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DOWNLOAD COMPLEX (last release 13.3)
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Beghins

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Location: Italy, Milan


Website: http://www.homeworld2c...


italy
PostPosted: Thu Apr 03, 2008 11:46 am Reply with quote

July 27 2018
Complex 13.3 Windows (Homeworld Remastered)

1) Steam user: just subscribe it on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=398406822

2) Non Steam user:
-download Complex https://1drv.ms/u/s!At1oaFwZQyhFhJ5mev1LsT3qVlvz6w
-extract Complex13.zip inside ...Homeworld\HomeworldRM\Data (both "Complex13.big" and the folder "locale" must be there)
-right click the HomeworldRM shortcut, select properties, select shortcut, add -mod Complex13.big at the target command line (if you don't have a shortcut create it by ...Homeworld\HomeworldRM\Bin\release\HomeworldRM.exe)
-run the game by your HomeworldRM shortcut (don't use the Steam launcher)
-it's recommended to play the english version, Complex is not localized

We need your help to continue the development, join our mission and help us to make Complex the most perfect space RTS ever.
https://www.patreon.com/beghins

12/22/2013
Complex 9.1 Windows
www.homeworld2complex.com
Alternative
http://www.ModDB.com/mods/homeworld-2-complex



04/14/2013
Complex 8.4.3 Windows
www.homeworld2complex.com
Alternative download:
http://www.moddb.com/mods/homeworld-2-complex/downloads/complex-843

Complex 8.2.4 Macintosh
www.homeworld2complex.com/download/Complex824Mac.zip







12/19/2009
Complex 7.4.4 Windows
www.homeworld2complex.com
Alternative mirror at ModDB: http://www.moddb.com/mods/homeworld-2-complex/downloads/homeworld-2-complex-744

Complex 7.4.3 Macintosh
www.homeworld2complex.com
Alternative mirror at File Planet: http://www.fileplanet.com/202924/200000/fileinfo/Complex-7.4.3-
Missing features on Macintosh version due to the limitations of the Homeworld 2 game engine:
-planets on backgrounds;
-planet management system;
-customizable game parameters.



07/20/2008
Complex 6.9.2
Download!





[url][/url]


Last edited by Beghins on Thu Aug 10, 2023 8:26 am; edited 164 times in total
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DJ Die

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PostPosted: Thu Apr 03, 2008 12:36 pm Reply with quote

great news beghins looks good as always
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Nerb

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PostPosted: Thu Apr 03, 2008 1:00 pm Reply with quote

Wow, you work fast. So did you find a map editor or did you script it all?

Cant wait
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Epon

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PostPosted: Thu Apr 03, 2008 1:19 pm Reply with quote

What about adding a few vertices to the sphere used for planets? (to avoid those hard hedges in the shape)
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vila

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uk
PostPosted: Thu Apr 03, 2008 6:28 pm Reply with quote

Beghins wrote:
Ciao,

Complex 6.8 out this week end on Saturday.
It will be downloadable only for members of this forum.

Features:
-planets on map background;
-new map called Topleca (large scale, 90000);
-enhanched game camera view (more far, 9000 -> 15000);
-gameplay balancing;
-AI balancing, expecially for the honour progression;
-other few issues on bugs and tuning.

After this release (I think the last of the 6 series) we will start the development of Complex 7.

Excellent! But will dreadnought badges be the right way up now? Confused
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JAX

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PostPosted: Thu Apr 03, 2008 6:35 pm Reply with quote

Wou great, it will be cool, that's for sure! Smile
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ThroneMonkey

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PostPosted: Thu Apr 03, 2008 8:44 pm Reply with quote

Yay, more AI honor balencing. Love the planets in the background by the way.

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w00t. First userbar on these forums (I think).
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Fasta

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PostPosted: Thu Apr 03, 2008 10:24 pm Reply with quote

Beghins wrote:
Ciao,

Complex 6.8 out this week end on Saturday.
It will be downloadable only for members of this forum.

Features:
-planets on map background;
-new map called Topleca (large scale, 90000);
-enhanched game camera view (more far, 9000 -> 15000);
-gameplay balancing;
-AI balancing, expecially for the honour progression;
-other few issues on bugs and tuning.

After this release (I think the last of the 6 series) we will start the development of Complex 7.



Cool.
I see here a preparation for BIG maps... and real planets Very Happy
Will the new big map be for 6p or can we play it like in duel? I like to play against only one AI at the time, lol.

Also, just an ideia.. it would be so cool if we could hyperspace to other maps. Altrough this might be vey difficult to mod or even impossible... Rolling Eyes
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Pete J

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uk
PostPosted: Thu Apr 03, 2008 10:57 pm Reply with quote

I'm really glad that you're still working on Complex Beghins!

As for larger maps, I'm all for it. I only play on the largest available and that starts to feel a little cramped (well with five enemies it does anyway Mr. Green )
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groucho

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PostPosted: Fri Apr 04, 2008 3:18 am Reply with quote

sounds great! big maps sounds terrific. Thanks for all your hard work, Beghins and the rest of the team.

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-groucho
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Aliksander

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PostPosted: Fri Apr 04, 2008 7:04 am Reply with quote

That map looks great. Is all of it dark like their fighting in the planet's shadow? We need more planet backround maps, make it look like your fighting for more than resources. It would also be cool to have a map with a destroyed planet as background in fragments with lots of asteroid bases, dust clouds and radiation clouds on the map itself.
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Lechi

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PostPosted: Fri Apr 04, 2008 10:50 am Reply with quote

nice ^^ i think the BC won Razz

the planet in the background looks also very cool but the hedges in the shape are too hard as Epon said. should be like the screen with the earth in the planet management thread Smile

and thx for the enhanched game camera view ^^
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darkhelmet

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PostPosted: Fri Apr 04, 2008 8:39 pm Reply with quote

Its hard to believe after all these years Relic did such a good job (as usual) this game still moves on. Especially with other companies still putting out $50+ crap.

Thanks Beghin for the best mod for HW.

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Tingmore

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PostPosted: Sat Apr 05, 2008 1:42 am Reply with quote

People pay for mods that aren't Complex? Shocked Shocked Shocked

$50?!! Shocked Shocked Shocked

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bigarv65

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PostPosted: Sat Apr 05, 2008 2:29 am Reply with quote

Good Lord, man! Do you have a life? Well, either way, I am boundlessly grateful for your efforts. I'm looking forward to the bigger maps (what, more maps? YAY!) and how we're going to interact with planets.

There are some naysayers, but I think the planet(iods) are a viable gameplay option if used properly. Of course, knowing what would be how to best do that is the trick, no?

I mean really, just how much does the Complex have in common with the original HW2 as far as gameplay goes? I have a stock version on my computer and when I played a skirmish recently I was out of sorts because so much of how I manage things are totaly different. I got bored.

So I dig it man, keep up the good work.
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