however, while not providing any information on population and status.
Due to the failure to initialize i could not colonize a planet but the HS-inhibitor of the planet was still active, hence a command fortress i built got stuck in there and placing chimera station next to a mining base became a pain because once built the producing ship had to be positioned in a way that would place the station at the right spot upon construction - if missed scuttle and build again.

At first i thought it was interfering with the other complex mods i have and made a clean new installation of HW2, then installed complex 744 again - to no avail. Few time deleting my profile "Profile2"-folder would help to have it work correctly for one match, then it reverted back as soon as i changed the settings for complex game.

Here is a copy of my HW2log-file with luatrace enabled:
Quote:

Sat Dec 13 01:18:19 2014
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'F:\Programme\Sierra\Homeworld2\data\locale\english'
Loaded Archive: 'english.big'
Loaded Archive: 'Complex744.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Sniperturtle
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
Using NVIDIA Corporation's 3.3.0 GeForce 210/PCIe/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.13.2049)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
LUA 'data:sound/music/staging/staging_01.lua' -- parameter: `=' expected;
last token read: `<eof>' at line 3 in string ""
LUA 'DATA:sound\music\staging\STAGING_01.lua' -- parameter: `=' expected;
last token read: `<eof>' at line 3 in string ""
Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte
Built by : mrbuild
Data path : F:\Programme\Sierra\Homeworld2\data
Resetting fp control word.
CmdLine: -mod Complex744.big -hardwarecursor -w 1280 -h 1024 -nomovies -luatrace
do not show again has not been hooked up properly for this dialog. you must give your message a name
Starting Level: data:LevelData\Multiplayer\complexlevels\BETWEENEARTHANDMARS.LEVEL
Can't load unitcaps file Data:Scripts\Unitcaps\2.lua. Reverting to normal unitcaps
build available
generic build available
Killing player 0 () at time 0.000000
Killing player 2 () at time 0.000000
Warning, screen with name SMFiltersMenu does not exist
Starting Level: data:LevelData\Multiplayer\complexlevels\BETWEENEARTHANDMARS.LEVEL
Can't load unitcaps file Data:Scripts\Unitcaps\2.lua. Reverting to normal unitcaps
build available
generic build available
Killing player 0 () at time 0.000000
Killing player 2 () at time 0.000000
Warning, screen with name SMFiltersMenu does not exist
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