Homeworld 2 Complex Forum Index
 Portal •  Blog •  Album •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Calendar   •  Register  •  User Panel  •  Log in to check your private messages  •  Log in
  FlashChat  •  Statistics  •  Links  •   Downloads  •   Comments to your karma  •  Toplist  •  Guestbook  •  Recent topics  •  Voting forum
Complex 8 beta 0.8 bug list
Users browsing this topic:0 Registered, 0 Hidden and 0 Guests
Registered Users: None

Goto page Previous  1, 2, 3, 4, 5, 6  Next
 
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General
View previous topicEmail to a Friend.Users who have viewed this topicSave this topic as a txt filePrintable versionLog in to check your private messagesView next topic
Author Message
Mobbs

Ensign
Ensign






Joined: 08 Apr 2009
Posts: 2
Mobbs is offline 






PostPosted: Mon May 09, 2011 9:02 pm    Post subject:  
Description:
Reply with quote

Quote:

4. on map Etopia AI doesn't do anything exept harvesting with the given res.collectors.

Can you reproduce this bug?


Tried it on every 1vs1 map. AI does nothing. (BUT when I changed settings to SKIP INTRO: NO (everything else is on normal, etc., start with 6 collectors) and AI is on EXPERT, it moves the mothership near the ress. field....but that's everything then...(on HIGH it does nothing again))
When I play on other maps exept 1vs1 everything works just fine


during testing I found out that when probes are on the way and they sssslightly tangent to the edge of a mining base they don't move around...they crash into it.

and then, i don't know if it is a bug but...well...i'm a fan of platforms and the fast tracking platform is the ONLY thing against viper missiles (and their vgr counterparts) but when platforms are moving they don't shoot...but some do...it's a wee bit confusing. but several times, a viper was closing in, I halted the platform (it was in range and on agressive) and the ******* thing just refused to shoot down the viper. Dunno if it takes a while til platforms completly stop but it's really annoying, cause you cannot move your army during constantly attack by vipers and you cannot target missiles.


Edit: If you wish to use profanity, please star it out for the consideration of others!
Walkop
Back to top
View user's profile Send private message
scias

Ensign
Ensign






Joined: 09 May 2011
Posts: 1
scias is offline 







italy
PostPosted: Mon May 09, 2011 10:41 pm    Post subject:  
Description:
Reply with quote

I just hope this is the right topic - if not, would someone tell me where this belogs to please ?

Have reproducible crash to desktop on Epopia, Open Cosmo and any other I tried, they happen while loading (the bar reachs just under the B, pauses, ctd). Nothing I tried so far (compability modes, settings) helps any, 7.4.2 still runs fine, don't have the time to try an earlier beta now.

I have no idea what logfiles etc. would be helpful, the spoiler contains the last errorlog.
I'm running winxp64 sp2 on a amd64x2 with 6gb ram.

Spoiler:

Homeworld2.exe caused a Breakpoint in module Debug.dll at 0023:00b819b6.
Error occurred at 5/9/2011 23:17:54.
Homeworld2.exe, run by P.
Microsoft Windows XP?.
2 processor(s), type 586.
0 MBytes physical memory.

MiniDump saved to file 'I:\Games\Homeworld2\Bin\Release\5-9-2011_23_17_54_MiniDump.dmp'

Registers:
EAX=00000000 CS=0023 EIP=00b819b6 EFLGS=00200202
EBX=00000000 SS=002b ESP=002ceacc EBP=002cf584
ECX=7c014444 DS=002b ESI=0000000e FS=0053
EDX=00000000 ES=002b EDI=000003ec GS=002b
Bytes at CS:EIP:
cc 83 4d fc ff 8d 8d 5c fe ff ff e8 9b fc ff ff

Call Stack:
0x00B819B6: dbFatalfAux (Debug.dll)
0x0048A1EB: GSLobbySessionDesc::operator= (Homeworld2.exe)
0x005781E0: getLibraryID (Homeworld2.exe)
0x00579086: getLibraryID (Homeworld2.exe)
0x0059865E: getLibraryID (Homeworld2.exe)
0x00599CDD: getLibraryID (Homeworld2.exe)
0x004952A1: GSLobbySessionDesc::operator= (Homeworld2.exe)
0x00490C11: GSLobbySessionDesc::operator= (Homeworld2.exe)

0x004911D2: GSLobbySessionDesc::operator= (Homeworld2.exe)


Stack dump:



Module list: names, addresses, sizes, time stamps and file times:
I:\Games\Homeworld2\Bin\Release\Homeworld2.exe, loaded at 0x00400000 - 5562368 bytes - 3fe0d29b - file date is 12/17/2003 15:39:04
M:\WINDOWS\syswow64\ADVAPI32.dll , loaded at 0x00a20000 - 618496 bytes - 45d70a26 - file date is 2/18/2007 20:05:20
M:\WINDOWS\syswow64\oleaut32.dll , loaded at 0x00ac0000 - 553984 bytes - 4760e409 - file date is 12/14/2007 01:28:08
I:\Games\Homeworld2\Bin\Release\Memory.dll, loaded at 0x00b50000 - 33280 bytes - 3fe0ce01 - file date is 12/17/2003 14:43:30
I:\Games\Homeworld2\Bin\Release\Platform.dll, loaded at 0x00b60000 - 98304 bytes - 3fe0ce5f - file date is 12/17/2003 14:45:04
I:\Games\Homeworld2\Bin\Release\Debug.dll, loaded at 0x00b80000 - 10752 bytes - 3fe0cdfd - file date is 12/17/2003 14:43:26
I:\Games\Homeworld2\Bin\Release\Localizer.dll, loaded at 0x00b90000 - 94208 bytes - 3fe0ce59 - file date is 12/17/2003 14:44:58
I:\Games\Homeworld2\Bin\Release\FileIO.dll, loaded at 0x00bb0000 - 155648 bytes - 3fe0ce52 - file date is 12/17/2003 14:44:50
I:\Games\Homeworld2\Bin\Release\ZLib.dll, loaded at 0x00be0000 - 49152 bytes - 3fe0ce3b - file date is 12/17/2003 14:44:28
I:\Games\Homeworld2\Bin\Release\lua.dll, loaded at 0x00bf0000 - 73728 bytes - 3fe0ce66 - file date is 12/17/2003 14:45:12
I:\Games\Homeworld2\Bin\Release\luaconfig.dll, loaded at 0x00c10000 - 57344 bytes - 3fe0ce6b - file date is 12/17/2003 14:45:16
I:\Games\Homeworld2\Bin\Release\divxmedialib.dll, loaded at 0x00c20000 - 86016 bytes - 3f3bc007 - file date is 8/14/2003 19:08:56
I:\Games\Homeworld2\Bin\Release\DivxDecoder.dll, loaded at 0x00c40000 - 397312 bytes - 3f3bc002 - file date is 8/14/2003 19:08:56
I:\Games\Homeworld2\Bin\Release\FileParser.dll, loaded at 0x00cb0000 - 86016 bytes - 3f3bc005 - file date is 8/14/2003 19:08:56
I:\Games\Homeworld2\Bin\Release\util.dll, loaded at 0x00cd0000 - 36864 bytes - 3fe0ce7e - file date is 12/17/2003 14:45:34
I:\Games\Homeworld2\Bin\Release\hw2box.dll, loaded at 0x00ce0000 - 9728 bytes - 3fe0ce78 - file date is 12/17/2003 14:45:28
I:\Games\Homeworld2\Bin\Release\objects.dll, loaded at 0x00cf0000 - 1093632 bytes - 3fe0cfaa - file date is 12/17/2003 14:50:36
I:\Games\Homeworld2\Bin\Release\console.dll, loaded at 0x00ea0000 - 5632 bytes - 3fe0cf2d - file date is 12/17/2003 14:48:30
M:\WINDOWS\system32\CmdLineExt03.dll, loaded at 0x02e90000 - 43520 bytes - 3fcb7916 - file date is 5/9/2011 23:14:20
M:\WINDOWS\system32\xpsp2res.dll , loaded at 0x03770000 - 2897920 bytes - 45d69418 - file date is 2/18/2007 20:06:04
M:\WINDOWS\system32\msvcp60.dll , loaded at 0x03e00000 - 404480 bytes - 42435e42 - file date is 3/25/2005 14:00:00
I:\Games\Homeworld2\Bin\Release\GL.dll, loaded at 0x042c0000 - 294912 bytes - 3fe0cfbd - file date is 12/17/2003 14:50:54
I:\Games\Homeworld2\Bin\Release\seFDAudio.dll, loaded at 0x054d0000 - 40960 bytes - 3fe0cee8 - file date is 12/17/2003 14:47:20
I:\Games\Homeworld2\Bin\Release\gslobby.dll, loaded at 0x10000000 - 135168 bytes - 3fe0cf28 - file date is 12/17/2003 14:48:24
M:\WINDOWS\SysWOW64\MSCTF.dll , loaded at 0x4b3c0000 - 316416 bytes - 45d70ab2 - file date is 2/18/2007 20:05:38
M:\WINDOWS\system32\msctfime.ime , loaded at 0x4dc30000 - 177152 bytes - 45d70ab3 - file date is 2/18/2007 20:05:38
M:\WINDOWS\SysWOW64\dxdiagn.dll , loaded at 0x4f0e0000 - 1765376 bytes - 45d70a92 - file date is 2/18/2007 20:05:28
M:\WINDOWS\system32\opengl32.dll , loaded at 0x5e8d0000 - 714240 bytes - 45d70aaf - file date is 2/18/2007 20:05:46
M:\WINDOWS\system32\GLU32.dll , loaded at 0x68720000 - 123392 bytes - 45d70a40 - file date is 2/18/2007 20:05:30
M:\WINDOWS\system32\nvogl32.dll , loaded at 0x69500000 - 14737408 bytes - 4d18bd4b - file date is 12/30/2010 13:12:40
M:\WINDOWS\system32\dbghelp.dll , loaded at 0x6d580000 - 665600 bytes - 424377ad - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\WSOCK32.dll , loaded at 0x71bb0000 - 22528 bytes - 3e8024be - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\WS2HELP.dll , loaded at 0x71bf0000 - 19968 bytes - 424377ee - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\WS2_32.dll , loaded at 0x71c00000 - 83456 bytes - 45d70ae9 - file date is 2/18/2007 20:06:02
M:\WINDOWS\syswow64\NETAPI32.dll , loaded at 0x71c40000 - 345088 bytes - 48f7bdc3 - file date is 10/17/2008 16:53:16
M:\WINDOWS\system32\msacm32.drv , loaded at 0x72d60000 - 22528 bytes - 424377fb - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\wdmaud.drv , loaded at 0x72d70000 - 23552 bytes - 424377e9 - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\DDRAW.dll , loaded at 0x73860000 - 283136 bytes - 424377b3 - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\DCIMAN32.dll , loaded at 0x73b30000 - 8704 bytes - 3e8024b0 - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\KsUser.dll , loaded at 0x73e20000 - 4096 bytes - 424377bb - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\dsound.dll , loaded at 0x73e50000 - 360960 bytes - 45d70a85 - file date is 2/18/2007 20:05:28
M:\WINDOWS\SysWOW64\wbem\wbemsvc.dll, loaded at 0x74ce0000 - 43520 bytes - 3e8024a8 - file date is 3/25/2005 14:00:00
M:\WINDOWS\SysWOW64\wbem\wbemprox.dll, loaded at 0x74cf0000 - 20992 bytes - 424377e5 - file date is 3/25/2005 14:00:00
M:\WINDOWS\SysWOW64\wbem\wbemcomn.dll, loaded at 0x750f0000 - 225792 bytes - 45d70ad3 - file date is 2/18/2007 20:05:58
M:\WINDOWS\system32\USP10.dll , loaded at 0x75490000 - 379904 bytes - 45d70ac9 - file date is 2/18/2007 20:05:56
M:\WINDOWS\SysWOW64\wbem\fastprox.dll, loaded at 0x75550000 - 482816 bytes - 45d70a3a - file date is 2/18/2007 20:05:28
M:\WINDOWS\system32\apphelp.dll , loaded at 0x75e60000 - 148992 bytes - 45d70a36 - file date is 2/18/2007 20:05:20
M:\WINDOWS\syswow64\MSASN1.dll , loaded at 0x76190000 - 58880 bytes - 4aa18661 - file date is 9/10/2009 07:02:26
M:\WINDOWS\syswow64\CRYPT32.dll , loaded at 0x761b0000 - 595456 bytes - 45d70a80 - file date is 2/18/2007 20:05:24
M:\WINDOWS\system32\NTDSAPI.dll , loaded at 0x766f0000 - 71680 bytes - 45d70a9f - file date is 2/18/2007 20:05:44
M:\WINDOWS\system32\winmm.dll , loaded at 0x76aa0000 - 174080 bytes - 45d70af0 - file date is 2/18/2007 20:05:58
M:\WINDOWS\syswow64\WINTRUST.dll , loaded at 0x76bb0000 - 169472 bytes - 4b33115a - file date is 12/24/2009 13:14:42
M:\WINDOWS\syswow64\imagehlp.dll , loaded at 0x76c10000 - 147968 bytes - 45d70a5d - file date is 2/18/2007 20:05:32
M:\WINDOWS\system32\DNSAPI.dll , loaded at 0x76ed0000 - 160768 bytes - 485bf4c7 - file date is 6/22/2008 00:07:46
M:\WINDOWS\syswow64\WLDAP32.dll , loaded at 0x76f10000 - 179712 bytes - 45d70ad5 - file date is 2/18/2007 20:06:00
M:\WINDOWS\system32\COMRes.dll , loaded at 0x77010000 - 797184 bytes - 45d70a76 - file date is 2/18/2007 20:05:22
M:\WINDOWS\syswow64\WININET.dll , loaded at 0x77210000 - 672256 bytes - 4bcdaee8 - file date is 4/20/2010 20:33:30
M:\WINDOWS\syswow64\ole32.dll , loaded at 0x77670000 - 1267200 bytes - 45d70aa5 - file date is 2/18/2007 20:05:44
M:\WINDOWS\system32\CLBCatQ.DLL , loaded at 0x777b0000 - 510976 bytes - 45d70a3b - file date is 2/18/2007 20:05:22
M:\WINDOWS\system32\midimap.dll , loaded at 0x77b60000 - 18944 bytes - 424377c9 - file date is 3/25/2005 14:00:00
M:\WINDOWS\system32\MSACM32.dll , loaded at 0x77b70000 - 71168 bytes - 45d70aa0 - file date is 2/18/2007 20:05:36
M:\WINDOWS\syswow64\version.dll , loaded at 0x77b90000 - 18432 bytes - 424377d6 - file date is 3/25/2005 14:00:00
M:\WINDOWS\syswow64\msvcrt.dll , loaded at 0x77ba0000 - 348672 bytes - 45d70b06 - file date is 2/18/2007 20:05:42
I:\Games\Homeworld2\Bin\Release\MSVCR70.dll, loaded at 0x7c000000 - 344064 bytes - 3c36e574 - file date is 8/14/2003 19:08:58
M:\WINDOWS\syswow64\SHELL32.dll , loaded at 0x7c8d0000 - 8360960 bytes - 485819a8 - file date is 2/10/2009 16:52:22
M:\WINDOWS\syswow64\SHLWAPI.dll , loaded at 0x7d180000 - 320000 bytes - 4ad783ea - file date is 10/15/2009 22:35:36
M:\WINDOWS\syswow64\kernel32.dll , loaded at 0x7d4c0000 - 1009152 bytes - 45d70a00 - file date is 2/18/2007 20:05:34
M:\WINDOWS\system32\ntdll.dll , loaded at 0x7d600000 - 766464 bytes - 45d709ff - file date is 2/18/2007 20:05:44
M:\WINDOWS\syswow64\GDI32.dll , loaded at 0x7d800000 - 292352 bytes - 49006376 - file date is 10/24/2008 03:49:16
M:\WINDOWS\syswow64\Secur32.dll , loaded at 0x7d8d0000 - 66560 bytes - 45d709ff - file date is 2/18/2007 20:05:48
M:\WINDOWS\syswow64\USER32.dll , loaded at 0x7d930000 - 602624 bytes - 45e7c672 - file date is 3/2/2007 10:54:34
M:\WINDOWS\syswow64\RPCRT4.dll , loaded at 0x7da20000 - 629248 bytes - 45d709fe - file date is 2/18/2007 20:05:48
M:\WINDOWS\system32\LPK.DLL , loaded at 0x7dbc0000 - 22016 bytes - 45d709fe - file date is 2/18/2007 20:05:34
M:\WINDOWS\WinSxS\WOW64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.3959_x-ww_5FA17F4E\comctl32.dll, loaded at 0x7dbd0000 - 1051648 bytes - 45d709fd - file date is 2/18/2007 20:24:12
M:\WINDOWS\system32\IMM32.DLL , loaded at 0x7dee0000 - 112640 bytes - 45d709fe - file date is 2/18/2007 20:05:32

Back to top
View user's profile Send private message
Necrotix

Lieutenant
Lieutenant


Complex Patron

Gender: Gender:Male

Joined: 26 Jun 2010
Posts: 47
Necrotix is offline 







usa
PostPosted: Tue May 10, 2011 4:26 am    Post subject:  
Description:
Reply with quote

On Megalith Way, when trying to capture a Tanis as the Vaygr, the infiltrator frigates will orient themselves backwards, with the infiltrator pods facing away from the Megalith. This happens every once in a while with other megaliths too
Back to top
View user's profile Send private message
Beghins

Lead Designer
Lead Designer


Complex Team

Gender: Gender:Male
Age: 44
Joined: 27 Mar 2008
Posts: 1919
Beghins is offline 

Location: Italy, Milan


Website: http://www.homeworld2c...


italy
PostPosted: Tue May 10, 2011 9:31 pm    Post subject:  
Description:
Reply with quote

Quote:

On Megalith Way, when trying to capture a Tanis as the Vaygr, the infiltrator frigates will orient themselves backwards, with the infiltrator pods facing away from the Megalith. This happens every once in a while with other megaliths too

OK
Quote:

and then, i don't know if it is a bug but...well...i'm a fan of platforms and the fast tracking platform is the ONLY thing against viper missiles (and their vgr counterparts) but when platforms are moving they don't shoot...but some do...it's a wee bit confusing. but several times, a viper was closing in, I halted the platform (it was in range and on agressive) and the ******* thing just refused to shoot down the viper. Dunno if it takes a while til platforms completly stop but it's really annoying, cause you cannot move your army during constantly attack by vipers and you cannot target missiles.

I'm going to check
Quote:

Tried it on every 1vs1 map. AI does nothing. (BUT when I changed settings to SKIP INTRO: NO (everything else is on normal, etc., start with 6 collectors) and AI is on EXPERT, it moves the mothership near the ress. field....but that's everything then...(on HIGH it does nothing again))
When I play on other maps exept 1vs1 everything works just fine

This doesn't happen to me, but I'll try again

_________________
Only registered users can see links on this board!
Get registred or enter the forums!

Only registered users can see links on this board!
Get registred or enter the forums!

Only registered users can see links on this board!
Get registred or enter the forums!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Cavalierenero

Ensign
Ensign




Gender: Gender:Male

Joined: 09 May 2011
Posts: 7
Cavalierenero is offline 







italy
PostPosted: Thu May 12, 2011 7:43 pm    Post subject:  
Description:
Reply with quote

I have the same problem with bins of resources and the mother ship.
When starting the game in more ways and with different settings the AI does not react in any way ... picks up resources to the limit and nothing else.
The mother of astonave closer to the bins, and nothing more.
The original version of the game and version 7.4.4 of the mod working fine.
It is because I have an Italian version of the basic game and its patch 1.1 ever in Italian?
Back to top
View user's profile Send private message
Beghins

Lead Designer
Lead Designer


Complex Team

Gender: Gender:Male
Age: 44
Joined: 27 Mar 2008
Posts: 1919
Beghins is offline 

Location: Italy, Milan


Website: http://www.homeworld2c...


italy
PostPosted: Fri May 13, 2011 8:58 am    Post subject:  
Description:
Reply with quote

Quote:

I have the same problem with bins of resources and the mother ship.
When starting the game in more ways and with different settings the AI does not react in any way ... picks up resources to the limit and nothing else.
The mother of astonave closer to the bins, and nothing more.
The original version of the game and version 7.4.4 of the mod working fine.
It is because I have an Italian version of the basic game and its patch 1.1 ever in Italian?

No, I think the AI in 0.8 is bugged, it's due to the Vgr Adv. Mobile Refinery
Instead of -overridebigfile insert -overridebigfile -luatrace, after a match open your ...\bin\release\log.txt with your notepad and post it here
Anyway the 0.9 in coming out right now (I think 3-4 days) and it will be the first release really playable and balanced.
We're at the last step, ALC and Sagyxil will do the rest with typo and content, then C8 will be ready to go out.

_________________
Only registered users can see links on this board!
Get registred or enter the forums!

Only registered users can see links on this board!
Get registred or enter the forums!

Only registered users can see links on this board!
Get registred or enter the forums!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6931
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Fri May 13, 2011 9:53 am    Post subject:  
Description:
Reply with quote

Sounds good.
_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Cavalierenero

Ensign
Ensign




Gender: Gender:Male

Joined: 09 May 2011
Posts: 7
Cavalierenero is offline 







italy
PostPosted: Sat May 14, 2011 5:20 pm    Post subject:  
Description:
Reply with quote

Unfortunately there appears no log files of any type in any folder on my PC.
Even among the hidden files.
I'll wait for the next release also because unfortunately I have not alternative.
I hope that goes better with the next.
Back to top
View user's profile Send private message
Cavalierenero

Ensign
Ensign




Gender: Gender:Male

Joined: 09 May 2011
Posts: 7
Cavalierenero is offline 







italy
PostPosted: Wed May 18, 2011 10:40 am    Post subject:  
Description:
Reply with quote

Pending the final version I've tried other complex mod and all work while the problem with the AI version is 0.8.
I have no alternative to get around the problem?
Back to top
View user's profile Send private message
Beghins

Lead Designer
Lead Designer


Complex Team

Gender: Gender:Male
Age: 44
Joined: 27 Mar 2008
Posts: 1919
Beghins is offline 

Location: Italy, Milan


Website: http://www.homeworld2c...


italy
PostPosted: Wed May 18, 2011 12:10 pm    Post subject:  
Description:
Reply with quote

wait for the 0.9, 2-3 days at max
_________________
Only registered users can see links on this board!
Get registred or enter the forums!

Only registered users can see links on this board!
Get registred or enter the forums!

Only registered users can see links on this board!
Get registred or enter the forums!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Alewx

3D Artist
3D Artist


Complex Patron

Gender: Gender:Male
Age: 30
Joined: 11 Jul 2008
Posts: 529
Alewx is offline 

Location: Carlow

Occupation: trained Game-Designer



germany
PostPosted: Wed May 18, 2011 1:46 pm    Post subject:  
Description:
Reply with quote

The Ai needs something that blocks or delays the Vgr from rushing T3 Tech.
I had mutliple games with 5 Expert AIs (1 Hiigs, 4 vgr) the vgr have already 1000 research points while higs have atleast 150-200.
we need something to balance the stuff there a bit.

_________________
To boldly go where no man has gone before.
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6931
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Wed May 18, 2011 5:45 pm    Post subject:  
Description:
Reply with quote

I concur on this. The Hiigs in my experience develop far too slowly in comparison to Vaygr.
_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Alewx

3D Artist
3D Artist


Complex Patron

Gender: Gender:Male
Age: 30
Joined: 11 Jul 2008
Posts: 529
Alewx is offline 

Location: Carlow

Occupation: trained Game-Designer



germany
PostPosted: Wed May 18, 2011 10:26 pm    Post subject:  
Description:
Reply with quote

Quote:

I concur on this. The Hiigs in my experience develop far too slowly in comparison to Vaygr.

I would say Vaygr evolve far too quick. But we mean the same. Very Happy

_________________
To boldly go where no man has gone before.
Back to top
View user's profile Send private message
ALC

Content Admin
Content Admin


Complex Team



Joined: 10 Sep 2008
Posts: 6931
ALC is offline 
Post Vote: User is appraised 5.00 out of 5
Location: Éireann • Ireland • Irlanti • Republika Irlandia





ireland
PostPosted: Thu May 19, 2011 12:10 am    Post subject:  
Description:
Reply with quote

Yes indeed.
And I agree that the Vagyr development might benefit from adjustment to make it slower.

_________________
I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove...
Back to top
View user's profile Send private message
Patch

Lieutenant
Lieutenant






Joined: 29 Jan 2009
Posts: 46
Patch is offline 







hungary
PostPosted: Tue May 24, 2011 2:23 pm    Post subject:  
Description:
Reply with quote

I get some "absolute no sound" problem in Windows7 X64 SP1 with complex 8 beta 0.8, 0.9 and also with 7.4.4, while HW2 withouth the mod works fine with sound.

HW2.log says there is some end of file problem in staging.lua file.

Code:
Tue May 24 14:52:01 2011
 Loaded Archive: 'Homeworld2.big'
 UTIL -- filepath failure, path doesn't exists 'D:\Games\HW2\data\locale\English'
 Loaded Archive: 'English.big'
 Loaded Archive: 'Complex744.big'
 Uing ..profiles\ for profiles folder
 GAME -- Using player profile Player1
 Changing from a 32 bit colour depth in winNT (6.1 build 7601), Service Pack 1
 error executing GetAssumedLatestDll() in driverConfig.lua
 error executing GetAssumedLatestDllVersion() in driverConfig.lua
 error executing AdjustForBadDrivers() in driverConfig.lua
 Using ATI Technologies Inc.'s 4.1.10750 Compatibility Profile Context ATI Radeon HD 5670 renderer (Suspected driver is  0)
 Loaded Archive: 'EnglishSpeech.big'
 Loaded Archive: 'Music.big'
 LUA 'data:sound/music/staging/staging_01.lua' -- parameter: `=' expected;
  last token read: `<eof>' at line 3 in string ""
 LUA 'DATA:sound\music\staging\STAGING_01.lua' -- parameter: `=' expected;
  last token read: `<eof>' at line 3 in string ""
 Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
 Built by  : mrbuild
 Data path : D:\Games\HW2\data
 Sound Manager could not create a handle to play data:Sound/Music/ANIMATIC/logo
 Resetting fp control word.
 CmdLine: -mod Complex744.big -overrideBigFile -hardwareCursor


After correcting this file, the game search for a non exitsing folder.



Code:
 Loaded Archive: 'EnglishSpeech.big'
 Loaded Archive: 'Music.big'
 Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
 Built by  : mrbuild
 Data path : D:\Games\HW2\data
 Sound Manager could not create a handle to play data:Sound/Music/ANIMATIC/logo
 Resetting fp control word.
 CmdLine: -mod Complex744.big -overrideBigFile -hardwareCursor



I copied my HW2 complex installation to a XP SP3 windows, and there the sound works. I dunno what's wrong on Win7... (DEP disabled in Win7 of course)[/code]

_________________
Sorry for my bad English. Smile
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Homeworld 2 Complex Forum Index -> General All times are GMT + 1 Hour
Goto page Previous  1, 2, 3, 4, 5, 6  Next
Page 5 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum





Homeworld 2 Complex topic RSS feed 
Powered by MasterTopForum Premium with phpBB © 2003 - 2009