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The newest registered user is virus1989

Our users have posted a total of 54560 articles within 3988 topics

Recent topics
» Complex Evo Campaign
by grim on Mon Jul 15, 2019 9:09 am

» Complex Evo Random Access Violation Error
by mrkhor on Sun Jul 14, 2019 4:41 pm

» complex 14
by mrkhor on Sun Jul 14, 2019 4:36 pm

» Complex Empire
by ALC on Fri May 17, 2019 12:57 pm

» Complex 9.1 "complex extra" game type Crash
by mrkhor on Wed Apr 03, 2019 9:49 am

» Greetings all long time no see
by Jelrak on Fri Mar 08, 2019 2:08 am

» Gaming FPS impact on Fast PC
by Oni on Sun Mar 03, 2019 8:56 am

» Amalgamating Complex 9.1 & Warlords 0.60
by ALC on Thu Feb 28, 2019 2:15 am

» strange AI overpowered units
by Oni on Thu Jan 24, 2019 8:40 pm

» Accesing the "full access" reward.
by Beghins on Thu Jan 17, 2019 1:32 pm


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Welcome on forum portal of: Homeworld 2 Complex
Announcement: Complex Evo Random Access Violation Error
Posted: mrkhor @ Sun Jul 14, 2019 4:41 pm
Hello Guys, i just start to play the EVO campaign. it was just very beginning of the game and got the Access Violation Error.

Windows 10 64BIT Latest as on year 2019

Below are the details and attach log files.

Mon Jul 15 01:01:54 2019
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '.....

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Announcement: Complex Evo Campaign
Posted: katherine @ Fri Jul 12, 2019 11:34 am
Hello guys.

Great mod 10/10
I was wondering if anyone have given a try and how far have u guys gone through the story.
I finally reach the point that i got the mothership. Too bad i couldn't keep the turanic mothership. Can only have 1 mothership at a time.

Did u guys destroy the turanic mothership or capture it?

Twisted Evil

Comments: 6 :: View Comments (Post your comment)
Announcement: complex 14
Posted: shorinfr @ Wed Apr 17, 2019 11:58 am

previously for march 2019, when the next public release for complex 14 we be available ?

Comments: 3 :: View Comments (Post your comment)
Announcement: Greetings all long time no see
Posted: LeviathansWrath @ Thu Mar 07, 2019 12:43 pm
Greetings from Levi from the universe mod team, I know it's been ages but it's good to see everyone. I finally got a team that can help me restore hwu to working order for rm and also get in core gameplay that was lost from hw cata. Mod was put on hold because I was sucked into a situation which I got taken advantage of but his life was on the line but he used me to try to save his own skin so I was forced to put his life before mine.I'm now in the process of being the assistance I need for housing employment in mental health for all the abuse I get put through grown up by my own damn mother....

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Announcement: Gaming FPS impact on Fast PC
Posted: mrkhor @ Sat Mar 02, 2019 5:43 pm
Just recently, i managed to test complex 13.4 on a Asus VivoBook Pro Laptop
The things i feel strange is that it can run Shogun 2 at max graphic setting at 1080p very well but when it comes to complex 13.4, the game still see noticeable lag on 1 v 1 battlefield game type at max graphic settings at 1080p .

Is it just me or the laptop problem


Windows 10 64bit game mode on
I7 7700HQ
Gtx1050 4GB vram
215GB m.2 SSD
8gb DDR4 ram in dual channel
ambient temps : 28c
Max temp CPU/ GPU : 70c / 67c

Comments: 1 :: View Comments (Post your comment)
Announcement: Complex Empire
Posted: Jelrak @ Sat Feb 23, 2019 4:50 pm
Remaining (In Order Of Priority):

1) Reduce Complexity
a) Review all non-essential game-play elements and attempt to reduce
b) Revisit the concept of unique carriers <--The idea is that each carrier type can only be built once, but comes with different advantages and units. This could take the place of some mercenary/ally fleets.
c) Reduce background complexity
d) Consolidate unnecessary Stations:
i) Consider use of Central Command Stations for facilitating many tasks into fewer locations
ii) Replace certain sub-stations with ones lacking build-queues after they have completed the...

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Announcement: strange AI overpowered units
Posted: MigLeader @ Wed Jan 23, 2019 9:36 pm
Hello everyone first i am somehow new to complex mod but i played homeworld 1 and 2 and also RM and have good grasp of it.

but i don't understand what i am doing wrong, the AI 1 shot everything i have and i always lose due to this and his ships almost impossible to even destroy even on easy.

if i built fighters and he have fighters and bombers (about 10 bombers) my fighters takes a very very long time to shoot these bombers , but his bombers makes 2 or 3 at max attack runs on any carrier or battler ship and take it down in seconds, not to mention that frigates wont last more than 10 secs...

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Comments: 1 :: View Comments (Post your comment)
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