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Hiigaran Battleship
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Pietrak

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poland
PostPosted: Fri Dec 04, 2009 7:15 pm Reply with quote

Why not look for inspiration in the StarWars universe? I have in mind the less common ships, like the Scythe:
http://images3.wikia.nocookie.net/starwars/images/thumb/b/be/Leg_GA-cropped.jpg/250px-Leg_GA-cropped.jpg
Or the Hammerhead:
http://images1.wikia.nocookie.net/starwars/images/thumb/2/2d/Endarconcept.jpg/250px-Endarconcept.jpg

A ship with a such vertically elongated forward section would look cool, there could be twin Ion mounts on the top and bottom of the "scythe", with sets of Rapids/Kinetics/Torpedoes/Trackers along it. In a concept like this, the ship would be a killer at front, but less lethal if flanked. The rear section would be covered from fighter/frigate assault by rapids and kinetics. A single Ion could be mounted at the rear, and it could fire only backwards. If nessessary a nuclear launcher could be put in somewhere, at the sides (I have in mind nuclear tubes like in the Battle Ark).

What do you think about it?

Info about them in the SW universe:
http://starwars.wikia.com/wiki/Scythe-class_main_battle_cruiser
http://starwars.wikia.com/wiki/Hammerhead-class_cruiser
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WV_Angron

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PostPosted: Fri Dec 04, 2009 10:42 pm Reply with quote

They look an awful, awful lot like the Gujking setup. Almost identical, infact.

I don't know if I like the shape. The obvious question would be 'If the Scythe itself is so powerful, why bother with the rest?' which leaves you basically an undocked Battle Asset MS. Razz

~Ang
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Pietrak

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poland
PostPosted: Mon Dec 07, 2009 11:29 pm Reply with quote

But Gujking is more of a stationary battle platform.
These new ships would be more mobile - of course the firepower would need balancing once a ship like that would be created - the big firepower on the front could be balanced by reducing the firing arc and weak drive systems.
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ALC

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ireland
PostPosted: Wed Dec 09, 2009 1:13 am Reply with quote

... yes, then a clever player could manoeuvre in behind and attach a limpet nuke or whatnot to the rear of the mobile fortress and blow it up.
Mobile fortifications - hate em, never use em, itd. Very Happy

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Pietrak

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poland
PostPosted: Wed Dec 09, 2009 3:58 pm Reply with quote

They wouldn't be mobile fortresses or anything. Smaller than a BC, less armor, more firepower.
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Commando351

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usa
PostPosted: Thu Dec 10, 2009 2:49 pm Reply with quote

Command Fortress, or Battle ark?

@AlC, i concure, i only use command fortresses FOR defense.

@Pietrak: Those are nice ships, but it goes down to:
1. will it fit right in the factions
2. How powerfull
3. Balancing issues.
4. Only if Beghins agrees.

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Pietrak

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poland
PostPosted: Thu Dec 10, 2009 8:23 pm Reply with quote

Quote:

@Pietrak: Those are nice ships, but it goes down to:
1. will it fit right in the factions
2. How powerfull
3. Balancing issues.
4. Only if Beghins agrees.


1. The only fit that comes to mind now is a cap ship killer for Vaygr to help them late game.
2 & 3. What are beta tests for? Wink
4. That is the hardest point I think - and beyond our ability Rolling Eyes
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Commando351

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usa
PostPosted: Mon Dec 14, 2009 10:18 pm Reply with quote

@Pietrak,
Beta Tests are for new things (products) that are being released. A basic model is implemented into the game and tested. We get people who are willing to do so and test the new thing. So, if put a new ship in the game. (7.4.4) then we would need to test it.

Here is ship:
enjoy.
http://www.templates.com/blog/wp-content/uploads/2008/08/space-ship.jpg

fighter class. probably an interceptor.

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ALC

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ireland
PostPosted: Sun Dec 20, 2009 2:07 pm Reply with quote

@Pietrak
Do the Vaygr need another Cap ship killer?! They have BC, BB, Dreadnought already...

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Commando351

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usa
PostPosted: Mon Dec 21, 2009 3:53 am Reply with quote

WOOHOOO!!!!! go dreadnought go dreadnought go!!!!!

seriously?

@pietrak
(ALC) they have enough cap ship killers already... focus on the HIGS!!!!!

for a dreadnought:
http://www.moddb.com/mods/slipstream-the-price-of-freedom/images/dscg-mjolnir-superdreadnought#imagebox

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Commando351

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usa
PostPosted: Thu Feb 18, 2010 3:55 am Reply with quote

@Pietrak,

Beta Tests are for when some small thing is needed to be tested. For example the Halo Reach beta, Bunjie will release a small amount of that product to the public (people who bought or pre-ordered ODST). The testing will test the product to find glitches, bugs, ETC. Get the idea?

so, currently this is still question... here r some models for u to consider:

1.This will probably not fit, but for the heck of it. the "Space Yamato"
http://www.shipschematics.net/yamato/images/edf/battleship_greatyamato.jpg

2.This will also probably not fit in the game. Carrier/battleship? Looks like it could go kills sum vagyr Mr. Green
http://kofler.dot.at/40k/units/Imperial_Navy_Emperor_Class_Battleship.gif

3.This might, might not. Looks good in my opinion.
http://www.cebas.com/news/images/moritz_fullgrabeBattleship.jpg

4.I dont know... u decide.
http://www.scifishy.com/wp-content/uploads/2009/04/battleship_by_mallacore.jpg

leave comments below.

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Kraizer793

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italy
PostPosted: Thu Feb 18, 2010 5:18 am Reply with quote

Pete J wrote:
I like the idea of adding a Hiigaran Battleship. However (and I hate saying this as there's probably no way that I'd come up with a model half as good) I find it a bit too 'flat', especially at the front.

I do like the use of the cool turrets though. Maybe a few more could be added to hide the flat spots?


I liked the battleship until I read this post.

1 vaygr battleship cannot stand a chance (even when upgraded) to a vortex, if you pit them 1v1 in a fight the vortex comes out on top. And you're making the Hiigaran equivilent more powerful than the vaygr battleship's worst nightmare? I'm beginning to wonder when game balance will take priority over the coolness factor...

Don't get me wrong, Very good model, but even more powerful than the vortex? It takes 2 battleships AT LEAST to take a vortex down, it will take 4 or more vaygr battleships to take out 1 hiigaran one...

...I hope there is some un-announced balancing aspect that will make this all make sense, because as of now, the vaygr race is LEAGUES behind the hiigs as far as development.
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PostPosted: Thu Feb 18, 2010 7:55 am Reply with quote

Vaygr don't have research points, they don't need crew stations, and they can get capital ships out much faster than the Hiigarans can. Consider epic supercapitals a Hiigaran player's reward for surviving all the way until the Engineering Module.
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italy
PostPosted: Thu Feb 18, 2010 2:40 pm Reply with quote

Does our lack of stations, and ability to alpha-strike constitute for us getting smashed by vortex's and now battlesheep the rest of the way through the game?

Vaygr's only real chance is early game when our strike craft and destroyers / cruisers are more powerful than hiigs. After that first 30-45mins, the remaining 2 hours is devoted to the hiigaran end-game. Vaygr don't get platforms, vaygr don't get scavengers, don't get point-defense or an upgraded mothership, consider the alpha-striking ability a reward for getting stomped late game by supercap fleets. If vaygr miss their chance early game, they're screwed. Hiigs just have to survive until they get supercapitals, then they can do whatever they please.

0.02$
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vila

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uk
PostPosted: Fri Feb 19, 2010 1:40 pm Reply with quote

Kraizer793 wrote:
1 vaygr battleship cannot stand a chance (even when upgraded) to a vortex, if you pit them 1v1 in a fight the vortex comes out on top.

I wish someone would tell me how do this. I have NEVER defeated a Vaygr battleship with a single Vortex. I always need odds of at least 2 to 1, 3 to 1 to make certain.

If Vortexes obeyed orders it might be possible, but they don't.

In v7 all the advantage is with Vaygr - perforation bombs and rollers have made sure of that. The Hiigaran battleship will restore the possibility of a Hiig win.

My big concern is that there appear to be no sweepers on the topside of the ship.


Last edited by vila on Sun Feb 21, 2010 6:28 am; edited 1 time in total
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