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Pietrak Ensign
Gender: Age: 35 Joined: 14 Nov 2009 Posts: 20
Location: Warsaw
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Posted: Fri Dec 04, 2009 7:15 pm |
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WV_Angron Commander
Gender: Age: 35 Joined: 27 May 2009 Posts: 120
Website: http://www.warvault.net
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Posted: Fri Dec 04, 2009 10:42 pm |
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They look an awful, awful lot like the Gujking setup. Almost identical, infact.
I don't know if I like the shape. The obvious question would be 'If the Scythe itself is so powerful, why bother with the rest?' which leaves you basically an undocked Battle Asset MS.
~Ang |
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Pietrak Ensign
Gender: Age: 35 Joined: 14 Nov 2009 Posts: 20
Location: Warsaw
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Posted: Mon Dec 07, 2009 11:29 pm |
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But Gujking is more of a stationary battle platform.
These new ships would be more mobile - of course the firepower would need balancing once a ship like that would be created - the big firepower on the front could be balanced by reducing the firing arc and weak drive systems. |
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ALC Content Admin
Complex Team
Joined: 10 Sep 2008 Posts: 6985 Post Vote: Location: Éireann • Ireland • Irlanti • Republika Irlandia
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Posted: Wed Dec 09, 2009 1:13 am |
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... yes, then a clever player could manoeuvre in behind and attach a limpet nuke or whatnot to the rear of the mobile fortress and blow it up.
Mobile fortifications - hate em, never use em, itd. _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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Pietrak Ensign
Gender: Age: 35 Joined: 14 Nov 2009 Posts: 20
Location: Warsaw
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Posted: Wed Dec 09, 2009 3:58 pm |
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They wouldn't be mobile fortresses or anything. Smaller than a BC, less armor, more firepower. |
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Commando351 Captain
Gender: Age: 28 Joined: 06 Apr 2009 Posts: 194
Location: Fighting with his trusty M16 Interests: Xbox 360, My PC, Homeworld 2, MW2, Halo3, GW2, Skate III, Bad comp 2, Fallout 3, Borderlands, Left for dead II Occupation: Video Gamer
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Posted: Thu Dec 10, 2009 2:49 pm |
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Command Fortress, or Battle ark?
@AlC, i concure, i only use command fortresses FOR defense.
@Pietrak: Those are nice ships, but it goes down to:
1. will it fit right in the factions
2. How powerfull
3. Balancing issues.
4. Only if Beghins agrees. _________________ Fighting is done by every single person out there with a gun and is trained to kill. Anyone else does not get anything done. Politics will take months and years while you can simply get a 4 man squad and go kill some people to bring peace. Or is it... never mind
Xbox live gamertag: Commando 351
contact me before anything |
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Pietrak Ensign
Gender: Age: 35 Joined: 14 Nov 2009 Posts: 20
Location: Warsaw
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Posted: Thu Dec 10, 2009 8:23 pm |
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Quote: |
@Pietrak: Those are nice ships, but it goes down to:
1. will it fit right in the factions
2. How powerfull
3. Balancing issues.
4. Only if Beghins agrees.
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1. The only fit that comes to mind now is a cap ship killer for Vaygr to help them late game.
2 & 3. What are beta tests for?
4. That is the hardest point I think - and beyond our ability
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Commando351 Captain
Gender: Age: 28 Joined: 06 Apr 2009 Posts: 194
Location: Fighting with his trusty M16 Interests: Xbox 360, My PC, Homeworld 2, MW2, Halo3, GW2, Skate III, Bad comp 2, Fallout 3, Borderlands, Left for dead II Occupation: Video Gamer
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Posted: Mon Dec 14, 2009 10:18 pm |
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@Pietrak,
Beta Tests are for new things (products) that are being released. A basic model is implemented into the game and tested. We get people who are willing to do so and test the new thing. So, if put a new ship in the game. (7.4.4) then we would need to test it.
Here is ship:
enjoy.
http://www.templates.com/blog/wp-content/uploads/2008/08/space-ship.jpg
fighter class. probably an interceptor. _________________ Fighting is done by every single person out there with a gun and is trained to kill. Anyone else does not get anything done. Politics will take months and years while you can simply get a 4 man squad and go kill some people to bring peace. Or is it... never mind
Xbox live gamertag: Commando 351
contact me before anything |
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ALC Content Admin
Complex Team
Joined: 10 Sep 2008 Posts: 6985 Post Vote: Location: Éireann • Ireland • Irlanti • Republika Irlandia
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Posted: Sun Dec 20, 2009 2:07 pm |
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@Pietrak
Do the Vaygr need another Cap ship killer?! They have BC, BB, Dreadnought already... _________________ I'll have a Neutron Blaster please...
...No Neutron Blasters...
In that case I'll have a glove... |
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Commando351 Captain
Gender: Age: 28 Joined: 06 Apr 2009 Posts: 194
Location: Fighting with his trusty M16 Interests: Xbox 360, My PC, Homeworld 2, MW2, Halo3, GW2, Skate III, Bad comp 2, Fallout 3, Borderlands, Left for dead II Occupation: Video Gamer
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Posted: Mon Dec 21, 2009 3:53 am |
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WOOHOOO!!!!! go dreadnought go dreadnought go!!!!!
seriously?
@pietrak
(ALC) they have enough cap ship killers already... focus on the HIGS!!!!!
for a dreadnought:
http://www.moddb.com/mods/slipstream-the-price-of-freedom/images/dscg-mjolnir-superdreadnought#imagebox _________________ Fighting is done by every single person out there with a gun and is trained to kill. Anyone else does not get anything done. Politics will take months and years while you can simply get a 4 man squad and go kill some people to bring peace. Or is it... never mind
Xbox live gamertag: Commando 351
contact me before anything |
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Commando351 Captain
Gender: Age: 28 Joined: 06 Apr 2009 Posts: 194
Location: Fighting with his trusty M16 Interests: Xbox 360, My PC, Homeworld 2, MW2, Halo3, GW2, Skate III, Bad comp 2, Fallout 3, Borderlands, Left for dead II Occupation: Video Gamer
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Posted: Thu Feb 18, 2010 3:55 am |
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Kraizer793 Lieutenant
Gender: Age: 30 Joined: 30 Sep 2009 Posts: 35
Location: Mississippi in the US Interests: Eve Online, Homeworld, computer programming, and valve source engine modding
Website: http://pjbtech.com
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Posted: Thu Feb 18, 2010 5:18 am |
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Pete J wrote: | I like the idea of adding a Hiigaran Battleship. However (and I hate saying this as there's probably no way that I'd come up with a model half as good) I find it a bit too 'flat', especially at the front.
I do like the use of the cool turrets though. Maybe a few more could be added to hide the flat spots? |
I liked the battleship until I read this post.
1 vaygr battleship cannot stand a chance (even when upgraded) to a vortex, if you pit them 1v1 in a fight the vortex comes out on top. And you're making the Hiigaran equivilent more powerful than the vaygr battleship's worst nightmare? I'm beginning to wonder when game balance will take priority over the coolness factor...
Don't get me wrong, Very good model, but even more powerful than the vortex? It takes 2 battleships AT LEAST to take a vortex down, it will take 4 or more vaygr battleships to take out 1 hiigaran one...
...I hope there is some un-announced balancing aspect that will make this all make sense, because as of now, the vaygr race is LEAGUES behind the hiigs as far as development.
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SpardaSon21 Lieutenant
Joined: 29 Jun 2008 Posts: 49
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Posted: Thu Feb 18, 2010 7:55 am |
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Vaygr don't have research points, they don't need crew stations, and they can get capital ships out much faster than the Hiigarans can. Consider epic supercapitals a Hiigaran player's reward for surviving all the way until the Engineering Module. |
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Kraizer793 Lieutenant
Gender: Age: 30 Joined: 30 Sep 2009 Posts: 35
Location: Mississippi in the US Interests: Eve Online, Homeworld, computer programming, and valve source engine modding
Website: http://pjbtech.com
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Posted: Thu Feb 18, 2010 2:40 pm |
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Does our lack of stations, and ability to alpha-strike constitute for us getting smashed by vortex's and now battlesheep the rest of the way through the game?
Vaygr's only real chance is early game when our strike craft and destroyers / cruisers are more powerful than hiigs. After that first 30-45mins, the remaining 2 hours is devoted to the hiigaran end-game. Vaygr don't get platforms, vaygr don't get scavengers, don't get point-defense or an upgraded mothership, consider the alpha-striking ability a reward for getting stomped late game by supercap fleets. If vaygr miss their chance early game, they're screwed. Hiigs just have to survive until they get supercapitals, then they can do whatever they please.
0.02$ |
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vila Moderator
Joined: 28 Mar 2008 Posts: 1609
Location: UK
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Posted: Fri Feb 19, 2010 1:40 pm |
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Kraizer793 wrote: | 1 vaygr battleship cannot stand a chance (even when upgraded) to a vortex, if you pit them 1v1 in a fight the vortex comes out on top. |
I wish someone would tell me how do this. I have NEVER defeated a Vaygr battleship with a single Vortex. I always need odds of at least 2 to 1, 3 to 1 to make certain.
If Vortexes obeyed orders it might be possible, but they don't.
In v7 all the advantage is with Vaygr - perforation bombs and rollers have made sure of that. The Hiigaran battleship will restore the possibility of a Hiig win.
My big concern is that there appear to be no sweepers on the topside of the ship.
Last edited by vila on Sun Feb 21, 2010 6:28 am; edited 1 time in total |
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