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We have 33178 registered users
The newest registered user is ouen93

Our users have posted a total of 54503 articles within 3974 topics
 

Recent topics
» Complex 13.4 feedback
by mrkhor on Mon Nov 12, 2018 12:04 pm

» Amalgamating Complex 9.1 & Warlords 0.60
by ALC on Fri Nov 09, 2018 2:48 am

» Is it possible to mine wrecks/Debris/Destroyed ships
by Oni on Wed Nov 07, 2018 4:00 pm

» One question for Complex developers, please, respond
by Oni on Sat Nov 03, 2018 2:10 pm

» Complex 13.4 "Battlefield" Gametype Review
by mrkhor on Wed Oct 31, 2018 9:23 am

» The Complex Bar & Grill
by ALC on Sat Oct 13, 2018 11:47 pm

» Access Violation Error
by Tennonat on Thu Oct 04, 2018 3:49 pm

» The Dawning of Hope
by DrysonB on Wed Sep 26, 2018 8:38 am

» DOWNLOAD COMPLEX (last release 13.3)
by Battlemaster on Sun Sep 23, 2018 12:15 pm

» Complex 13 and Hello
by LessLoveLess on Thu Aug 16, 2018 1:07 am


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Welcome
Welcome on forum portal of: Homeworld 2 Complex
 
Announcement: Is it possible to mine wrecks/Debris/Destroyed ships
Posted: McNab @ Wed Nov 07, 2018 12:08 pm
This mod is utterly brilliant and the latest iteration on Remastered is awesome!

I've searched around a bit, but is it possible to mine wrecks? I can harvest the collectible debris, but there a wrecks of recently destroyed ships that don't appear to be harvestible.

Tried force shooting them, launching driller missiles, checked if the harvesters require an upgrade.

It possible?

Thanks.

Comments: 1 :: View Comments (Post your comment)
Announcement: ******* **** ********
Posted: king_yo @ Tue Nov 06, 2018 9:28 pm
******

** *** * ****** ******* ******* **** *** ***** * ***** **** ** **** ** *** ** **** *** ***** ******* ** **** **** ** ** ******* **** ****** **** ******** ** *** **** **** ****** ******** *** ** ******** ****** ** *********

**** **** ** ****** **** *** ******* *** ** **** ** ** ***** **** **** *** *** **** ******** ***** ***** ** ***** **** **** ** *** ****** ** *** **** ** ** *** *** ******* ****


**** ** * **** ** ******* ******** ** ******** ******* ** ****** *********** ***** ****** ****** ** ***** ******* *** ******
**** **** **** ******** *** **** **** **** ****** *** *****

[ Read Full ]
Comments: 4 :: View Comments (Post your comment)
Announcement: Complex 13.4 "Battlefield" Gametype Review
Posted: mrkhor @ Wed Oct 31, 2018 9:23 am
Suggestions:

1) Is it possible to add a button to disable any capital ship's resource system. i am more particular to the debris RU resource . The purpose is, i can monitor where shall my Resource Collector to load off its RUs or Debris to enhance my RU supply. I am been frustrating the Debris unload speed on the Hiigara mothership because it is too slow. when there are group of Resource Collector try to unload their debris, it took too much time and killed easily like a sitting duck.

2) Unit highlight layout (The "Tab" button). i wish i could have 1 more mode out from 3 modes to the la...

[ Read Full ]
Comments: 0 :: View Comments (Post your comment)
Announcement: Access Violation Error
Posted: Tennonat @ Thu Oct 04, 2018 3:49 pm
Im getting the Access Violation error, does anyone know what to do?

Comments: 0 :: View Comments (Post your comment)
Announcement: The Dawning of Hope
Posted: DrysonB @ Wed Sep 26, 2018 8:38 am
From the Desert comes a new core.

The Black Hole and A Dream Passing Through It.

Hypercore : Online
Space Time Alignment Core : Online

Dreams are a living and breathing entity that do not have any mass. Yet the entity that we create in our dreams comes from objects with mass. Rocks, trees, the water, light, all have some form of mass. Our brain is able to convert the mass that we see on daily basis into mass less entities. Each dream being a daily reconnect to events that have taken place in our lives and then sometimes events that have not taken place at all.

How is it possible...

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Comments: 0 :: View Comments (Post your comment)
Announcement: One question for Complex developers, please, respond
Posted: mickey @ Thu Sep 13, 2018 10:26 am
Hi Complex developers ! I have one small question for you. Please, respond.

You were the first to use dummy research for Homeworld2 modding.
In the research files of any Complex versions, any mod-maker can find a ton of fictitious research like this:

{
Name = "isai",
RequiredResearch = "",
RequiredSubSystems = "",
Cost = 1,
Time = 1,
DisplayedName = "",
DisplayPriority = 0,
Description = "",
TargetName = "",...

[ Read Full ]
Comments: 14 :: View Comments (Post your comment)
Announcement: Complex 13 and Hello
Posted: LessLoveLess @ Thu Aug 16, 2018 1:07 am
Hey everyone.

I'm new to the forums but have played a lot of this mod along with Simplex. This is not a post about comparing the two.

Just so far I want to say I really love whats being done here. I Honestly cant wait for the new races as the Kadesh are my second favorite race, so I'm super excited to see them soon and will be patreoning the $5 dollar and above mark soon for it and more to come moving forward.

Just wanted to mention a few thoughts I've had about the mod so far, mainly weird balancing stuff.

1. Turanic Raiders
-----
This race appears to have a lot of love. I u...

[ Read Full ]
Comments: 0 :: View Comments (Post your comment)
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In total there are 8 users online :: 0 Registered, 0 Hidden and 8 Guests

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Most users ever online was 589 on Fri Aug 23, 2013 6:03 pm
 

Top Poster
Member Posts Percent Graph
 ALC   6936   13% 13%
 Sagyxil   2443   4% 4%
 Beghins   1919   4% 4%
 Walkop2011   1675   3% 3%
 bills6693   1614   3% 3%

Top Topics
294275 Concept Ships :: 1004 Replies

217806 DOWNLOAD COMPLEX (last release 13.3) :: 1029 Replies

208992 Complex Remastered :: 847 Replies

116502 Complex 8 Series, public beta test, starting and rules :: 526 Replies

109881 Hiigaran Battleship :: 301 Replies


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